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Ok I'm just going to try baby steps here. Activate Hangar Bay to launch self in Assault Raptor to Charlie North Launch unmanned Viper into Bravo North Play Executive Orders on PMush I think this is all ok Podima, if I can't specify which part of Bravo/Charlie to launch into or if I screwed up that card play then let me know. I'm trying my best to understand the rule pdf but it's complicated and I don't want to hold the game up by being confused. Some Numbers posted:Your's. You picked Starbuck. Deal with it. I just wanted to get drunk and flip off Colonel Tigh
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# ? Feb 24, 2016 23:35 |
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# ? May 24, 2024 17:30 |
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Some Numbers posted:You can look at the reference in Podima's second or third post and find the text of those cards. They're not relevant right now. Ah, this was really confusing me. Thank you! Some Numbers posted:Also, make sure you know what your loyalty card means. Ask Podima if you don't. I know what not being a cylon is, thank you very much
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# ? Feb 24, 2016 23:37 |
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There's only one part of each sector and you can only launch into Echo and Foxtrot.
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# ? Feb 24, 2016 23:38 |
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Also, general rule, when you play a card like that, specify the number on it.
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# ? Feb 24, 2016 23:39 |
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I am a dumb dumb Activate Hangar Bay to launch self in Assault Raptor to Echo Launch unmanned Viper into Foxtrot Play Executive Orders on PMush
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# ? Feb 24, 2016 23:39 |
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Some Numbers posted:Also, general rule, when you play a card like that, specify the number on it. Leadership-1, thank you
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# ? Feb 24, 2016 23:40 |
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Why XO PMush? It's a perfectly valid choice mind you, I'm just curious what your reasoning is.
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# ? Feb 24, 2016 23:40 |
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One caveat is that you can only launch yourself and unmanned Vipers into FOXTROT or ECHO - no worries on mixing that one up, as it's much more visible on the actual board, and is not very clear when just reading the rules. Another option when activating an unmanned Viper is to move one that's already in space to an adjacent sector - for example, moving the one in ECHO back to DELTA to screen the civilian ships that are there, as I think someone else suggested. Otherwise everything in your actions is legal, albeit the standard way to denote your Official Actions is using the ##action syntax. It's also useful to say the card number along with the name, as both LEA-1 and LEA-2 Executive Orders exist and some insane people try to card-count. If you can confirm what sector you'd like to launch into (FOXTROT or ECHO) and what you'd like to do with your unmanned Viper activation, we should be good to move forward! Again, don't worry, you're not holding the game up or goofing anything up.
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# ? Feb 24, 2016 23:40 |
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i am slow
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# ? Feb 24, 2016 23:41 |
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Podima posted:i am slow Why the hell isn't that named ":2fast:"?
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# ? Feb 24, 2016 23:43 |
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One thing nobody actually mentioned yet is that there are three types of Vipers: Regular Vipers, you have 5 of them (2 are already launched at game start), when being attacked they are damaged on a roll of 5-7 and outright destroyed on a roll of an 8 using an 8-sided die. Viper MkVIIs, you have 3 of them, when being attacked they are damaged on a 6-7 and destroyed on an 8, and they can move 2 spaces instead of just 1 when moving. Assault Raptors (which still count as Vipers), for reference, are outright destroyed on a 7-8, and can stay in space when the fleet jumps (everything else is removed from the board, your Vipers land back in Galactica). You only have 1, but there are cards/events that can give you additional ones. Rarity, what kind of Viper would you like to launch with your CAG action? The default is probably a MkVII, but I figured this would be a good opportunity to go over the different types. By the way, there's a nifty table in the reference posts that outlines the differences between the different ships.
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# ? Feb 24, 2016 23:46 |
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PMush, I swear to the Gods of Kobol that if you frakking reveal on this XO... I will laugh my motherfrakking rear end off. That would be the worst reveal.
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# ? Feb 24, 2016 23:46 |
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Rarity posted:I just wanted to get drunk and flip off Colonel Tigh Also fwiw this is a perfectly good reason to pick Starbuck!
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# ? Feb 24, 2016 23:47 |
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Just make it a regular Viper and roll for DEFCON. Let's find out if we can make Rarity's turn even more information overload.
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# ? Feb 24, 2016 23:58 |
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Also I'm bored at work and I want this thread to sustain me for the next four hours until I can go home.
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# ? Feb 24, 2016 23:58 |
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Some Numbers posted:Just make it a regular Viper and roll for DEFCON. Let's find out if we can make Rarity's turn even more information overload. If I don't hear from her by the time I'm back with my delicious taco dinner, that's what I'll do. BUT I DON'T GET TO ROLL FOR DEFCON TILL PMUSH TAKES HER ACTIONS! Action Queue: ==> Rarity (CAG Starbuck): Viper Decision ==> Poison Mushroom (Gaeta): Move/Action or Action/Action
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# ? Feb 25, 2016 00:00 |
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For future reference, XO may not have been the best move, but I was probably the best choice. XOing "backwards" like that means that if whoever you reveal goes "HAHAHA I AM A ROBOT", then people have time to react before their turn comes up. That being said, I guess I'll jump on the guns. ##action Move to Weapons Control and pew pew at the Basestar ##play Tac-4 StratPlan Die, toasters, die!
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# ? Feb 25, 2016 00:01 |
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weapons control????????
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# ? Feb 25, 2016 00:03 |
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Friction.123 posted:Why XO PMush? It's a perfectly valid choice mind you, I'm just curious what your reasoning is. I was amused by her pew-pew post. ##Normal Viper I'd rather save the premium ones till we really need them. What does rolling for DEFCON mean?
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# ? Feb 25, 2016 00:04 |
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Pegasus CIC is so much of better option with a strat plan it's not even funny
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# ? Feb 25, 2016 00:04 |
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By the by so everyone knows, I'm UK based so I have live and sleep by GMT time. I'll be checking the thread as best I can (work permitting) but I'm normally going to be asleep by midnight.
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# ? Feb 25, 2016 00:07 |
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Friction.123 posted:Pegasus CIC is so much of better option with a strat plan it's not even funny Rarity, this is why you don't rush actions. Because even if you're human, you could be an idiot like me and overlook something totally obvious.
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# ? Feb 25, 2016 00:12 |
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even when pegasus didn't exist nobody used weapons control
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# ? Feb 25, 2016 00:13 |
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weapons control, strat plan: 25% miss, 75% damage basestar cic, strat plan: 12.5% damage galactica, 37.5% damage basestar, 50% damage basestar twice
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# ? Feb 25, 2016 00:15 |
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fits posted:even when pegasus didn't exist nobody used weapons control Forgetting about Pegasus is just me being an idiot, though.
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# ? Feb 25, 2016 00:15 |
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also with this defcon houserule we can't damage pegasus unless someones standing on it in short,
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# ? Feb 25, 2016 00:20 |
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Poison Mushroom posted:Forgetting about Pegasus is just me being an idiot, though. ive seen that game before. don't think ive forgotten kitchen sink
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# ? Feb 25, 2016 00:20 |
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God dammit, I really hecked up. Is it too late to change my answer?
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# ? Feb 25, 2016 00:22 |
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As Admiral, I authorize to change. Godsdammit PMush
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# ? Feb 25, 2016 00:25 |
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Poison Mushroom posted:God dammit, I really hecked up. Is it too late to change my answer? You have like ten minutes before I resolve the turn!
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# ? Feb 25, 2016 00:33 |
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Rarity posted:What does rolling for DEFCON mean? To answer this, we're playing under a specific set of rules called DEFCON. Basically, at the conclusion of each turn, Podima rolls an 8 sided die. If the roll is less than the current DEFCON number, DEFCON degrades by 1 and we draw a normal Crisis. If the roll is greater than or equal to the current DEFCON number, the CAG (that's you!) draws two Cylon Attack Cards (CAC for short) and chooses one to resolve. I hope you're ready. (If CAG gets too stressful for you, you are allowed to use one CAG Action to give it away. Make sure you give it to someone you trust.)
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# ? Feb 25, 2016 00:37 |
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##move to Pegasus CIC ##discard LEA-1 Major Victory ##fire at Basestar ##play TAC-4 StratPlan There. I think that's right?
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# ? Feb 25, 2016 00:39 |
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Sorry about the delay! Starbuck chomps down on a cigar and launches her new shiny Assault Raptor into space, ordering a nugget out after her in a boring old Viper! She (LEA-1 XO) radios in for Gaeta to get a move on, those toasters won't explode themselves! Gaeta catches a quick shuttle over to Pegasus, and coordinates a strategic assault on the Basestar in your airspace! 1d8+2=4+2=6! ONE HIT! WEAPONS DISABLED! DEFCON Check: 1d8=6! DEFCON decreases by 1 to 6. While she's patrolling, someone radios Starbuck about a secret poker game scheduled for later! Will she try to coordinate extra patrols to cover her absence, or just drag someone else along to play cards for a bit? quote:CRISIS: Secret Meetings Action Queue: ==> Rarity (CAG Starbuck): Crisis Decision
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# ? Feb 25, 2016 02:03 |
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Remind me of the difference between treachery and mutiny?
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# ? Feb 25, 2016 02:08 |
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So! Skill Checks. Remember how I said your cards aren't relevant? Well, now they are. Each card has a skill type (POL/LEA/TAC/PIL/ENG/TRE) and a value (0-5? 6?). If you choose the Skill Check, we will all play any number of cards facedown. Those cards will be combined with two "random" cards and then tallied. The types listed count as positive, all other count as negative. If the final total equals or exceeds the target number (9, in this case), we get the PASS effect. If the total is lower, we get the FAIL effect. Or you can choose the OR and take a Mutiny card. Mutiny cards generally have two effects, one that's beneficial and one that's less so. If you ever have two Mutiny cards, you are immediately sent to the Brig. This is bad.
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# ? Feb 25, 2016 02:11 |
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Poison Mushroom posted:Remind me of the difference between treachery and mutiny? Treachery is a Skill type and Mutiny are like Quorums with downsides and you get Brigged for having two.
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# ? Feb 25, 2016 02:11 |
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Some Numbers posted:Those cards will be combined with two "random" cards and then tallied. It is worth expanding on this - at the start of a game, 2 cards from each deck (including the Bad Skill Card Deck, Treachery - which counts as negative for nearly all checks and does mean stuff besides) are shuffled together to form the Destiny Deck. This is meant to represent your destiny toying with your fate - sometimes in your favor, sometimes not. Two cards from this deck are added facedown to each skill check - this creates uncertainty and makes it difficult to figure out who might have played what. Once the Destiny Deck is emptied (after 6 Skill Checks) it's rebuilt with another 2 cards from each deck.
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# ? Feb 25, 2016 02:32 |
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By the way, thank you for doing that, SN - that's very useful.
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# ? Feb 25, 2016 02:34 |
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I like the OR in this case, since none of us have a lot of cards to throw around l think. What about you guys, anyone feeling confident?
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# ? Feb 25, 2016 02:45 |
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# ? May 24, 2024 17:30 |
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Podima posted:By the way, thank you for doing that, SN - that's very useful. See, I can give unbiased rules advice! *grumble*
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# ? Feb 25, 2016 02:47 |