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Yeah I've been playing the HBS Shadowrun games after my last playthrough of POE and I really do prefer turn based.
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# ? Apr 24, 2018 06:42 |
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# ? Jun 9, 2024 16:34 |
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Ratios and Tendency posted:You need to be pausing the game constantly to evaluate what's going on and issue commands. Also play around with the auto-pause options to see if any clean up the experience for you. You can make a pretty effective team of non-micro managed characters and avoid pausing a LOT. Wizards, for example, can be replaced with Ciphers to a surprising degree for less burst but more sustain (and confuse is SO useful). Chanters provide good low level healing and buffs/minions. Rangers got those modals that'll turn a blunderbuss into a funderbuss. Fighters never die anyway and are otherwise boring/hands off. It's less.... visceral than running around with wizards and druids, but it's still very effective.
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# ? Apr 24, 2018 07:00 |
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Nasgate posted:Agreed. Also Abydon, Galawain and Eothas are the only ones that actually have the interest of Kith at heart from what we've seen. I mostly agree but I really dislike that Eir Glanfath is hosed if you don't temper Abydon.
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# ? Apr 24, 2018 07:44 |
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Traxis posted:Is there a console command to activate the level scaling in WM1? I want to head there in early act 2 to grab party members and return later and play with it upscaled. Is that possible? Here are all the scaler variable names. Act3: ELMSHORE_HIGH_LEVEL Act4: ACT4_HIGH_LEVEL WM1: PX1_HIGH_LEVEL WM2: PX2_HIGH_LEVEL The "ShowScalers" command can show you which scalers are active. This console command isn't a cheatcode, so it won't affect your achievements. Only "iroll20s" will do that. I'm not sure if activating the upscaling will affect any area you have already visited though, so be careful about which areas you load on your first visit. Raygereio fucked around with this message at 11:25 on Apr 24, 2018 |
# ? Apr 24, 2018 09:20 |
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Wizard Styles posted:Maximize Intellect. Alternatively, do this but leave Con at 10 and take the Wound Binding talent. At 10 Con baseline Wound Binding's 40% once per rest health heal is equivalent to 8 points of Constitution, IF you're only after the max health increase and don't care about max endurance or the increased fortitude defense. It's really good at keeping melee chanters who have low max health totals, but decent regeneration abilities in ancient memory/beloved spirits, from running out of health at inconvenient times.
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# ? Apr 24, 2018 11:23 |
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Torrannor posted:I mostly agree but I really dislike that Eir Glanfath is hosed if you don't temper Abydon. Eir Glanfath's slavish devotion to the Engwithans' legacy - while having no idea what that legacy actually is - has no value and should be purged. Hopefully they as a people can make that transition without losing their culture and identity along the way. With how deeply ingrained it seems to be, though, I don't hold out much hope. The Engwithans probably doomed them in the long run. Mr. Baps fucked around with this message at 12:22 on Apr 24, 2018 |
# ? Apr 24, 2018 11:31 |
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Wizard Styles posted:How do you use the Cipher/Priest? Like, just from an order of operations point of view. Shoot from stealth, cast Priest buff(s), then spend Focus? I've never tried a multiclass like that because it just seems like you'd want to do more than you actually have time for. The way it's setup now is my Cipher/Priest is also my scout so she'll get into sneak mode, approach the enemies, alpha strike with her Arquebuse and run back. The pack is then intercepted by the front-liners. She then casts Blessing pretty quickly and then does whatever is best depending on the situation - usually an Eyestrike or a Mental Binding if somebody slept through the cracks. I gave her Arms Bearer and it's pretty fun to chain shoot poo poo initially but I've realized that 1) it takes a lot more micro management (I sometimes forget if I switched her to her third set of guns) 2) That generally gives me too much focus anyway. It's probably not super optimal but it's pretty fun to play so far.
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# ? Apr 24, 2018 11:54 |
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Furism posted:The way it's setup now is my Cipher/Priest is also my scout so she'll get into sneak mode, approach the enemies, alpha strike with her Arquebuse and run back. The pack is then intercepted by the front-liners. She then casts Blessing pretty quickly and then does whatever is best depending on the situation - usually an Eyestrike or a Mental Binding if somebody slept through the cracks. I gave her Arms Bearer and it's pretty fun to chain shoot poo poo initially but I've realized that 1) it takes a lot more micro management (I sometimes forget if I switched her to her third set of guns) 2) That generally gives me too much focus anyway. I've always liked the idea of the "brace of pistols" style of fighting and you're making me think that a cipher multiclassed with a martial class (fighter, ranger, and rogue would all work well I bet) is probably a great fit for it.
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# ? Apr 24, 2018 12:25 |
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Your Computer posted:Also, if you're supposed to pause every time anything happens then I don't see why the games couldn't just be turn-based, but I guess that's my own pet peeve and it's neither here nor there vv The beauty of RTwP that you can play it like a turn-based with constant pauses, but once you get a handle on things, you can play it as fast as you would like, but in a turn based game you always stuck playing on slow-motion mode.
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# ? Apr 24, 2018 12:32 |
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Turn-based is only slow-motion if the developer makes it that way with a bunch of padded animations.
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# ? Apr 24, 2018 12:36 |
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Everyone acting at the same time makes a rtwp game flow very differently even if you did pause every “turn”.
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# ? Apr 24, 2018 12:38 |
Furism posted:The way it's setup now is my Cipher/Priest is also my scout so she'll get into sneak mode, approach the enemies, alpha strike with her Arquebuse and run back. The pack is then intercepted by the front-liners. She then casts Blessing pretty quickly and then does whatever is best depending on the situation - usually an Eyestrike or a Mental Binding if somebody slept through the cracks. I gave her Arms Bearer and it's pretty fun to chain shoot poo poo initially but I've realized that 1) it takes a lot more micro management (I sometimes forget if I switched her to her third set of guns) 2) That generally gives me too much focus anyway. The only problem with this is that arquebus/blundy/pistol doesn't leave you a non-Piercing damage type option. Milli posted:Apparently ship names appear on the side of the ship oh and as awesome as this is It would probably be more legible if gold paint was used instead of white paint Your Computer posted:It's still a lot to process It doesn't help that so far the game has been easy enough that even with the dozens of options available to me, just clicking the enemies and auto-attacking them seems to be enough to end most encounters without too much issue. I just feel like the game hasn't been very good at introducing/explaining mechanics or teaching the combat. The trick is having a few characters (usually fighter, ranger, chanter etc. types) who you can just park on autoattack and not really do much with, so you're only actually micro'ing a few specific characters (wizard, priest, cipher). the real reason is that turn-based is an inherently superior design structure BUT nostalgia for prior RTwP games was a primary funding driver in the initial kickstarter. Hieronymous Alloy fucked around with this message at 13:07 on Apr 24, 2018 |
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# ? Apr 24, 2018 12:47 |
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Your Computer posted:
Because RTwP and Turnbased are two completely different things entirely and the notion of just making it turnbased because you find pausing it annoying makes no drat sense.
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# ? Apr 24, 2018 13:05 |
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I, personally, do not believe turn based is inherently better. It’s just different. I do prefer RTwP personally because then the combat is just tactical as turn based but I can dictate the pace.
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# ? Apr 24, 2018 13:31 |
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Avalerion posted:Everyone acting at the same time makes a rtwp game flow very differently even if you did pause every “turn”. There are turn-based systems where actions are executed simultaneously, although they don't seem to be very common in the RPG genre.
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# ? Apr 24, 2018 13:37 |
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chaosapiant posted:I, personally, do not believe turn based is inherently better. It’s just different. I do prefer RTwP personally because then the combat is just tactical as turn based but I can dictate the pace. I enjoy both, and which one I prefer seems to change every month or so It'd be cool to see what PoE could've looked like with a turn-based combat system, but I'm not mad at what we got.
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# ? Apr 24, 2018 13:38 |
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Walrus Pete posted:I enjoy both, and which one I prefer seems to change every month or so greetings future arcanum fan
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# ? Apr 24, 2018 13:40 |
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Hieronymous Alloy posted:The only problem with this is that arquebus/blundy/pistol doesn't leave you a non-Piercing damage type option. That is indeed the curse of ranged characters
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# ? Apr 24, 2018 13:45 |
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Furism posted:That is indeed the curse of ranged characters give me a handcannon that fires cannonballs e: what am I saying I can give that to myself, hold on
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# ? Apr 24, 2018 14:02 |
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Lt. Danger posted:Turn-based is only slow-motion if the developer makes it that way with a bunch of padded animations. So every turn based game ever then? Turn-based always results in time wasted watching the screen instead of playing the game.
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# ? Apr 24, 2018 14:04 |
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chaosapiant posted:I, personally, do not believe turn based is inherently better. It’s just different. I do prefer RTwP personally because then the combat is just tactical as turn based but I can dictate the pace. Exactly, I can always make RTwP slower, I cant speed up Turn Based.
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# ? Apr 24, 2018 14:06 |
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The fire emblem games for example just let you autoskip the animations, and you can just opt to skip through the enemies turn entirely.
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# ? Apr 24, 2018 14:07 |
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bongwizzard posted:Turn-based always results in time wasted watching the screen instead of playing the game. Unlike constantly pausing? Also it's not like turn-based has to mean "input all player actions - wait for all enemy actions". Even in a game like this, everything happens in a certain order (for example, if two attacks hit an enemy at the same time they have to be calculated one after the other) and that could be your turn order. I think FFX had a system sorta like that, where faster characters essentially got more turns. Anyway I didn't mean for this to derail, like I said it was just a dumb thought I had. Didn't know it was a can of worms
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# ? Apr 24, 2018 14:27 |
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No? You pause when you need to input commands - that’s playing the game.
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# ? Apr 24, 2018 14:38 |
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# ? Apr 24, 2018 14:52 |
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calling it now beast of winter is going to be survival focused and introduce supply management for the zone seeker slayer survivor is going to be either combat arena or bounties forgotten sanctum is going to kill another archmage
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# ? Apr 24, 2018 14:56 |
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I am extremely down with figuring out more of Rymrgand's deal, he's always seemed like an oddball of the pantheon.
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# ? Apr 24, 2018 14:58 |
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Meyers-Briggs Testicle posted:calling it now lol https://www.pcgamesn.com/pillars-of-eternity-2-deadfire/pillars-2-dlc pcgamesn posted:Beast Of Winter launches in July, and takes you to an island inhabited by a mysterious doomsday cult who are hiding an ancient secret. You'll also get to explore The Beyond, a mysterious dimension populated by ancient souls and devilish challenges.
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# ? Apr 24, 2018 15:00 |
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Lt. Danger posted:Turn-based is only slow-motion if the developer makes it that way with a bunch of padded animations. That is to say that turn based is slow motion if the game’s to have marketing appeal.
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# ? Apr 24, 2018 15:03 |
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not found "an expansion that allows you to craft your own islands for unlimited adventure potential"
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# ? Apr 24, 2018 15:08 |
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Lt. Danger posted:Turn-based is only slow-motion if the developer makes it that way with a bunch of padded animations. Yep. See Slay the Spire for a good example of fast turn-based combat. I think turn based RPGs are hampered by the expectations set by their ancestors where you've gotta have incredibly flashy attacks every time, but, realistically, the utilitarian presentation of something like Slay the Spire does just fine and doesn't unnecessarily slice away at your time.
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# ? Apr 24, 2018 15:10 |
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Your Computer posted:Unlike constantly pausing? A couple of things that should help get used to combat: 1. Go into your options and set combat speed to "slow." 2. Set the game to auto-pause on enemy sighted, secret found, and trap found. You can select anything else you want to, but those will stop the game whenever you need to make a decision. 3. There are a few basic AI routines you can assign to your team, use them. 4. Play on easy (but not story or you won't learn anything) and just take your time going through the motions and learning the spells. As mentioned above, certain classes are more micro intensive than others. Fighters and other martial classes tend to do fine on auto pilot, so let them go unless you want to jump in and use their abilities. Eder's knockdown is a great one to practice with. Learn what engagement is. And lastly, take a look at your spells and see what looks interesting. Don't worry too much about stats and numbers at this point.
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# ? Apr 24, 2018 15:11 |
Furism posted:That is indeed the curse of ranged characters No just gun characters Bows do slash/pierce now, and sceptres do crush/slash, so it's just guns that get forked over by damage types. What I generally did in the beta was go dual blunderbuss / quarterstaff, but I might grab arms bearer and go arquebus / blunderbussi / quarterstaff. Pity you can't take Quick Switch as a Cipher. What I'm hearing is quote:
Honest Hearts? quote:Seeker, Slayer, Survivor drops in September, and is a combat-focused expansion set on an undiscovered island. Your party's martial prowess will be tested, as will your skills as a commander, in a mission to wrest ancient relics from the grip of Eora’s most skilled and savage. Dead Money? quote:The Forgotten Sanctum will be available in November 2018, and will test your party’s allegiance and morality in a quest to help (or obstruct) the great wizards of Eora. Will you befriend, betray or befuddle these venerable mystics as you uncover secrets lost to the generations? Your decision will ripple across the Deadfire Archipelago. Old World Blues?
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# ? Apr 24, 2018 15:12 |
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Hieronymous Alloy posted:No just gun characters Ugh. Is pierce still the most resisted damage type? I'm getting the feeling that someone on the dev team really doesn't like guns.
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# ? Apr 24, 2018 15:17 |
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On the other hand everything is moddable now so w/e.
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# ? Apr 24, 2018 15:20 |
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Zore posted:Ugh. Uhhh I don't think the dev team would give the ability to PIERCE THE VEIL to a weapon type they weren't fond of...
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# ? Apr 24, 2018 15:21 |
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bongwizzard posted:Exactly, I can always make RTwP slower, I cant speed up Turn Based. That's not the only difference between RTwP and Turn-based. In TB you have to think about all the possible moves the enemies will make at once and you can't react to each of them as they happen. It takes much more planification than RTwP where you just react to each action as it happens. Both are great, and I love that PoE is RTwP, but I also love XCOM (especially XCOM2). One isn't inherently and objectively superior to the other, they both have qualities, they are just different kind of gameplay.
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# ? Apr 24, 2018 15:24 |
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Dairy Power posted:Uhhh I don't think the dev team would give the ability to PIERCE THE VEIL to a weapon type they weren't fond of... Yeah that was true in like the PoE1 beta and literally every change to the first game after that nerfed the crap out of guns. And they got exactly 0 interesting uniques or soulbound weapons. Also incredibly few uniques overall. There are 3 unique Arquebus for instance and one of them is just a 'fine' enchantment and one just has 'reliable'. Then you get things like Powder Burns which is just a lol 'capstone' ability, especially when it was competing against Twinned Arrows. And the way Durgan Steel worked meant it did literally nothing for guns. Considering they made damage type immunities/resistances more common in 2 and the fact that all other ranged weapons got a bonus damage type and guns are all stuck with just pierce, I forsee that trend continuing.
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# ? Apr 24, 2018 15:28 |
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Zore posted:Yeah that was true in like the PoE1 beta and literally every change to the first game after that nerfed the crap out of guns. Well, let's be fair. The very first unique you run across in the game is a gun Edit: Also, just to be safe: I was joking about the pierce the veil thing. They really hyped that up in the kickstarter and such, but it was such a non-issue in 99% of fights. Dairy Power fucked around with this message at 15:40 on Apr 24, 2018 |
# ? Apr 24, 2018 15:38 |
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# ? Jun 9, 2024 16:34 |
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Furism posted:That is indeed the curse of ranged characters
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# ? Apr 24, 2018 15:40 |