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And that's with a very strong dollar/yen exchange rate today, the historical rates of ~100-115 yen per dollar means it would have been between 1050-1200 dollars for the meal in 2016. That's some expensive sushi!
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# ? Jun 17, 2024 00:41 |
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Also means you can make some real bank beating up weird subconscious monsters in the evil subway, hopefully Joker managed to keep it through the events of the endgame and can invest.
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kw0134 posted:
I am surprised that this point was never tied into the main story and was just left in Ohya's confidant.
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Flair posted:I am surprised that this point was never tied into the main story and was just left in Ohya's confidant. To be fair, it'd be weird if you hypothetically spedrun the confidant before getting to this point. Or just straight up never touched it like I did. ![]()
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Also in one of her ranks she straight up namedrops Shido and says that Kayo was closing in on one of his cronies, and AFAIK there's no time gate on her confidant so you can find this out in like summer. Joker will never think that name is worth looking into, because he cares as little about Ohya's confidant as the rest of us.
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kw0134 posted:And that's with a very strong dollar/yen exchange rate today, the historical rates of ~100-115 yen per dollar means it would have been between 1050-1200 dollars for the meal in 2016. That's some expensive sushi! the gently caress kind of rare fish were they eating? Gold fish, made of actual gold? Prepared by Takashi Saito*? *I was looking for a literal god of sushi, but that's all Google could give me. But it was a 2016 article, so it fits
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NullBlack posted:the gently caress kind of rare fish were they eating? Gold fish, made of actual gold? Prepared by Takashi Saito*? Funny thing is that Taito's restaurant got its Michelin stars stripped about three years ago... not because of quality, but because it wasn't open to the public and they only award stars to places that the public can actually go to.
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NullBlack posted:*I was looking for a literal god of sushi, but that's all Google could give me. But it was a 2016 article, so it fits You are missing out on Jiro Ono who is the GOAT. That being said, his restaurant was also stripped of its Michelin stars because it is also not available to the general public.
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Chapter 117: 9/1: Back To School This update covers content from Part 96 of the original LP. ![]() Anon: who the hell is admin? Early Morning Music: Beneath the Mask (Instrumental Version) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() What does he mean by “all the other stuff”? That’s like, the one thing we did. ![]() ![]() Music: My Homie ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() I’m glad that school has finally resumed so we can get the Kawakami event that requires it and we can finally rescue her from slaving away in the fetish mines. ![]() Worth noting that Royal does not fix the error in this scene that states that the school trip is on Monday instead of Wednesday. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() It’s very strange to me that not only is Ann not an outcast any more as of the end of the Kamoshida arc, they have this scene of Ann being coveted here for her ability to speak English. Seems somewhat counter to what the game is generally going for, but also, the girls wanting Ann to help with English never goes anywhere. There’s one more brief mention of it in Hawaii, but that’s it. It’s like the writers just realized “hey, Ann speaks English, we should probably mention this”, but they end up drawing way too much attention to it and it distracts the audience, much like I’m doing right now. ![]() ![]() ![]() Actually, all anyone’s talking about here is Hawaii. ![]() Early Morning → Lunchtime Temperance Rank 8.5: Part 97 ![]() ![]() ![]() Oh, there’s the event I mentioned earlier. ![]() ![]() ![]() Music: Break it Down (Elp Version) ![]() ![]() Music: Desire ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Music: Suspicion ![]() ![]() ![]() Halfway through this joke I realized I definitely used it somewhere in the original LP, but I’m not searching to find it. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Lunchtime → After School ![]() Anon: AGAIN, YAAAAAAS! Anon: too slow. hurry, do another Anon: I knew it!!! hahaha Anon: justice was w/ the thieves. Anon: Thanks, Phantom Thieves! ![]() ![]() ![]() ![]() Music: Wicked Plan ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Music: Disquiet ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() After School → Evening Music: Beneath the Mask ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() There’s something at the secondhand shop, you say? ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since Morgana mentioned it, we’ll check out the secondhand shop. ![]() And what do you know, they’ve got the broken laptop. We buy that and a Black Kotagana. ![]() ![]() ![]() We need another affinity reading. ![]() ![]() ![]() ![]() Next up, we hit the Shibuya bookstore and pick up the remaining books. The only ones available only cover locations, though. ![]() After that, we head to Akihabara. It’s kinda dead at night. ![]() ![]() ![]() ![]() ![]() Let’s head to the arcade. Shinya won’t be there since it’s past his bedtime, but there’s something I never showed in the original LP. ![]() There’s a crane game over here. ![]() ![]() ![]() Let’s do it. ![]() ![]() ![]() ![]() ![]() ![]() It’s shaking…! ![]() ![]() FIRST TRY! I’m the best in the world! ![]() ![]() So, your odds of crane game success are determined by your Proficiency, unlike in the real world where they’re determined by the operator. Still, I’m shocked I got a prize on the first try. ![]() ![]() Let’s grab this PC Tool Set from the nearby machine parts store so we can fix up that laptop. ![]() ![]() ![]() ![]() ![]() Music: Everyday Days ![]() ![]() ![]() ![]() Maaku gains Proficiency +3. ![]() ![]() ![]() Sweet, we maxed our Proficiency. Music: Dark Net ![]() ![]() Tanaka, my man! ![]() Music: Everyday Days ![]() ![]() ![]() That’ll do it for today’s update, but considering that I’m posting this one on the third anniversary of me starting this LP, I thought I might as well share some stats. I started this LP 1095 days ago, and we’ve covered… 146 days of the game. That’s one in-game day every 7.5 real days on average. Also, 1095 days divided by 117 updates is about 9.36 real days per update. Also, the average update covers about 1.25 game days. That’s even with exams, yikes. I’m sure that’s all very interesting to all of you, but let’s get to the real point of this: figuring out when I’ll be done. I know it’s not the actual ending, but we’ll set the end date in-game as December 23rd because I’m seriously dreading Christmas Eve, it’s going to take forever. That leaves 113 more days in the game. 113 times 7.5 is 847.5, so I’ll be finished on approximately… Thursday, August 7th. 2025. And that’ll be about 91 updates. I gotta fuckin’ speed up, y’all. Arist fucked around with this message at 22:31 on Apr 26, 2023 |
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wow, 2025? you'll finish right in time for the p3 remake!
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I firmly believe in your ability to end this right as another Persona 5 version drops
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I can't believe we're already halfway through the vanilla content, what a rush!
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rannum posted:I firmly believe in your ability to end this right as another Persona 5 version drops Let's Play Persona 5: The Phantom X by Arist
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Flair posted:Let's Play Persona 5: The Phantom X by Arist There's also Strikers.
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Gantolandon posted:There's also Strikers. Musou games are trickier to screenshot LP if you want to show off gameplay, I guess? I mean it's pretty doable and you're probably playing Strikers for the story than combat, at least.
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How many years have you been LPing Persona 5 now? ![]() Also, as a belated return to the topic of Q2, it's really weird to think that, in order for the game to use every party member, the Phantom Thieves are being all buddy buddy with the casts of the previous two games while knowingly harboring a serial killer in their midst.
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Arist posted:It’s very strange to me that not only is Ann not an outcast any more as of the end of the Kamoshida arc, they have this scene of Ann being coveted here for her ability to speak English. high school girls are very fickle.
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kebyou posted:high school girls are very fickle. On one hand she's a foreign freak who shall never be allowed into the In-Group. On the other hand she can help us with our English homework.
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ApplesandOranges posted:Musou games are trickier to screenshot LP if you want to show off gameplay, I guess? I mean it's pretty doable and you're probably playing Strikers for the story than combat, at least. The worst thing about LP-ing Strikers are those mini-conversations happening during the combat. If you play with Japanese dub, it's even more of a pain.
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Chapter 118: Striking Out (Not real) So, a recent topic of conversation in the thread has been whether or not I’ll LP Persona 5 Strikers when I finally finish Royal, because apparently no one here has learned anything from the last time you facetiously asked me to LP something. In actuality, though, I kind of doubt I will LP Strikers, and I thought since the topic is relevant I figured I might as well throw together a quick, ordered list containing my reasons for not doing so. In ascending order of importance, here’s every reason I can think of not to do it. There’s fairly minor spoilers for Strikers in here, but nothing in any way important. 492. This gimmick is already wearing thin: It’d be really funny, though. 491. I don’t want to dedicate my entire life to Persona 5: It’d be really funny, though. . . . 78. Musou games are extremely hard to SSLP: “Musou”, the Japanese name for Koei Tecmo’s “Warriors” franchise, has become a genre in and of itself. For those of you who are unaware of it, it’s basically the player controlling a character and mowing down massive hordes of generally extremely weak enemies. Strikers was actually developed by Koei Tecmo as a spinoff entry into this genre. As you might imagine, straight-up action gameplay is hard to depict in screenshots! I could maybe figure out a hybrid format to show off battles, but my voice is awful and I’m terrible at talking. 77. This specific musou game has a few problems: Strikers is a game I like a lot. It’s fun! But it does have some issues. Namely, when it’s not occasionally maddeningly difficult, it’s incredibly easy. Normal battles can sometimes last only seconds, while bosses have massive health bloat. The former issue is more relevant, because in those cases there’s just nothing to show. . . . 54. The story takes a while to pick up: Strikers has a surprisingly fun story (certainly far more involved and surprising than anything the Persona 4 Arena games got up to). That said, the first several hours are pretty repetitive in terms of narrative. What I’m saying is, it would be kind of boring for both you and me. . . . 37. Canon is a nightmare: Strikers and Royal were developed concurrently, so despite Strikers taking place after Persona 5, it doesn’t reference anything from Royal. There’s ways to dance around the lack of acknowledgment, but it would be kind of a pain… to… actually, never mind this one, I just realized it would be kind of fun to poke holes in the timeline. . . . 23. You know how P5 proper doesn’t do the franchise’s favorite tired hot springs bit, thank god? Well… . . . 11. I made the Strikers thread in the Games subforum and I already used my good thread title idea on that one: It was “Abolish The Carceral State of Mind,” and I had already reused it from a joke in this LP. . . . 6. The audio mixing on the dialogue is bad: I know it’s a screenshot LP, shut up. . . . 2. The antialiasing looks like loving GARBAGE: I know I’ve framed this whole list as a joke, but these are legitimately the top two reasons. At full resolution, the game’s antialiasing doesn’t seem to… uh… work. At least, not in a way that looks at all presentable. I’d post a screenshot here, but when I reduce the image size to make it fit in here it stops looking weird. And yes, I do understand that that means it wouldn’t affect the way the LP actually looks, but I’d still have to look at it! I’d still know! 1. I don’t want to go back to the old portraits: This is going to be extremely in-the-weeds, but whatever: You may have noticed that Persona 5 Royal added some new portrait poses for the Phantom Thieves. It’s actually more drastic than that: basically every single one of their portraits was redrawn, even the ones in the original poses. The only ones that weren’t redrawn are the ones that simply didn’t get used at all. So instead of Royal’s Normal Ryuji, we have Vanilla Normal Ryuji: ![]() And instead of Royal’s Excited Ryuji, we get Vanilla Excited Ryuji: ![]() The really distracting one, personally, is Morgana, who is much more circular in the vanilla game: ![]() This may seem like the pettiest grievance of all time, but I have spent probably, at the very least, a literal, actual month of my life staring at this game. And as someone who’s spent all that time doing this, there’s now something… vaguely grotesque about the OG portraits to me. It’s just… off, just wrong somehow. And because, again, Strikers and Royal were developed concurrently, Strikers uses the original game’s portraits as a base, not Royal’s, so I’d be subjected to Original Ryuji, Original Morgana, Original Ann, et cetera, et cetera (okay, I’m exaggerating a bit. Those are really the only three that are at all noticeable. But Ryuji’s and Morgana’s are extremely noticeable to me). It’s just gonna bother me forever if I do it. So, will I do Strikers? Again, my current thinking is “probably not.” But hey, who knows, right? Anything’s possible. Also, yes, this counts as a real update for some reason. Arist fucked around with this message at 01:55 on Apr 16, 2023 |
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Arist: is intimidated by the ratio of real-life days to in-game days during the LP Also Arist: posts an official update that does not advance any (even fractional) in-game days
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Side-grin Ryuji and round Morgana are problems, I can't argue with that. But what else are you gonna do? Screenshot LP of Persona 5 X or Dancing All Night? Just not let's play a Persona 5 game?
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There's always Persona Q (2).
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ApplesandOranges posted:There's always Persona Q (2). Those are (mediocre) Etrian Odyssey games and the characters cannot be anything but the most superficial caricatures of themselves because they take place in non-canon limbo so no character growth can happen, I think the mockery would grow stale by the end of the first
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I'm about halfway through Q2 and the game never really stops doing the "Character turns to the audience and very loudly and pointedly states the writer's message multiple times just to make sure you get it" thing every floor. ![]() On the other hand, the characters feels slightly less like caricatures than they did in the first Q, though Chie still talks about meat, Akihiko still talks about protein, Teddie still talks about scoring, and Mona reminds you that he DEFINITELY isn't a cat a lot more often than I recall being a thing. I can set Life Will Change/Mass Destruction/Time to Make History to be the battle theme, though, so I can live with that. ![]()
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Even Q2 itself doesn't really like that it exists.
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Oh yeah, I'm not actually defending Q2, its story is terrible (meanwhile Q1 actually had like... fun/good interactions and a dub). Best things I can say about it are that the soundtrack is good and it has P3's FeMC.
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By the way, if anyone here didn't play Strikers and wonders if it's worth it: yes, despite the whole musou gimmick. Not only no one feels out of character, but the ones most shafted by P5 (Ann, Yusuke, and Haru) also get more screen time. The last act is nothing to write home about, but everything until then is enjoyable. And Arist doesn't lie about the game being too easy when it's not maddeningly hard. I had to repeat the first boss several dozen times, which almost made me quit the game. The rest of them, however, was a piece of cake because of how overpowered you get as long as the game lets you brew SP recovery items.
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Is Strikers the one with the guy who goes "Oh, so when you guys change hearts, it's a good thing. But when I do it, suddenly it's unethical?" I remember seeing a screenshot of that, but there's so many P5 things that I'm not sure which game that's tied to.
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Strikers actually does have one acknowledgement of Royal, there's a dialogue that only works because Royal happened, more or less. It is however, basically right at the end of the game. But it does reference Royal exclusive content, vaguely.
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Chapter 119: 9/2: Demonic Gachapon (New, technically) This update covers content from Part 96 of the original LP. ![]() Anon: congrats, ur world famous! Early Morning Music: Beneath the Mask (Instrumental Version) ![]() ![]() ![]() You sure about that? Because you kinda freaked out on us there. ![]() ![]() ![]() ![]() ![]() ![]() You’re certainly not going to do anything about that, though! ![]() ![]() You sure are observant, Observant Woman. ![]() ![]() ![]() Music: Break it Down ![]() ![]() ![]() ![]() ![]() ![]() ![]() Blocked! Awkward! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Music: Wicked Plan ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Early Morning → Morning Music: So Boring ![]() ![]() ![]() ![]() ![]() ![]() ![]() The purpose of that added scene was mainly just to remind us that Maruki’s available to chat again. That was also the only new scene this update. Oops! ![]() Morning → Afternoon ![]() ![]() ![]() ![]() ![]() ![]() ![]() Music: Everyday Days ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Maaku gains Charm +2. Afternoon → After School Music: Tokyo Daylight ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Heh, is that student Mishima? Guess that’s our fault, then. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Careful what you wish for, ladies. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Maaku, what’s going on with your arm, man!? Good lord! ![]() ![]() ![]() ![]() ![]() ![]() ![]() Maaku, don’t sprint in the library. Also, random student, there’s more important things than exams. ![]() ![]() ![]() ![]() We’ve finally unlocked Ahihabara, so let’s go eavesdrop. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() I legitimately hate this idiot. This poor woman. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Back over by the entrance to Electric Town, we find the frustrated gachapon player. ![]() ![]() ![]() Sure, why not? ![]() ![]() ![]() ![]() ![]() We can still trade our prizes to the man for rewards, including a Model Gun for the Mothman toy he wants, so we’ll hang around here until we get at least one. In order, we receive: Decked Decarabia (uncommon) (this is the one we already got) Mini Dominion (common) Kinky Kin-Ki (rare) Mini Dominion (common) Mini Dominion (common) Die-soujou (common) Gear Girimehkala (uncommon) Die-soujou (common) Mini Dominion (common) Die-soujou (common) Kinky Kin-Ki (rare) Gear Girimehkala (uncommon) Decked Decarabia (uncommon) Gear Girimehkala (uncommon) Mossy Mothman (super rare) ![]() That’s fifteen pulls for one Mothman. That’s actually more than it took us in the old LP, which was 13 attempts. ![]() ![]() ![]() ![]() ![]() Why, that’s not a figurine at all! ![]() ![]() We can also get other rewards for the other figurines. In order, this is Kinky Kin-Ki: ![]() Gear Girimehkala: ![]() Decked Decarabia: ![]() And Die-soujou: ![]() There’s also a reward for Mini Dominion, but I didn’t bother getting it. It’s a single soda that restores 20 HP outside of battle. Anyway, I know we’ve got plenty more people to eavesdrop on today and also plenty more space in this update, but I’d prefer to break this one up a bit. We’ll finish the rest of it next time so I can get this one out in a reasonable amount of time. Arist fucked around with this message at 18:43 on Apr 22, 2023 |
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Targeting the principal would have made a lot of sense for the Phantom Thieves to do, given the whole Kamoshida and even Kaneshiro arcs. Shame they (and the writers) overlooked that.
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MightyPretenders posted:Targeting the principal would have made a lot of sense for the Phantom Thieves to do, given the whole Kamoshida and even Kaneshiro arcs. Shame they (and the writers) overlooked that. Remember the one thing they need to do anything to someone, whether in mementos or a palace: a name. The principal preemptively outsmarted the phantom thieves by not having one!
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I want to say someone in-game wonders if the thieves did in the principal after Okumura dies? It would be a great thing for the writers to put in on some side conversation, I guess we'll see it if it's actually in there or not.
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Qrr posted:Remember the one thing they need to do anything to someone, whether in mementos or a palace: a name. The principal preemptively outsmarted the phantom thieves by not having one! The fact the SIU director and principal don't go by their names could be a reasonable commentary on the way that some people lean into their jobs, especially those that give them positions of authority, in ways that cause their personal identity to be minimized or hidden... But considering how useless those two characters are it's also entirely possible that the writers just didn't think it mattered.
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Arist posted:
LP references are tight!
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Rawkking posted:I want to say someone in-game wonders if the thieves did in the principal after Okumura dies? It would be a great thing for the writers to put in on some side conversation, I guess we'll see it if it's actually in there or not. They almost definitely do, since between the principal and Okumura there's a new "pattern" to the phantom thieves strikes people pick up on (because it's one of the parts of the villains plan that kind of makes sense, scapegoating their own actions in the metaverse on the other metaverse users).
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The conspiracy literally plants a calling card in the principal's office, iirc
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They do. I think people only forget about it because it isn't brought up again when the entire Conspiracy gets explained in excruciating detail, because I guess even the writers thought that one was too obvious to address.
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# ? Jun 17, 2024 00:41 |
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Also, who cares about the principal, he only goes above SIU director because he got a cutscene death.
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