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cigaw
Sep 13, 2012

Samuel Clemens posted:

You didn't even make it to level 2? :confused:
I did, sure. Part of the issue was that I was trying to solo an unfamiliar class and part of it was I probably should have been using more spells and more hit and run tactics, but every step along the way I was just thinking "why am I not playing a F/M?"

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CFox
Nov 9, 2005
It looks like the tweak pack will take care of the hp and scroll issue (someone tell me if I'm wrong on that) so I think I'll roll Core Rules like a boss. I've always got EEKeeper if I screw myself over too hard.

Dyna Soar
Nov 30, 2006

CFox posted:

It looks like the tweak pack will take care of the hp and scroll issue (someone tell me if I'm wrong on that) so I think I'll roll Core Rules like a boss. I've always got EEKeeper if I screw myself over too hard.

Yeah, i guess it will save you some trouble

mbt
Aug 13, 2012

CFox posted:

It looks like the tweak pack will take care of the hp and scroll issue (someone tell me if I'm wrong on that) so I think I'll roll Core Rules like a boss. I've always got EEKeeper if I screw myself over too hard.

normal is core rules + always learn scrolls + always max hp on levelup + companions never gib (permadead) + 75% monster damage

roll core rules until you realize most of the games challenge is in character creation and savescumming isnt fun :v:

Probottt
Dec 15, 2013
Are undead hunters the preferred Paladin kit for IWD:EE? I just came off of BG2 and am tempted to take an Inquisitor but I'm not sure how much I'll be fighting mages throughout the game to make it worth it.

Dyna Soar
Nov 30, 2006

cigaw posted:

I did, sure. Part of the issue was that I was trying to solo an unfamiliar class and part of it was I probably should have been using more spells and more hit and run tactics, but every step along the way I was just thinking "why am I not playing a F/M?"

their faster level progression and their spins make the blade a great tank, a reasonable DPS fighter and the best damage caster in bg1. they lose some steam around mid-SoA but they remain a great class up until the end. by endgame any combination with a high level mage eclipses every other class in power so naturally a f/m ends up more powerful than a bard kit.

Dyna Soar fucked around with this message at 19:36 on Apr 16, 2018

TotalLossBrain
Oct 20, 2010

Hier graben!

Probottt posted:

Are undead hunters the preferred Paladin kit for IWD:EE? I just came off of BG2 and am tempted to take an Inquisitor but I'm not sure how much I'll be fighting mages throughout the game to make it worth it.

You'll be fighting literal hordes of undead

Entropy238
Oct 21, 2010

Fallen Rib

Probottt posted:

Are undead hunters the preferred Paladin kit for IWD:EE? I just came off of BG2 and am tempted to take an Inquisitor but I'm not sure how much I'll be fighting mages throughout the game to make it worth it.

Inquisitor isn't worth it in IWD. There are very few mages and the mages that are there won't be pulling the same kind of BG shenanigans.

Undead Hunter is god tier for IWD, bordering on overpowered. Remember in the original game there were no kits.

Wizard Styles
Aug 6, 2014

level 15 disillusionist
OTOH the Cavalier's bonuses against demons/devils and dragons will help against all three main bosses you fight (two if you're not doing the expansion).

Probottt
Dec 15, 2013
That helps a lot! I'll rebuild my party accordingly.

Decrepus
May 21, 2008

In the end, his dominion did not touch a single poster.


Arivia posted:

Lucas Archer go to Durlag’s Tower after you’ve finished not just Chapter 5, but Chapter 6 too. There’s more to Tales of the Sword Coast along those lines as well. To find the rest of it, go to Ulgoth’s Beard, which you can find by exploring north and east from Baldur’s Gate.

Updated my journal.

cigaw
Sep 13, 2012

Dyna Soar posted:

their faster level progression and their spins make the blade a great tank, a reasonable DPS fighter and the best damage caster in bg1. they lose some steam around mid-SoA but they remain a great class up until the end. by endgame any combination with a high level mage eclipses every other class in power so naturally a f/m ends up more powerful than a bard kit.

I get you and those are the reasons why I even tried playing a Bard but it did not live up to the hype in my opinion. Defensive spin wasn't enough to survive an encounter with a Flaming Fist on the road. It sure sounds cool and the bonuses are great, but the HP sucks and you're one hit away from kissing the dirt.

Being able to use a nice variety of wands and magic items helps, but other classes (single, dual and multi) can use the important wands as well so that's not a huge plus to me.

I'm not really seeing how they're the best damage caster in BG1. Can you give me an example?

I was probably treating the kit as a F/M in a can instead of a more support role so I'll have to give it another shot and use a party to see how it goes.

sebzilla
Mar 17, 2009

Kid's blasting everything in sight with that new-fangled musket.


Low HP is an issue for any class in the early game, especially if you're trying to tank a Flaming Fist guy.

Bards are great magic damage dealers because a lot of spells increase in effect by level, and a bard will always be a higher level than a mage of equivalent xp.

Dyna Soar
Nov 30, 2006
What he said. They can either tank or do damage, since you can only have 1 spin active. At that level you should use sleep and bows, as even fighters are too fragile to really tank before like level 3. If you need to tank though (and maybe let summons do the damage?), thanks to find familiar they actually have more hp at lvl 1 than a fighter and around as much on lvl 2.

I wouldnt call the blade just a good support class since theyre more than capable as a solo class thanks to their versatility. They start to suffer in ToB a bit but can handle anything in BG1 and 2 with ease.

Dyna Soar fucked around with this message at 21:55 on Apr 16, 2018

Washout
Jun 27, 2003

"Your toy soldiers are not pigmented to my scrupulous standards. As a result, you are not worthy of my time. Good day sir"

Entropy238 posted:

Inquisitor isn't worth it in IWD. There are very few mages and the mages that are there won't be pulling the same kind of BG shenanigans.

Undead Hunter is god tier for IWD, bordering on overpowered. Remember in the original game there were no kits.

Using Kits really makes the game easy, iirc no sorcs either?? If you want to do the original experience, which I would recommend, you should go with a party like: Paladin, Cleric, Fighter/Thief, Mage, Druid, Bard. If you use kits like berserker, dwarven defender, undead hunter etc it's going to be relatively easy although if you have not beaten BG 1 and 2 then you might have a harder time with it.

Air Skwirl
May 13, 2007

Neither snow nor rain nor heat nor gloom of night stays these couriers from the swift completion of their appointed shitposting.

Dyna Soar posted:

What he said. They can either tank or do damage, since you can only have 1 spin active. At that level you should use sleep and bows, as even fighters are too fragile to really tank before like level 3. If you need to tank though (and maybe let summons do the damage?), thanks to find familiar they actually have more hp at lvl 1 than a fighter and around as much on lvl 2.

I wouldnt call the blade just a good support class since theyre more than capable as a solo class thanks to their versatility. They start to suffer in ToB a bit but can handle anything in BG1 and 2 with ease.

Where do you get the find familiar scroll in BG1:EE? Because Bards don't start with any spells you can't pick any at character creation, and can Bards even cast spells from scrolls at level 1?

Dyna Soar
Nov 30, 2006
Nashkel.

Hannibal Rex
Feb 13, 2010
Is there a mod that removes BG2 spells from BGEE?

cigaw
Sep 13, 2012

Only after the mines, though, right. I think NIMBUL drops it.

Dyna Soar
Nov 30, 2006
Hmm, yeah. There must be one available before because im sure ive had one on a lvl 1 mage that i didnt pick on char creation. Probably high hedge

KKKLIP ART
Sep 3, 2004

So I posted the other day about transferring saves from a recommended big world Steam version install without Dragonspear to a gifted GoG version with the same recommended big world mods, and I am here to say that in my brief test run, everything seems to work perfectly.

Arivia
Mar 17, 2011

Hannibal Rex posted:

Is there a mod that removes BG2 spells from BGEE?

Sure, just install the original from your CDs.

Wizard Styles
Aug 6, 2014

level 15 disillusionist

Washout posted:

Using Kits really makes the game easy, iirc no sorcs either?? If you want to do the original experience, which I would recommend, you should go with a party like: Paladin, Cleric, Fighter/Thief, Mage, Druid, Bard. If you use kits like berserker, dwarven defender, undead hunter etc it's going to be relatively easy although if you have not beaten BG 1 and 2 then you might have a harder time with it.
No Sorcerers, and no dual-wielding either (but lots of ridiculous weapons giving extra attacks, most of which got patched out over time).
You can dual-class into Specialist Mage kits in non-EE IWD, which is great since making a Thief->Invoker is a very painless way of getting some Thief skills into the party without really sacrificing anything in the long run.

Washout
Jun 27, 2003

"Your toy soldiers are not pigmented to my scrupulous standards. As a result, you are not worthy of my time. Good day sir"

Wizard Styles posted:

No Sorcerers, and no dual-wielding either (but lots of ridiculous weapons giving extra attacks, most of which got patched out over time).
You can dual-class into Specialist Mage kits in non-EE IWD, which is great since making a Thief->Invoker is a very painless way of getting some Thief skills into the party without really sacrificing anything in the long run.

Yea, the early game of IWDEE is especially easy now compared to how I remembered it being really challenging. Although I suppose I'd have just given everyone bows if they were not dual wielding anyway. But even dual wielding H-orc fighter thieves do a lot of damage with all the insane weapons and unique helms and misc items all over the place.

Lucas Archer
Dec 1, 2007
Falling...
Ulcaster, Firewine Bridge, and Iron Throne down with my fighter/mage. Ulcaster didn't give me that many problems other than the vampire wolf murdering Ajantis. It was pretty boring. Firewine was also boring, and much larger to boot. I love traps down pointless hallways. The ogre mage didn't give me much trouble after three fireballs. The Iron Throne fight - that looked difficult, but I think I was super lucky. My MC and Imoen threw a couple of fireballs at the beginning of the fight, with Coran following up with a bead from his necklace of fireballs. Branwen's silence spell got off and effected all of their mages. Once it was a melee battle, they were nothing. I wish I realized talking to the Duke would send me directly to Candlekeep though.

If I remember correctly, this is the farthest I've ever gotten in BG1. I did go to Ulgoth's Beard briefly, got transported to some ice dungeon, and said "nope" and reloaded.

cigaw
Sep 13, 2012
Not a huge fan of Ulcaster, but the loot makes it worthwhile. These days I tend to only kill the ogre in the Firewine Ruins to complete the Gullykin quest and then hit Karlat and the fool with the bracers before heading somewhere more interesting. I really tend towards being a completionist but boy some areas just become an unfun slog after a while.

There are three main quests you pick up in Ulgoth's Beard. The ice dungeon is relatively short. Balduran's Island (not sure if you know what's there based on your posts, so I won't spoil it) is a huge pain in the rear end and I tend to avoid it altogether. Durlag's tower is pretty freaking cool, though. Just remember to ABCT. Always Be Checking for Traps. The dungeon drops potions of perception and master thievery like crazy, so even a middling thief can see you through.

cigaw
Sep 13, 2012
Also, the Enhanced Editions (both BGs, IWD and Planescape) are on sale on GOG right now.

Edit: ugh, quote is not edit. Sorry about the double post.

voiceless anal fricative
May 6, 2007

Anyone know why they didn't put the entire of Baldur's Gate into Siege of Dragonspear? Surely they own the assets, and only being able to travel to those few areas makes the game seem much smaller

Also are there still NPC conflicts in Siege? Or can I have Edwin, Minsc and Dynaheir without worry?

voiceless anal fricative fucked around with this message at 22:25 on Apr 18, 2018

mbt
Aug 13, 2012

bike tory posted:

Anyone know why they didn't put the entire of Baldur's Gate into Siege of Dragonspear? Surely they own the assets, and only being able to travel to those few areas makes the game seem much smaller

Also are there still NPC conflicts in Siege? Or can I have Edwin, Minsc and Dynaheir without worry?

because it takes place later in the story and they didn't want to edit a few hundred lines of dialogue you probably won't bother seeing.

theres a baldurs gate trilogy enhanced edition that solves that and lets you travel anywhere between all three games

re npc conflicts: yes they still exist

KKKLIP ART
Sep 3, 2004

Didn’t the art assets or unobstructed source code code get lost or deleted or am I making that up?

Arivia
Mar 17, 2011

KKKLIP ART posted:

Didn’t the art assets or unobstructed source code code get lost or deleted or am I making that up?

That was for Icewind Dale II.

Kavak
Aug 23, 2009


IIRC the art assets for at least the character models for the Infinity Engine are gone as well.

voiceless anal fricative
May 6, 2007

I meant just keeping the city in, the dialogue could've been changed over in like a day. Maybe it was something to do with licencing idk

Fair Bear Maiden
Jun 17, 2013

bike tory posted:

Anyone know why they didn't put the entire of Baldur's Gate into Siege of Dragonspear? Surely they own the assets, and only being able to travel to those few areas makes the game seem much smaller

I expect that to be a question of scope, essentially. For every area of Baldur's Gate they added back, they did new paintovers to make them look better, put a ton of NPCs in and also had to script new dialogue and stories. Plus, it doesn't really make much sense to faff about in that situation.

Lucas Archer
Dec 1, 2007
Falling...
Candlekeep and the catacombs underneath down. So I'm being hunted by the Flaming Fist. I fast traveled back to BG after I left Candlekeep and was immediately accosted by some Flaming Fist guards. I decided to kill them and it shot my reputation down so far both Ajantis and Imoen abandoned me with all the cool magic poo poo I've been giving them throughout the game. Well, to hell with that. Reloaded, and this time I'm not going back to BG for a while. Do I just have to avoid them and sneak around BG to get to the Iron Throne?

In the meantime, Ulgoth's Beard. I'm currently in the middle of the ice dungeon and have taken care of that first fight with the three wizards. That was a bit annoying, and it took me a couple of tries, but I finally was able to strip the talker of his protections and burned them down with some well placed fireballs.

docbeard
Jul 19, 2011

Lucas Archer posted:

Candlekeep and the catacombs underneath down. So I'm being hunted by the Flaming Fist. I fast traveled back to BG after I left Candlekeep and was immediately accosted by some Flaming Fist guards. I decided to kill them and it shot my reputation down so far both Ajantis and Imoen abandoned me with all the cool magic poo poo I've been giving them throughout the game. Well, to hell with that. Reloaded, and this time I'm not going back to BG for a while. Do I just have to avoid them and sneak around BG to get to the Iron Throne?

Wands of Paralyzation are super useful for dealing with them; just freeze them in their tracks and go on your way.

mbt
Aug 13, 2012

Lucas Archer posted:

Do I just have to avoid them and sneak around BG to get to the Iron Throne?

yes, sewers are your friend

Lucas Archer
Dec 1, 2007
Falling...

docbeard posted:

Wands of Paralyzation are super useful for dealing with them; just freeze them in their tracks and go on your way.

I only have one of those! I don't even remember where I got it. I have 50k gold in my pockets and I wanted to go to all those cool stores in BG to buy all the cool poo poo, but I really didn't want to have to dodge guards the entire time there. I guess I'll just have to deal with it. Oh yeah, I remember I did try giving up to the guards and they arrested me and threw me in jail. I shouldn't have mouthed off to the new head of the Flaming Fist. They killed Coran and kept all his poo poo. After I was sprung and realized all his stuff was still inside the fortress, I just reloaded back to my save before even traveling to BG. I'm guessing as long as I don't talk poo poo to the head guy, they won't kill someone. At least I hope.

Edit: Meyers-Brigg Testicles (amazing handle), that's a fantastic solution and one I wish I had thought of.

cigaw
Sep 13, 2012

Lucas Archer posted:

Going through BG.
It's so entertaining to see someone go through all the same head-scratching moments I did years ago. :allears:

I find that debuffs are often better than straight up damage. Hold Person, Fear, Slow, Sleep (which tapers off early) and Silence are all great and many come in wand form. I always keep a wand of sleep handy to deal with trash mobs that pop up everywhere.

Now, I will admit that it is fun to go alpha strike on a large group (Iron Throne comes to mind) with a 6-man Fireball volley consisting of spells, wands, arrows of detonation and potions of explosion.

Please keep posting your progress!

Lucas Archer posted:

[...] both Ajantis and Imoen abandoned me with all the cool magic poo poo I've been giving them throughout the game.
I thought Imoen was the only companion that stuck with you no matter what happened to your reputation! Pretty sure (80%-ish?) she never left me even when tanking rep down to 1.

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voiceless anal fricative
May 6, 2007

docbeard posted:

Wands of Paralyzation are super useful for dealing with them; just freeze them in their tracks and go on your way.

Alternatively draw them off to a corner with a character and pop invisibility (mage spell, one of the hundreds of invis potions you pick up, sandthiefs ring etc). They'll stay there so once you clear them out you're all good.

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