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# ? Jun 17, 2018 22:57 |
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# ? Jun 7, 2024 14:25 |
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Scruffpuff posted:This isn't even theorycrafting any more - this is the fanbase assuming Star Citizen works like a Tulpa My tulpa punches above its weight
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# ? Jun 17, 2018 22:58 |
Blue goblin with the “CIG will succeed whether or not anyone is left to play the game” narrative there is
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# ? Jun 17, 2018 23:05 |
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Virtual Captain posted:
Oh, this is too perfect. Made my goddamn day. Beautiful.
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# ? Jun 17, 2018 23:17 |
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These are made by you. [...] Right? Also LAFFO at comparing herself to Gillian Andersen.
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# ? Jun 18, 2018 00:05 |
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https://twitter.com/PapaDolvak/status/1007783442711490561 https://twitter.com/LongscopeTV/status/1007829157064204290 https://twitter.com/TarkaRoshe/status/1007967404037689345 https://twitter.com/dawnofevil/status/1007887121770741760 https://twitter.com/PapaDolvak/status/1007783573297000448
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# ? Jun 18, 2018 00:05 |
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Whomever feels grief, let's rub to overcome this encumbrance.
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# ? Jun 18, 2018 00:09 |
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Beet Wagon posted:Blue goblin with the “CIG will succeed whether or not anyone is left to play the game” narrative there is I just like the way Bluegoblin thinks the SC community getting hazed is somehow affecting development. CIG have never given a single gently caress about their community and are quite content to shamelessly squeeze them hard for their 'pledge' money. It's ok Bluegoblin, CIG are brave, resilient and perfect and they will soldier onwards (without result) despite how many times their fleshy piggybanks get shaken by casual observers (or trolls/naysayers/haters as you call them).
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# ? Jun 18, 2018 00:11 |
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Sabreseven posted:I just like the way Bluegoblin thinks the SC community getting hazed is somehow affecting development. CIG have never given a single gently caress about their community and are quite content to shamelessly squeeze them hard for their 'pledge' money. But since the only real "game" right now IS jerking each other off on the forums, disrupting that does actually stall "development" aka the hyping and selling of jpgs.
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# ? Jun 18, 2018 00:13 |
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Sabreseven posted:I just like the way Bluegoblin thinks the SC community getting hazed is somehow affecting development. "The moment you doubt whether you can fly, you cease for ever to be able to do it." - Peter Pan
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# ? Jun 18, 2018 00:17 |
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Zaphod42 posted:But since the only real "game" right now IS jerking each other off on the forums, disrupting that does actually stall "development" aka the hyping and selling of jpgs. I keep making the mistake of assuming there would be more to SC by now.
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# ? Jun 18, 2018 00:18 |
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Beet Wagon posted:that's the same loving weirdo that said Derek was going to kill himself when Squadron 45 came out and was a huge success or whatever, and that it would be goons' (grr gonns) fault because we enabled him. No your honor I was digging through his garbage to make sure he was eating right! It's completely innocent I swear!
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# ? Jun 18, 2018 00:25 |
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Sabreseven posted:I keep making the mistake of assuming there would be more to SC by now.
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# ? Jun 18, 2018 00:30 |
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# ? Jun 18, 2018 00:44 |
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Sabreseven posted:I keep making the mistake of assuming there would be more to SC by now. A community of people who seasonally buy JPGs to theorycraft what one JPG will do over another JPG, before later buying other JPGs six months later and never actually getting a ship, a mechanic or a game. And then tell the rest of us we "just want to tear something good down!"
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# ? Jun 18, 2018 01:00 |
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Just a friendly reminder that the few games ever released with Chris Roberts' name on them were released because, either: - He was removed from the project forcibly and all his worthless contributions were ripped out by the roots and the game was rebuilt from the ground up by a different team leaving him with the dubious credit of "Original Concept" - A team of actual game developers made the game itself while he hosed around pretending to be a movie director, then he changed one or two small things in the main game (like pixel color) allowing him to claim credit for the entire thing while completely sidelining the devs who did the actual work and game design Star Citizen is doing a bangup job of following the second pattern. Will a miracle occur and allow the first pattern to recur? It's really the only hope for a game.
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# ? Jun 18, 2018 01:06 |
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Beet Wagon posted:We've got to be pretty close to peak theorycrafting here You know, all things considered, I think they've done really good in designing ships and actually making them look good.
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# ? Jun 18, 2018 01:07 |
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Scruffpuff posted:Star Citizen is doing a bangup job of following the second pattern. Will a miracle occur and allow the first pattern to recur? It's really the only hope for a game.
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# ? Jun 18, 2018 01:12 |
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Scruffpuff posted:- A team of actual game developers made the game itself while he hosed around pretending to be a movie director, then he changed one or two small things in the main game (like pixel color) allowing him to claim credit for the entire thing while completely sidelining the devs who did the actual work and game design
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# ? Jun 18, 2018 01:14 |
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Spiderdrake posted:What about option three, games he may have worked on but are so far back as to be completely irrelevant to anyone without Lesnick's Fat Brain Syndrome? I didn't include option 3 because he didn't really make the original Wing Commander either - a fact lost in the mists of time. Guess who the actual developers were.
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# ? Jun 18, 2018 01:15 |
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Store Citizer: almost forgot these - #walmart #tweetfleet #worldcup #starcitizen
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# ? Jun 18, 2018 01:23 |
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Nebakenezzer posted:These are made by you. Technically, I aided in their construction. Yet I was channeling the animal spirits of the dreamweavers and theorycrafters all around us. In many cases, phrases and claims came from voices in the citizenry. There are those who speak of 100 million players in 5 years, and claim the pre-pre-Alpha build offers more gameplay than most AAA titles. They are the authors in spirit. I’m just their messenger.
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# ? Jun 18, 2018 01:24 |
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Scruffpuff posted:I didn't include option 3 because he didn't really make the original Wing Commander either - a fact lost in the mists of time. Guess who the actual developers were. On the one hand, credits of people one might have heard of related to this whole mess: Wing Commander (1990) • Erin Roberts: Design, QA, dogfight choreography (Amiga, SEGA CD), • Warren Spector: Producer, documentation & reference editing • Steve Cantrell: Writing, dialogue, story, QA, gameplay documentation & reference, documentation & reference editing, additional writing (Amiga, SEGA CD) • Paul Isaac: Programming ↳ Secret Missions I • Spector: Documentation, producer • Cantrell: Design, writing, implementation, QA, documentation • Isaac: Programming ↳ Secret Missions II • Spector: Documentation • Cantrell: Documentation, special thanks • Isaac: Programming Wing Commander II (1991) • Spector: Documentation, documentation design & graphics • David Ladyman: Documentation design & graphics • Stephen Beeman: Director, story, software engineer • Ellen Beeman: Assistant director, script, story ↳ Special Operations I • Ladyman: Packaging design & graphics • E. Beeman: Story, script, documentation, cons. director ↳ Special Operations II • Ladyman: Packaging design & graphics • E. Beeman: Story, script, documentation, cons. director ↳ CD ROM Edition • Roberts: Design, QA • Ladyman: Documentation Design & graphics, packaging design & graphics • Cantrell: Additional Documentation, QA, design, writing, implementation, special thanks • S. Beeman: Programming, design, software engineer, story, director • E. Beeman: Writing, implementation, QA, documentation, story, script, assistant director, voice direction, cons. director Wing Commander: Privateer (1993) • Roberts: Assistant producer • Joel Manners: Original concept, lead design • Ladyman: Document editing ↳ Righteous Fire • Spector: Producer Strike Commander (1993) • Roberts: Assistant producer • Ladyman: Editing • Paul Steed: RealSpace buildings, RealSpace planes and vehicles, documentation graphics • Bill Baldwin: Cockpit, HUD, MFDs, audio system, RealSpace terrain editor, option scenes, library code • Isaac: RealSpace system programming, graphics primitives, cockpit, HUD, MFDs, mission system, RealSpace object editor, library code • Eric Hyman: Additional programming ↳ Tactical Operations — No familiar names Super Wing Commander (1994) • Ladyman: Editing • Hyman: Producer • Isaac: Programmer Wing Commander III (1994) • Ladyman: Editing • Steed: Assistant art director, Realspace objects, mission briefing & animations • Isaac: High-res 3D object editor Wing Commander: Armada (1994) • Steed: Graphics/artwork • Ladyman: Editor Wing Commander IV (1996) • Steed: Graphics/3D programming • Ladyman: Documentation • Eric Peterson: (historical note) Privateer 2 (1996) • Roberts: Producer • Ladyman: Documentation • Simon Elms: Initial main plot design • Nick Elms: 3D artist/object design • Peterson: (historical note) Wing Commander: Prophecy (1997) • Syd Mead: Concept art • David Swofford: Director of communications • Ladyman: Documentation editor • Isaac: Additional programming Starlancer (2000) • Roberts: Producer, original concept, game design, • N. Elms: Original concept, game design, art direction, mission design • S. Elms: Assistant project coordinator • Peterson: Game design, assistant producer Freelancer (2003) • Isaac: Lead programmer …and on the other hand, Chris' credits for various editions of the “Chris Roberts Games”: Wing Commander (1990): Design, Director, Graphics/3D Programming, Lead design, Programming, Producer, Software Engineer, Space System • Secret Missions I: Director, Producer, Programming • Secret Missions II: Producer, Programming Wing Commander II (1991): Producer • Special Operations I: Creative Director • Special Operations II: Creative Director Wing Commander: Privateer (1993): Executive Producer, Original Concept • Righteous Fire: None Strike Commander (1993): Cameras, Cockpit, Director, Graphics, Library Code, Mission Design, Original Outline, Producer, RealSpace System Programming • Tactical Operations: Producer Super Wing Commander (1994): None Wing Commander III (1994): Cast, Director, Executive Producer & Director for movies, Producer, Story Wing Commander: Armada (1994): Producer Wing Commander IV (1996): Executive Producer, Director Privateer 2 (1996): None Wing Commander: Prophecy (1997): Special thanks Starlancer (2000): Executive Producer Freelancer (2003): Original concept, Special thanks
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# ? Jun 18, 2018 01:30 |
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Cripes I thought Roberts was a genius with this stuff.
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# ? Jun 18, 2018 01:38 |
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Has Sandi been doing too much coke? She looks unwell. Also, for Dolvak, we know you read this thread. Stop trying to deflect; you couldn't, didn't and never tried to moderate r/star_citizen and made it an incubation chamber for jpeg autism instead of trying to inject some reason into your sub. Enjoy the fruits of your labor. You aren't winning this one. Lol Star Citizen has been in development for as long as revenge op in Eve. Makes me want this game to come out even more, but we know it's not happening.
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# ? Jun 18, 2018 01:58 |
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He's a genius at getting his name attached to the hard work of others
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# ? Jun 18, 2018 01:59 |
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no_recall posted:Has Sandi been doing too much coke? She looks unwell. Dolvak will forever be to me the guy that would tell everyone that Beer was a bad person and whenever Beer challenged him on it he'd loving walk right back out of there so fast you'd assume his lower body was on backwards to assist him in his backpedaling. He's the guy that wants to be the big fish and respected in the community but he's got absolutely zero qualities to enable it. I can only assume he got mod of that subreddit by accident because he sure as heck hasn't shown himself to be capable of using it.
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# ? Jun 18, 2018 02:46 |
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TheLastRoboKy posted:I can only assume he got mod of that subreddit by accident because he sure as heck hasn't shown himself to be capable of using it. Yea he's the Beet Wagon or the Beer4theBeerGod of r/sc.
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# ? Jun 18, 2018 02:47 |
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I call that Beet is Dolvak and he single handedly began this reddit war.
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# ? Jun 18, 2018 02:49 |
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Us goons run r/sc? Good times, keep up the good work. We'll bring this one down on their heads soon enough.
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# ? Jun 18, 2018 03:32 |
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# ? Jun 18, 2018 03:41 |
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This is why no one wants to take over the Dolvak account, it's like a Dwarf Fortress progression LP where the last guy fucks off to make a museum and throne room when we're SUPPOSED to be building the lava launcher. On a totally unrelated note, does anyone want to take over the Dolvak account from me this month?
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# ? Jun 18, 2018 03:43 |
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# ? Jun 18, 2018 03:43 |
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gently caress this crossover has me wanted to resub to EVE. My ships are still staged in the last Goonswarm move. Where are we now staged now btw?
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# ? Jun 18, 2018 03:45 |
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Store Citizer : Resub to EVE Online.
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# ? Jun 18, 2018 03:46 |
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Zzr posted:I call that Beet is Dolvak and he single handedly began this reddit war. This would not surprise me.
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# ? Jun 18, 2018 03:47 |
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no_recall posted:gently caress this crossover has me wanted to resub to EVE. My ships are still staged in the last Goonswarm move. Where are we now staged now btw? I got stuff all over the place. Eventually they come around again.
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# ? Jun 18, 2018 03:49 |
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no_recall posted:gently caress this crossover has me wanted to resub to EVE. My ships are still staged in the last Goonswarm move. Where are we now staged now btw? With the recent changes to stations you can actually move all your stuff back to empire space. But:
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# ? Jun 18, 2018 03:54 |
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Beet Wagon posted:We've got to be pretty close to peak theorycrafting here Going out on a limb and focusing my inner Chris Roberts: The answer is yes! To both!
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# ? Jun 18, 2018 04:03 |
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# ? Jun 7, 2024 14:25 |
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no_recall posted:gently caress this crossover has me wanted to resub to EVE. My ships are still staged in the last Goonswarm move. Where are we now staged now btw? Nullsec stations just changed over to being citadels, so you should be able to have your poo poo shipped wherever you want.
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# ? Jun 18, 2018 04:09 |