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LonsomeSon
Nov 22, 2009

A fishperson in an intimidating hat!

twistedmentat posted:

I thought those were just mood indicators. Yea, ill have to switch to caeser 3 mode when building the village.

Speaking of that, I think Emperor was my favorite of that series, then Pharaoh. I could never get into Zues because it seemed to want to be more of a war game than city builder

In case you’re not aware, there’s a modern-software rebuild release for Pharaoh, including the Cleopatra expansion, using original assets with the knowledge and full support of whoever has the rights to them. You can get it on steam and run it in windows 10 instead of having to gently caress around with backwards emulation to get the original one working.

Notable changes include all combat happens off-map now and the worker system from Zeus, so you can Roadblock off your residential blocks to keep services tightly controlled.

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SettingSun
Aug 10, 2013

Goblin Camp was a goon game? I have very fond memories of playing it and miss that development had stopped.

skooma512
Feb 8, 2012

You couldn't grok my race car, but you dug the roadside blur.

PatentPending posted:

Yeah, looking at Steam's current very-much-this-thread's-kinda-deal sale, I'm thinking of picking up...

Transport Fever 2 ($22) - pretty Transport Tycoon?
Fabledom ($13) - chill citybuilder, looks nice, a game that isn't still in EA.
Tangledeep ($6) - nothing to do with this thread but looks neat!

TF2 is really good but it wore out its welcome with me simply because trains don't dynamically route themselves. I would end up with spaghetti making bypasses on bypasses until I found out that it doesn't matter and they're just gonna keep doing the same poo poo, so you're gonna have to do point to point routes with little multiplexing on the tracks.

I did like making a huge network such that someone in any city can reach any other city, and the game will model this and show it to you.

Aryoc
Nov 27, 2006

:black101: Goblin King :black101:
Grimey Drawer

SettingSun posted:

Goblin Camp was a goon game? I have very fond memories of playing it and miss that development had stopped.

Was and is! I never got it finished the first time around because I got a job that actually paid me money to make games. I did try to keep it going but ultimately I just couldn't code all day at my dayjob and keep going on Goblin Camp in the evenings. But now it's back, in 3D!

I've kept what I feel was my one of my best ideas with the original, which is the stock manager. So instead of the usual way in these games where you build production buildings and click them to individually order items, everything is done centrally through the one menu where you set production targets for your whole camp. Building production buildings is more about adjusting how much workforce you want to dedicate to which part of the production chain. This is an important thing in Goblin Camp because these controls have to scale up to bigger cities where you have multiple hundreds of goblins and too many production buildings to keep count of.

I've also brought back fire and water, they look much cooler now with actual graphics. I've got plans to do spring floods with the water so that you have to build drainage ditches and such, and fire is already something you need to keep an eye on, the goblins aren't really careful with the fires they set when making food or items.

Farming is in, though it's quite a bit more developed this time. Soil has fertility, with sandy soil being less fertile than clay, but clay requires proper tools to till so you have to start out in the sandy soil. Crops will steadily deplete fertility so until you invent fertilizer you'll need to keep clearing more land. And to get really big crops there's the ultimate fertility booster: slash and burn farming. You can order your goblins to clear out an area, bring in all the logs and branches and then set fire to the whole thing. Once it has all burned you'll have a big field full of ash, which is perfect for planting crops in. It does come with some risks since you're intentionally starting a massive fire but I'm sure it'll be fine.

I've also done a lot of work to get in a pretty cool plant growth simulation. When a new map is generated it starts out barren and I run the simulation for 100 years with plants competing against each other for places to grow. All the plants (we have a bit over 50 different plants right now, I think) have different requirements in regards to soil types, amount of sunlight and proximity to other plants. What this lets you do is you can start managing plants by cutting down ones you don't want, removing trees to increase sunlight and make places where useful plants like raspberries will start growing. Later on we'll introduce actual garden plots and things but it's already satisfying to get a nice raspberry or blackcurrant patch going.

pixaal
Jan 8, 2004

All ice cream is now for all beings, no matter how many legs.


Crops being a puzzle is fun, is this documented in game or something most players will miss unless they go to a wiki?

I don't have time to give it a go until the weekend really.

Aryoc
Nov 27, 2006

:black101: Goblin King :black101:
Grimey Drawer
The aim is to have everything documented in-game, we're doing our best to make everything discoverable without having to go browse wikis. For example if you click on a blackcurrant bush and hover over its name to see the tooltip, it'll explain that it prefers no shade and clay soil, and the words "prefer", "shade" and "clay soils" are each links you can hover over to get further tooltips that explain what that means in the game.

SettingSun
Aug 10, 2013

Aryoc posted:

Was and is! I never got it finished the first time around because I got a job that actually paid me money to make games. I did try to keep it going but ultimately I just couldn't code all day at my dayjob and keep going on Goblin Camp in the evenings. But now it's back, in 3D!

Well you can have my wishlist entry and later my money.

The original GC was highly memorable to me because of a couple things:

-The giant stockpile. Just things in a great big pile.
-Mud everywhere. Eventually you made duckboards to cross it when it got everywhere. The game was just filthy (in a respectable goblin way)
-Strong goblin theme. All their resources and building were pretty unconventional. Weird crops, buildings, and you had to feed the spawning pool to hatch new gobbos. Instead of mining iron you dredged it from the swamp.

Hihohe
Oct 4, 2008

Fuck you and the sun you live under


Hell yeah im posting this game in the Goblin thread

Aryoc
Nov 27, 2006

:black101: Goblin King :black101:
Grimey Drawer
You can rest assured that you'll get to change the color of the river due to all the "mud" and piss off elves living downstream in this new Goblin Camp as well.

Volmarias
Dec 31, 2002

EMAIL... THE INTERNET... SEARCH ENGINES...

Aryoc posted:

Piss off elves living downstream

I am now sold.

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to

LonsomeSon posted:

In case you’re not aware, there’s a modern-software rebuild release for Pharaoh, including the Cleopatra expansion, using original assets with the knowledge and full support of whoever has the rights to them. You can get it on steam and run it in windows 10 instead of having to gently caress around with backwards emulation to get the original one working.

Notable changes include all combat happens off-map now and the worker system from Zeus, so you can Roadblock off your residential blocks to keep services tightly controlled.

Yea, i have it on my wishlist. I don't think its been cheap enough for me to grab yet. There is great satisfaction in watching the monuments get built. I grabbed Emperor from GoG and oh god how did we play games at that resolution?

That reminds me, i have Nebuchadnezzar, i really should give that a go. Its meant to be like a throwback to those games.

Still having issues with in Fabledom with coal. For some reason coal will not stockpile, like the citizens are gathering up every scrap and it never makes it into warehouses.

twistedmentat fucked around with this message at 01:32 on May 16, 2024

SettingSun
Aug 10, 2013

Trying out the Goblin Camp demo, and it feels fresh and nostalgic at the same time. Question for the dev though, how do you mine clay? I see clay out in the world, and I have a clay pit to place, but I can't seem to place it anywhere. Not a lot a feedback from the game about what's missing to square that circle.

Loving the game so far though.

Aryoc
Nov 27, 2006

:black101: Goblin King :black101:
Grimey Drawer
You just need to place the clay pit fully on clay tiles, it won't let you place it if there's any sand tiles underneath. Good point though on it not being as clear as it should, I could tweak the way it colors the tiles to highlight which tiles are a problem and show a message about it.

Sininu
Jan 8, 2014

Any good management type game recommendations for Android?

VelociBacon
Dec 8, 2009

Sininu posted:

Any good management type game recommendations for Android?

If you have outlook for Android my idiot manager will try to micromanage you through it, if that counts. Might be Canada exclusive.

explosivo
May 23, 2004

Fueled by Satan

Sininu posted:

Any good management type game recommendations for Android?

Take your pick of Kairosoft games, I really liked Grand Prix Story but there's one for just about everything and they're all pretty good but mechanically similar. Going down my list of recently played games I recommend the following:

Dream Park Story (another Kairosoft)
Rollercoaster Tycoon Classic (works surprisingly well with touch controls)
Shapez
Motorsport Manager 4
Paragon Pioneers 1/2
Pocket City 1/2
Going Deeper (colony sim/Rimworld, old may not be supported on new phones)
Drill Down (Factorio, also old, also may not work on newer phones)

explosivo fucked around with this message at 14:52 on May 16, 2024

Volmarias
Dec 31, 2002

EMAIL... THE INTERNET... SEARCH ENGINES...

VelociBacon posted:

If you have outlook for Android my idiot manager will try to micromanage you through it, if that counts. Might be Canada exclusive.

Took me a moment to see which thread I was in.

Also, work profiles! Use work profiles! Shut off the work profile when you need the phone to not be a work phone!

Dirk the Average
Feb 7, 2012

"This may have been a mistake."

Volmarias posted:

Also, work profiles! Use work profiles! Shut off the work profile when you need the phone to not be a work phone!

My phone will be a work phone if and only if it is issued to me and paid for by a company.


To add on to the Android management games, I think OpenTTD is available on Android, though the touch interface does leave several things to be desired.

nielsm
Jun 1, 2009



Dirk the Average posted:

To add on to the Android management games, I think OpenTTD is available on Android, though the touch interface does leave several things to be desired.

The mobile port of OpenTTD is maintained by a Ukrainian guy, and not part of the vanilla version, so it's taking much longer to get updated for the time being.

Boat Stuck
Apr 20, 2021

I tried to sneak through the canal, man! Can't make it, can't make it, the ship's stuck! Outta my way son! BOAT STUCK! BOAT STUCK!
I just picked up Airport CEO, and it's been great so far. Half off on Humble currently.

Only downside is that I'm not sure there'll be much replayability after completely upgrading your first airport, but for $12.50 I more than got my money's worth out of it already.

spincube
Jan 31, 2006

I spent :10bux: so I could say that I finally figured out what this god damned cube is doing. Get well Lowtax.
Grimey Drawer

Sininu posted:

Any good management type game recommendations for Android?

Depends on your definition of 'management game' I suppose, but Stardew Valley has a competent port available. It's a little clumsy, but it's as good as it gets for farming while on the bus or something.

Cassian of Imola
Feb 9, 2011
Probation
Can't post for 5 days!
stardew valley is more a, uh, labour game than a management game

Snooze Cruise
Feb 16, 2013

hey look,
a post
farm sims are marxism, management games are capitalism

Riatsala
Nov 20, 2013

All Princesses are Tyrants

spincube posted:

Depends on your definition of 'management game' I suppose, but Stardew Valley has a competent port available. It's a little clumsy, but it's as good as it gets for farming while on the bus or something.

I'll second this. The controls take some getting used to but I'm 5 seasons deep into my first mobile playthrough (3rd overall) and I have very few complaints.

Also it hasn't received patch 1.6, if you care.

explosivo
May 23, 2004

Fueled by Satan

There's a sorta 'Theme Hospital on a space station with aliens' game called Galacticare releasing (not in early access!) next week. I didn't know it existed literally 5 minutes ago but saw it new in the list of 'coming to gamepass' titles and it looks pretty neat. I probably wouldn't buy it normally but I'll take it for a spin on gamepass.

Hihohe
Oct 4, 2008

Fuck you and the sun you live under


Snooze Cruise posted:

farm sims are marxism, management games are capitalism

Ahem... *Points at Workers and Resources*

Snooze Cruise
Feb 16, 2013

hey look,
a post

Hihohe posted:

Ahem... *Points at Workers and Resources*

No... Noo!!!! *disintegrates into a million atoms*

Szarrukin
Sep 29, 2021

Snooze Cruise posted:

farm sims are marxism, management games are capitalism

stardew valley is antithesis of marxism with its uncollectivized farms, you are hoarding all means of production while Linus is starving.

Nitrousoxide
May 30, 2011

do not buy a oneplus phone



Graveyard Keeper is the only true Marxist management game, as all are only truly equal in death.

Tenebrais
Sep 2, 2011

explosivo posted:

There's a sorta 'Theme Hospital on a space station with aliens' game called Galacticare releasing (not in early access!) next week. I didn't know it existed literally 5 minutes ago but saw it new in the list of 'coming to gamepass' titles and it looks pretty neat. I probably wouldn't buy it normally but I'll take it for a spin on gamepass.

It's by the same team that did War For The Overworld. Pretty fitting to go from a spiritual sequel to Dungeon Keeper to a spiritual sequel to Theme Hospital.

pixaal
Jan 8, 2004

All ice cream is now for all beings, no matter how many legs.


Tenebrais posted:

It's by the same team that did War For The Overworld. Pretty fitting to go from a spiritual sequel to Dungeon Keeper to a spiritual sequel to Theme Hospital.

How is two point hospital not the spiritual sequel to Theme Hospital they got the same person to do the announcer and everything. I think it's a genre now like factorio-like,

Anyway this will instantly be the best if you can shoot people into the sun after they die to prevent contamination.

pixaal fucked around with this message at 13:29 on May 17, 2024

Tenebrais
Sep 2, 2011

pixaal posted:

How is two point hospital not the spiritual sequel to Theme Hospital they got the same person to do the announcer and everything. I think it's a genre now like factorio-like,

Anyway this will instantly be the best if you can shoot people into the sun after they die to prevent contamination.

Oh yeah, Two Point Hospital absolutely beat them to it. But you can have more than one spiritual sequel.

Speaking of which, did anyone ever play Dungeons 4? It seems wildly overpriced to me but I might get it on a deep enough sale if it's decent.

Tenebrais fucked around with this message at 13:38 on May 17, 2024

explosivo
May 23, 2004

Fueled by Satan

I was recently informed of the site myabandonware.com (I think this is okay to post?) which has versions of old abandonware games that somehow work on modern hardware, and I downloaded and played The Movies last night and man everything about that game is like getting a big hug from an old friend. However after an hour or so I noticed a weird bug where all my actors and directors are slowly shuffling around doing like a stutter step instead of walking which makes it take forever for them to get there. Not sure if it's related to the regedit I did to make it widescreen but kind of a bummer because other than that it seems to run absolutely perfectly.

zedprime
Jun 9, 2007

yospos

Nitrousoxide posted:

Graveyard Keeper is the only true Marxist management game, as all are only truly equal in death.
Counter-Marxist surely. You are the avatar of the Christian sin of greed who disrupts the equality of death to bling the gently caress out of dead people and their graves to act as a wealth lightning rod.

Volmarias
Dec 31, 2002

EMAIL... THE INTERNET... SEARCH ENGINES...

Szarrukin posted:

stardew valley is antithesis of marxism with its uncollectivized farms, you are hoarding all means of production while Linus is starving.

Linus doesn't want to live on your farm, he's chosen to drop out of society rather than participate. While it can be considered selfish and counter revolutionary in some ways, the abject rejection of capitalism is at least itself commendable. I would actually say that the player providing a number of unrequested but very appreciated fruits of their labor to them as well as the rest of the village is a validation of the player's commitment to the spirit of socialism. They can do work to improve their community, not just themselves.

Ultimately, it is up to the player to decide whether they wish to lead a shallow life of accumulating capital for its own sake, or to share their labor with the community unprompted, improve public property such as the community center, and eschew ostentatious displays of wealth, as an exemplar of the New Stardew Man.

Cassian of Imola
Feb 9, 2011
Probation
Can't post for 5 days!
the true soviet spirit of noblesse oblige

Anime Store Adventure
May 6, 2009


Volmarias posted:

Linus doesn't want to live on your farm, he's chosen to drop out of society rather than participate. While it can be considered selfish and counter revolutionary in some ways, the abject rejection of capitalism is at least itself commendable. I would actually say that the player providing a number of unrequested but very appreciated fruits of their labor to them as well as the rest of the village is a validation of the player's commitment to the spirit of socialism. They can do work to improve their community, not just themselves.

Ultimately, it is up to the player to decide whether they wish to lead a shallow life of accumulating capital for its own sake, or to share their labor with the community unprompted, improve public property such as the community center, and eschew ostentatious displays of wealth, as an exemplar of the New Stardew Man.

Hihohe posted:

Ahem... *Points at Workers and Resources*


Look, look, I'm glad we have time to debate Marxist ideology but if you all don't get on the tram to the heating plant we'll all be dead by fall. I don't have to remind you what happened last year when the train parked across the only road to the coal storage last winter.

Volmarias
Dec 31, 2002

EMAIL... THE INTERNET... SEARCH ENGINES...
And I would like to remind you that if reaching the heating plant was truly critical, it would be placed within walking distance, or near a cableway that won't have to stop for trains. Poor planning on the committee's part doesn't make for an emergency on mine.

Gadzuko
Feb 14, 2005

Volmarias posted:

And I would like to remind you that if reaching the heating plant was truly critical, it would be placed within walking distance, or near a cableway that won't have to stop for trains. Poor planning on the committee's part doesn't make for an emergency on mine.

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Warmachine
Jan 30, 2012



Volmarias posted:

And I would like to remind you that if reaching the heating plant was truly critical, it would be placed within walking distance, or near a cableway that won't have to stop for trains. Poor planning on the committee's part doesn't make for an emergency on mine.


:five:

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