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That was a neat mission with great music. The hilarious VA really stands out in a game that otherwise seems to have about the same production values as the PS2 games.
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# ? Mar 29, 2019 07:36 |
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# ? Jun 10, 2024 19:06 |
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This is the Naiad!nine-gear crow posted:He really does sell Genette as being a tired old man now compared to young Genette seen in AC5. Shame they couldn't get Matt Mercer back to voice him on PSP Money though. I was mostly referring to his reading comes off as really flat. At least compared to the massive inflection you can hear in the Naiad and Glepinir captains. To me it comes off as the voice actor just reading directly off the script in the most bored out way possible. It works a bit but a lot of the time it comes off as weak. Also that is a massive dick move by Xi.
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# ? Mar 29, 2019 12:00 |
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PREPARE THE SHOCK CANNOOON
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# ? Mar 29, 2019 12:15 |
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It's nice to see people treating the destruction of the Glepnir as the big deal in the stories, since that doesn't really feel to be the case in-game.
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# ? Mar 29, 2019 21:54 |
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The guy piloting the Gleipnir should clearly be in Earth Defence Force, where he can FIRE THE SHOCK CANNON at all the GIANT INSECTS.
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# ? Mar 29, 2019 22:21 |
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Okay, the game's gonna have a hard time making a more memorable moment than this. Going from a grave, grizzled captain's final "I regret to inform we'll be unable to complete the mission." to full-on Dr. Evil PREPARE THE SHOCK CANNON! in the span of 3 seconds was amazing.
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# ? Mar 29, 2019 22:31 |
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Last Line of Defense Tactical Briefing 1 Mission 4A: Last Line of Defense – October 30th, 2020 (Redo) Overview: The Leasath Army’s Miller 3rd Artillery Division is pressing through Kingshill en route to Port Patterson. Leasath intends to retake the recently liberated city with their support. Gryphus Squadron is dispatched to Kingshill to eliminate the Miller unit before they can reach the safety of the highway tunnels in the foothills. Stopping the Miller unit at Kingshill will safeguard Port Patterson from any further threat to the city. Guest Commentator: I am joined for this mission once again by Pythonicus. CHOICES, CHOICES And now we get to go back and pick up all the missions we should have done to make Standoff in the Skies a hilarious pushover joke. The biggest win from doing Last Line of Defense first is that you don’t lose any ground you’ve previously taken by completing it. As we’ve seen already, doing either The Midnight Sun or Rolling Thunder first will result in Port Patterson being retaken by Leasath and forcing you to do not just Mission 3B, Captive City, but also opens up Mission 4B, False Target, since Last Line of Defense would otherwise be moot afterwards. The trade-offs from doing 4A first are that the Gleipnir will retreat to Santa Elva immediately and at full power, so you lose your one shot at weakening it heading into Standoff in the Skies at the end of Part 1, and Mission 5A, Rolling Thunder, now becomes the much harder Mission 5B, Pinned Down, and nets you a weakened Davis tank unit for ground support in Santa Elva. Mission 6A, The Midnight Sun, is also replaced with the generally harder escort mission 6B, Ice Bound. Basically, this is Ace Combat X’s gameplay thesis statement: every win comes bundled with a defeat of some sort elsewhere, so just learn to deal with it.
ROSE
★VEHICLE Tracks featured in Mission 4A: DISC X nine-gear crow fucked around with this message at 12:05 on Jul 14, 2021 |
# ? Mar 31, 2019 00:15 |
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ace combat but tanks would be something like this I imagine https://www.youtube.com/watch?v=4rqpDvXUXzE
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# ? Mar 31, 2019 01:46 |
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Pretty sure I have Ace Combat but Tanks but never did much with it. Got it for like five bucks before going on vacation for a few weeks a few years back, I believe the opening lines to the story were something along the lines of 'these tanks were never meant to be used for war', which was just hilariously stupid, but coming off of AC 6...
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# ? Mar 31, 2019 02:13 |
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the PlayStation Vita did not fail, it was failed
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# ? Mar 31, 2019 03:07 |
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Hwurmp posted:the PlayStation Vita did not fail, it was failed
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# ? Mar 31, 2019 03:36 |
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Hwurmp posted:the PlayStation Vita did not fail, it was failed someone give this poster a guddum raise
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# ? Mar 31, 2019 03:36 |
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I'll be frank, I legit don't have an opinion on the Vita, and this is after buying a PSTV for speedrun stuff. Far as I'm concerned, it's just a thing, man.
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# ? Mar 31, 2019 08:41 |
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J-j-j-j-just a thing!? The PS Vita TV is the king of all consoles! Surely you recognize this?!
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# ? Mar 31, 2019 21:57 |
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Such heresy... your ownership of a Vita TV saves you from a righteous probation, Pythonicus. Righteous, I say!!! (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Mar 31, 2019 21:58 |
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PS Vita = Good Console and I will never regret my purchase LEST I DANCE WITH THE ANGELS!
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# ? Apr 2, 2019 00:13 |
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The Midnight Sun Mission 6A: The Midnight Sun – November 1st, 2020 (Redo) Overview: Gryphus Squadron make the bold choice of confronting the Gleipnir head-on at Terminus Island near the Antarctic Circle. While this choice may leave Port Patterson and the Davis unit in Stand Canyon vulnerable for the time being, if the Gleipnir can be destroyed or at least damaged at Terminus Island, then retaking Santa Elva that much easier with it out of the picture. Guest Commentator: I am joined for this mission by the Pit Lord himself, FPzero. In the time since his last appearance (which was actually recorded several weeks after this one), he has finished his odyssey through Nimpize Adventure and will soon be posting the final videos of the stream (which I actually appear in!). CHOICES, CHOICES It might seem a bit counter-intutive to do 6A first before 5B, but Pinned Down doesn’t unlock unless you drive the Gleipnir away from Terminus Island one way or another, so let’s get this one out of the way first. Taking on the Gleipnir right out of the gate is perhaps the riskiest choice you can make at the start of Part 1, but it also nets you your biggest reward once you get to Santa Elva. The Gleipnir leaves this mission with its cloak and SWBMs destroyed, meaning aside from the still-functional Shock Cannon it will be a pushover when it comes time to fight it for real. You can now compare the Gleipnir fight to the version we’ve already seen in Standoff in the Skies II, and contrast it to the nerfed Gleipnir that will be showing up in Standoff in the Skies I in the coming days. The trade-off, however, is that because we left Port Patterson undefended, the Miller unit has rolled in and retaken the city behind us, meaning we now have to do Mission 3B, Captive City, or our fuel reserves will be severely depleted in the following missions. And since we left the Davis unit to twist in the wind, their ground support won’t be as effective in Santa Elva due to their depleted numbers. Doing any other mission first results in the Gleipnir leaving Terminus Island and heading to Santa Elva at full strength and Mission 6A is replaced with Mission 6B, Ice Bound. This is your one chance to face the Gleipnir before the finale of Part 1. TERMINUS ISLAND Terminus Island is one of the southern-most permanently inhabited locations on Earth due to worker housing accommodations for the many oil and natural gas refineries and naval station dotting the island. It is the northern most of six islands off the Aurelian southern coast and was named “terminus” as it is effectively the farthest boundary of both Aurelian and human civilization in the southern hemisphere. The island itself is covered in ice and snow year round due to its location on the cusp of the Antarctic Circle, even as the rest of the southern hemisphere is entering its summer season now as October gives way to November. It’s location in the extreme south also means it experiences the phenomena known as the Midnight Sun, where the sun does not appear to set or only partially sets for days on end at the polar regions thanks to the Earth’s axial tilt. After its successful strike on Cape Aubrey, the airborne fortress Gleipnir retreated to Terminus Island to keep it out of range of Aurelian air power while still being able to utilize its SWBM ordinance at a safe distance. A makeshift water-based runway and docking berth fashioned from signal light buoys serve as the at-sea landing zone for the massive airborne fortress, which is capable of both surface and water landings. The surprise attack on the Gleipnir by the Aurelian air and naval forces, however, has left the airborne fortress severely damaged, but still airworthy. The Gleipnir's captain, Frank Burlington has ordered its retreat back to the Leasath stronghold of Santa Elva for repairs. However, it is unlikely that the Gleipnir will be back to full operational status by the time Aurelian forces arrive at the city, and its optical camouflage and SWBM launchers are functionally crippled. MIDNIGHT SUN The phenomenon known as the “midnight sun” is a solar event that occurs in regions of the planet above the Arctic Circle in the north, and below the Antarctic Circle in the south in each hemisphere’s respective summer months where the sun takes far longer to set than at lower latitudes, or does not set below the horizon at all and the areas in effect experience up to 24 hours of daylight at a time. The phenomenon occurs due to the Earth’s axial tilt and orbital path around the Sun. At higher latitudes up and down the planet, the severity of the midnight sun increases, topping out at the polar circles where the sun will remain visible for a full 24 hour day during the summer solstice, appearing to travel in a complete circle around the horizon. At the North and South Poles themselves, each pole only experiences one sunrise and sunset per year on the vernal and autumnal equinoxes. The inverse of the midnight sun phenomenon is the polar night, a period of time where the sun does not fully rise, or rise at all depending on latitudinal location, for much of the winter months of each hemisphere. When one hemisphere is experiencing a midnight sun, the other hemisphere experiences polar night. The naturally occurring long night has been the subject of fodder for several books, comics, movies, and TV shows, particularly involving vampires, including 30 Days of Night and Game of Thrones.
GHOST And for the record, yes, Ghost sports the same paint scene as the default Wardog Squadron skin for the F-5E in Ace Combat 5, only with the Wardog and OADF iconography overridden by Gryphus Squadron and AAF ones.
★CONT.SHIP Tracks featured in Mission 6A: DISC X nine-gear crow fucked around with this message at 12:05 on Jul 14, 2021 |
# ? Apr 4, 2019 01:48 |
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Did I read that correctly - you're at 188° east longitude in this mission? How does that even work? They made a similar error in AC5, if I recall correctly.
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# ? Apr 4, 2019 03:08 |
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David Corbett posted:Did I read that correctly - you're at 188° east longitude in this mission? How does that even work? They made a similar error in AC5, if I recall correctly. The Strangereal map wasn't exactly designed with a globe in mind and when people have tried to turn it into a sphere and line up the stated coordinates with the map grid or similar locations in the real world it falls apart completely. See: here.
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# ? Apr 4, 2019 03:23 |
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Planet Strangereal is actually shaped like a Goode homolosine rather than a sphere. I really hope Joint Assault is up next after this game. ACX seems pretty good, but JA might just be Art.
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# ? Apr 5, 2019 02:32 |
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Hwurmp posted:Planet Strangereal is actually shaped like a Goode homolosine rather than a sphere. Joint Assault is only going to happen if some generous soul steps up and does it of their own accord like how Lunethex and frozentreasure took a swing at both versions of Electrosphere for me, or Blastinus doing Ace Combat Advance, or ACES CURE PLANES recording Infinity for me, or how Ashsaber just finished up Skies of Incursion. Up next for me is Ace Combat 7 and then I'm finally, finally done. (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Apr 5, 2019 05:48 |
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cue namco announcing Ace Combat Celestial Waltz, a vr based ace combat featuring your favorite strangereal planes and success requires effective voice communication with your teammates
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# ? Apr 5, 2019 09:08 |
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Ace Combat: Dancing All Night
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# ? Apr 5, 2019 15:59 |
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CJacobs posted:Ace Combat: Dancing All Night Something something the angels something
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# ? Apr 5, 2019 20:05 |
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el dorito posted:cue namco announcing Ace Combat Celestial Waltz, a vr based ace combat featuring your favorite strangereal planes and success requires effective voice communication with your teammates I'm having Lifeline Flashbacks... so much screaming.
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# ? Apr 6, 2019 04:05 |
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stryth posted:I'm having Lifeline Flashbacks... so much screaming. that was the reference I was making although you would think that modern vr games would incorporate more voice as a control mechanism seeing as how voice recognition by google/apple/amazon/samsung is getting much better even with accents in play. EDIT: I didn’t play it myself but I watched an LP here sb hermit fucked around with this message at 07:02 on Apr 6, 2019 |
# ? Apr 6, 2019 06:57 |
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nine-gear crow posted:Joint Assault is only going to happen if some generous soul steps up and does it of their own accord like how Lunethex and frozentreasure took a swing at both versions of Electrosphere for me, or Blastinus doing Ace Combat Advance, or ACES CURE PLANES recording Infinity for me, or how Ashsaber just finished up Skies of Incursion. What happened to Assault Horizon? I though I heard a passing mention of that in I think it was the most recent video.
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# ? Apr 6, 2019 16:42 |
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I remember playing an RTS on the 360 that used voice commands, it wasn't all that good as I recall but I had a lot of dumb fun playing it and yelling at my idiot tanks. I could see another game trying that nowadays.
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# ? Apr 6, 2019 22:43 |
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Bob Smith posted:I remember playing an RTS on the 360 that used voice commands, it wasn't all that good as I recall but I had a lot of dumb fun playing it and yelling at my idiot tanks. I could see another game trying that nowadays. I'm pretty sure that's Tom Clancy's EndWar, which by all accounts was an okay RTS that had some really cool ideas (ability to yell at your dudes, lots of army customization) that I really wish had gotten passed along into other games. Ah well... power crystals posted:What happened to Assault Horizon? I though I heard a passing mention of that in I think it was the most recent video. Crow's made it preeeeetty clear he's not doing that one himself last I recall. Floor's always open for suffering.
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# ? Apr 6, 2019 23:14 |
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Dr. Snark posted:Crow's made it preeeeetty clear he's not doing that one himself last I recall. Floor's always open for suffering. I remember seeing a couple people all volunteer for it so I was just curious if they'd all failed/fallen through.
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# ? Apr 7, 2019 03:27 |
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power crystals posted:I remember seeing a couple people all volunteer for it so I was just curious if they'd all failed/fallen through. NobleSixFour’s LP of Assault Horizon fell through after he posted the first update and then disappeared from the internet completely. Like I messaged him on Discord about once a month after he stopped updating and posting here and he never replied to me and has been offline for going on two years now, so I legit don’t even know if he’s even still alive at this point. So that one’s toast. The other person who volunteered to do* Assault Horizon for me, Makrond, is still around and came through with an entire game’s worth of footage. I’ve got most of it commented on but it’s just a matter of getting it all edited and ready to post. It’s just that Assault Horizon is such a miserable slog in general that I lose my inspiration to work on it really easily. I’ll probably have the thread for it up once I’ve got the majority of my work on X done and use it as a buffer to get ready for 7.
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# ? Apr 8, 2019 08:12 |
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nine-gear crow posted:NobleSixFour’s LP of Assault Horizon fell through after he posted the first update and then disappeared from the internet completely. Like I messaged him on Discord about once a month after he stopped updating and posting here and he never replied to me and has been offline for going on two years now, so I legit don’t even know if he’s even still alive at this point. So that one’s toast. if you post it, I will watch sb hermit fucked around with this message at 09:33 on Apr 8, 2019 |
# ? Apr 8, 2019 09:27 |
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el dorito posted:
I've seen Assault Horizon before, the game is really pretty to watch, but playing is a slog.
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# ? Apr 8, 2019 10:11 |
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ZeButler posted:I've seen Assault Horizon before, the game is really pretty to watch, but playing is a slog. I do wish they brought back something resembling the "base assault" they did for the multiplayer though. That was actually pretty fun with the back-and-forth. It's also probably the only good concept AH brought to the table.
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# ? Apr 8, 2019 10:17 |
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nine-gear crow posted:NobleSixFour’s LP of Assault Horizon fell through after he posted the first update and then disappeared from the internet completely. Like I messaged him on Discord about once a month after he stopped updating and posting here and he never replied to me and has been offline for going on two years now, so I legit don’t even know if he’s even still alive at this point. So that one’s toast. Got it. I actually lurked my way through most of AC6 (having been lured here by the probabations) so I remembered Makrond’s offer if not their name. But having made a passing joke at Dr Snark’s expense in the CMANO LP thread I realized I actually was fully equipped to do the entire thing editing included if nobody else had managed to do it, so I figured I’d volunteer if that was the case. Plus I still have a soft spot for it since as a PC-only guy it’s not like there were many other choices. Glad to hear it’s getting done either way.
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# ? Apr 8, 2019 14:46 |
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There was a point I was tempted to do it but I never really managed to finish the game during the huge storm fight because I kept losing orientation so often I ended up cratering. I might give the game another go after beating AC7 and see how well it handles flying with the mouse as I think using my joystick for that game was a bit of a mistake.
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# ? Apr 8, 2019 15:10 |
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For what it’s worth I found it enormously easier on keyboard and mouse vs joystick or controller*. But I also played AC7 that way so I may be insane. AC7’s keybinds are way better though and I recommend you replace ACAH’s with those (unfortunately it won’t let you bind wheel scroll to use that for weapon select). *You may want a controller for the helicopter segments because those controls are just fully bad.
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# ? Apr 8, 2019 16:34 |
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You say that but I found them just fine with a mouse and keyboard back when I played the game.
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# ? Apr 8, 2019 16:39 |
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I mean, I did it on KB+M too. I just didn’t like how it handled. Plus binding helicopter special weapon to RMB straight up didn’t work, clicking the button did nothing. Or maybe I’m just too used to DCS helicopters now.
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# ? Apr 8, 2019 17:18 |
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# ? Jun 10, 2024 19:06 |
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Pinned Down Mission 5B: Pinned Down – November 3rd, 2020 (Redo) Overview: Gryphus Squadron is deployed the Stand Canyon to aid in the rescue operation of the Davis tank unit, which has been pinned down in the canyon by Leasath ground forces. Gryphus must secure the area before the Davis unit is wiped out. Guest Commentator: I am joined for this mission once again by Dr. Snark in the original run and Blastinus in the redo take. CHOICES, CHOICES Pinned Down is another one of those missions where there’s not much to say about it because Rolling Thunder did what it does better by having the Gleipnir making GBS threads SWBMs at you every minute or so while you’re trying to navigate through the canyon and save everyone. This one also changes the dynamic of Standoff in the Skies the least too. The biggest changes to things for Pinned Down is that you’re now free of Discount Stonehenge from Tango Line looming over you, so you can fly about freely, and the position of the Davis Unit has changed from Rolling Thunder. In 5A they were all grouped together on the ground in the boxed canyon in the center of the map, but in 5B they’re up on the mesas in the high ground of the canyon and spread out more across the map. This gives you an advantage in that it will take longer for the enemy to reach each group and take them out, but you’ve also got to spread yourself thinner to protect everyone. You might have noticed that there were destoryable bridges in the area when we did Rolling Thunder and they just kind of felt like flavor bits for that mission. In Pinned Down the bridges now have a tactical use to them and destroying them will cut off the Leasath tanks from reaching the Davis Unit easily, forcing them to take longer detours up the sides of the canyon instead. Medal: Land Guardian Awarded for: Completing Mission 5A or 5B with less than 20% damage to allied ground forces on the MPG. Description: Awarded for keeping allied casualties at Stand Canyon to a minimum.
GARUDA Garuda is a reference in this case to Garuda 1, the protagonist of Ace Combat 6, which Project ACES was working on at the time of Ace Combat X’s release on the PSP in 2006 (6 would release in 2007 a year later). That said, the Mirage or its special colour has nothing to do with Garuda 1 or any depiction of him seen in 6. Instead the second special skin for the plane is a rerun of the ace Zahrada from Ace Combat 5 (aka the special Mirage you’re forced to fly in Mission 11B, Reprisal).
★HANGAR The hangar in 5B is in the exact same spot as the one from 5A, for reference. Tracks featured in Mission 5B: DISC X nine-gear crow fucked around with this message at 12:05 on Jul 14, 2021 |
# ? Apr 11, 2019 05:03 |