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MJ12 posted:The ship had already been largely designed when they went "what about rear arc coverage?" apostateCourier posted:Why add complexity to missile flight paths? Then if there's an obstacle behind you, you can't shoot something in front of you. That is madness.
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# ? Feb 27, 2015 00:43 |
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# ? Jun 3, 2024 15:30 |
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I've always thought that the Mimic pilot you dock with the Naggarock must have the biggest balls in the galaxy, suicidally depressed or not. Presumably the Somtaaw stole the technology the Imperial Taidann used to isolate Beast growths but still, you're docking with the true mothership of the Beast and taking some of it with you.
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# ? Feb 27, 2015 01:08 |
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So ... as much as I agree and want to jump on the "too dumb to live" bandwagon - I can kind of see the Imperial's reasoning behind joining up with a literal apocalyptic entity. They are hosed. They are losing, and they will be destroyed by the Hiigarans and their allies. And then they com into contact with a force that offers them victory and an empire in exchange for assistance. Sure it is probably lying and will turn on them - but what do they have to lose? And if nothing else, at least this way they take their enemies down with them. It is a gamble that costs them little and offers them a lot - and the cost of failure is the same as the cost for losing the war - destruction.
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# ? Feb 27, 2015 01:08 |
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Rick_Hunter posted:Strange question: Do you think if humans found a relic pointing to their origin as being not from Earth we would unify and go search out that planet? Or say 'gently caress it, we'll get to it when we have the time' which is probably never. I'd be wondering what the hell happened and why we left.. Think about it. Kushans uniting and building a mothership.. going through all this trouble only to realize their original planet was destroyed a long time ago. Seriously, without any real idea of what had happened, all of this endeavour was extremely risky and did not make that much sense.
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# ? Feb 27, 2015 01:23 |
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For some reason, I remembered getting the dreadnoughts on the next mission. I thought you had to meet up with the ship we're looking for in order to gain the technology to create it, since it's an amalgam of our tech and theirs.
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# ? Feb 27, 2015 01:38 |
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Dalael posted:I'd be wondering what the hell happened and why we left.. Think about it. Kushans uniting and building a mothership.. going through all this trouble only to realize their original planet was destroyed a long time ago. Seriously, without any real idea of what had happened, all of this endeavour was extremely risky and did not make that much sense. Kharak sucks and they need a new place to live. The Guidestone was a great kick in the rear end, but even without it, uniting to construct a hyperspace-capable colony ship was a great move. If they find their home and it's a wreck, they can always go somewhere else.
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# ? Feb 27, 2015 02:42 |
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Also let's talk the Archangel. The Archangel is quite literally the deadliest non-Bentusi warship, bar none. It has higher HP than even a infected heavy cruiser, while managing to be faster than said infected heavy cruisers. It has only 4 ballistic guns to the Heavy Cruiser's 6, and its ion cannons have pretty bad firing arcs and only do 67% of the damage of a heavy cruiser's, but it gets six missile batteries, each of which fires one missile every 3.5 seconds to make up for it. This means that unlike a heavy cruiser, the Archangel is perfectly fine fighting against smaller craft like fighters or corvettes. The problem is, Bentusi perfection costs. The Archangel requires 80 SUs, fully 10 more than the heavy cruiser, costs 6800 RUs to the Beast Heavy's 6500, and takes a full five minutes to build. If I recall right, it's also the second to the last ship you'll get in the campaign. berryjon, the repulse weapon is actually really useful because if I remember right on larger ships it sends them spinning uncontrollably, letting you win a fight simply because it can't get its guns to bear while you're still pounding on it. Losing half of your ion based firepower is a small price to pay for being able to get several free hits on an enemy heavy cruiser IME.
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# ? Feb 27, 2015 03:09 |
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I forgot how the Beast doesn't even deny that eventually it will turn on the Imperials. They merely point out that it will take a a long time to consume everyone else so they can build a happy little empire and leave the Beast problem to future generations.
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# ? Feb 27, 2015 03:22 |
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Personally, I never really ran more than two Dreadnoughts simultaneously during the campaign. They were mostly there for their special ability and tanking fire - actually killing things was secondary to being the damage sponge while the big murderball of Deacons focused down enemy frigates and capitals one at a time with concentrated long-range missile and ion fire. Rest of my late-game force was a bunch of ACVs for EMPing and dealing with small fry and a Sentinel shell for the Kuun-Lan. And of course the fun thing that I won't spoiler.
Magni fucked around with this message at 05:28 on Feb 27, 2015 |
# ? Feb 27, 2015 04:54 |
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A secret project under the codename "Nomad Moon." ...oh please let this be what I think it is.
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# ? Feb 27, 2015 07:11 |
To be fair, it's not like the Somtaaw need those Ion Cannons. Not with what we'll be getting. edit: VVV Because it's awesome. anilEhilated fucked around with this message at 08:04 on Feb 27, 2015 |
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# ? Feb 27, 2015 07:42 |
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Why do I have the sinking feeling that nomad moon is something related to the end of star wars.
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# ? Feb 27, 2015 07:48 |
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I liked the touch how, a mission or two ago, we were told the Republic was working on some kind of super-weapon. And this mission they're like, 'Let's go steal that super-weapon!'
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# ? Feb 27, 2015 08:07 |
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John Liver posted:A secret project under the codename "Nomad Moon." Since codewords for projects aren't supposed to have anything to do with what they are, maybe it's just a really efficient way to grow corn? The Beast has no need for crops, though. Does the Dreadnaught get converted by the cruise missiles or does it just take damage like the Destroyers?
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# ? Feb 27, 2015 08:48 |
Jet Jaguar posted:Does the Dreadnaught get converted by the cruise missiles or does it just take damage like the Destroyers? Takes damage.
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# ? Feb 27, 2015 09:02 |
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Jet Jaguar posted:Since codewords for projects aren't supposed to have anything to do with what they are, maybe it's just a really efficient way to grow corn? The Beast has no need for crops, though. Corn - Lots of biomass to turn into circuits.
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# ? Feb 27, 2015 10:29 |
Jet Jaguar posted:Since codewords for projects aren't supposed to have anything to do with what they are, maybe it's just a really efficient way to grow corn? The Beast has no need for crops, though. Any Somtaaw supercapital ship (meaning carriers, destroyers, dreadnaughts, and the Kuun-lan itself) is immune to infection. A couple kushan/taiidan ships are also immune - namely those destroyers Berryjon's been collecting - but that's more a limitation of "we didn't bother making any art for infected destroyers so they're immune I guess". This is also kind of a hole in the Beast's skirmish capabilities - Between frigates and heavy cruisers they have access to literally nothing, and the Beast's frigate choices are also severely limited (it might just be ion array frigates and nothing else (e: they also have ramming frigates which... aren't great)), so they have to be extremely aggressive the entire game to force Somtaaw players onto the wrong foot so they put their own frigates into situations where they can be infected and copied and to hopefully end the game before they start making GBS threads out Destroyers and Dreads. While beast HCs are pretty scary they're severely outclassed by the Somtaaw's options. President Ark fucked around with this message at 18:01 on Feb 27, 2015 |
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# ? Feb 27, 2015 17:56 |
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Veloxyll posted:Corn - Lots of biomass to turn into circuits. Bushels of screaming corn is where I stop playing a game.
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# ? Feb 28, 2015 02:03 |
Veloxyll posted:Corn - Lots of biomass to turn into circuits. The beast will gain lots of military experience, thanks to all the kernels.
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# ? Feb 28, 2015 04:52 |
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Neurion posted:The beast will gain lots of military experience, thanks to all the kernels.
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# ? Feb 28, 2015 04:53 |
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Homeworld has hit the Archives! Yay! Also, started to get ahead of myself, and I've started to record HW2. Just the first mission so far, but I'm beginning to fear what I will do when there's no more HW left to play....
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# ? Feb 28, 2015 06:59 |
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berryjon posted:Homeworld has hit the Archives! Yay! Homeworld Remastered
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# ? Feb 28, 2015 07:02 |
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You could also showcase good builds of popular mods
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# ? Feb 28, 2015 08:38 |
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Perhaps not an in-depth LP of Homeworld Remastered (it's basically the same game, barring the engine change/tweaks), but maybe something to showcase the differences and tweaks would be kinda nice for those who may be on the fence about Remastered. Especially since, if you kept the footage on storage, you'd be able to do some side-by-side comparisons of where HW1 missions may diverge wildly due to the engine tweaks (there's two missions in particular that come to mind where they change wildly due to using HW2's dynamic scaling!). And I dunno what sort of spectator options Remastered has, if any, but maybe hosting some goons screwing around in MP could make for some entertaining videos. Plus it'd further showcase what Remastered brings to the table on that front.
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# ? Feb 28, 2015 17:08 |
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Homeworld Remastered has a few significant mechanical changes that make the single player campaign feel quite different than the original.
I mean, other than that, it's kinda the same game. The cutscenes are redone (and beautiful!) and the ships and explosions are all really pretty. The music is still just as great as I remember, and no longer in potato quality. There are tweaks to auto-harvest all resources so you don't have to hang around at the end of the mission waiting, and now you can see what the unit cap limits are before you hit them. You can even pause and issue orders now. But it's almost like hooking up with your high school sweetheart at the 20 year reunion. She looks even better than you remember, wow she's driving a really nice car now, but I certainly don't remember her knowing THOSE tricks before, I thought her sister was the one with the piercings, and what is she doing with those handcuffs wait this is not the girl I used to date... rabiddeity fucked around with this message at 00:47 on Mar 1, 2015 |
# ? Mar 1, 2015 00:24 |
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It's almost like they remade HW2, and then ported the HW1 campaign into it. Oh. Wait. That's exactly what they did.
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# ? Mar 1, 2015 02:36 |
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berryjon posted:It's almost like they remade HW2, and then ported the HW1 campaign into it. What the hell was the point of the remaster? Maybe not having access to the cataclysm source might be a blessing in disguise.
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# ? Mar 1, 2015 03:21 |
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berryjon posted:It's almost like they remade HW2, and then ported the HW1 campaign into it. Ugh. Never trust Gearbox.
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# ? Mar 1, 2015 03:32 |
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They couldn't restore HW1 and went with porting it, yeah. I didn't have much use for fighters except for the ghost ship and as a distraction wave, the alpha strike is pretty critical in big fights, and so on. Salvage corvettes are even better now though, you can steal enemy strike craft! (People have loaded up on turanic corvettes in mission 2 and ended up getting their cyro trays melted before the opening cutscene in mission 3 finished, whoops.) I still enjoyed it but there's a lot of rough edges that come from the fact they had to port HW1 into HW2's engine. On the other hand I'm enjoying the hell out of HW2.
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# ? Mar 1, 2015 03:33 |
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Night10194 posted:Ugh. Never trust Gearbox. At least Salvage Corvettes are still hilarious, but the removal of the fantastic Aggressive/Neutral/Evasive mechanic, breaking formations entirely and making strike crafts for the most part a waste of resources feels like a kick in the teeth.
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# ? Mar 1, 2015 04:12 |
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Of all the things that HW:R changed for HW1 what stood out to me the most are: Salvage corvettes are now even more broken. You can cap corvettes now, and fighters.( Mind you there's some strange bugs. Capped ships can be in your colors or the enemy, and capped corvettes seem to change to another type sometimes.) Mission scaling is based off HW2's scaling, (With HW1 no cap on salvaging ) and it is hosed. I entered the ghost ship level with a very large fleet and left with 52 assault frigates in addition to what you would get from the old game. A kleptomaniac run had netted me over 1000 frigates so far, of course you need it because the average attack wave is 2-4 cruisers, 5-9 destroyers and 15-30 frigates. CPU destroying doomblobs as far as the eye can see!
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# ? Mar 1, 2015 04:14 |
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If you capture a shitton of ships, and then retire them all before jumping, does it scale back down like it does in HW2?
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# ? Mar 1, 2015 04:22 |
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Do note that, according to their website, this is 'Beta' and there will be updates that correct some of these issues. Overall, I am disappointed with everything except the visuals. I knew that they were using the HW2 engine, and that that would necessitate some changes, but I expected that, being professional developers with access to the source code, they would be adding the missing HM1 features - like fuel, beam-based repair & resourcing, and formations - rather than hacking things together from the existing HW2 features. Right now it feels more like a good HW2->HW1 total-conversion mod, rather than a professional remake (except, again, for the visuals - which are stunning).
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# ? Mar 1, 2015 04:30 |
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Yeah, I can't say it's a bad package overall because the original versions come with Remastered, it's a lot of bang for your buck. But HW1:R is definitely disappointing.
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# ? Mar 1, 2015 04:47 |
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There are a few issues with the Remaster, but adding in difficulty scaling made some of the missions insanely fun. The second to last mission was an epic fleet battle between my fleet and about 15 destroyers, 60 frigates, and a couple hundred strike craft. It was super epic.
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# ? Mar 1, 2015 05:18 |
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It also looks like that resources in HW1:R are down, as Gearbox expects people to go full Salvage, rather than, you know, play the game.
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# ? Mar 1, 2015 05:56 |
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The upside to all of this is that the game is apparently incredibly mod-friendly, so we should have everything back to normal before too long.
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# ? Mar 1, 2015 06:01 |
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macdjord posted:Do note that, according to their website, this is 'Beta' and there will be updates that correct some of these issues. Gearbox, man. There was your mistake.
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# ? Mar 1, 2015 06:08 |
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berryjon posted:It also looks like that resources in HW1:R are down, as Gearbox expects people to go full Salvage, rather than, you know, play the game. I'm wondering if the auto collect at the end of missions in HW1:R is based on what you've got explored. I didn't have any serious RU issues and didn't steal everything bolted down, but hard to say. Might play around with it in a random mission to see. Meanwhile in HW2:R I'm drowning in RUs.
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# ? Mar 1, 2015 06:18 |
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# ? Jun 3, 2024 15:30 |
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berryjon posted:It also looks like that resources in HW1:R are down, as Gearbox expects people to go full Salvage, rather than, you know, play the game. I ended with around 90k RUs left in the bank, despite having to replace the majority of my fighters and corvettes after every mission. I don't recall resources ever being an issue for me after mission 5.
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# ? Mar 1, 2015 06:22 |