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StreamOfTheSky posted:If there's anything I blame the customers for, it's 4E's insane addiction to Also, a much worse twofer later in the same thread! Captnq posted:OMG. NGDBSS fucked around with this message at 17:00 on May 23, 2014 |
# ? May 23, 2014 16:56 |
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# ? Jun 1, 2024 23:48 |
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quote:Yeah, doesn't play anything like an MMO. Diagonal Speed Boost: In 4th edition. To simplify the movement rules, moving one square diagonally counts as one square, and one square only, leading to the speed boost. Most of the earlier editions have a slight diagonal speed penalty, in that moving one square diagonally counts as 1.5 squares. Because, you know, math is hard. They Nerfed alignments because morality is hard. You know, Like a MMORG doesn't care about good or evil, just how many points and stuff. In 4th, every NPC is a Bot who wanders about a preset course. They cannot see through open doorways. When they fixed and balanced the combat, and REMOVED literally every single part of the game that wasn't combat. You know, like a MMORG. It's a MMORG. Deal with it. Just accept the truth that 4th was all about the money. 5th edition is most likely all about the money as well. --- I'll just let this one speak for itself.
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# ? May 23, 2014 19:01 |
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Remember when... 3.5 was unnecessary and people didn't need to move on from 3.0? Some kooks said that, right?Monte Cook posted:I predict that the majority of existing players out there will buy 3.5, and then house rule some of it back to 3.0. House rules, in fact, will become much more varied and prevalent from this point on -- but that's a whole 'nother article. Sean K Reynolds posted:My super-short summary: I think this version changed the game more than it should have. The two versions are not as smoothly compatible as they say it is. I think a lot of people are going to loot 3.5 for house rules but otherwise continue playing 3.0. Yep. Some kooks said that.
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# ? May 23, 2014 19:44 |
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I still don't get it. DnDPhilmont posted:Yes, I'm looking for localization notes for *every* published TSR/WotC setting (not only the few which are widely remembered), in every adventure and sourcebook, and in every setting-based Dragon and Dungeon magazine article.
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# ? May 23, 2014 20:15 |
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More opinions on this new "3.5" edition. Thanks, Amazon.com, for trapping grog in amber for generations to see. Same song, different decade. Videogames are destroying our hobby, money-grubbing elf tycoons are destroying our hobby, characters are overpowered superheroes, where the gently caress is my Erol Otus, etc.quote:Given the cynical conception of this product, the average D&D gamer - who has already funneled hundreds of dollars into the pockets of this publisher who stupidly bet the ranch on the enduring appeal of Pokemon - may be forgiven a degree of skepticism. quote:Wussies of the Coast has completely destroyed the game this time. Their committee approach to game design has resulted in a bland, watered-down, thoroughly boring system. Character classes are now completely meaningless. Humans-in-funny-costumes Syndrome (HifcS) is now complicated by every character having access to every skill and every feat. Why not just play GURPS? quote:The spells have been made considerably weaker. A Fireball used to be almost certain death, now it only does a good bit of damage, thus making the Mage one of the most undesirable classes around. It used to be that you became a Mage because if you could survive to about 7th level you could then start to take serious revenge all those who previously tormented you. Now we have the sorceror who is far more powerful than the mage, with no apparent weaknesses(again in terms of survivability I have to ask why be a Mage?) thus creating an unbalanced character. quote:As someone who was first exposed to D&D in the late 70s, I have to say that this game is not what it used to be. Dungeons and Dragons 3.5 (I love the contemporary "3.5" denotation as if this is computer software) is obviously aimed at the adolescent, power-gaming, comic book-reading gamer. Even the style of artwork suggests it, the D&D of today looking more like an extension of the comic book realm, with superhero player characters and roided out warriors who look like they're out of the pages of Spawn. quote:The skills system is again, frought with problems. A polar bear has no chance to sneak up on you on the frigid flat wastes. Why? Because it needs cover or concealement to "hide". So a bush in the way will do it as will dim lighting but not the fact that its white on a white background. Brilliant move. quote:The rules have the atmosphere of medieval superheroes or computer games rather than the original settings based on the writings of authors like Jack Vance, Fritz Leiber and others. quote:Now for the money machine part. "I can't color in my DMG!" is one the best complaints about D&D I've ever read.
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# ? May 23, 2014 20:25 |
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quote:But im a very draconian kind of GM. If i take time of my week to read rules, plan an adventure and reserve 6 to 8 hours of my time to DM i expect the players to do their parts.
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# ? May 23, 2014 21:11 |
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quote:Given the cynical conception of this product, the average D&D gamer - who has already funneled hundreds of dollars into the pockets of this publisher who stupidly bet the ranch on the enduring appeal of Pokemon - may be forgiven a degree of skepticism. More Amazon submitted as Grogtax: quote:OK....... I really REALLY REALLY wanted to love this game. To be honest I've been a sucker for every incarnation of DnD that's come out. I liked all of em in their own way. I prebought this one and every 'pre-book' they've put out... We were all so eager for this new incarnation. It read so well. I can't believe this, but this game has actually managed to depress me!! I HAVE played it. Just spent three hours playing, in fact.
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# ? May 23, 2014 22:55 |
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Wow, it has been 20+ years since I felt the urge to write a letter to the creators of my favorite game. Back then I wrote to TSR in Lake Geneva to ask a simple rules question and got a hand typed letter back signed by the "Big Guy" himself. I was awed and shocked to get such a response. Unfortunately this time I feel compelled to write not asking a simple question but to say a complicated good bye. I have been playing since the very early days of TSR, since that time I have taken my D&D campaign everywhere with me; College, eight years flying around the world in the USMC, through the several moves across five states and now teaching the game to my three children. I am not the streotypical gamer, living in mom's basement and driving a 1977 AMC Pacer-wagon (though my Mom and Dad actually bought a powder blue one when I was in high school, needless to say I walked to school). I am a manager for a multi-billion dollar, multi-national corporation and make a very nice living at it. As such I have been able to collect over the years a rather large RPG library and have sitting on my desk almost every title WOTC has published, with the exception of the Eberron and Dragonlance series which I just not got into for one reason or antoher. But now it appears that it time for us to part ways. I purchased the new Fourth Edition rules and devoured them while on vacation. I read the books cover to cover and was completely disheartened at the end of my read. I could have cried. The game that I have played and loved since the 8th grade is dead. It hit me just as it did when GDW switched to the Traveller: New Era rules, the game I loved was gone and the publisher stumbled along with a similarly titled game that was but a shadow of the original. When my wife, who after a year of MMORPG'ing has only recently switched to tabletop gaming, saw how distressed I was she picked up the books and started skimming through. Although a veteran of only a few D&D 3.5 sessions she too saw this was not the same game we had played with my kids. After an hour or so she looked over the top of the PHB and asked me, "Do you think the guys at World of Warcraft know WOTC stole their game?" We discussed the new rules for quite a while and I began to make a list of what I would need to change in my current campaign so that I could bring the kids into the new edition. That list soon turned into a list titled "GOOD CHANGES" and "BAD CHANGES", thinking I could simply devise some house rules or cobble the 3.5 rules into place where the new 4E rule went against the grain. As the list progressed I soon found that there was little point. Lets face it you have shifted your target audience away from gamers like me to the new generation who demand instant gratification and who find that grinding through the lower levels is beneath them. I have had a few of these types play in my games over the years, the "Dave Bozwell type" from Knights of the Dinner Table, who B.A. lures to the gaming table by giving him a +12 Hackmaster Sword as a first-level fighter. As a manager of a business I understand that you have to set your sights on where the money is in the marketplace and it is apparent that you are going after Blizzard's 9-million WoW subscribers. I am sure you have read many of the naysayers on the forums and reviews of the new books on sites such as Amazon.com. While you will always have those who resist a change from a previous edition, I can honestly say that my objections to 4E are not because of some grognard stubbornness or wistful reminiscences for times gone by, but purely for mechanical and stylistic reasons. Stylistic? Yes. The theme of the game has changed, the mood, the ambiance if you will. As an example, in the DMG on page 124 under monetary treasure the portion reads, "By the time characters reach epic level, they rarely see gold anymore." Hmmm, so do they shop at Epic Level merchants and eat at Epic Level taverns? When I read this I could just imagine every merchant in town with a hand written sign in their stall at the market "NOTHING LARGER THAN A SILVER PIECE". That would throw a loop into Mr. Tough Guy trying to buy 50' length of rope at the bazaar with an Astral Diamond. Clearly a case of catering to this new generation, and where do I even begin with the pandering to the "It's KEWL to be evil" crowd with the inclusion of the Dragonborn and Tiefling. After all the years of my mother asking me when I am going to grow up and stop playing games, I am sorry to see that that time is here. I shouldn't say that I am going to stop, that is not true. My campaign will continue, sadly though without your support. I purchased the DMG and PHB the first day they were released with every intention of continuing my support of WOTC and 4E only to find that I was left behind. It all happened so fast I wasn't prepared to say good bye, but now after a few weeks of reading and re-reading the 4E material I have been able to justify my position and can now finally come to grips with the fact that this is the end of an era.
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# ? May 23, 2014 23:00 |
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I have played DND in some form or another for over 20 years. I am still running a 3.5 campaign where we advance the story slowly. I will soon be asking my players if they would like to switch to a new system to continue their advancement or stay in 3.5. 4.0 is not and shall never be very good. The Good: In line prestige classes -- I always wanted to advance my character and add a prestige class that gave more powers but still advanced my base character class. This is the one of the best things I have found in the new DND. Dragonborn -- Dragons are cool and this gave a friend a way to play one that was allowable and not extremely onerous. Changeable feats over time -- feats make sense early make no sense later. The Meh: Fast paced -- slows down once you get more then 4 people. Everyone can always do something and feel like the can contribute to some extent. Setting -- It is not a good point and is what you make of it. Cinematic -- Not everyone wants it to be cinematic but WOTC thinks you do. The Bad: Overpowered -- Someone proved on straight rolls with a base character class you could single handedly take down a dragon in effectively one turn. Overpowered -- I consistently threw higher level beasties at my group as we were going through an adventure. They not only decimated them but also walked through monsters who were suppose to be their challenge rating with no problem at all. Cookie cutter characters -- Build optimizers away Lack of Flavor -- Gaming mechanics are always odd they have distinctive pieces that make them work. It becomes the flavor of the game. Nothing here because this is written to be a computer game without the computer. WOW effect -- They even use common reference points for computer game characters to identify each of the classes. Combat is the only thing -- No actual additional roleplaying needed. Wave after wave of monsters attack and you kill them. Eventually boring -- We still play then 3.5 edition game because it is much more compelling even through the mechanics. WOTC needs to put out the relevant creators so all you would have to do is plug in your party stats and they could pump out round after round of action kills. Pathfinder continues the path of 3.5 and is a worthy successor and Burning Wheel is very different mechanic set.
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# ? May 23, 2014 23:03 |
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Chaltab posted:...given that there are 23 core Pokemon games with two more releasing later this year, not to mention spin-offs, I think he needs to put a few more skill points in prognostication. SJG forums in 2008 posted:Priorities people... RPGnet in 2007 posted:It still worries me that SJG is so heavily focussed on one product line: Munchkin. When will that well run dry? Frankly, I can't see why people keep buying the same (bad) game over and over again and am amazed that it still continues to sell so well.
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# ? May 23, 2014 23:17 |
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TVTropes Tabletop Games forum posted:I'm running a game where I have both the same problem and a completely different one. At some times, they act completely idiotic, not even understanding basic RPG survival tactics. I'm playing with my brothers, who are 11 and 8 respectively, but I don't think that it excuses the incredibly poor decisions they have previously made. The only reason they've survived as long as they have is because one of them reads Darths and Droids. Here's an example:
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# ? May 24, 2014 07:32 |
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# ? May 24, 2014 18:20 |
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The creator of Coreheim thinks that the Sisters of Sigmar are too unrealistic for the game, attempts to justify it in his FAQ. Sigmar has been censored because GW. http://www.indadvendt.dk/mordheim/sistersfaq.htm quote:Q: Seriously, why haven't you included the Sisters of [Censored]? Jonas Albrecht fucked around with this message at 23:03 on May 26, 2014 |
# ? May 26, 2014 22:59 |
In this post, a grognard compares other grognards to the Taliban unironically while spouting copious amounts of quote:Wait.. is 5e Making Grognards Suddenly Claim Character-optimization is More Important Than Roleplay?
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# ? May 27, 2014 00:20 |
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Kitten Factories The Nekomusume species began as an expensive, decadent luxury. Seeing how profitable the sale of custom-grown Nekos was, many of Japan’s largest entertainment, electronics, automotive and media mega-corporations have a division dedicated exclusively to the production of beautiful cat-girls. Ordinary production facilities (formerly dedicated to manufacturing everything from game consoles to compact cars) were repurposed and converted into massive womb-complexes, breeding catgirls by the hundreds. As kitten factories became more common, the price of cat girls dropped dramatically. But true catgirl connoisseurs will only purchase their glamorous pets from first tier bloodlines, from breeders who have been in business since the catgirl boom of the early 1980s began. Neko Dream Ultimate Neko Dream Ultimate, headquartered in the iconic 109 Building in Tokyo’s Shibuya District, was the among the first companies breeding Nekomusume. Neko Dream Ultimate occupies three floors of the chrome and glass commercial tower. The corporation has an unmatched reputation for quality and only sells their submissive, well-trained cat girls to carefully screened and credit-checked buyers. Unlike many lower-tier kitten factories, Neko Dream Ultimate has no interest in producing snuff toys; catgirls are a pleasure to be savored over a lifetime. The company’s advertising image is bound up in the Nekos they produce, and prides itself on producing happy Nekos that go onto happy (if unfree) lives. The office is decorated with glossy photographs and memorabilia to the world famous Cheetah-Ai (NG female idol Nekomusume Bard 9, 1982-2007), the first cat-girl. Neko Dream Ultimate has exclusively licensing rights to sell kittens (and clones) of Fashion Club Nekomini show winners and first runner ups. The company is unique in that many of its sales staff are Nekos themselves, somewhat more intelligent than the norm, and extremely skilled in negotiations. These Neko sales-ladies are allowed to use their commissions to purchase not only their own freedom, but also stock in the company- making Neko Dream Ultimate one of the only partially Neko-owned businesses on the planet. The Amakaze own a controlling interest in Neko Dream Ultimate, and their interests are represented by senior board member, Karen Obake (LE female human Wizar (transmuter) 13). Obake was once one of Japan’s secret protectors, but she sold out during the 1970s. She designed both the spells and the gene-treatments necessary to produce a true Neko and was very much the ‘mother’ of Cheetah-Ai and the other first-gen Nekomusume. Today Obake is one of the richest businesswomen in Japan, but she has not left her Chiba mansion (except for high security board meetings) in more than two decades. Smilodon Risk! One of Neko Dream Ultimate’s chief rivals, Smilodon Risk! has been in business since the mid-1980s. Also headquartered in Tokyo- in the rambunctious Akihabara District- Smilodon’s success is due to its unforgettable ad campaign. Where Neko Dream positioned its catgirls as elegant and graceful companions to the elite, Smilodon’s hyper-colored, action-oriented advertisements featured lithe, athletic catgirls in action! Karate, kendo, SCUBA diving, skydiving, free-climbing the rock faces of Yellowstone, motocross racing, paintball- Smilodon catgirls could do it all and more! And they were much cheaper than the equivalent Neko Dream kitties, the first mass-market catgirl. Smilodon Risk! is privately owned by Warren Dunn (N male human Otaku Smart 2/Hentai Hero 3/Modern Spellcaster 2), an American ex-pat who decided to stay in Japan after a summer internship with Neko Dream. The Amakaze controlled mega-corp couldn’t conclusively prove Dunn stole their technology (he didn’t- he was given it freely by Dr. Sukakagi specifically to make trouble for the mega-corp), but they spent over 100 million yen taking his start-up to court in the attempt. The handful of attempts on his life only made him stronger- Dunn was an ordinary mortal, albeit obsessed with catgirls before he crossed the Amakaze. He learned quick though, and proved capable of defending himself. Eventually, he was able to negotiate a truce with Neko Dream’s secret backers- a truce that kept him alive and in business, though what the treaty entailed, he’s never revealed. Dr. Sukakagi’s Strays Karen Obake might get all the credit for creating the Nekomusume race- all the press, the glossy magazine covers, the 1983 Nobel Prize for Genetics but she couldn’t of done it without Dr. Gendo Sukakagi (CE male human Modern Spellcaster 13). Dr. Sukakagi went slightly mad mapping the catgirl genome, and was prone to making grandiose statements about how the future of Earth was furred, and that he was the father of a race of feline angels who heralded the next epoch in human evolution! He was also prone to showing up to press conferences without pants and stinking of whiskey and musk, and every time he opened his mouth, Neko Dream’s stock took a big dip. The Amakaze bought him out. The sum was exorbitant, but Dr. Sukakagi blew through his payday in a few years- spending most of it on increasingly bizarre and fruitless experiments, and the rest on catgirl prostitutes, coke and booze. By the mid-80s, he was broke, bitter and convinced that Neko Dreams screwed him over. To get his revenge, he contacted any half-way competent gene-sculptor he could find and gave them his secrets. Soon, dozens of upstart companies were nibbling into Neko Dream’s markets share, first among them, Smilodon Risk! Neko Dreams Unlimited weathered the storm, and eventually the market stabilized around a few top tier kitten factories and a plethora of second stringers and imitators. By the mid 1990s, Dr. Sukakagi started working out of panel vans and abandoned buildings, squatting where he could and churning out genetically inferior, ‘quick and dirty’ feral Nekos by the thousands. He created true breeding packs of mentally damaged cat-hybrids in Tokyo, Kyoto, Nagasaki and about a dozen other major cities throughout Japan and sat back to watch the fun. The Akaname in general and Karen Obake in specific, the Tokyo Bureau of Mythological Sanitation and anybody whose autobody work has been shredded by rogue Nekos would all like a big piece of Dr. Sukakagi’s rear end….if they can ever find the malicious old coot. Dr. Gendo Sukakagi (CR 12) Medium CE Human (cyborg) Modern Spellcaster 13 XP 19,200 Init +0 Senses Darkvision 60 ft, Perception +17 Languages Cantonese, Dwarven, Draconic, English, Japanese, Mandarin, Russian Defense AC Touch Flatfooted HP 13d6 hp (47 HP) FORT +4 REF +4 WILL +11 Immune flanking Offense Spd 30 ft Melee +7/+2 shortsword (1d6 slashing, 20/x2) Spellcasting (CL 13th Concentration +24) Ninth Gate, Pulse of Misogyny* (W-DC 24), Sadistic Dissection, Mass* (F-DC 24) Seventh Cure Serious Wounds, Mass, Delayed Blast Fireball (R-DC 23), Form of the Dragon II, Greater Polymorph, Regeneration, Resurrection Sixth Antimagic Field, Anthropomorphize the Problem… And gently caress It*, Disintegrate (F-DC 22), Repulsion (W-DC 22), Sadistic Dissection (F-DC 22), Fifth Baleful Polymorph (F-DC 21), Cloudkill (F-DC 21), Corrupting Tentacles* (W-DC 21), Flesh Spasm*, Mage’s Faithful Hound (summons a cat instead), Mage’s Private Sanctum, Polymorph, Urban Stride*, Vibrating Torture* (F-DC 21) Fourth Beast Shape II, Cure Critical Wounds, Enlarge Person, Mass, Third Fireball (R-DC 18), Fly, Haste, Keen Edge, Ray of Exhaustion (W-DC 17), Wall of Fire Second Cat’s Grace, Detect Thoughts, Electrical Transition*, Make Whole, Resist Energy, Scorching Ray (R-DC 17) First Cure Light Wounds, Enlarge Person, Magic Missile, Magic Weapon, Mage Armor, POETICA Programming*, Quick Cum (W-DC 16), Stunning Orgasm (W-DC 16), True Strike Zero (at least his top 5 favorites) Aid, Comfortable Act*, Happy Swell*, Mending, Prestidigitation *Enchantments of Black Tokyo Statistics Str 8 Dex 11 Con 10 Int 21 Wis 16 Cha 14 Base Atk +6 CMB +5 CMD 15 Feats Arcane Strike, Catch Off Guard, Craft Wondrous Items, Craft Magic Arms and Armor, Disruptive Spell, Ectoplasmic Spell, Empower Spell, Maximize Spell, Persistent Spell Skills Craft (alchemy, electronics) both at +24, Computer Use +24, Heal, Knowledge (arcana, pop culture, technology) all at +23, Linguistics +22, Perception +17, Repair +22, Spellcraft +24 Cybernetics Cyberoptics (Compound Optics Band, Micro Optics, Nightvision Optics), Basic Cyberlimb (right arm, branch type hands), Cybernetic Power Supply (x5), Onboard Computer, Skill Databases (+2 equipment bonus Craft:alchemy, Craft:electronics, Computer Use, Heal, Repair, and Spellcraft checks) Gear alchemist kit, electronics kit, first aid kit, surgery kit, laptop computer, 3x potions of cure serious wounds, ring of protection +4, multi-terrabit harddrive full of furry and catgirl porno, +1 short sword Ecology Environment any urban (in crappy neighborhoods, living out of an old van down by the river) Organization solitary Treasure double standard (hidden in the aforementioned crappy van down by the river) Special Abilities Cyberlimb (EX) Dr. Sukakagi replaced his right arm at the shoulder after an industrial accident involving a catgirl, an untested sexual position and an unfortunately non-secured vat of industrial solvent. He can branch his hand (splitting his fingers apart on previously concealed seams into thousands of wire-like manipulators) that allow him to perform Craft checks involving precision work in half the usual time. Cyber Optics (EX) The flat band of advanced micro-cameras that replace Dr. Sukakagi’s organic eyes provide him with a 360 degree field of vision. Dr. Sukakagi cannot be flanked. His advanced optics also provide him with Darkvision 60 ft and a +1 cybernetic bonus on Appraise, Craft, Disable Device, Heal, Linguistics (forger), Perception checks, thanks to his micro-vision optics. Modern Spellcaster (SU) Dr. Sukakagi can cast any spell in the Pathfinder Roleplaying Game Core Rulebook, D20 Modern FX rules or other source, from any class list. If a spell is available to multiple classes, Harrier can learn it at the lowest level possible. Dr. Sukakagi is a spell point-based spell caster – to cast a spell, he must spend a number of spell points equal to the spell’s level (including any metamagic level adjustment). He can also attempt to cast spells beyond what he safely can cast, called overcasting, but at great personal risk. Dr. Sukakagi can safely cast up to 7th level spells. Eight hours of sleep or restful calm allows Dr. Sukakagi to recover 36 spell points, or he can spend an action point to instantly recover 2d6+2 spell points as a full round action. Overcasting (SU) Dr. Sukakagi can attempt to cast spells beyond 7th level, including those enhanced by metamagic. Doing so is risky. Dr. Sukakagi must succeed at a WILL save (DC 15 + spell level) or the spell is not cast. Furthermore, Dr. Sukakagi suffers 1d10 points of damage per level of the failed overcast spell. In addition, if Dr. Sukakagi fails his WILL save by 5 points or worse, he expends every spell point remaining in his pool, suffering +1 hit point damage per spell point expended. Roleplaying Dr. Sukakagi is crazy as gently caress. The ‘father’ of the catgirl race is a wild-eyed, frizzy haired, Japanese mad man in a stained white lab coat. His right arm and his eyes have been replaced by bulky cybernetics- he could of easily afforded fully humanistic prosthetics, but he choose obvious chrome cybertech because it ‘looked cooler’. There’s a 50 percent chance he’s wearing trousers on any given day, and if he’s not, it’s a good bet his ‘little lab assistant’ is poking out of his Hello Kitty boxers. He’s prone to grandiose statements and grand pontifications that cat-girls are the most highly evolved race in the galaxy, and that the future of humanity is FURRY!! YIFF! YIFF! He’s especially poetic and enthusiastic when he’s drunk, which is most of his waking life. The quintessential mad scientist, Dr. Sukakagi is prone to abducting pretty college girls and office ladies in an attempt to genetically rebuild them into whatever cat-girl Messiah he’s having visions of this week. His schemes are bold, impetuous and very poorly thought-out. Most of his big ideas begin life as doodles on a bar napkin. He lives in a crappy panel van down by the river and squats in abandoned buildings, which he converts into laboratories that even your average meth-cook would find unsanitary. In battle, he’s Mr. loving Blasty-Mage. He will overcast the nastiest combination of metamagic enhanced combat magic he can dream up. Suck down an Empowered, Maximized, Disruptive, Persistent Disintegrate, rear end in a top hat! There’s a very good chance he’s going to cook himself by overcastting before the player characters can shoot him themselves. Which is good, because as crappy as Dr. Sukakagi’s combat abilities are, that might be the only kill he scores the entire fight.
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# ? May 27, 2014 03:44 |
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This is the #5 hottest today(26th May 2014)? If it was actually turned into satire and made to fit into most DW games without making focus on the character force discussion in a certain direction, it'd be pretty cool. Coulda been used to portray veterans turned bards from a time of major racial war or a , but nope has to be google minus, blogging, true gaming bingo bongo what's immersion. It's too unsubtle for satire and is only like 10 moves long, and the mechanics are kinda misordered. You need at least level 2 to use the class beyond set games, and like level 6 to avoid being That Guy nearly automatically by using this playbook (and why would you that). If someone does manage to take and play this with what can be considered and average DW group without either killing or pissing off the group, in a game not tailored around this playbook, then good on you. On the other hand, FATE core or accelerated are pay-what-you-want, as is Beyond by Zero Point Information (no association), Always/Never/Now by Will Hindmarch(no association), or even a ponyfinder expansion or two (no association, again). Each of these can be easily used to explore the themes this is trying to, but better and cheaper. Do yourself a favour and celebrate terrible designers by picking up work by good designers and enjoying a good game while laughing at the bad ones. 2/5, some of the moves are kinda cool and I laughed, but so much wasted potential. Keeping the review short to avoid grog.
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# ? May 27, 2014 03:45 |
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Catgirls. It always comes back to sexy catgirls. Nerds will never change. Grogtax: quote:I give this a single star on principle, as this entire fiasco is essentially a pay-per-view slap fight.
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# ? May 27, 2014 03:49 |
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RPGnet 1001 things found in an alley posted:
Why would you need a list for stuff like that?
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# ? May 27, 2014 09:36 |
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So the D&D Next team have put out a press release. Mining the comments is probably easy mode, but still.quote:So, starting from the very first announcement, their release structure already makes no sense! Have you considered chilling the gently caress out? Also? If you like brony pathfinder bullshit you're not allowed to like my ghost game. Or any of my games. Fuckin' bronies.
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# ? May 27, 2014 15:46 |
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quote:Well, that was nice while it lasted.
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# ? May 27, 2014 17:01 |
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Remember 2008? D&D 4e’s Out… And It’s Awful. Here’s Why Highlight from the above: quote:Many people love to attack the bearer of bad news, so let me be clear about my background. I’m not one of those D&D-haters, or someone who has only played Third Edition and therefore can’t believe anything might be an improvement. I’ve gamed since the early 1980s, starting with Star Frontiers and quickly moving to the D&D Basic set, and happily migrating to AD&D first edition, AD&D second edition, and D&D third edition. Each time, the new version of D&D, with its improved elegance and increased options, easily sold me on being an improvement on the previous version, and I was happy to upgrade! GorfZaplen posted:or even a ponyfinder expansion or two (no association, again). Here's the million dollar question: Was that supposed to be a burn, or does he legit think ponyfinder(sp?) is good? Selachian posted:NONE OF THEM!!!
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# ? May 27, 2014 18:21 |
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Sabbatron posted:Why would you need a list for stuff like that? Gygax put a lot of D100 tables in his products, so they're considered "Gygaxian". They also appeal to the sort of sandbox gamer who likes their world procedurally generated (or are so lacking in imagination that they need to consult a chart any time someone asks then what the name of the innkeeper is). Finally, they're the ultimate bottom-feeding low-effort product from wannabee nerds who then get to call themselves an Professional RPG Publisher because they uploaded a pdf of 100 kinds of dwarf bread or something. Also: One very reliable grog tic is the way they all feel the need to recite their grog lineage at the start of every discussion, rattling off which edition of D&D they started playing with and how long ago that was - as if the revelation that they started on Holmes Basic was the ultimate trump card in a grog discussion. FMguru fucked around with this message at 19:10 on May 27, 2014 |
# ? May 27, 2014 19:08 |
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FMguru posted:DTRPG is jam packed with useless D100 tables for sale. I counted almost 500 products starting with "100", "1000", or "101". YOU HAVE BEEN SELECTED FOR A GROG AUDIT
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# ? May 27, 2014 21:48 |
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Gareth Michael-SkhasRPGnet called lately not that I care posted:Looked at RPGnet thread of gamers actually *complaining* about free D&D PDF. those two guys five or so posts in a 90-post thread full of effusive praise sure are emblematic of rpgnet as a whole
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# ? May 28, 2014 00:10 |
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ProfessorCirno posted:The rules are the only things we know about D&D. Classes are the only way we know of describing D&D characters. Hit points are the only way we know of describing their health. A ways back I posted this on both GiantITP and ENworld, intended as fun antigrog. quote:I remember a random little thought experiment I read somewhere as the basis for this, but wanted to see how far down the rabbit hole we could go. I'm personally very comfortable with games where the rules are not the world's physics, and instead represent kind of a narrative layer on top of the fiction... I didn't expect anyone would take this as a manifesto. Grog, in the same vein... Saelorn posted:It would be consistent to narrate Hit Points as such, if you were inclined to do so. All Hit Points are always plot armor, and any injury sustained is precisely cosmetic with no correlation to Hit Points whatsoever.
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# ? May 28, 2014 01:45 |
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dwarf74 posted:It's definitely sillier than Bob Fighter actually getting hit by 20 arrows and not slowing down. That's a low bar to set. Grog Tax: Exalted Grog posted:Sidereals are over powered imo anyway...
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# ? May 28, 2014 02:06 |
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In other news, the Eclipse Phase RPG writers got sick and tired of Men's Rights Activists making GBS threads up their site, and their lead designer issued a statement banning them from the forums and not wanting them as fans of Eclipse Phase.Rob Boyle posted:There have been some heated discussions on our forums over the past few months involving several self-defined "men's rights activists" (MRAs). We here at Posthuman have steered toward a low-key moderation policy in the past, but these discussions (among others) have prompted us to take on a more direct role. After some further deliberation, we've decided to just come out and make something clear. Slith posted:Hey, cool. Just heard about this, been supporting you guys for the past five years or so. The struggle of MRAs-just like those of black people.
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# ? May 28, 2014 02:30 |
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quote:I don't support the MRA but when will the hypocrisy of we want "tolerance and inclusion" end? You can't say that and then exclude an opinion for whatever reason you come up with. Do what you want with your forum but don't try to bullshit your paying customers - that's bad business and no better than the behavior your supposedly againgst. Total bs (but nothing knew). Tolerant as long as you obey and agree.
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# ? May 28, 2014 02:45 |
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FMguru posted:DTRPG is jam packed with useless D100 tables for sale. I counted almost 500 products starting with "100", "1000", or "101". grog! quote:Im sure as hell not buying it.
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# ? May 28, 2014 03:09 |
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Libertad! posted:In other news, the Eclipse Phase RPG writers got sick and tired of Men's Rights Activists making GBS threads up their site, and their lead designer issued a statement banning them from the forums and not wanting them as fans of Eclipse Phase. quote:
quote:I wonder how the saints over at Posthuman Studios will deal when one of their own gets slammed in divorce court and loses access to their children? quote:
Desborough made a recent, relevant blog post, but it's not grog since it's mostly just pseudo-intellectual about culture at large, peppered with very clever pop culture references. I highly recommend it if you enjoy his special brand of long-winded stupid; it's easy enough to find.
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# ? May 28, 2014 15:00 |
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Libertad! posted:In other news, the Eclipse Phase RPG writers got sick and tired of Men's Rights Activists making GBS threads up their site, and their lead designer issued a statement banning them from the forums and not wanting them as fans of Eclipse Phase. I was just about to post that but was already beaten! Still, that site is a goldmine for MRAs apparently. So I looked around to the usual dredge of scum in the magic forums of mtgsalvation to see if there was anything similar: quote:That feminists would use a seriously mentally ill person as their biggest figure head of misogyny is such a low blow and characterizes a lot of what is wrong with feminism. Holy poo poo. Yep.
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# ? May 28, 2014 16:13 |
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quote:I…I don’t know how to feel. I want to say I feel cheated or outraged, but I don’t think those words fit. It’s funny how much I love writing, but at this moment can’t find the right word. quote:
quote:I think they might be shooting themselves in the food. Love the game, though I’ve only ever played one session. quote:Let me preface this by saying that I’m a fan of Eclipse Phase and Posthuman Studios in general. However comma:
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# ? May 28, 2014 16:17 |
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Oh apparently it was part of a larger quote: You never actually wear a fedora - you are a fedora.quote:I never said I related to or sympathized with his aggravation over his sexual experience. As a matter of fact, I openly cited that that was one aspect I could not relate to. That is what makes him absolutely crazy. Indeed, it also makes him interesting but crazy = interesting.
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# ? May 28, 2014 16:18 |
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Plague of Hats posted:Desborough made a recent, relevant blog post, but it's not grog since it's mostly just pseudo-intellectual about culture at large, peppered with very clever pop culture references. I highly recommend it if you enjoy his special brand of long-winded stupid; it's easy enough to find. D'oh'p! Desbo-kun posted:If you'd bothered to read properly you'd have noted I was expressing exasperation at both AVFM and GMP as they exist at polar extremes. Revenge fuelled scalpers on the other hand and timid gender quislings at the other. Desbo-sama posted:Either way, this is loving stupid and if there were any consistency they'd also be banning feminists, but there isn't. I sure wish people would stop painting with such a broad brush where the bad apples spoil the MRA bunch. PS Ban all feminism please.
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# ? May 28, 2014 16:31 |
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Personally, I find Posthuman Studio's behavior absolutely disgusting. They have no more ability to fire their MRA fans than I do. It's an empty gesture that they are using to gain notoriety off the deaths of innocents. As for MRA discussions on their forums, I was curious so I searched. There were three threads including the thread that spawned this thread. They made a setting that is a loving paradise for MRAs. Take a bunch of beta and delta forks of women and you have your own airhead harem. It doesn't take much to push EP into the "ick" zone.
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# ? May 29, 2014 00:38 |
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quote:
First they banned the misogynists, and I said nothing... Then they banned the racists, and I said nothing... Then they banned the homophobes, and I said nothing... Then they banned me. Grog Tax: quote:If you build your entire being, and invest your sense of self worth into some sword you found under a pile of manticore poo poo, then you deserve your mental breakdown when a rust monster eats it.
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# ? May 29, 2014 02:00 |
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Bucnasti posted:Grog Tax: quote:Getting into melee range isn't an issue since flying creatures can only "hop" in combat. Sustained flight is called overland flight and if a creature tries to so much as chew gum while overland flying it crashes.
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# ? May 29, 2014 09:21 |
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One of the reasons I pointed this out is that my players have called BS on the simple rolling of Survival to find food and killing a creature in the process. The way I look at it, it's cheating. Creatures have hit points and saving throws, and they don't die unless those are overcome. They have free will, and won't do something suicidal unless it makes sense through their decision-making process (which is perhaps what you're suggesting; I can't tell). It's a perfectly fine sort of cheating of the sort most of us do all the time, but it's really against the, as they say, rules as intended.
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# ? May 29, 2014 11:50 |
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That's not what I'm suggesting, though. That is, I'm not saying a foraging ranger should roll every attack against a minor forest creature he's hunting. I'm saying that, in theory, said attack exists. If the creature died, it's because someone rolled attacks, hit its AC, and removed all its hit points, because that's how things work. Whether we actually play that out "onscreen" as it were is an entirely different matter. I'd say that a lot of that stuff is checks that we don't bother rolling. It's in that category of rolling a Dex check to tie your shoes: you could, but why bother? Nor do I as a DM play out all the battles that have occurred in the world before the campaign started, even though I assume that they happened and that all the rules were engaged in determining their outcomes. In fact, I'd argue the appropriate resolution is for the DM to dictate the results of the hunting, with everyone understanding that the combat mechanics were in play if we really wanted to use them. The part that is problematic to me is not the idea of forgoing the attacks, but of substituting a skill check for them. After all, if I can roll a Survival check to hunt for a deer and come back, why can't a roll a higher DC and bag a dragon? Or a human? The solution in my mind is that the skill check can't directly cause the outcome of some creature being dead. There are a variety of indirect mechanisms that could cause this outcome of course, but those weren't evident to me in the example under discussion.
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# ? May 29, 2014 11:53 |
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# ? Jun 1, 2024 23:48 |
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quote:What you are saying you read in the books literally is not in those books. You are presenting your unusual, perhaps unique house rule as RAI and RAW, and it is neither. Here's one bit I was thinking of: quote:Originally Posted by DMG p. 16 The important idea is that everyone should follow the same rules. Thus, if a human ranger can go out and kill a deer with a Survival check, it would also be reasonable to expect that a Red Dragon could go out and kill a PC with a Survival check. Comparable scenarios. Is that what you think should happen? I'm guessing if your PC died that way, you wouldn't be thrilled. To me, the idea of killing a creature by hunting, would be (potentially) an example of where the DM might want to cheat. That is, when I go and say that the players found some food and include a living creature that was killed as part of it, I'm cheating a bit. That's the houserule. The idea of Survival not killing people is the default.
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# ? May 29, 2014 14:01 |