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Mak0rz posted:Sorry to make what is probably "the post we see here every month" but as the OP says it's very out of date. I recently reinstalled Skyrim (SE version) and while I originally played it vanilla I don't think I can stomach that dreadful UI again. I'm looking to fix it up with some improvements. Since nobody's mentioned it yet, I thought you should know that you do have the option of just going with a Wabbajack modlist. These are pre-made modded game setups curated by various authors or teams of authors, each with specific design goals in mind. So you might have one that's just focused on performance and bugfixes, another that's focused on challenging combat another yet that focuses on questing, or survival. Thing is, once you've picked one, Wabbajack will download, install and configure it for you (provided you're paying for one month of nexus premium, or are instead willing to do a lot of clicking confirmation boxes). If you find that one of them fits your criteria, you might save yourself an awful lot of time and trouble.
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# ? May 7, 2024 23:45 |
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# ? May 26, 2024 13:46 |
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Synthwave Crusader posted:Just stopping by to post this. The scholar who created Dagothwave has released a full on soundtrack replacement mod for Skyrim and it's honestly amazing. All my saints rock that gucci (ayy)
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# ? May 7, 2024 23:49 |
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In addition to the above, Auto-Input Switch and Kontrol are vital if you want to play primarily with a gamepad but use the mouse in the UI.
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# ? May 8, 2024 03:29 |
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Cool, thanks for the info everyone. That gave me some things to chew on. Follow-up question: What version do I actually have? The game says 1.6.1170.0.8, which according to all of these mod sources should be Anniversary Edition? But I only have Special Edition. AE isn't in my library at all.
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# ? May 8, 2024 05:31 |
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AE is just the special edition, with a bunch of lovely creation kit garbage added. You might have special edition version 1.6 whatever, and that's essentially AE. Mods that only work for special edition are typically 1.5 version stuff.
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# ? May 8, 2024 05:51 |
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AE is both DLC and patch. Anything after 1.5.97 is called AE even if you don't have the DLC. It will still say SE in your Steam library. 1.6.1170.0.8 is AE.
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# ? May 8, 2024 06:35 |
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Mak0rz posted:Sorry to make what is probably "the post we see here every month" but as the OP says it's very out of date. I recently reinstalled Skyrim (SE version) and while I originally played it vanilla I don't think I can stomach that dreadful UI again. I'm looking to fix it up with some improvements. docbeard posted:My own bare minimum "just make the game work" list is usually something like: I'd add to these Better MessageBox Controls, Better Dialogue Controls and Yes Im Sure/Yes Im Sure NG because Skyrim's cursor detection is absolute rear end and these go a long way to help.
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# ? May 8, 2024 07:32 |
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Orcs and Ostriches posted:AE is just the special edition Flowing Thot posted:Anything after 1.5.97 is called AE even if you don't have the DLC. It will still say SE in your Steam library. 1.6.1170.0.8 is AE. Good to know! nine-gear crow posted:I'd add to these Better MessageBox Controls, Better Dialogue Controls and Yes Im Sure/Yes Im Sure NG because Skyrim's cursor detection is absolute rear end and these go a long way to help. Yes this is exactly the kind of poo poo I was looking for thanks!
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# ? May 9, 2024 05:17 |
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as someone who owns Skyrim Special Edition on Steam, and is familiar with using Mod Organizer 2 to mod Fallout 3 / NV / 4, how much more or less complicated is Skyrim to mod?
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# ? May 9, 2024 09:16 |
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it's pretty much identical
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# ? May 9, 2024 10:57 |
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Skyrim is less janky than new Vegas and has more mature overall mod packs/gameplay variants than fallout 4, but the process is 99% the same. A lot of the same tools, same kinds of mods. Oh, one important difference is that in Skyrim modding everyone hates the unofficial patch developer (for good reason) so you often see mods reverting poo poo from the unofficial patch. This is normal and fine.
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# ? May 9, 2024 16:28 |
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The only one like that I've got is the Writing Purity Patch (at some point someone on the patch team got an utterly bizarre stick up their butt about the style of certain fantasy terms, like just weird little bugbears about what should be capitalized that have nothing to do with correctness). Other than that I'll just let quest mods overwrite it with abandon unless they say it's a hard requirement.
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# ? May 9, 2024 16:33 |
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gradenko_2000 posted:as someone who owns Skyrim Special Edition on Steam, and is familiar with using Mod Organizer 2 to mod Fallout 3 / NV / 4, how much more or less complicated is Skyrim to mod? It can get a little fiddly depending which version of Skyrim you have but for the most part my (very limited) understanding is that modding Fallout 3 and NV is if anything more complicated than Skyrim usually gets, not less. There are a lot of good (and good?) Wabbajack-based mod packs for Skyrim too, if that's more your speed.
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# ? May 9, 2024 16:35 |
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Caphi posted:The only one like that I've got is the Writing Purity Patch (at some point someone on the patch team got an utterly bizarre stick up their butt about the style of certain fantasy terms, like just weird little bugbears about what should be capitalized that have nothing to do with correctness). Other than that I'll just let quest mods overwrite it with abandon unless they say it's a hard requirement. Yeah, if you're really curious or pensive about it, you can use SSEEdit to look at the conflicts themselves and see if it's anything you care about, but I usually figure that the USSEP is a known quantity at this point and anyone overwriting it is doing so on purpose and it probably won't break anything (except Arthmoor's heart maybe)
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# ? May 9, 2024 16:37 |
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Caphi posted:The only one like that I've got is the Writing Purity Patch (at some point someone on the patch team got an utterly bizarre stick up their butt about the style of certain fantasy terms, like just weird little bugbears about what should be capitalized that have nothing to do with correctness). Other than that I'll just let quest mods overwrite it with abandon unless they say it's a hard requirement. The other one that I can think of is Shut Up Mirmulnir. It’s not like you need to install a bunch of patches to the USSEP (at least not right now with gategate being over), just it’s worth pointing out in comparison especially to New Vegas, where YUP fixes a bunch of old modding fuckups and shouldn’t be overridden normally.
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# ? May 9, 2024 16:43 |
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Oh, a discord conversation reminded me. Skyrim or Elder Scrolls modding generally involves making a “mashed,” “bashed,” or “smashed” patch towards the end of installing all your mods. (The three patch names mean the same thing and do the same stuff, they’ve just changed names at times to fit different tools. You only want one.) The most important thing this does is merge different changes to leveled lists (how the game randomly generates enemies, loot, etc). Fallout mods tweak these structures far less, so you likely never had to make one for fallout modding. (Even if you install a big loot and enemy overhaul for Fallout it’s the only thing touching these lists, so you don’t need a bashed patch. It’s only when multiple things are trying to change the same lists that you do.)
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# ? May 9, 2024 17:06 |
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Aren't Mashed/Smashed patches considered a bit antiquated these days? I think Synthesis is the hot new thing, but I have no idea how it works.
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# ? May 9, 2024 20:07 |
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Arivia posted:Oh, one important difference is that in Skyrim modding everyone hates the unofficial patch developer (for good reason) so you often see mods reverting poo poo from the unofficial patch. This is normal and fine. Like what? I installed that one thinking it was just bugfixes and stuff
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# ? May 9, 2024 21:10 |
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The Unofficial Patch fixes some bugs but there are also changes that are subjective based on the mod author's opinion. And he's infamous for having very strong opinions.
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# ? May 9, 2024 21:44 |
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Everyone loving hates Arthmoor for good reason and was so happy he isn't involved in Starfield unofficial patch.
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# ? May 9, 2024 22:11 |
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Dovahkiin? Nooo....
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# ? May 9, 2024 22:53 |
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Leal posted:Dovahkiin? Nooo....
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# ? May 9, 2024 22:56 |
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iceyman posted:The Unofficial Patch fixes some bugs but there are also changes that are subjective based on the mod author's opinion. And he's infamous for having very strong opinions. So should I bother looking into this or just leave it as is?
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# ? May 9, 2024 23:01 |
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Definitely use the Unofficial Patch (and don't worry about the Arthmoor stuff, he hardly ever comes through people's computers The Ring style these days) If there's something it changes that you don't like there's probably a mod that reverses that change but chances are the issue won't ever come up
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# ? May 9, 2024 23:04 |
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Mak0rz posted:Like what? I installed that one thinking it was just bugfixes and stuff Still use it, there's a lot but nearly all of it is completely inconsequential in a big modlist because the weird balance changes largely get replaced anyway by things like Ordinator, this mod has a decent list of big offenders https://www.nexusmods.com/skyrimspecialedition/mods/72083 For my biggest mechanical gripe, the unofficial patch does a hard nerf to vampire characters by changing the restoration perk Necromage to no longer affect the player directly. Without the unofficial patch, any spell you cast on yourself and any enchantment is buffed by 25% in power and 50% in duration because they are being cast on an undead (yourself). This usually offsets a lot of the downsides of vampirism in a vanilla run, its a fun interaction and think its a stupid balance change for a bug-fixing patch. Perk overhauls will replace this anyway though so whatever For something completely inconsequential but deeply stupid, the NPC Lynly, part of the quest The Lover's Requital, is described in-game by those searching for her as having long black hair. When you find her living under a different name she is blonde. The implication being she also changed her appearance to escape her old life. The unofficial patch changes her hair to be black because Arthmoor does not think hair dye is possible in fantasy settings. And the funniest example, Mirmulnir, the first dragon you encounter in the game, has a subtitle line showing it speaking saying "Dovahkiin no!" when you kill him. He is not actually voiced in the game, but rather than disable the unused subtitles, they amateurishly recorded audio to add a fandubbed line when the dragon dies. It sounds absurd, and 90% of the people playing the game on PC just think it is part of the game. https://www.youtube.com/watch?v=qNbRquBsiTM&t=42s Any time you look up that line you will see people arguing about whether it is part of the vanilla game.
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# ? May 9, 2024 23:20 |
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There's also the holy war over what kind of ore Redbelly Mine produces due to Arthmoor's previously mentioned lack of reading comprehension.
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# ? May 9, 2024 23:30 |
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Mak0rz posted:So should I bother looking into this or just leave it as is? I would use it, but don't sweat other mods maybe overwriting it. It does more good than bad, but yeah, not all changes are technically bugs and are just the author's personal (and very dumb) opinion.
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# ? May 10, 2024 00:17 |
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gay devil posted:Still use it, there's a lot but nearly all of it is completely inconsequential in a big modlist because the weird balance changes largely get replaced anyway by things like Ordinator, this mod has a decent list of big offenders https://www.nexusmods.com/skyrimspecialedition/mods/72083 https://www.nexusmods.com/skyrimspecialedition/mods/103643 There's also a mod that replaces the infamous "Dovahkiin nooooooo!" line with an AI generated one based on the actual dragons/Mirmulnir's other voice lines.
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# ? May 10, 2024 00:47 |
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The stuff the unofficial Skyrim patch changes is all well known at this point, so anything it does affect is noted in the relevant places on UESP. (I checked the Necromage perk and Lynle as examples.) So Arthmoor’s fuckups are still fuckups, but they’re not gonna jump out at you and get you killed suddenly if you’re checking UESP for info.
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# ? May 10, 2024 07:04 |
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Trying out Community Shaders, and apart from some strange issues with Subsurface Scattering, they seem pretty neat One of the things I liked about ENB was the ability to fiddle with light elements directly - practically a necessity when most interior lighting mods seem obsessed with forcing you to play in pitch-blackness That doesnt seem to be the case with CS - I cant see anywhere that I can manipulate the effects at that level of detail Is that the case, or have I overlooked something? Or have they move those elements elsewhere - Reshade perhaps?
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# ? May 12, 2024 10:58 |
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Coming back to manual modding after using wabbajack for a long time - should I be downgrading my version? If not, can I just delete the CC stuff? Also, is STEP still a good starting point? Grey Elephants fucked around with this message at 22:11 on May 15, 2024 |
# ? May 15, 2024 22:05 |
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# ? May 26, 2024 13:46 |
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Very little reason to downgrade these days - the last remaining standout I can think of is grass pre-caching, which some wizard appears to have figured out recently STEP remains a solid basis, ignore its grass pre-cache talk and you'll be fine.
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# ? May 16, 2024 09:20 |