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Coolguye posted:on the killer's side, if you kill at least one person and have a couple of good scooby doo chases you will stay stable. Not with the emblem system. One kill nets you 1 of the 6 emblem points you need to get the safety pip. Assuming you hooked everyone once and only killed one, that's bronze devout a bronze maliciousness, or two points. You'd need to really drag out the match for a decent Gatekeeper emblem and also be really good at shutting down chases for a decent Chaser emblem, and honestly if you aren't shutting down chases quick you're probs not getting a good Gatekeeper emblem. Like it's not a hard "you need 2 kills to get a safety pip" anymore but it basically is, and poo poo you can get three kills and only safety pip. Although now that BNP isn't basically one free gen that's probably not gonna happen very much any more. Rank 1's still mostly about patience more than anything though. Play enough and you'll get enough idiots to get there probably, especially if you're playing Nurse or Hillbilly. TGLT fucked around with this message at 18:08 on Aug 2, 2018 |
# ? Aug 2, 2018 18:05 |
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# ? May 25, 2024 14:28 |
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Coolguye posted:i just want to point out that the DbD thread eventually got locked by the thread creator in part because the state of the game is such that yes, you actually do need to have these unless you are in goof off mode and it makes the game a pretty bad experience if you don't When did this happen? I know the midseason patch that came out pretty recently has the streamer community going "it's pretty balanced" and one dude deleting a thread out of frustration doesn't speak much to me evidence wise I've just been playing for a week or two and I'm having fun, anyway! It's fun to learn what the perks are and the best ways to use them and how to evade each killer differently! Mind I am only rank 10 or so as survivor, maybe when I get down to 1 the game will take a hard turn for bullshit but until then
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# ? Aug 2, 2018 20:22 |
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The thread was closed around the big Feb patch, which was a loving disaster. It was also when Cote, one of the directors, told killers to go play Civilization if they had complaints which uh was real loving dumb since holy poo poo the Feb patch was bad. High tier flashlights were near instant blinds, you could be blinded from the side, you could be blinded at any point during a pick up animation and it counted, Doctors could get pallet stunned if they were charging up and the range on their attack overlapped the pallet, nurses got stunned if during their blink they crossed a pallet, the whole thing was a total poo poo show. This was also a bit after they demolished Freddy because Survivors got pissy, and I believe after the first Wraith rebalance which was a joke. They ended up reversing a lot of the changes but yeah, none of it should have happened the way it did in the first place. It's probably a big part of why they finally got rid of the pallet vacuum, and why they're pushing the PTBs so hard. And why the clown got that nice long preview period that other killers haven't.
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# ? Aug 2, 2018 21:04 |
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tbf telling people to play Civ is always great advice
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# ? Aug 2, 2018 21:13 |
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I think that might be counterproductive to posting in a thread about your own game tho Although as far as comedy from sassing the developer of a game posting in the thread goes, nothing will top the Thermidor: Juicy Fruities threads.
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# ? Aug 2, 2018 21:18 |
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Oh no, that wasn't in the thread. That was on a dev stream Q&A.
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# ? Aug 2, 2018 21:25 |
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Quicksilver6 posted:I think that might be counterproductive to posting in a thread about your own game tho Oh god the Thermidor thread was too good for this sinful world That guy just could not puzzle out what was going on
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# ? Aug 2, 2018 21:31 |
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CharlestonJew posted:tbf telling people to play Civ is always great advice it'll certainly be a more enriching and enjoyable experience than playing dude by daylight
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# ? Aug 2, 2018 21:33 |
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TGLT posted:The thread was closed around the big Feb patch, which was a loving disaster. It was also when Cote, one of the directors, told killers to go play Civilization if they had complaints which uh was real loving dumb since holy poo poo the Feb patch was bad. High tier flashlights were near instant blinds, you could be blinded from the side, you could be blinded at any point during a pick up animation and it counted, Doctors could get pallet stunned if they were charging up and the range on their attack overlapped the pallet, nurses got stunned if during their blink they crossed a pallet, the whole thing was a total poo poo show. This was also a bit after they demolished Freddy because Survivors got pissy, and I believe after the first Wraith rebalance which was a joke. They ended up reversing a lot of the changes but yeah, none of it should have happened the way it did in the first place. Behavior is a loving mess and Cote's ideas are awful and Dead by Daylight's lovely gameplay shows it.
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# ? Aug 2, 2018 21:40 |
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Coolguye posted:dude by daylight BRB, buying unity assets and making an mspaint steam store page
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# ? Aug 2, 2018 21:43 |
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DbD does do a number of interesting things in an incredibly challenging design space. It's a shame they can't make it work.Danaru posted:Oh god the Thermidor thread was too good for this sinful world That guy just could not puzzle out what was going on Please tell me more
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# ? Aug 2, 2018 22:13 |
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It's telling which streamers are willing to keep giving BHVR chances and do-overs. Two of the biggest killer primary streamers for example, Tru3talent and Marth88 (Frequently thought of as THE best killer), Tru3 very obviously doesn't enjoy the game anymore, regularly rages and Marth has given up on the game.
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# ? Aug 3, 2018 02:35 |
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Danaru posted:Oh god the Thermidor thread was too good for this sinful world That guy just could not puzzle out what was going on This sounds like an entertaining train wreck and I'm interested to learn more
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# ? Aug 3, 2018 03:47 |
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Discendo Vox posted:Please tell me more Jukebox Hero posted:This sounds like an entertaining train wreck and I'm interested to learn more Game dev comes to SA to market his JRPG based on the French Revolution. It looks really bad. Goons sarcastically poo poo on the game. Dev continues posting, blissfully unaware. Dev is banned for account sharing. It's great. The whole thing is here: https://forums.somethingawful.com/showthread.php?threadid=3793353
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# ? Aug 3, 2018 05:34 |
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aww, they had so much heart.
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# ? Aug 3, 2018 11:50 |
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Yardbomb posted:It's telling which streamers are willing to keep giving BHVR chances and do-overs. Tru is loving weird when it comes to the game though. I've come around on dead hard not being that good, because every time he say's "dead hard is really good" he murders the fucker 5 seconds later. Or he'll complain that all the perks are way to good midway through breezing through another 4k. What might make me quit playing the game is funnily enough, the killer community. I've had killers throw games because i'm levelling up Laurie and using decisive strike, so they'll just facecamp me the whole game. My friends love it, they get a free pip and an escape, but killers are so mad that I dare use a perk they don't like, despite every killer i see running loving BBQ and Ruin
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# ? Aug 6, 2018 11:10 |
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Grapplejack posted:Part of me wonders if team silent hates sh2 because it poisoned the discourse around the series Team Silent was never all that consistent between games. Actually, does Team Silent even exist at all anymore? I would have thought they all got sent to the pachinko mines after Silent Hills was cancelled.
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# ? Aug 6, 2018 14:57 |
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Improbable Lobster posted:Team Silent was never all that consistent between games. Actually, does Team Silent even exist at all anymore? I would have thought they all got sent to the pachinko mines after Silent Hills was cancelled. iirc the remaining members split and went on to other things after The Room.
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# ? Aug 6, 2018 16:02 |
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Discendo Vox posted:iirc the remaining members split and went on to other things after The Room. I'm sorry, Mr. Vox, but this is all I could think of reading that sentence.
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# ? Aug 6, 2018 17:01 |
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dogstile posted:Tru is loving weird when it comes to the game though. Tru3 has played for a very long time. Things can be very good yet not enough. As for DS, the issue is there's no response. You can bait out a dead hard, you can just switch targets if they sprint burst, but there's only two killers that can consistently respond to a Decisive Strike - Clown can dump gas before picking you up and Hag can trap where they think you'll go before picking you up. Killers pick Ruin because it's the only way to keep gens from getting done super quick if the survivors have any coordination. And you can power through it just fine, or just get lucky and the hex spawns in a bad location. BBQ is tough, but only Nurse, Billy, and Wraith can really capitalize on it. Plus you can counter it by hiding behind a generator (its aura will overlap yours) or you can just spend 4 seconds walking in the wrong direction. It's mostly for the points or catching an incoming hook swarm. If you're in a SWF just have one of your friends tip everyone off if they see the killer wildly looking around after a hook. Decisive Strike from the killer's perspective is: you win the chase and then the survivor gets to say "actually nah" and waste more of your precious time. If you're lucky you're playing one of those two killers or there's a hook close enough to juggle over to. Otherwise gently caress you do it again.
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# ? Aug 6, 2018 17:07 |
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Yeah like I can't fault a single person ever for facecamping DS users, it's the most "Get out of jail free" perk in the whole game and Ruin is one of the only ways to make games last more than a couple of minutes at high level.
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# ? Aug 6, 2018 17:10 |
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I dont really get the love or hate for decisive strike. Once you get hit by it, it's a dead perk slot. Just eat the shiv and then it's gone forever
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# ? Aug 6, 2018 17:31 |
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I'm not at a high level, i'm rank 15. People are deluded if they think DS is getting me any more time than dead hard is getting me. Granted i'll let them rage out that i'm using the perk, because its kinda funny to be awarding my friends free win based off of killer anger.
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# ? Aug 6, 2018 17:32 |
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dogstile posted:I'm not at a high level, i'm rank 15. People are deluded if they think DS is getting me any more time than dead hard is getting me. It's a base 4 second stun, or 16 meters of distance before they can chase again, unless they're running Enduring. Half a normal terror radius if that makes more sense. That's more than a missed hit and there's nothing you can do about it. It's really that last bit that makes DS so frustrating. You know it's coming and you can't do anything but eat it.
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# ? Aug 6, 2018 17:50 |
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It's okay, I thought it too.
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# ? Aug 7, 2018 05:09 |
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TGLT posted:It's a base 4 second stun, or 16 meters of distance before they can chase again, unless they're running Enduring. Half a normal terror radius if that makes more sense. That's more than a missed hit and there's nothing you can do about it. It's really that last bit that makes DS so frustrating. You know it's coming and you can't do anything but eat it. Honestly with the new killer stuff being really good (trapper having traps that injure you so he entirely locks down an area, hag placing 15 glyphs a second) i'm cool with it. I ran into a group of four people running decisive last night and just slugged them all down (thats when you just hit them all without picking them up right?), juggled them to the hooks one at a time. Got called a tryhard oval office, people are mad when they're beaten.
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# ? Aug 7, 2018 10:52 |
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Yesterday was the fourth anniversary of Five Nights at Freddy’s. True to his word, Scott Cawthon granted YouTuber Lewis “Dawko” Dawkins an interview as agreed to in their bet whether Dawko could beat Ultimate Custom Night’s “impossible” 50/20 mode. Scott’s only major stipulation was no lore questions, reason being by definitively answering them just causes strife in the fandom, which he seeks to avoid. Some highlights: - Most characters and names just came to him naturally with little struggle. Freddy was always a bear with a top hat and microphone. Foxy however was almost a wolf or a beaver before Scott decided on a fox. - Originally the third game was meant to be the end, but criticism of the jumpscares and the ambiguousness of the story influenced him to create FNaF 4 and Sister Location. He shared his favorite genre is sci-fi which influenced the SL aesthetic - he had to remind himself these were horror games and pull back on the sci-fi a bit! - the FNaF World fiasco while being the least significant in terms of profit was most significant in guiding Scott’s career and work ethic going forward. At the time he wanted to do the cute RPG because after two years of murder plot he wanted to work on something lighter. He remarked had he approached the film with the same attitude he had two years ago “there would be three movies by now, and they’d all be terrible.” - Speaking of the film, we almost got “plush toys coming alive and overrunning Manhattan,” an idea he clearly didn’t come up with or care for. He didn’t go into detail but he apparently has a huge amount of control over the current film. - For the huge number of characters in UCN Scott made the jumpscare images smaller then scaled them up to get around Clickteam’s file size limits. - While this is the end of Scott personally making FNaF games/adding to the overarching story, he confirmed there are currently VR and console versions in the works as well as an ARG (not FNaF GO, don’t worry). Throughout the interview he remarked what an honor it was to have so many people, kids in particular, create art and fan games of his characters. It’s clear he’s grateful for his success and several times shared stories of sharing this with his family, especially his two sons. He also told a cute story where he got a letter addressed just to “Foxy” and how he’s planning on writing that kid back in character I know some folks deride FNaF for a host of reasons but I encourage you all to listen to Scott for some insight, especially as someone who flat-out doesn’t do interviews in general.
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# ? Aug 9, 2018 15:04 |
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As much as I used to poo poo on FNAF for being a jumpscare game that rehashes itself constantly, the guy behind it has made all of my (mostly unfounded) hate for the series disappear.
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# ? Aug 9, 2018 15:10 |
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ye hes a good man
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# ? Aug 9, 2018 15:14 |
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he actually made an attempt to make each new game play a bit differently which is more than what can be said for some
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# ? Aug 9, 2018 15:32 |
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It's refreshing in 2018 to have a creative acknowledge most of their work is enjoyed by children and even if his games are violent and scary he certainly creates a friendly, drama free environment around them.
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# ? Aug 9, 2018 16:00 |
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knowing that kids will consume horror and trying to make games that will satiate those feelings of wanting to be scared without it being traumatic or super violent is totally awesome.
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# ? Aug 9, 2018 16:15 |
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Parachute posted:knowing that kids will consume horror and trying to make games that will satiate those feelings of wanting to be scared without it being traumatic or super violent is totally awesome. pretty much. its good kids/ in general first horror. though personally. i find the first game the creepiest mostly because stuff is still uknown and the animatronics looks creepy as gently caress. but once the graphics got better, its less creepy. but that's mostly because of my personal opinion of horror.
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# ? Aug 9, 2018 16:27 |
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rudecyrus posted:Game dev comes to SA to market his JRPG based on the French Revolution. It looks really bad. Goons sarcastically poo poo on the game. Dev continues posting, blissfully unaware. Dev is banned for account sharing. It's no Demon Rush, that's for surMMMMMMMMMMMMMMMMMMMMMMMMMM
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# ? Aug 10, 2018 07:56 |
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FNAF is not really my thing but I applaud the creator's success and his continual ownage of the pathetic Game Theory guy.
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# ? Aug 10, 2018 11:19 |
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Who's the game theory guy? I haven't been paying attention
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# ? Aug 10, 2018 11:25 |
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MatPat (although he doesn’t work alone), who rose to popularly with videos theorizing about the possible “true” plot to FNaF. Cawthon did mention in the interview he had butted heads with him in the past, and note I’m paraphrasing, at worst Cawthon made it sound like his frustration was with himself for failing to nail that perfect balance of his story being mysterious enough to leave questions hanging but still clear enough to avoid suggesting something totally off. In fact he explained in the past when he saw extremely wrong theorizing he’d craft his next teaser or trailer to counteract that and hopefully steer people back on track.
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# ? Aug 10, 2018 12:51 |
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As far as the FNaF series goes, I just wanna know what the gently caress was the deal with the box
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# ? Aug 10, 2018 13:43 |
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matpat is a four-flushing palooka who gets clicks by "theorizing" the most outlandish bullshit he can think of and then milking the fallout for months, may he and all other youtube personalities be banished to a toilet bowl
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# ? Aug 10, 2018 13:52 |
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# ? May 25, 2024 14:28 |
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I was hoping the interview would start with the "Hello? Uh, hello hello?" so anything else is just a bonus for me.
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# ? Aug 10, 2018 14:34 |