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CJacobs posted:The way Sonic comes in at the end of Subspace Emissary and saves the day after an entire game of wondering when the heck he's gonna show up was pretty drat good. I can't help but think it would have been better if they didn't announce beforehand, and that cutscene was the first reveal.
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# ? Oct 12, 2017 07:35 |
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# ? Jun 15, 2024 23:53 |
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Skeletome posted:I can't help but think it would have been better if they didn't announce beforehand, and that cutscene was the first reveal. That would've been awesome in the pre-internet world.
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# ? Oct 12, 2017 07:42 |
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Sonic's reveal was great but honestly it felt like a foregone conclusion to me. Like, obviously if Snake was in, that meant crossover characters could be in so obviously, Sonic would be in. So I wasn't surprised, I just kinda felt like "Yeah, of course." The Subspace Emissary reveal was just dynamite, though.
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# ? Oct 12, 2017 09:12 |
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The subtext of course is that Sonic saved Nintendo
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# ? Oct 12, 2017 09:40 |
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VJeff posted:The Subspace Emissary reveal was just dynamite, though. All the subspace emissary story bits were great fun in general. Sonic had an amazing reveal but it's kinda a pity it meant we didn't get more of him. That's the 'last minute' thing again, though. MikeJF fucked around with this message at 10:34 on Oct 12, 2017 |
# ? Oct 12, 2017 10:30 |
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Smash with a full story would rule and cost millions
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# ? Oct 12, 2017 14:12 |
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azurite posted:Is it a known phenomenon that good Mario players hate Sonic and vice versa simply because they're used to the physics on their chosen game? I grew up with Genesis and my best friend at the time had a Super Nintendo and sometimes we'd argue who would win in a fight Sonic or Mario as the kids do, but we went over each other's houses and enjoyed all the games just the same. One thing we could definitely always agree upon was that Crash Bandicoot was a dipshit wholly unworthy of console mascotdom.
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# ? Oct 12, 2017 14:18 |
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Well yeah, Spyro was way cooler. His games are actually fun, too.
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# ? Oct 12, 2017 14:22 |
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azurite posted:Is it a known phenomenon that good Mario players hate Sonic and vice versa simply because they're used to the physics on their chosen game? Honestly, I think it's even more fundamental than that, in that Mario players weren't even used to the idea that the physics and controlling your movement in Sonic was deliberately meant to be a somewhat challenging gameplay element which you were meant to get good at in and of itself. In 2D Mario, players sat down and could control him nearly as well as they ever would right off the bat, so when they sat down with Sonic and just controlling him was all over the place, they assumed that Sonic just always had bad floaty controls. MikeJF fucked around with this message at 14:57 on Oct 12, 2017 |
# ? Oct 12, 2017 14:25 |
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I have always, do still, and will always be completely unable to control 2d mario with any sense of percision. Dont know why, but Im unbelievably bad at 2d mario games. Somehow still beat every mario game released on the GB probably because sucking at mario is still better than reading a book in a car.
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# ? Oct 12, 2017 14:38 |
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Barudak posted:I have always, do still, and will always be completely unable to control 2d mario with any sense of percision. Dont know why, but Im unbelievably bad at 2d mario games. Somehow still beat every mario game released on the GB probably because sucking at mario is still better than reading a book in a car. The GB Mario physics are each their own flavor of weird. They don't really compare with any of the console entries.
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# ? Oct 12, 2017 14:54 |
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J-Spot posted:The GB Mario physics are each their own flavor of weird. They don't really compare with any of the console entries. If mario were an actual italian I would be tried for warcrimes before I beat the first world of SMB World. Mario maker was an experience, let me tell you.
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# ? Oct 12, 2017 15:04 |
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Mario feels too slow to me after growing up with Sonic so I hold the run button 99% of the time. It usually doesn't hinder me much though.
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# ? Oct 12, 2017 15:11 |
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Barudak posted:If mario were an actual italian I would be tried for warcrimes before I beat the first world of SMB World. ...Super Mario World? For the SNES? Or do you mean Super Mario Land for the gameboy?
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# ? Oct 12, 2017 15:24 |
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Kurieg posted:...Super Mario World? For the SNES? The SNES. Ive never beaten it. I think I got to like, the second castle maybe? Im trash at nes and snes mario.
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# ? Oct 12, 2017 15:31 |
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Hitlersaurus Christ posted:Mario feels too slow to me after growing up with Sonic so I hold the run button 99% of the time. It usually doesn't hinder me much though. The Mario games are absolutely designed with the intention that the player will be holding down the run button 99% of the time.
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# ? Oct 12, 2017 16:00 |
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So the Traveller's Tales guy posted a video explaining how he basically reamed the CRAM of the Genesis Hardware to force it to print high color depth photos it also explains why this will probably never be properly emulated
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# ? Oct 12, 2017 16:14 |
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Schwarzwald posted:The Mario games are absolutely designed with the intention that the player will be holding down the run button 99% of the time. I think half the SNES library basically assumed you just held the controller permanently pressing Y and levering onto B every few seconds.
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# ? Oct 12, 2017 17:01 |
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MikeJF posted:I think half the SNES library basically assumed you just held the controller permanently pressing Y and levering onto B every few seconds. Most SNES platformers assumed the player would be able to hold down two or more face buttons simultaneously. I know many new players struggle with Mega Man X's dash being tied to a face button.
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# ? Oct 12, 2017 17:20 |
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But you can rebind MMX's controls so that dash is not on a face button! In fact, I always tend to remap it to a trigger for precisely this reason - weapon swapping works just fine on the face buttons, so.
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# ? Oct 12, 2017 17:24 |
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The Zero games have it bound to L and I can't imagine it any other way
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# ? Oct 12, 2017 17:29 |
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Sega is pushing out prequel comics for Forces written by Ian Flynn. First issue is live.
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# ? Oct 12, 2017 19:08 |
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Schwarzwald posted:The Mario games are absolutely designed with the intention that the player will be holding down the run button 99% of the time. I always get triggered hard when playing games like NSMB or SM3DW with my friends and they're loving up jumps because they never run
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# ? Oct 12, 2017 19:08 |
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Shadow Hog posted:But you can rebind MMX's controls so that dash is not on a face button! You can't rebind it in rockman and forte which is a pisser
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# ? Oct 12, 2017 20:33 |
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I thought it was the slide command (down+jump) or double-tapping a direction to dash as Bass in that one?
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# ? Oct 12, 2017 20:40 |
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Nope, same button as in X. You can double-tap a direction but that's awkward. I think they added the slide input for the GBA version, since it only had 2 face buttons and they were totally married to weapon switching on L and R.
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# ? Oct 12, 2017 20:46 |
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Dabir posted:Nope, same button as in X. You can double-tap a direction but that's awkward. I think they added the slide input for the GBA version, since it only had 2 face buttons and they were totally married to weapon switching on L and R. Nope, in the GBA version you could only dash as Bass by double-tapping the d-pad, and yes that is as awkward to use as it sounds. As far as I can tell literally nothing new was added or changed by the port (which also meant there were times where you had to take leaps of faith because you couldn't see what's in front of you due to the smaller screen). If you really want to play Megaman & Bass, the best way is to either import or track down a ROM of the SNES version. Larryb fucked around with this message at 22:17 on Oct 12, 2017 |
# ? Oct 12, 2017 21:52 |
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or just don't entirely, it's one of the weaker mega man entries. Bass deserved better
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# ? Oct 12, 2017 21:58 |
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ThisIsACoolGuy posted:Sega is pushing out prequel comics for Forces written by Ian Flynn. i love this.
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# ? Oct 12, 2017 22:00 |
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The TAS of the SNES version is amusing as hell to watch though, once you get the thunder power you can glitch into the walls and just eject yourself into the boss room.
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# ? Oct 12, 2017 22:01 |
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Knuckles is the last echidna, except for all the other echidnas. - Ken Penders (probably)
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# ? Oct 12, 2017 23:16 |
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That first Ken Penders Knuckles story couldn't possibly prepare anyone for his later attrocities. Heh. AttroCity Zone.
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# ? Oct 12, 2017 23:20 |
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ThisIsACoolGuy posted:Sega is pushing out prequel comics for Forces written by Ian Flynn. Digamma-F-Wau fucked around with this message at 06:52 on Oct 13, 2017 |
# ? Oct 13, 2017 00:06 |
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That was pretty good. Nice to know Ian gets to do canon stuff now.
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# ? Oct 13, 2017 00:09 |
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Adam Bryce Thomas too, he's also great
Digamma-F-Wau fucked around with this message at 00:13 on Oct 13, 2017 |
# ? Oct 13, 2017 00:10 |
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Well, it's finally happening, after sonic 1 and 2 got their remakes it seems everyone's favourite 16bit sonic game is getting the directors cut touch. https://youtu.be/K_aal1U7bGQ
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# ? Oct 13, 2017 03:12 |
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TFRazorsaw posted:That was pretty good. Nice to know Ian gets to do canon stuff now. He is also confirmed to be the writer for the new IDW comics.
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# ? Oct 13, 2017 03:27 |
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The Ayshkerbundy posted:Pages I posted it above here, was the image dump version needed ?
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# ? Oct 13, 2017 03:48 |
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ThisIsACoolGuy posted:I posted it above here, was the image dump version needed ? whoops, sorry, didn't read the thread edit: replaced the post with new content Digamma-F-Wau fucked around with this message at 06:51 on Oct 13, 2017 |
# ? Oct 13, 2017 05:11 |
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# ? Jun 15, 2024 23:53 |
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DarthBlingBling posted:Well, it's finally happening, after sonic 1 and 2 got their remakes it seems everyone's favourite 16bit sonic game is getting the directors cut touch. This is actually a really good Youtube channel where a Traveller's Tales guy goes through a ton of old beta poo poo.
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# ? Oct 13, 2017 14:43 |