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ShadowHawk
Jun 25, 2000

CERTIFIED PRE OWNED TESLA OWNER

OzyMandrill posted:

I have a natural gas geyser badly sealed with hydrogen and pox in the room, and it behaves like infinite storage and doesn't overpressure. Might be able to do similar if you can get hydrogen, oxygen, p.ox maybe?
My guess is that works because the polluted oxygen is below the natural gas and sitting on the base where the vent hole is, so it can always find a tile to vent to (and then promptly sink away).

Since vents look for a 3x3 square to vent to, and one of those always has polluted oxygen <5k, I guess it works.

In this setup though I'd have to avoid having the polluted oxygen sink to the steam chamber, so I'd need to trap it with a tile or two. Then the steam would go up, right, down, and right again. I'll give it a try maybe.

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Xerol
Jan 13, 2007


In other ridiculously overengineered news:



6.3kW of sweet sweet magma power. A conveyor rail loops diamond through the magma, then into a bath of molten lead (about 3 tons per tile). Diamond tempshift plates below the doors (open in the screenshot) transfer heat up to the plates in the steam room. The doors are set to trigger at 196C, which opens the doors and the residual heat in the metal tiles continues to heat the steam to about 201 when the turbines are off. Turbines come on if the steam is 195C and the power network needs power; I've got the smart batteries set up so this setup comes on first, then a petroleum/nat gas setup, and then backup coal comes online as last resort.

In the bottom right is a minor volcano so even when I exhaust the generated magma I can still get more power out of this build. And there's an aluminum volcano up and to the right a bit which I can extract a bit more heat from later. In the short term I plan on digging to the right a bit in the magma room so that the last tile is small enough to turn into debris instead of a tile when it freezes, and reroute the conveyor rail so that's the first tile the cold (still 800C) diamond hits, and set up a sweeper to send the debris into the steam room to extract as much energy as possible out of it.

ShadowHawk
Jun 25, 2000

CERTIFIED PRE OWNED TESLA OWNER

Xerol posted:

In the short term I plan on digging to the right a bit in the magma room so that the last tile is small enough to turn into debris instead of a tile when it freezes, and reroute the conveyor rail so that's the first tile the cold (still 800C) diamond hits, and set up a sweeper to send the debris into the steam room to extract as much energy as possible out of it.
Aren't liquids extremely good at conducting heat with eachother? Won't the magma all freeze at about the same time?

Xerol
Jan 13, 2007


This is why the plan involves only running through one tile of the smallest amount. Magma is very viscous so regardless of conductivity it doesn't move very fast, meaning once I clear out a few tiles I can just drip controlled amounts of magma down and only be dealing with one ~150kg blob of it at a time. And turn it all into debris instead of tiles that I'd lose half the mass (and heat) digging out.

ShadowHawk
Jun 25, 2000

CERTIFIED PRE OWNED TESLA OWNER

Xerol posted:

This is why the plan involves only running through one tile of the smallest amount. Magma is very viscous so regardless of conductivity it doesn't move very fast, meaning once I clear out a few tiles I can just drip controlled amounts of magma down and only be dealing with one ~150kg blob of it at a time. And turn it all into debris instead of tiles that I'd lose half the mass (and heat) digging out.
How do you do the dripping?

OzyMandrill
Aug 12, 2013

Look upon my words
and despair

I use steel doors on timers and a 10 tile long floor to limit the flow.

Xerol
Jan 13, 2007


Yeah the plan was to just have the lava run 10 tiles from the last full tile and fall off the edge. I am going to have to sacrifice a few tiles of magma just to clear out enough space but it'll eventually get there.

ShadowHawk
Jun 25, 2000

CERTIFIED PRE OWNED TESLA OWNER
If you care about conserving magma why not dig out the volcano sooner?

LonsomeSon
Nov 22, 2009

A fishperson in an intimidating hat!

Shhhhh just let them freeze their core by tapping it for power, the lesson really stuck for me the one time I did that.

Xerol
Jan 13, 2007


I need to drain about 15 layers of magma to make room for the petroleum boiler I'm eventually going to be using as a more permanent power solution and to get down below the level where I can let the volcano drip instead of having it in a pit. That magma on the left is a weird spike that rises up nearly to the top of the oil biome and it's really just been in the way of everything I want to do on the bottom of the map.

Successfully got the drip set up to drain the spike, most of the magma is down around 1500C so there's still plenty of energy in it, and it's turning into ~1300C debris at the end of the drip (I think it combined with some cooler debris left over from replacing tiles) which is then loaded onto conveyor rails and run through the steam room until it's <200C. I still have the lead bath running (that's what's actually draining the heat from the magma to cool it into igneous rock) but the steam room only needs to tap it once every 2-3 cycles, and it's going to be self-regulating (if I run out of debris, then the doors will close more frequently and drain heat from the lead bath, meaning the diamond can then drain more heat from the magma creating more debris). Judging by the rate I'm creating and shipping out debris it's going to take about 100 cycles to drain the spike to the point where it can't drip anymore and another 50 or so to drain the rest (plan is to push it over with tiles).

Then I can finally start using the volcano. I did open it up and it's a minor volcano with an average output of only 450g/s, barely ever erupts and is dormant more often than not. This will only run about 10-20% of the steam room in the long term, but might be enough to run the petroleum boiler especially if I double it up with the aluminum volcano. The aluminum volcano is going to help with the current power production, I completely opened that up into the steam room only to discover the pressure was a lot higher than I had planned for, so I'm spending the next 20 cycles or so draining off a couple turbines' water output to get the pressure down enough that it can erupt. Not sure I can get it done before it goes dormant next.

Also the cooled igneous rock coming out is still at 199C so I'm dropping it in a water pool that's cooled by the same aquatuner that cools the turbines. It's keeping up so far but might have issues in the long term so I'm probably going to add a second aquatuner soon.

It's cycle 650 and I still haven't dug up to space yet.

OzyMandrill
Aug 12, 2013

Look upon my words
and despair

Don't bother with a second, just plan to swap the coolant for super-coolant and make that a priority when you get to space. I think it's about 4x as effective through an aquatuner than water.

bawfuls
Oct 28, 2009

Picked this up on a recent steam sale and this game is loving me up right now. Keeping me up hours later than I intended, what a devilish little game.

Trying to figure stuff out sucks up time, then you search online for a solution but that’s even worse cause now you have a plan to build a big SPOM or whatever.

gently caress this game, I love it.

Clanpot Shake
Aug 10, 2006
shake shake!

This site has a bunch of guides I wish I had seen when I first started. In particular, pipe looping and physical gas filtering are pretty essential.

bawfuls
Oct 28, 2009

Thanks for that, there are some clever piping tricks in there I hadn’t figured out.

I guess I’m at the early-mid game now? I’ve got a basic SPOM going next to an anti-entropy cooler I found, and also built a large ugly cooling loop around most of my base feeding off the thing.

Still getting most of my power from coal, aside from the natural gas geyser when it pops.

I’d really like to get steam generators going but I need plastic. People say just keep digging down until you find oil but maybe I need to explore horizontally down there? My oil searching tunnel is getting so long it takes forever for dupes to get down there and they only dig a couple blocks before they’re starving/have to pee/etc and leave.

I have managed to set up a small slickster farm, (after not keeping them hot enough the first time) is that a better way to make my first few plastics? The oil output is pretty small at the moment.

bawfuls fucked around with this message at 18:47 on Jun 3, 2024

Dunno-Lars
Apr 7, 2011
:norway:

:iiam:



Firepoles for them to get down faster and make sure you have oxygen down there. And it's pretty far down.
Atmo-suits is another possibility, but requires some setup first.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

bawfuls posted:

Thanks for that, there are some clever piping tricks in there I hadn’t figured out.

I guess I’m at the early-mid game now? I’ve got a basic SPOM going next to an anti-entropy cooler I found, and also built a large ugly cooling loop around most of my base feeding off the thing.

Still getting most of my power from coal, aside from the natural gas geyser when it pops.

I’d really like to get steam generators going but I need plastic. People say just keep digging down until you find oil but maybe I need to explore horizontally down there? My oil searching tunnel is getting so long it takes forever for dupes to get down there and they only dig a couple blocks before they’re starving/have to pee/etc and leave.

I have managed to set up a small slickster farm, (after not keeping them hot enough the first time) is that a better way to make my first few plastics? The oil output is pretty small at the moment.

Oil stretches across the entire map so you don't need to explore horizontally, you will find it, it's just deeper than you think it is. This is assuming you're on the default base game planetoid though - if you're using Spaced Out and didn't pick the "classic" planetoid cluster, you won't have oil on your starting planetoid and need to find the teleporter.

bawfuls
Oct 28, 2009

I am on the base game planet yeah. And I have fire poles in my base but haven’t put them into the explore pit yet, makes sense. I did originally have atmo suits in the zone but the checkpoint was upstream of where my SPOM ended up so I deleted it. Time to relocate it downward I guess.

Xerol
Jan 13, 2007


Oxygen masks are a cheaper and often overlooked option but you're going to want atmo suits for the oil biome anyway because of the temperature. Just don't try to use oxygen masks where you want to control the atmosphere as they still exhale CO2.

Dunno-Lars
Apr 7, 2011
:norway:

:iiam:



How many dupes do you have? Cause you might also just not have enough workforce.

Vord
Oct 27, 2007
Does the temperature of iron going in to make steel matter? Like would hot iron going in make for faster steel production or cold iron going in help cool the refinery?

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Vord posted:

Does the temperature of iron going in to make steel matter? Like would hot iron going in make for faster steel production or cold iron going in help cool the refinery?

I am not 100% on the intricacies of heat in the game since there are lots of odd little corner cases that don't behave intuitively, and I believe the metal refinery is one of them, where it doesn't matter what temperature the material goes in at because the amount of heat produced and the temperature of the metal being output is always the same. According to the wiki the heat added to the coolant is 80% of what it would take to heat the refined metal from 40 degrees Celsius to its melting point, so it's going to vary per-metal but not based on the temperature of the input itself (the machine also generates a fixed amount of heat just from operating, which causes the machine itself to heat up). The output metal always comes out at 40C. The actual operation time is based on the dupe's machinery skill and the temperature of the input material has no bearing.

bawfuls
Oct 28, 2009

Dunno-Lars posted:

How many dupes do you have? Cause you might also just not have enough workforce.
I’ve only got 10 right now because that seemed to be around the recommendations I found online. My first few games I’d take a new dupe every chance I had and ended up overcrowding.

I have staggered schedules set up so my bathroom could probably handle more dupes, and my Hatch ranches are producing a ton so I think I’m good on food, but I’d need a bigger or second SPOM if I add more.

WithoutTheFezOn
Aug 28, 2005
Oh no
Good rule of thumb is one electrolyzer per 8.5 dupes.

bawfuls
Oct 28, 2009

Maybe I need to figure out how to automate some of my existing stuff, like slaughtering excess hatches or delivering coal from the ranches to the power plant. I haven’t touched solid matter automation yet.

ShadowHawk
Jun 25, 2000

CERTIFIED PRE OWNED TESLA OWNER

bawfuls posted:

Maybe I need to figure out how to automate some of my existing stuff, like slaughtering excess hatches or delivering coal from the ranches to the power plant. I haven’t touched solid matter automation yet.
A very simple thing to do is just build sweepers anywhere you collect stuff, and then have a storage bin in range. That way instead of a dupe running around the ranch picking up 8 small piles of coal he just grabs a single stack from the storage bin there.

Later you can get fancy with conveyors and such but the simple sweeper into bin setup makes a huge difference.

You can also put the sweeper next to the machine that uses it, eg have a coal bin next to the coal plant and a sweeper to autoload it with fuel. Then all your dupes have to do is move coal from one bin to another, which they can do at very large stack sizes if you give them carrying skill.

ShadowHawk fucked around with this message at 23:22 on Jun 3, 2024

LonsomeSon
Nov 22, 2009

A fishperson in an intimidating hat!

Sweepers in ranches which pick everything up and put it onto a rail system are very nice and run pretty rarely, so you’re not talking about a huge power drain (though it’s a lot of refined and raw metals for the installation). Good simple option for a first conveyor rail system.

Dump everything on the same tile, put another loader arm there and surround it with conveyor loaders with filters set, to sort eggs, food, and coal to different destinations. You can even set another arm at your incubators, to send eggs that don’t need to be hatched on to the kitchen for cracking and cooking: set the incubators to a higher priority than the kitchen-bound loader.

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bawfuls
Oct 28, 2009

I think I hit restart time on this one. I did manage to dig down to oil, refine it, and make plastic. This enabled a steam turbine but I tried to follow a cold geyser steam guide and realized too late that it was not a net power generator.

Because I spent so long with that and also took so long to find oil, I’d exhausted all my hatch food and thus coal, and so coal power was failing. This kicked oxygen generation offline for too long (water pump wasn’t powered by the SPOM loop) and my base started filling with chlorine/CO2/H2.

Now that I have a better feel for how deep the oil is, I can get to it much sooner in a restart and get some steam generators going down there with magma heat before I run out of coal.

This game has absolutely destroyed my real life productivity this week.

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