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In the first game Kyle was mostly talking either to honest people, or non-professionals, the insurance investigator should be harder to talk down to. It's mostly those weird Game Overs, because Kyle couldn't be arsed not to give out all his money or not to pry that make him look dumb - but maybe he is, and was just lucky in the first game? Apparently without his dumb job he'd die, and Rachel does every bit of research for him anyway.
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# ? Jun 15, 2024 12:39 |
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FoolyCharged posted:Man Kyle has lost a few steps. Most of that conversation was spent figuring out that the insurance fraud investigator was after a woman for the big insurance policy she told kyle about. I'm not sure why the game had us beat around the bush on that instead of just bringing it out and fleshing out the two new pieces of information there. To be fair, Rex just revealed that he investigated the building itself. Scarlet Star just seems to come out of nowhere because we haven't actually done anything about it until now. Hobgoblin2099 posted:Kyle, please, this isn't Ace Attorney. And here I am, resisting the urge to use Ace Attorney jokes every time Kyle says that.
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Music: Clearing the Mist![]() I collected all the money I had in my wallet, but I was still short. There was more inside an empty whiskey bottle, but I needed to break it open. I asked Dylan for something to use, and he lent me... ![]() A jigsaw puzzle ![]() An answer phone ![]() It could, but you'll probably break the phone too. A hammer ![]() ![]() Skipping through Tony's attempts to swindle you, huh? As it turned out, Marie also owed Mags some money, which surprised me a little. I met Marie in the lobby, but we were interrupted when someone came in. It was... ![]() Tony ![]() Sidney ![]() Rex ![]() ![]() ![]() When I got there, I found a letter addressed to Marie from an insurance company. After I handed it over to her, she told me about... ![]() A quiz application form ![]() Paying the rent ![]() A bugging device ![]() ![]() She had some information to share with me about Rex Foster. She told me some interesting facts about him, including his job as... ![]() A musician ![]() An ex-detective ![]() Watch as it's revealed later that there's more musicians and ex-detectives here. An insurance claim investigator ![]() ![]() I headed to Lucky's Café and found a second bugging device, so I confronted Rex about it. He shared some eye-opening facts about Marie with me. He told me... ![]() Ed's ex-boss was a candidate for mayor ![]() Marie's husband and brother worked at the hotel ![]() She was suspected of insurance fraud ![]() ![]() ![]() I put the pressure on Rex and he told me some interesting facts, not only about Marie, but also about the past before this building became an apartment block. This is what he told me... He said that the person with all the facts about the Scarlet Star was my dad. It was those words that prompted me to make a decision I couldn't make before. I decided that I'd take a closer look into the mysterious order sheet I received. I started to consider that the Scarlet Star that went missing 25 years ago may be in some way connected to the death of my dad. And in the dead of night, for the first time in years, I called my mom. When I got her on the phone, I asked her about what happened all those years ago. And we're not going to hear the call itself? Okay then. ![]() ![]() 1234567890num fucked around with this message at 09:53 on Nov 5, 2018 |
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You have a repeated image of Rachel calling about Rex.
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Should be fine now.![]() That's the summary for chapter 3. And here's the novel for the chapter.
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Music: Razzle Dazzle![]() ![]() ![]() ![]() ![]() ![]() That's a longer intro than usual. Music: Mulling It Over ![]() ![]() Last night on the phone she said, "Scarlet Star? No, I never heard your father say that." ![]() I decide to take a stroll to a small park I know two blocks from here. Music stops (just some car sounds) ![]() Not pictured: a park or a bench. It definitely helps to wake me up a little more. ![]() No matter how hard I try, I just can't get that mysterious order sheet out of my head. ![]() ![]() Mr Hyde, hold it right there! ![]() ![]() ![]() Music: Dancing Cat ![]() ![]() ![]() ![]() ![]() Yeah, that's what the thread also thought. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Wait, who? ![]() ![]() ![]() ![]() ![]() Including food? ![]() ![]() ![]() ![]() Is he talking about that attempt yesterday? I'm still not over that! ![]() ![]() ![]() Just say that all you want for Christmas is him. Oh wait, that song doesn't exist yet. ![]() ![]() ![]() Somehow I really doubt that. ![]() ![]() ![]() ![]() Music stops ![]() ![]() ![]() These are the same scenes from the intro. ![]() Music: Dancing Cat ![]() ![]() ![]() ![]() ![]() Betty says goodbye and makes her way up the stairs. Music: Overstepped Memory ![]() Before we do anything... ![]() Let's buy a drink first! I'm buying Cool Pop this time because we might win the prize this time. ![]() ![]() I open the bottle and glug the whole thing down. ![]() ![]() ![]() ![]() I put the winning bottle cap in my pocket. ![]() ![]() ![]() Speak of the devil. Music: Blue Lady ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Tony probably could pay his rent if he didn't spend his money on gambling, movies, or stuff for a friend that's not interested in him. ![]() Is Marie typically called Ms Rivet instead of Mrs? I just noticed this. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Why would you even put working power if no one is allowed to go there? ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Again, why put power there in the first place? ![]() ![]() (New owners?) ![]() ![]() ![]() ![]() ![]() (Why didn't you convert them?) ![]() Music: Gusty Town ![]() Show $5 ![]() Show winning bottle cap ![]() ![]() ![]() ![]() This is our reward for buying drinks. I'll get more into this later. ![]() Show Pinkie Rabbit Land ![]()
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Yay, we won. ![]()
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Wow. The fourth floor is ridiculously suspicious.
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i wonder if mags has something to hide or if she is just naturally uncooperative?
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Maybe it's both!
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yeah, i should rephrase that. she obviously has stuff to hide, but it doesn't necessarily have anything to do with the 4th floor.
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Shes also really bad at hiding it. "The building is getting demolished, but we're doing maintenance to clean up the building before we leave. Also the new owner wants the fourth floor left as is." "Nothing happened here, ever. Please ignore that I've sealed off a floor and no one is allowed up there"
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Music: Gusty Town![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Mags returns to her room. ![]() Mr Hyde... ![]() ![]() Music: Ace of Diamonds ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Other than not telling it to Mrs Patrice? That makes it two conditions, you know. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Dylan just wanted to hear about some leads or secret tip-offs. Kyle, however, is tired of them after receiving too many (based on the novel). ![]() ![]() ![]() ![]() ![]() That makes 3 now. He really gets around, doesn't he? ![]() ![]() ![]() ![]() ![]() ![]() Don't press ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() We've been taught the hard way that sometimes the best action is to let it slide. However, let's press, just to see what happens! ![]() ![]() ![]() Suppose you overheard that too? ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() So we move away... Music: Insomnia (Last Window) ![]() ![]() ![]() We can't actually leave now since we do need his help, so we go back and talk to him again. ![]() ![]() ![]() Music: Gusty Town ![]() Show bugging device ![]() ![]() Show entry slip ![]() Show winning bottle cap ![]() Show Pinkie Rabbit Land ![]() ![]() ![]() All choices converge here. ![]() ![]() ![]() ![]() ![]() ![]() ![]() (How come?) ![]() ![]() ![]() ![]() ![]() ![]() ![]() That makes 4 instances where Dylan happened to be at the right place and time. How convenient! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Is this supposed to be criticism at people playing this game?! ![]() ![]() ![]() ![]() ![]() ![]() ![]() *beeping sound* ![]() ![]() Meanwhile, have some descriptions. Music: Overstepped Memory ![]() ![]() We get this winning cap the first time we buy a Cool Pop at the beginning of each chapter (buying it at the middle or end won't work). The game is going to force us to do it later, so this cap isn't missable. ![]() We can examine this slip right now, but it just shows the number which can be clearly seen here. ![]() We also can play Pinkie Rabbit Land right now. ![]() It's a minigame! ![]() ![]() The game is very simple, really. Just go up to grab the carrot and back down to get points while avoiding everything the ninjas throw. Those can be pliers, hammer, baseball, or shuriken. ![]() Get hit 3 times and the game is over. This has absolutely no reward whatsoever, but it's a nice addition nonetheless. 1234567890num fucked around with this message at 15:32 on Nov 24, 2018 |
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So yeah, Dylan is kind of a creep!
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Hobgoblin2099 posted:So yeah, Dylan is kind of a creep! yeah, that kind of behavior is only acceptable for protagonists, not NPCs! who does he think he is
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Music: Heating Up![]() Phone ![]() ![]() And then we go to the minigame where we press play. It's exactly the same as the one we did in the first chapter. ![]() "If you wish to accept my order, then respond in kind." ![]() "Put a penny in the envelope,and leave it in the mailbox for room 404. When I receive your response, I will send further information about the item and the client." ![]() You would've figured it out faster if you weren't sidetracked by stalkers and murders ![]() *pager beeps* ![]() ![]() *Kyle calls Rachel* ![]() Music :Serenity ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() You know, Rachel's purpose is mostly just to give Kyle plot-critical information. She's still great , though, especially when dunking on Kyle. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *Rachel hangs up* ![]() ![]() ![]() Music: Heating Up Music: Overstepped Memory ![]() That means it's time to talk to Marie again. She's gotten very relevant lately, haven't she? I think she has at least 5 times more screentime than Charles by this point. Knock ![]() ![]() ![]() ![]() Before we talk to her, let's take a look at our notebook since a bunch of characters have been added. Music: Sobering Dream ![]() This one is added after the chat in Mags' room. Which means that her husband will be important. ![]() ![]() ![]() I don't know how Kyle could've known what these people look like since he never met them. ![]() ![]() Descriptions are actually updated after confrontations in this game, unlike Hotel Dusk. Also, here's another ![]() ![]() The question is: How can we get the penny? And how can we actually grab it? Here's a few hints:
1234567890num fucked around with this message at 06:29 on Nov 10, 2018 |
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![]() Music: Resolution ![]() I told you the second confrontation will be earlier than you'd think. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() To be fair, you're immediately told about Rex by Rachel after Marie's request, so it's not like it would make that much of a difference. ![]() ![]() ![]() ![]() ![]() ![]() ![]() Look me in the eyes! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Is Rex making this all up? ![]() ![]() ![]() ![]() Music: Sharpened Blade ![]() ![]() ![]() ![]() ![]() ![]() Again, who do we trust? The stalker that have a perfect track record or the tenant whom we're trying to get information out of? Well, no, but... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() You have to make me believe ![]() ![]() ![]() ![]() ![]() Pretty much the same question as before. ![]() ![]() ![]() ![]() ![]() ![]() ![]() Music: Deep Distrust ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Music stops ![]() ![]() ![]() ![]() ![]() ![]() Music: Deep Distrust ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *Kyle exits the room* Music stops ![]() ![]() ![]() I reach into the envelope and take out the piece of paper inside. ![]() ![]() ![]() ![]() There's another hint: Everything we need to get the penny (including the penny itself) are inside Kyle's room. Music: Resolution ![]() Now let's see what happens if we're being a jerk. Quit with the crying act! ![]() ![]() ![]() ![]() Loop and skip. ![]() I don't think you're telling me the truth ![]() ![]() ![]() ![]() Music: Sharpened Blade ![]() Show bugging device ![]() Show Pinkie Rabbit Land ![]() Show Pager or Pinkie Rabbit Land during confrontation ![]() As far as I know, Rex doesn't have any unique response for during the confrontation. ![]() ![]() Actually, yes ![]() ![]() ![]() ![]() Kyle didn't say anything after that. Okay then. ![]() ![]() ![]() I simply don't believe your story ![]() ![]() ![]() ![]() ![]() Music: Joke's On You ![]() ![]() ![]() ![]() ![]() Marie insists I leave and practically throws me out. ![]() ![]() ![]() Music: Dream's End ![]() ![]() Tony: 3 Mags: 1 Dylan: 1 Rex: 1 Marie: 1 This Game Over happens if we pick either of the choices in the questioning phase incorrectly. On an unrelated note, try to figure out where the penny is and how to get it. All the needed items are within Kyle's room.
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The ruler to poke it out of wherever it's wedged?? I have no idea. Pacing of this game is way different than the first. I've sort of been waiting for Violet Sky to play after these confrontations but so far they've all ended pretty ambiguously.
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tomanton posted:Pacing of this game is way different than the first. I've sort of been waiting for Violet Sky to play after these confrontations but so far they've all ended pretty ambiguously. Yeah. The pacing is much slower here. And don't wait for Violet Sky because none of the confrontations will have it.
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For people who played this game before: When can I grab the screwdriver? I should've been able to get it by the next update, but Kyle just won't grab it everytime I tried.
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There has to be a penny in the Pinkie Rabbit Bank, hard to say how to open it without seeing Kyle do a 360 examination of it.
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Right now we need a penny, so let's see what can we do.tomanton posted:The ruler to poke it out of wherever it's wedged?? I have no idea. The ruler, huh? Music: Heating Up ![]() ![]() Ruler ![]() ![]() Kyle's actually picking it up. That's a good sign. Now where would the penny be? DariusLikewise posted:There has to be a penny in the Pinkie Rabbit Bank, hard to say how to open it without seeing Kyle do a 360 examination of it. I'm glad someone remembers Pinkie Bank ![]() ![]() ![]() Use small ruler on Pinkie Bank ![]() ![]() ![]() This one is a little finicky. Our goal is to bring the coins onto the ruler so we can slide it out. ![]() Like so. We only need to get the penny, but more coins can't hurt. ![]() ![]() ![]() ![]() ![]() ![]() ![]() I love how Kyle hesitate mentioning Pinkie Bank, even in his own notes. And the "or something" part of Pinkie Rabbit Land's description. Combine empty envelope with penny ![]() ![]() Music: Overstepped Memory ![]() Now all we have to do is deposit it. Music: Hidden Proof ![]() Right mailboxes ![]() ![]() Use envelope with coin on right mailboxes The slots on the mailboxes have been sealed shut with tape. ![]() ![]() First, we have to tap an end multiple times to loosen it up. ![]() We can do this on either the left or the right. ![]() After that, we just pull the loose end. ![]() Music stops ![]() ![]() Hotel Cape West closed down 13 years ago and there was a party before the closure, during which time a murder took place. That staff at the hotel had a secret code, Star, that they used. What connection can this all have to the order sheet? ![]() Music: Heating Up Music: Overstepped Memory Music: Sorrowful Nightfall ![]() Say what you will about Dylan, at least he's not a late person. Music stops ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() That's true, Kyle ![]() Music: Ace of Diamonds ![]() ![]() ![]() ![]() You know, unless she found out somehow. ![]() ![]() ![]() That's the one we need to use two fingers or the frame advance trick. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() I thought you were supposed to take care of everything in this building. Shouldn't the knob be included? ![]() ![]() ![]() I can see multiple ways this can go horribly wrong. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Dylan makes his way towards the stairs and disappears out of sight. ![]() Um... What did Dylan said again? I forgot. Oh well, let's just open the door. What' the worst that could happen? ![]() Knob The fourth floor is cordoned off by a fire door. Music: Alarm ![]() ![]() Oops... ![]() ![]() *footsteps* Music stops (thankfully) ![]() ![]() ![]() ![]() ![]() ![]() ![]() *footsteps again* ![]() ![]() ![]() Music: Joke's On You ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Just after we pay the rent!? ![]() Music: Dream's End ![]() ![]() ![]() ![]() Not because you're just kicked out of the building? ![]() ![]() Tony: 3 Mags: 2 Dylan: 1 Rex: 1 Marie: 1 I'm blaming Mags because, well, we asked her nicely. It's her fault for being so suspicious ![]() I read that this Game Over can also be caused by a screwdriver, but I have no idea how to get it. There's one in Kyle's room, but he won't grab it. ![]()
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I'm assuming the next update is going to start with Kyle locking himself inside for 30 minutes.
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Hobgoblin2099 posted:I'm assuming the next update is going to start with Kyle locking himself inside for 30 minutes. Or someone else locking him in. It’s all an elaborate setup for an escape room beta test.
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Hobgoblin2099 posted:I'm assuming the next update is going to start with Kyle locking himself inside for 30 minutes. How incompetent do you think Kyle is? ![]() Kitala posted:Or someone else locking him in. Its all an elaborate setup for an escape room beta test. So that's why the building is getting demolished but the fourth floor is still kept intact! ![]()
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I have seen people swear up and down that you can get the screwdriver by now and use it to get into the case (and then screw up and drop the piece of glass, summoning Mags and her game over screen), but I've never been able to do it.
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Go team! ![]()
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Kitala posted:Or someone else locking him in. Its all an elaborate setup for an escape room beta test. Maybe Exit/Corners is taking place on the fourth floor. So don't go up there, Kyle. ...Or you could die. ![]()
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Truthkeeper posted:I have seen people swear up and down that you can get the screwdriver by now and use it to get into the case (and then screw up and drop the piece of glass, summoning Mags and her game over screen), but I've never been able to do it. Yeah. That prevents me from showing off everything ![]()
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Music: Sorrowful Nightfall![]() ![]() Now let's actually do what Dylan says. We don't want people coming up here, after all. Control panel ![]() ![]() ![]() Well, the alarm won't ring anymore, but the door won't actually open yet. ![]() ![]() Alarm ![]() ![]() ![]() What we have to do now is... ![]() ![]() ![]() This is the tricky one. One possible solution I read is to use the screwdriver on it. The screwdriver will slowly unscrew the last bolt and we have to hold the glass so it doesn't fall off and cause a Game Over. Unfortunately, I can't pick up the screwdriver. Kyle won't leave this floor. Which is why I have to use another technique. ![]() The technique is similar to the one I used for the control panel. Stopping time (pausing the emulator) and then moving very fast (frame advance). On an actual DS we can use two fingers instead. ![]() ![]() Let's check it out. ![]() Knob ![]() ![]() ![]() New Music: Creeping Shadow ![]() The music is certainly...different than normal. But we must investigate this floor, so off we go. ![]() ![]() Music: Joke's On You ![]() ![]() Oh, right. I forgot the door handle doesn't work from inside. ![]() ![]() ![]() *time passes* ![]() I wait, trapped behind the fourth floor fire door in the unrenovated hallway. ![]() ![]() Music: Dream's End ![]() ![]() ![]() ![]() ![]() I'm stuck here on the fourth floor. Outstanding. ![]() ![]() Tony: 3 Mags: 2 Dylan: 2 Rex: 1 Marie: 1 I'm blaming Dylan because he's the one who didn't come on time. It could also be Kyle being impatient and turns out it has just been 3 minutes. Music: Sorrowful Nightfall ![]() Now let's actually do what Dylan told us to. Doorstop There's a wooden doorstop inside the toolbox. ![]() ![]() ![]() After that, we enter the room. Instead of pressing on, we turn back to the door. Music: Creeping Shadow ![]() Knock I suspect no one's coming. You don't say? ![]() Use doorstop on the gap I place the doorstop underneath the fire door. ![]() Now we're finally able to investigate the fourth floor. We might actually get more buzz puns! ![]() ![]() Knock Nothing. This is like a bad knock knock joke, and I'm the punchline. Buzz Why did these doors need buzzers when this place was a hotel anyway? Knob ![]() ![]() Buzz No way anyone's gonna come to the door. It's im-buzz-able. Knob ![]() Knob (again) Turning the locked doorknob is unlikely to be the way I get into this room. ![]() Knock I'm certain nobody's listening. It doesn't matter how much I knock. Buzz If I stand here too long, the buzzards will start circling. Knob ![]() ![]() Buzz No response. What a buzzkill. Knob ![]() ![]() I sure hope risking 2 Game Overs to come to this floor doesn't go to waste. ![]() Knock I don't hear any footsteps. I'm probably better off not waiting too long for an answer. Buzz Nothing. Well, the fourth floor ain't exactly buzzing. ![]() ![]() Just one left, actually. ![]() Plate 4...0...4. This must be room 404. Knock I might as well be knocking on the wall for all the good it's doing. Buzz This is all just a lot of buzz over nothing. Knob ![]() ![]() ![]() ![]() We can actually do something here! ![]() Before we do that, though, let's see the updated profiles after Marie's confrontation. Music: Sobering Dream ![]() ![]() ![]() ![]() Our map is also changed, now with the 4th floor included. No wonder this hotel went out of business; they numbered the rooms to gently caress with the guests, after all! ![]() 1234567890num fucked around with this message at 14:20 on Nov 15, 2018 |
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Good job, Kyle, you lost to a door.
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Hobgoblin2099 posted:Good job, Kyle, you lost to a door. To be fair, it's hardly the first time that's happened to him.
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Hobgoblin2099 posted:Good job, Kyle, you lost to a door. ![]() 1234567890num fucked around with this message at 11:27 on Nov 16, 2018 |
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Music: Creeping Shadow![]() Let's investigate this room, considering that this is the only one we have access to right now. ![]() Back sofa The striped pattern on this sofa is looking pretty faded. Table It's a coffee table with rounded edges. Front sofa I can barely even tell which parts of this armchair are dirt and which are stripes. ![]() Sink There's a wash basin in the corner of the room. There are cupboards underneath it, but I can't open them. They're broken. Mirror My face is hidden behind all the dirt on this mirror...and I think it might be an improvement. ![]() ![]() Tissue holder Guess I need to supply my own toilet paper. Toilet It doesn't matter how much class the wooden seat adds, I'm not going near it. Faucet I try to turn the taps on, but they're rusted in place. ![]() Bathtub The bathtub is mouldy. I'm glad I'm spending my day checking out mouldy bathtubs. This reminds me of the video posted during the Hotel Dusk LP about dirty motel rooms. This part of the game brings back those memories. Thanks for that. ![]() ![]() ![]() Left chair An abandoned chair. Why haven't they sold this stuff in a yard sale or something? ![]() Table A table by the window. It would probably have been nice to sit here back in the day. Now it's just covered in these mysterious dark stains. ![]() Right chair It's a chair. There sure is a lot of furniture going unused up here. Don't think I'll sit down. I'd only get dust all over myself. Left curtains Ugh, it smells like the curtains aren't the only thing hanging in here. ![]() Right curtains I don't need to poke my nose into the curtains. They have enough holes already. ![]() ![]() Curtains The curtains are a delightful shade of lavender and mouldy green. Newspapers Some large bundles of old newspapers are stacked up in the corner. ![]() Chair I'll avoid sitting on this chair. I'm not convinced it'll still hold a grown man's weight. Table The desk in this room is relatively small. It's also discoloured and a little bit unstable. Lamp There's a small lamp on the edge of the desk. Papers Some pieces of paper are scattered around on the desk. ![]() Handprints There are visible handprints on the desk and on some of the papers. ![]() Papers These are all sheets of Hotel Cape West's headed writing paper. Top paper ![]() ![]() I can just about make out a star symbol underneath the layer of dust. It's also got Hotel Cape West written on it. ![]() ![]() Tapping it will just result in... ![]() So we'll have to get rid of the dust another way. Let's try blowing it. ![]() This message exists literally to waste your time for 1 second. It won't appear if we stop blowing after a short while, but we're finished soon after this so it's no big deal. ![]() This is kinda similar to the part in Hotel Dusk where you have to read an engraving on a pen using a chalk/flour, but we have to tap instead of blow there. ![]() "We would like to thank you for your patronage at Hotel Cape West over the years and, in an attempt to show our gratitude, hereby invite you to attend a final party to mark the official closure. If you are able to afford the time, we look forward to your attendance on December 10th, 1967. Hotel Cape West Manager Michael McGrath" ![]() ![]() ![]() Music: Ace of Diamonds ![]() ![]() Oh. Dylan actually came to pick us up. That backs up the theory that Kyle's just impatient and thought it had been 30 minutes even though it hadn't. ![]() ![]() ![]() ![]() ![]() *they both exit back to the stairs* Music stops ![]() ![]() ![]() ![]() ![]() Not really. You just tried every door and grabbed a card from the only unlocked door after blowing the dust off it. That's not much. ![]() ![]() ![]() ![]() ![]() Dylan says his piece and leaves. ![]() We're coming back here before this chapter is done. ![]() Music: Sorrowful Nightfall Music: Overstepped Memory Going down the stairs... ![]() I can hear some raised voices coming from further down the hallway. ![]() ![]() ![]() This should be interesting. Music: Shadowy Men ![]() ![]() ![]() ![]() ![]() ![]() I'm getting a déjà vu here. Spill it! What did you do? ![]() ![]() ![]() ![]() ![]() ![]() ![]() Music: Joke's On You ![]() ![]() Don't you dare do what I think you're about to do! ![]() ![]() ![]() ![]() The exact same thing happened. I can even use the same GIF as before! ![]() Kyle actually says "Agh!" here instead of "Ugh!" ![]() Ahahahahahahahhahahahahahahahhahahahahahhahahahhahaahhahahahahahahahhahahahahhahahahahahahhahahahahahahhahahahahahahahahhahahahahahahahhahahahahahahahhahahahahhahahahahahahahhahahahahahahahhahahahahahahahahahahhahahahahahahhahahahahhahahahhahahahahahahahahahahahahahahahahhaahahhahahahahahhahahahhahahahahahahahhahahahafuckyou ![]() Music: Dream's End ![]() ![]() ![]() ![]() ![]() ![]() Tony: 4 Mags: 2 Dylan: 2 Rex: 1 Marie: 1 ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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I don't know whether to find it genuinely hilarious or idiotic that they had the exact same game over twice.
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A terrible person Tony may be, but good God everybody around here seems to blame him for everything.
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Hobgoblin2099 posted:I don't know whether to find it genuinely hilarious or idiotic that they had the exact same game over twice. Am I a bad person for wondering what Tony offers to us in the game that pissing him off enough to no longer mooch off us or get in our way is not considered something to do to advance in the game? I can understand like the 'eternal moocher' type, but why is it game over to get him pissed off at you when that seems like it'd be actually helpful at a lot of points to get him to stay out of your way when he doesn't advance your progress at all? Or doing a puzzle to get him annoyed enough tstay out of your way so you can accopmlish things seems like a better use of him?
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I can't remember Tony's deal beyond one part down the line that I have a vague recollection of. So I wouldn't be able to tell you! I remembered him being as cool as Louie. Clearly my memory was wrong. ![]()
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One would think a 'keep this perenially annoying guy out of your way that's kind of the mascot of the building' might lend itself to small puzzles of having to figure out how to deal with him without being too antagonistic. At this point in the game so far whether or not he's done what someone is upset with him for you'd think him actually slugging you in the face is a good thing (pending like him punching you to the point you hve to get hospitalized) given he's not exactly interfering in anything you're doing. Much less instant game over (with the same sprite used). Or that just me? Ah well, makes for some intresting stuff!
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# ? Jun 15, 2024 12:39 |
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So is Dylan the sidekick for this one? Better than Tony I guess. I miss Louie ![]()
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