|
enraged_camel posted:So if you have Source collars on, how are you able to cast spells at all? Isn't Source the... source... of ALL magic? I swear in Early Access there was someone at Amelida's that'd pop the rest of them off after you got yours off inside of the Fort but I haven't run into that so I'm about to attempt to finish the act with three of my dudes still in collars?
|
# ? Sep 16, 2017 20:53 |
|
|
# ? Jun 4, 2024 17:47 |
|
Why does the character creator only show the level 1 benefit from a skill, even if you've put 2 points in? Or does a skill like Retribution not upgrade further before level 3 or something
|
# ? Sep 16, 2017 20:53 |
|
is it possible to combine huntsman/summoner? since you dont need to buff int you can pump finesse and whatnot. thinking of a death knight dude, huntsman/summoner and then 2 mages
|
# ? Sep 16, 2017 20:56 |
|
Anyone got multiple games running yet? Would be good to get some further info on the difference between playing an Origin and having them as a companion. Is their side story the same? Is it different? Do they have more stuff if you play as them. Lohse in particular as a companion has had some stuff happen that I'm not sure how the game could handle if she was the PC.
|
# ? Sep 16, 2017 20:58 |
|
Slider posted:When you finally get the source collar taken off? I feel like I've done most of the first island, around level 5 now and still have it. There are a couple ways to get your collar removed just like there are multiple ways to escape Fort Joy to the outer island. Collar: The underground fighting Arena inside Fort Joy is one option. Helping the Seekers at the Amadia Camp is another.
|
# ? Sep 16, 2017 21:01 |
|
PirateBob posted:Why does the character creator only show the level 1 benefit from a skill, even if you've put 2 points in? Or does a skill like Retribution not upgrade further before level 3 or something The chargen screen info is just all kinds of hosed in general and not to be trusted half the time, essentially For example, a bit before launch inquisitor preset had a staff in the preview, which was why it's warfare skills listed INT bonus. Now they start with a huge hammer... and still list INT bonus to warefare. So on and so forth. Chargen screen acts like it's not true tooltips so much as a bunch of pre-written examples. Once you are actually in game, things will display right. But, well, that still leaves you having to either hope for the best or google up how skill results actually work. queeb posted:is it possible to combine huntsman/summoner? since you dont need to buff int you can pump finesse and whatnot. thinking of a death knight dude, huntsman/summoner and then 2 mages So long as you remember to raise the actual summoning stat, it should probably work okay. I honestly forget if INT does or does not buff anything for your summons, but them playing decoy with their own attacks should still work just fine while you fire arrows around. It might even combo better than usual, if you use elemental arrows setting up zones for the incarnate to spawn off of. Section Z fucked around with this message at 21:08 on Sep 16, 2017 |
# ? Sep 16, 2017 21:03 |
|
Int does nothing for summons. It can definitely be worth investing in the Summoning tree even if you're not going with the Incarnate too. Geomancy, Polymorph and Necro also have fairly good low level summons and they're solely buffed by your character level/Leadership/Summoning and are otherwise stat independant. The only thing in the summoning tree I've found that Int does benefit is the bolt attack that spawns a random surface.
|
# ? Sep 16, 2017 21:13 |
|
500 good dogs posted:I swear in Early Access there was someone at Amelida's that'd pop the rest of them off after you got yours off inside of the Fort but I haven't run into that so I'm about to attempt to finish the act with three of my dudes still in collars? Bah, I was just being dumb and not having the right party members talking to the dudes. Could've had the collars gone a long time ago.
|
# ? Sep 16, 2017 21:29 |
|
So what are the correct spells to use for the elven trial? I've gotten Winter and Spring but can't seem to trigger the rest.
|
# ? Sep 16, 2017 21:56 |
|
Gyoru posted:There are a couple ways to get your collar removed just like there are multiple ways to escape Fort Joy to the outer island. Ah thank you, for some reason I forgot going back to the arena after leaving the main town.
|
# ? Sep 16, 2017 21:58 |
|
Holy poo poo pickpocket is broken as gently caress, this is amazing. Nothing like robbing every merchant in Fort Joy blind and getting away squeaky clean.
|
# ? Sep 16, 2017 21:59 |
|
Harrow posted:Holy poo poo pickpocket is broken as gently caress, this is amazing. Nothing like robbing every merchant in Fort Joy blind and getting away squeaky clean. Yeah two points in thievery on sebille was enough to steal 3 skill books from each merchant. Thats a lot of money saved.
|
# ? Sep 16, 2017 22:14 |
|
Man, I always forget pickpocketing is a thing you can do. I've wasted so much money
|
# ? Sep 16, 2017 22:16 |
|
So uh, tactician seems pretty hard this time around!
|
# ? Sep 16, 2017 22:23 |
|
So how does rune crafting work? because all the guides I can find say combining two small runes should make a medium and so on and that isn't working.
|
# ? Sep 16, 2017 22:29 |
Rascyc posted:So uh, tactician seems pretty hard this time around! Yeah, it seems really poorly balanced. I'm just playing classic.
|
|
# ? Sep 16, 2017 22:36 |
I've noticed a bug with Fane: Somehow I bugged out his "voice" during char selection and instead of "Fane" he had "trickster" voice. Later in that playthrough, he didn't seem to be getting Fane dialogue choices. Restarted and now he has Fane voice and Fane dialogue choices.
|
|
# ? Sep 16, 2017 22:40 |
|
has larian made any mention about the memory leak in fort joy that makes it nigh impossible to play through it if you waypoint travel to the square or do they generally take weekends off completely?
|
# ? Sep 16, 2017 22:50 |
|
So how do you go about getting equipment/skills in the first part of the game? I got a few pieces of equipment from hanging out with the elves but I'm still getting chumped in battle. It doesn't help that Lohse somehow starts without that hydrologist healing spell in her default kit for some reason.
|
# ? Sep 16, 2017 22:55 |
|
enraged_camel posted:So if you have Source collars on, how are you able to cast spells at all? Isn't Source the... source... of ALL magic? Nah, Source is like, divine magic left over from the creation of the world, so it can do miraculous stuff like heal the sick and raise the dead. I think source stones were the only method of healing in the original Divinity game outside of potions/resting. Then gameplay mechanics gave hydrosophist all the healing spells so source hunters could still heal in Original Sin 1 . But presumably that's a gameplay/story break and water magic is capable of healing ordinary wounds while source magic could like, cure cancer or something. Wolpertinger fucked around with this message at 23:01 on Sep 16, 2017 |
# ? Sep 16, 2017 22:57 |
|
Harrow posted:Holy poo poo pickpocket is broken as gently caress, this is amazing. Nothing like robbing every merchant in Fort Joy blind and getting away squeaky clean. Is it possible to donate money to merchants then pickpocket it away? Because I've just started, and I've been pickpocketing people left and right in the ship, then getting away with it by accusing them of being anti-elf racists
|
# ? Sep 16, 2017 22:58 |
|
Are there any decent weapons to be found around Fort Joy? I'm trying to do the Arena and getting owned because I can't do poo poo for damage.CommissarMega posted:Is it possible to donate money to merchants then pickpocket it away? Because I've just started, and I've been pickpocketing people left and right in the ship, then getting away with it by accusing them of being anti-elf racists Should be, yeah. Actually I hadn't thought of that, I'll have to give it a try
|
# ? Sep 16, 2017 22:59 |
|
Harrow posted:Are there any decent weapons to be found around Fort Joy? I'm trying to do the Arena and getting owned because I can't do poo poo for damage. There's a really good guaranteed spear, but the rest is random drops or quest reward from the arena Its one of the reasons I'm cool on weapon dependent chars. Gear is actually really rare and expensive.
|
# ? Sep 16, 2017 23:01 |
|
Harrow posted:Are there any decent weapons to be found around Fort Joy? I'm trying to do the Arena and getting owned because I can't do poo poo for damage. the teleport gloves let you access a bunch of neat secrets and chests throughout. there's a not hidden at all secret area by the first waypoint that has a guaranteed decent 1h sword too if that's your thing there's a decent dagger in the dungeons in an office.
|
# ? Sep 16, 2017 23:05 |
|
enraged_camel posted:So if you have Source collars on, how are you able to cast spells at all? Isn't Source the... source... of ALL magic? Nope, it's always been its own thing, even back to the original games Divine Divinity and Divinity 2. Source was a more POWERFUL method of healing, but it wasn't the only method of magical healing. Rascyc posted:So uh, tactician seems pretty hard this time around! +50% to enemy Health, Physical Armor, Magical Armor, and Damage dealt will do that. Really, it's not meant for a first playthrough anyway, It's meant to be played after you've beaten the game on Classic and know what you're doing. Futaba Anzu posted:has larian made any mention about the memory leak in fort joy that makes it nigh impossible to play through it if you waypoint travel to the square or do they generally take weekends off completely? I think they take weekends off.
|
# ? Sep 16, 2017 23:06 |
|
enraged_camel posted:So if you have Source collars on, how are you able to cast spells at all? Isn't Source the... source... of ALL magic? Source is soul magic. Magic is normal magic. To go into DnD terms, Magic is cast by wizards. Source is cast by sorcerers/warlocks. It's innate. Fane is great. I'm doing the full warfare/necromancy/all in on strength character and he's absurd. He can solo most of this game I bet.
|
# ? Sep 16, 2017 23:08 |
|
Stabbey_the_Clown posted:+50% to enemy Health, Physical Armor, Magical Armor, and Damage dealt will do that. Really, it's not meant for a first playthrough anyway, It's meant to be played after you've beaten the game on Classic and know what you're doing. Is that what it is? That explains a lot about my current game. That's pretty disappointing, to be honest. The awesome thing about tactician in DOS1 was that while enemies did get a slight stat bump, the true difficulty came from changed encounters by having additional skills on enemies, or more enemies, or stronger kinds of enemies. Just giving everything massive stat boots is a pretty awful way of increasing difficulty. Probably gonna keep on powering through tactician since it's not possible to lower difficulty and I'm 10 horus in already, but I'm not thrilled with having to cheese every encounter by stacking the deck prefight and savescumming for perfect openers. I'll also say flat stat boosts interact really badly with the armor system in this game. When enemies have huge armor values, having split sources of damage among your party is a big disadvantage because you can't focus down enemies if you have to go through both kinds of armor. I feel the game would be far easier if I just had 4 physical damage guys instead of my current 2 physical 2 magic split.
|
# ? Sep 16, 2017 23:23 |
|
Is there any point in trying to help Magister Siwan before the ship goes down? Do you need a special skill or something?
|
# ? Sep 16, 2017 23:26 |
|
Ojetor posted:Is that what it is? That explains a lot about my current game. That's pretty disappointing, to be honest. The awesome thing about tactician in DOS1 was that while enemies did get a slight stat bump, the true difficulty came from changed encounters by having additional skills on enemies, or more enemies, or stronger kinds of enemies. Just giving everything massive stat boots is a pretty awful way of increasing difficulty. What do you mean? I lowered the difficulty early on to power through some bullshit, then raised it again
|
# ? Sep 16, 2017 23:29 |
|
Sgt. Anime Pederast posted:What do you mean? I lowered the difficulty early on to power through some bullshit, then raised it again If you choose tactician or honour mode (ironman tactician) you can't change the difficulty. I think you can switch between the two others.
|
# ? Sep 16, 2017 23:31 |
|
PirateBob posted:Is there any point in trying to help Magister Siwan before the ship goes down? Do you need a special skill or something? Also on the subject, is it possible to save the dog?
|
# ? Sep 16, 2017 23:39 |
|
queeb posted:is it possible to combine huntsman/summoner? since you dont need to buff int you can pump finesse and whatnot. thinking of a death knight dude, huntsman/summoner and then 2 mages Huntsman and summoning is so far the most successful build I have. You can focus on increasing finesse and ignoring int, go like 2 points in huntsman and then rush as much summoning points as you can. It's the one build where you can dish ridiculous amounts of physical or magical damage with a ton of flexibility, while having your minions draw aggro and soaking damage for most of your party. Being lizard helps a lot for the free fire surface skill.
|
# ? Sep 16, 2017 23:40 |
|
Futaba Anzu posted:the teleport gloves let you access a bunch of neat secrets and chests throughout. there's a not hidden at all secret area by the first waypoint that has a guaranteed decent 1h sword too if that's your thing By "first waypoint," do you mean the one on the beach or the first one you find after that?
|
# ? Sep 16, 2017 23:45 |
|
Agnostalgia posted:Yeah two points in thievery on sebille was enough to steal 3 skill books from each merchant. Thats a lot of money saved. Two points on one character good, four points on three characters better:
|
# ? Sep 16, 2017 23:53 |
|
As a heads up, ran into a bug that made my Sebille unable to talk to people or enter combat. She is also bugged to have a permanent wet status. Both are reported by other people on the Larian forums earlier this year, so I was able to figure out what caused it. In act 2, DO NOT talk to Nicholas, the guy having a picnic with his girlfriend a few steps north of the weapons vendor in the square. I can't dismiss her, because I can't talk to her: the click and the right-click select talk do nothing. When the group goes into combat, she doesn't, and can run around and kill everything as if she was not in combat. The best part is that the enemies- voidwoken, demons, whatever- all have a standard progression of lines like "I'm warning you," "you're making me angry," ok I'm ready to fight," but they never do. Went back to an old save but I guess it would make the game really easy if I didn't.
|
# ? Sep 16, 2017 23:56 |
|
Everdraed posted:Two points on one character good, four points on three characters better: I guess you don't really need a barterer in this scenario, after all.
|
# ? Sep 16, 2017 23:56 |
|
Agnostalgia posted:I guess you don't really need a barterer in this scenario, after all. Is Barter worth it at all? My bard lady starts with an irremovable point in it, but it looked so pathetic as to seem not worth pursuing--like, an item that costs 100 costs 96 instead. Would anybody recommend investing anything into Barter? Same with Leader--the first level of it seems kind of underwhelming, does it get really worth it? Is the 5m radius usually plenty?
|
# ? Sep 17, 2017 00:00 |
|
Is it possible to customize or create characters for the Arena mode or are you stuck with the templates?
|
# ? Sep 17, 2017 00:08 |
|
Agnostalgia posted:I guess you don't really need a barterer in this scenario, after all. A Strange Aeon posted:Is Barter worth it at all? My bard lady starts with an irremovable point in it, but it looked so pathetic as to seem not worth pursuing--like, an item that costs 100 costs 96 instead. Would anybody recommend investing anything into Barter? I definitely have a maxed barter dude, a big thing to remember from the first game (and doesn't really have any references to it that I've seen in this one?) is that all characters have an attitude score that also affects their buy and sell prices. If you give them items (or just straight money) without asking for anything in return, their attitude will go up based on their specific ratio of 'gold I need for my attitude to go up 1'. I think Nabora is 1 to 1, so with Ifan at 4 barter and have given her 100 gp to get 100 attitude I have a 36% discount on items and 36% bonus on pawning them. Since merchants respawn their gold and inventory every level and hour of in-game time, you can pick one to sell all your junk to and get a real good return on investment. And then, when it's time to move on and you've been sure to steal their personal inventory completely with three characters, you can just murder them and they'll drop all the items you've sold them, like a grotesquely-overstuffed loot pinata! This is called 'Video Gaming.'
|
# ? Sep 17, 2017 00:15 |
|
|
# ? Jun 4, 2024 17:47 |
|
So I'm in the Hollow Marshes and I find Windigo. And then I killed her in a nothing fight. Felt really anticlimatic. Feel like I'm missing something here
|
# ? Sep 17, 2017 00:21 |