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quote:The "lodged in firm and hard" was comedy, but if DoaM is a core concept, i.e. an option a fighter can choose, even if it's a GWF, then I'll probably pick it up. Pandering to gamers who believe dice rolling involves player skill is a losing proposition, because it's irrational. Fighters shouldn't deal damage on each attack. It's a booby prize.
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# ? Jun 26, 2014 02:40 |
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# ? Jun 15, 2024 22:06 |
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Hah hah, enough about that madness. Let's talk about...immersion. ~*~ I'll buy that a minion against a level 17 party can be the same as an elite against a level 7 party, but my big problem - which showed itself back when I was playing 4E on a regular basis - is what the creature's stats are when it's just by itself. Or when it's fighting a different monster. Or when it falls down a thirty foot cliff. Constantly re-defining the same creature would be a ton of work, especially as perspective changes. And I'm pretty sure that the answer from 4E is supposed to be, "Don't worry about it". That's not an acceptable answer to me, though. The whole reason I bought the game and learned the system is so that it can answer those sorts of questions.
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# ? Jun 26, 2014 02:45 |
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If the outcome of an unobserved fight needs to be determined, it should be determined using the same methods as if it were observed. Or at a minimum, the outcome of the fight needs to be the same as what the outcome would be if you'd figured it out long-hand. As a player, I trust that the GM is being objective in such determinations. Because whether something takes place on-screen is only a meta-game state that doesn't carry any in-game meaning, and having the outcome influenced by something from outside the game universe would violate causality - and there's no way I can suspend belief enough to buy into a non-causal universe. It's a tree falling in the woods, and science is very clear about what happens when nobody is watching.
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# ? Jun 26, 2014 02:45 |
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The outcome of a DM- arbitrated encounter should be indistinguishable from what would have happened if it had played out following all of the rules. One-in-twenty chances are allowed to happen, about 5% of the time. Tying it back around to the original point of this tangent, though, it would be inconsistent for an NPC soldier to come out of any off-screen conflict with a broken arm or leg. There is no way to apply the combat rules such that (slow-healing) broken bones are a result. (Unless you're using some sort of optional rules for critical hits or something, at which point it applies equally to PCs and NPCs.)
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# ? Jun 26, 2014 02:46 |
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So what happens when an ogre falls from a cliff? How injured does it get? How many hit points does it lose? Or in an avalanche? What's the chance that it will be able to break down a iron-banded wooden door (DC 25), when nobody is watching? If the same ogre interacts with both level 3 characters (and it has stats for a level 2 elite at this point), and then interacts with level 9 characters (as a level 8 standard monster), then how does the damage done in the first encounter translate to damage done in the second encounter? What if it encounters both at the same time? If a creature only has stats in relation to the heroes, then that system is absolutely worthless for resolving anything about that creature other than its interaction with those heroes. I need more than that. I need to know how it interacts with everything in the world. That's the reason I paid so much money for this set of books. That was the baseline assumption I'd made about this ruleset, based on experience with every other game I've ever seen that only has one set of stats for any given creature.
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# ? Jun 26, 2014 02:47 |
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quote:The justification is that PCs are the heroes of the narrative, and that each has an individual human to manage a whole lot of bits and pieces. Those pieces need to be enjoyable for them to manage. There's no way I can possibly suspend disbelief that far.
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# ? Jun 26, 2014 02:47 |
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NOW BACK TO THE ANGER. Remember: the whole "damage on a miss" thing is an option, not something every character has. It is an option. That you can choose to not have. ~*~ The problem with this entire playtest is you have people saying pink houses are the best because they personally like pink, and that they feel entitled to force that upon everyone else, despite the fact that pink houses are extremely rare. (For now) They feel compelled to state how accommodating they are to your preferences by telling you if you don't like the pink they are putting on your house, that you are free to paint it over with white on your own dime afterwards. (But trust them, you'll really really love pink after a while!). Many people don't like damage on a miss, including several members of the design team. Since they all worked on 4th edition, I guess andrew will think they're stuck in 1974? Because whatever's modern is always right and better, and my preferences are better than yours, and pink is going to be the new white because one neighbourhood decided to try it. Meanwhile, 1/2 the people moved out of that neighbourhood or painted their houses different colors afterwards. That town is now a ghost town that buses don't even stop in. But pink is a great idea for everyone, and that town's problem wasn't that it had too much pink, but not enough. Also, if you don't like it, you're a fossil and probably a bigot too.
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# ? Jun 26, 2014 02:52 |
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I wonder if your source is the same as mine. But we'll all know soon enough. I'm worried after Second Wind is real HP similar to lay on hands, it seems the bait and switch of them pretending to cater to multiple playstyles through modules, including classicists and simulationists is now out of the window, and their 4th edition design preferences (gamism only concern) are creeping back to the foreground.
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# ? Jun 26, 2014 02:53 |
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How can one have a gritty game, for example, if fighters can heal themselves in the middle of combat without even taking two seconds pause to bandage themselves? That massive blow that landed squarely on your chest, that the DM just narrated happened to your character, didn't suddenly stop having happened if you use Second Wind on your next turn, does it. Some people are tolerant (or ignorant) of narrative contradictions, and others aren't. At which point the discussion digresses into "you viewpoint is absurd", vs "no it's just a game it doesn't have to make sense"
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# ? Jun 26, 2014 02:54 |
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quote:There is that giant, gaping hole in the D&D as process simulation contention, of course, and then there is the "lesser one" of stamina. I've outlined the biomechanics and the biology of it multiple times now. Every martial exchange in real life depletes the actors involved such that they are more potentially susceptible to failure (primarily due to muscle and mental overiding the capacity to concentrate and thus to make the immediate, subconscious permutations required to coordinate a response; mostly the Orient and Decide but also the Act portions of the OODA Loop) in the subsequent exchanges. That is, until they, oh I don't know, "get their second wind"! Which just so happens to be a very real thing in martial endeavors (real both mentally and physically)! You don't need to man-splain biology to us, dude. We know D&D HP and damage isn't realistic. But HP isn't reduced when you do strenuous tasks, and you shouldn't have powers that undo the effects of damage by retconning the damage you took previously as being mere loss of combat effectiveness. HP is not defined as combat effectiveness in this game, and even if it were (which it isn't), there is no rules or mechanical support for it. Damage is damaging, not tiring. You can say it's wrong that being damaged doesn't reduce your to-hit, but you can't then turn around and say being damaged is the same as being tired, where both actually don't reduce your combat effectiveness over your entire HP range. No character ever died of being too tired. We're going to go around in circles here becaise there is nothing you can do to rationalize HP being stamina for Second Wind only, where if Second Wind isn't used to restore the HP but a healing potion or Cure Wounds spell or rest, makes it mean stamina where damage is concerned. Damage isn't tiring, it's damaging. Those words mean different things. Forcing a false equality on incompatible concepts is irrational. If the damage you took was described as a wound, it shouldn't be negated by adrenalin. This is why Second Wind made sense as Temp HP which goes away after 5 minutes (adrenalin keeping you going despite a serious injury, not actually negating that injury. See the difference? I'm not sure you do), but doesn't make sense at all for HP. Show one other example of HP being treated as stamina. This is the outlier. 99.99999% of all HP reduction in D&D is caused by some kind of injury or "damage" trauma, and never due to your character becoming tired. If you wanted to actually model character's effectiveness diminishing as they get worn out from combat, one should reduce their to-hit and damage, not just their current HP total. Since neither to-hit, damage, or HP are reduced as you do activity in this game, you can't pretend like Second Wind restoring HP makes any sense because it does not.
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# ? Jun 26, 2014 02:56 |
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Damage on a miss is probably the single dumbest thing I've seen added to D&D rules ever. If it exists in the Basic D&D rules as a fighting style I'm going to say thanks for saving me the trouble of paying for this. Even if the rest of the game is great, I just can't give them money if they put such blatant stupidity in there, in a non-optional, non-mutable, non-modular way, after years of people arguing about it. Especially after Mearls' joke about "we are removing damage on a hit". If they actually left damage on a miss after that, it means that wasn't a joke for levity, but actually a sign of real scorn and a direct insult to the people that Daom repulses. It means it was mocking people, not catering to different playstyles. One size doesn't fit all, it's time people called them out on it. We participated in this game playtest to have our opinions heard. I will be voting with my wallet, a week and a half from now. If I see the Basic D&D has Daom on it, I'm cancelling all my orders, disbanding my groups, and switching to Pathfinder permanently. Minus things like grit and so forth. I don't see why I should pay for a new game edition when they are giving nothing but lip service to a set of rational and sensible game rules.
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# ? Jun 26, 2014 02:56 |
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Characters and monsters die as a result of sustaining multiple wounds. That is how the game works. It is not only the last hit that kills your opponent, except maybe in your game where a handful of seconds of combat is sufficient to cause a heart attack or die of heat exhaustion due to sweating too much. If I could draw a fat kobold and then one round later one who's shed all that weight in a puddle of sweat, you'd see how ridiculous your claim is. Being too tired and not being able to dodge is not how the game works. You're making stuff up to rationalize an irrational view of the action. I suppose you think a 200 HP dragon is actually parrying all those attacks by the dozen of people attacking it, and it's only when it gets too tired that one guy kill steals it and delivers the killing blow on the dragon's otherwise pristine body. If you imagine a 200 HP dragon at 10 HP the same as 100 HP, visually, you are in a very small minority and your viewpoint does not represent how most people play and imagine the game.
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# ? Jun 26, 2014 02:57 |
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Yes, really. I might love beef stew but I'm willing to tolerate zero grams of rat droppings in my stew, and I'm not paying for the privilege of ignoring its foulness or pretending like it's not there. I already own many 4th edition books, if I wanted Daom I could play that or 13th Age instead. Either they listened to the controversy this has caused, and put it in a DMG sidebar, or they kept it and flipped the middle finger to me and my playstyle. I can just open my Pathfinder books, and despite all the mechanics issues, at least I can't build a fighter who can't ever miss.
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# ? Jun 26, 2014 02:58 |
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quote:Well, good luck to you! Hopefully you'll enjoy Pathfinder. Though I bet there's a damage on a miss mechanic somewhere in there, too. Then you'll have to play GURPS! I find this especially dismissive. It doesn't address the arguments of DoaM and basically tells someone to go screw off since they are criticizing a mechanic of a game system you happen to like. If you weren't a Mod I would consider reporting you to one. Wow. Way to attack the content of his character instead of the argument he is making. It doesn't matter if he has the power to disband groups or not, the fact that he finds this mechanic so poisonous should perhaps be discussed instead of just saying 'I'm sure it exists in PF, so go play someone else and be gone.' Wow. This may not have been your intent but it is certainly my inference and even though I'm not DDNFan I'm offended.
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# ? Jun 26, 2014 02:59 |
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Okay, given the involvement of known scam artists, I'd really like to know if this is just an OGL dump, or if this existing means Paizo's been involved or has approved it. tax: quote:IMO, 4e hardly feels like D&D anymore. but that's just my opinion.
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# ? Jun 26, 2014 03:00 |
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Again. This is an option for fighters. It is not something all Fighters have, or something mandated in any way. ~*~ I'm having a great time playing D&D Next actually. The main question is whether the final rules will be decent or sprinkled with crud. I don't like paying for stuff I consider crummy, I guess that makes me crazy around these parts. Go figure. I don't have unilateral power to tell my friends they can't continue to play this edition if there are things in it that I can't stomach, but if I cancelled my book orders they'd have to play at someone else's place. They are more than welcome to do that, but I host and I organize people to get together and if I start a Pathfinder game I know for sure that's what we would be playing instead, with either the exact same group, same campaign, same DM, or a different DM (possibly myself). I just have friends who are also open minded enough to not demand or even expect others to join a game containing rules they detest. I like the overall system a lot, there are just a few deal breaker things in there and I have a few lines I will not cross. This is one of them. I'll keep my own council as to how to spend my spare time. I rolled my eyes nearly to the back of my head during the last time I tried to tolerate these kinds of rules, and I'm simply not interested in doing that again. If you are, Morrus, that's fine by me. If you play games with rules you hate in them, be my guest. I'll go back to Pathfinder and ignore the bad stuff. I already own the Pathfinder books and am familiar with it both as a player and as a DM, and so are all the other gamers I play with. They all loved Pathfinder and hated 4th, and I don't ever remember any of us arguing over immersion breaking things that didn't make any sense to us as we did during our 4e games. Just not interested in doing that again, and certainly not paying Wizards again after claiming "one size does not fit all" then handing me a pair of children's pants and saying "don't like it? too bad for you". No, too bad for them. If I pulled out of this game after Basic D&D, Wizards would certainly lose several complete sets of book orders. I don't relish the notion of that, but if I have to houserule the game just to play it, and we're set on playing it in the end, at best we might play it with PDFs but I'm certainly not paying for the books myself. I'm tired of buying half-baked products that are shoved out the door.
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# ? Jun 26, 2014 03:01 |
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Thanks for saying this Tovec, it's appreciated. The owner of this website can insult me all he wants, it is like water off a duck's back and I care not one iota. Why would I? Doesn't make me wrong or my opinions invalid. I actually am a fan of D&D Next, I play it every week. In fact, I played it tonight. But that doesn't mean there aren't some crusty stains in it, stuff like Tactical Warrior which neither I nor my current DM would allow in our games in a million years. It's one thing to put problematic mechanics in a feat somewhere, but it's another to give not one but two very highly controversial abilities to the Basic D&D, simplest fighter you can think of. Second Wind is strike 1, but it's not so bad since it's once in a while. But Daom is an at will ability, and I'm not willing to sit through that all the freaking time, should someone at our tables chose it. I'd ask them if they could pick something else, but why would I do that when I can just play a different game where fighters and rangers and paladins can miss? I suspect that Rodney Thompson and others at Wizards are probably planning more such nonsensical rules to add in for subsequent books, and then it's a never ending game of whack a mole. That's not the reason I want to play D&D. I want a game rule that, at least in the Basic game if not in the full PHB, contains only things that I would consider a reasonable facsimile of the D&D I grew up with. Fighters with greatswords never failing any attack, ever, disqualifies 5th edition from that status, singlehandedly and irredeemably.
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# ? Jun 26, 2014 03:02 |
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I'm not willing to houserule such a serious deviation of what I expect D&D to look like, and still be expected to pay for it at the same time. I did that before, and vowed to not do it again. The main question here is whether Wizards wants to exclude fans of classic D&D where fighters can miss sometimes, from playing even the basic game without houserules. Second Wind was sort of the first shot across the bow. We thought we had won the Second Wind debate back when they modified it to use Temp HP, then they reverted that change and now here we are, a week before Basic D&D launches still without a solid response from Wizards about which way they decided to go. The cynic in me thinks this is just to coerce people into playing the game due to hype. If I had known Damage on a Miss were definitely in the game a year ago, I wouldn't have started a D&D Next game at all. Instead, I found out they removed it in later private playtests but the point is that this type of change shouldn't be kept in the dark, they are being very opaque here and that's what's bothersome. The last comment on this issue from an official lead was a tongue in cheek, backhanded joke that could easily be interpreted as mocking of the classic D&D playstyle, so I'm very skeptical about their final intentions. No, I'm not willing to pay for a product where they insult their audience like that, on either side. If they removed damage on a miss I would still want them to be polite and diplomatic about it, politeness and respect doesn't cost anything. Their complete lack of transparency here strikes me as dishonest. I'm not paying for a company to lie to me. Tell us if there are these types of nonsense rules all over the place in the new D&D, Wizards! There are plenty of older editions for us to keep playing if you chose poorly. I'd rather open up my Pathfinder books and deal with all the 3rd edition issues than deal with a whole set of other issues, including ones which are far more annoying to me than anything ever was in 3rd edition era. I've never been more annoyed at a game rule than with this one, and since I already own many Pathfinder books and enjoyed that system, that's where I'll have to turn to if Damage on a Miss is in 5th edition.
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# ? Jun 26, 2014 03:04 |
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quote:The concern I and others have now is that it will show back up. And when it shows up in a core place like the fighter that it will show up in other places in future areas. Basically it is a tumor. quote:As someone who is dealing with love ones with cancer and tumors, it most certainly is not. A metaphorical one, of course it is. It's not serious like a real loved one getting sick, obviously not. But the analogy is sound I think.
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# ? Jun 26, 2014 03:06 |
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I play and enjoy 5th edition probably more so than anyone I know, and probably more than many people here on this website. I've been preaching about it and DMing it and and playing it and introducing people to it for over a year now. Now I have two groups going on and I have every right to post my opinions here just like you do. This is a public website and I signed in here freely. Liking a game doesn't mean I have to be a meek rubber stamp on anything that comes down the pipeline. This is a case of people reading only my negative comments without actually realizing I've posted quite a bit of positive ones, and latching on to those. Just wait until the final fighter comes out and he can miss with his attacks and we'll see who's being negative around here.
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# ? Jun 26, 2014 03:06 |
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Please do call them and find out and report back to us if Daom is in the PHB. Seriously. Either way would be doing us both a big favor. I have no problem if Daom is tucked away safely in a sidebar in the DMG, so that you can enjoy it to your heart's content and the rest of the game can rest easy, uncorrupted. I don't like them wasting my / our time like this. I find it totally dishonest that they haven't clearly stated at this point whether it's in the game.
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# ? Jun 26, 2014 03:08 |
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As someone who has had cancer I have no problem with the term tumor to describe something that systematically expands and grows unchecked without intervention. Weed is a similar term but not one quite as fitting. Without treatment for either they with both spread. But the limits of one is surpassed by the other. So is the level of radioactivity that it seems to raise. If people are willing to leave the game over something like DoaM then I would call that more than a mere annoyance (weed) and probably an aggressive and poisonous aspect to the game. It may be benign and able to be removed without too much difficulty, but then again so can some tumors (like mine was).
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# ? Jun 26, 2014 03:10 |
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I am stealing this in its entirety from GBS. https://forums.robertsspaceindustries.com/discussion/134751/a-close-look-at-what-roleplaying-is-really-about-and-what-it-is-not quote:Many people do not really understand exactly what Roleplaying is, simply because they have not been a part of a Roleplaying group in an online game before, or in a Dungeons & Dragons pen and paper old school style gaming environment.
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# ? Jun 26, 2014 04:31 |
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ProfessorCirno posted:A metaphorical one, of course it is. It's not serious like a real loved one getting sick, obviously not. But the analogy is sound I think. Grog! People are literally incapable of acting like grown ups! Rygar;6321009 posted:Honestly? They made a catastrophic error.
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# ? Jun 26, 2014 05:17 |
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The problem is that many of the topics that people discuss and argue about here do at their core come down to edition preferences, whether it's about hit points, alignment, paladins, adventure design realism. And they will never meet in the middle, because there just no common ground to find much of the time. The only common ground I can find with some people is just to say let's agree to disagree, and put it in a module. but D&D Next isn't really modular, it's a melting pot, they are mixing in stuff without regard to playstyle and which therefore is a slap in the face to those playstyles. How can one have a gritty game, for example, if fighters can heal themselves in the middle of combat without even taking two seconds pause to bandage themselves? That massive blow that landed squarely on your chest, that the DM just narrated happened to your character, didn't suddenly stop having happened if you use Second Wind on your next turn, does it. Some people are tolerant (or ignorant) of narrative contradictions, and others aren't. At which point the discussion digresses into "you viewpoint is absurd", vs "no it's just a game it doesn't have to make sense" Eventually the ignore feature gets used if I feel like it's arguing v. brick walls, but since the ignore feature is one-way, they often keep replying behind my back and therefore the ignore feature is useless.
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# ? Jun 26, 2014 07:41 |
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Edit: poo poo doublepost I blame Lowtax
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# ? Jun 26, 2014 07:51 |
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I almost feel like io9 is cheating because it's groggy as hell most of the time. But! http://io9.com/the-20-weirdest-dungeons-dragons-magical-items-1596482305/all ----- In a particular campaign, my fellow adventurers and I battled and defeated a big ogre that had been terrorizing a town. Our barbarian cut off its penis, our cleric cast some anti-rotting ritual on the penis, and as a warlock I cast a fear-inducing spell on it. It then became our weapon of choice in negotiations with NPC, in that if we found them disagreeable, we'd hit them with the Ogre Penis of Fear to change their attitude. ----- It seems like the main objection to a lot of these is that they are not immediately useful in combat, or don't provide an obvious mechanical advantage. It's almost as if they were meant to be used in telling a story, rather than just scoring points.
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# ? Jun 26, 2014 18:34 |
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There decision to keep second wind in the game without any optional replacement basically made my decision for me. They don't care about my playstyle so I'll find another game that does. I'm tired of carrying Wotc's water. If you like it then buy it. If not then don't. Seems like capitalism at work. They've just burned up all the goodwill that 1e,2e produced after 4e so now they have to compete on level field and they aren't.
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# ? Jun 26, 2014 23:23 |
In a particular campaign, my fellow adventurers and I battled and defeated a big ogre that had been terrorizing a town. Our barbarian cut off its penis, our cleric cast some anti-rotting ritual on the penis, and as a warlock I cast a fear-inducing spell on it. It then became our weapon of choice in negotiations with NPC, in that if we found them disagreeable, we'd hit them with the Ogre Penis of Fear to change their attitude.
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# ? Jun 27, 2014 00:32 |
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quote:Exalted has always pointed out that rape is a viable method to break someone's will. The outrage here is a misunderstanding, imo. Rape is not the point in the game, breaking the victim is the point. That can be done with torture and social-fu as well as rape. Rape is just a tool, a method, and it deserves to be mentioned. quote:
quote:Rape should be the default for the LOVER. Sex is what she's all about. That's her entire loving shtick. Hence the name LOVER. quote:Okay, let me spell out the loving logic for you, since you cannot grasp it over your butthurt. quote:The only immaturity here is the complainers blowing things way out of proportion.
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# ? Jun 27, 2014 00:45 |
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Let's talk about cool stuff fighters should be able to do! Actually let's nitpick it all and end up with fighters doing nothing again, huh, funny how that works. ~*~ quote:- Imposing their will on their peers, like Michael Jordan and Tiger Woods, such that they wilt or naturally subordinate. quote:- Free-running and climbing like the freakish athletes and Olympic gymnasts of the world (check youtube for the guy that climbs like a monkey!). quote:- Literally shrugging off wounds that would mentally or physically cripple lesser folks, as the elite soldiers of this world do. quote:- Having the patience, skill, and strategic acumen to lay in the same position, unnoticed, in the bush for 3 straight days, observing the enemy, and reporting back with a perfect conception of what they saw and extrapolation of what it means (or what is to come). quote:- The absurd proprioception, spatial awareness and coordination to pull off the kind of amazing feats in a tangled, melee milieu that hockey players, soccer players, and fighter pilots pull off. Lionel Messi should not be an aberration. He should be the standard for mid-level D&D Fighters. quote:- Inspiring their teammates and subordinates to be better than they can be by themselves, such that the whole becomes much greater. Like Messi or Jordan, Captain Winters of "Easy" Company, Erwin Rommel, Bernard Montgomery, George Patton, and Douglas MacArthur should be the normal deal for fantasy Fighters.
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# ? Jun 27, 2014 04:02 |
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quote:No, the Fighter, as WotC has said, kills the WARLORD and takes his stuff. This will absolutely NOT be open to all classes. That is not how D&D works. quote:This will be class or sub-class-based, period. The Bard in 5E doesn't operate this way, either - he's not, by the descriptions, a battle-leader type (even the more fight-y one isn't really a safe frontline combatant), whereas the Warlord was, and the Fighter, who now has his stuff, should be.
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# ? Jun 27, 2014 04:04 |
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ProfessorCirno posted:Lots and lots of fighter grog. gently caress this gay edition, seriously. In other news, I wonder what racists think of the Famous Drizzt Do'Urden! quote:Drizzt Do'Urden fans, do you find the books blatantly pro-negro? because this seems clearly evident to me since i read the first book. now being on book 6 of the Legend of Drizzt series, ive come to that absolute conclusion, after reading in the first chapter of The Halfling's Gem, how Drizzt would be even less welcomed in the "southern lands" for being a dark elf.... quote:Are the books any good apart from that? quote:oh they are great aside from that. quote:I'm pretty sure that the books might represent a black trying to rise above the bad reputation of his race, and become a respectable person, which is possible, but highly unlikely that it will happen in real life. I think Salvatore is just trying to cast Drizzt as an "exotic" character with his black skin and whatnot. Also, think about the Night Elves from World of Warcraft, they have purple skin, but they are also clever, agile, and skilled with arms, not at all like blacks. quote:I read most of the Drizzt books back in high school, and my opinion was that Drizzt is white in every aspect except his skin colour. He acts white, speaks like he's white, and thinks intelligently like a white man. There is nothing inherently "negro" about the Drow. They just have dark skin. That's the only similarity between drow and negroes. Or maybe not.
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# ? Jun 27, 2014 04:22 |
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Got a whole loving manifesto inbound:quote:I Really Hate Swine posted: Take the fight to the vile SJWs that are looking to invade your hobby before it's too late!
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# ? Jun 27, 2014 04:24 |
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That's fairly old, but I still grin every time I see Tarnowski's defense against "rape hysteria" includes mentioning a game that he even explicitly calls out as being rape-based. Anyway, Reverend Wyatt was not so long ago crowned Hitler of D&D. What about Mike Mearls? quote:A lot of people would say that we're a little too early to pass judgment, but we're talking about the guy who thought that this was an acceptable character to bring to the table in one of the first videos previewing the system. There you go. Mike Mearls is just loving King Bad At His Job.
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# ? Jun 27, 2014 06:54 |
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Mike Mearls stated today that there would be no replacement option for second wind. That means there will be no official way to play D&D without inspirational style healing. I realize it's a houserule but they've decided to support Thaco because that is more Important?? I'm not supporting a company that is apparently trying to phase out my playstyle. I'm going to support a different company. Probably C&C.
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# ? Jun 27, 2014 08:04 |
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Plague of Hats posted:There you go. Mike Mearls is just loving King Bad At His Job. quote:Well since he goes home every night to be breastfed by his mother, does it really matter what is next5 for him? Maybe she will change his diaper a little more often since it needs it frequently as full of poo poo as he is. Just wow.
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# ? Jun 27, 2014 08:36 |
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Plague of Hats posted:A dwarf in a steel top hat and steel tuxedo called MC Killzalot, the most famous dwarven rapper who's on the skids after a disastrous attempt at a prog rock album. Oh, his class is Fighter. ---- "D&D should be this thing that it's never been and only sort of once was by accident, this is a perfectly reasonable expectation." quote:
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# ? Jun 27, 2014 09:26 |
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quote:I hate the excuse 'but lovely cliches havenwomen fighters!' First of allx Valaria ( Conan) was not that strong, she was easily overpowered by fit men. She was a skilled and experienced fighter, that's all. Secondly, buff women aren't going to look like Red Sonja, they're going to be built like men.if you want to play Ursa the She-Bear I'll let you have a 14 Str, good luck finding a boyfriend though. I also hate chainmaille bikinis and breast-conforming plate armor. Oh, and how does Tits McStackin use a bow with those flotation devices? Women not only get a STR penalty, they get a SIZ penalty; and if we're playing on Earth different ethnic groups will also have SIZ modifiers. Asians are not as big as Norsemen, generally speaking, and that's a disadvantage in combat. Deal with it. Dont loving fight all the time and it won't be a big deal, I hate modern roleplayers wih their lovely movie and video game expectations. Equality is for slaves. quote:I'd rather get #cancer than get #married. You're not allowed to kill women with #radiation. quote:#RPG.net is full of #feminist hags and fags, #socialists and hypersensitive #PC retards. http://www.avoiceformen.com/allbulletins/site-mail-onine-gamers-avoid-rpg-net-better-yet-undermine-it/ quote:I pretty much avoid forums because, despite my desire to discuss things (especially rpgs and fantasy fiction) the conformist liberal toolbags on there constantly accuse me of 'trolling', and though I do occasionally engage people who irritate me just to piss them off I never do it facetiously - I quite seriously loathe egalitarianism political and ideological, I really do think most people are boring and I really don't like movies or music (as a rule). Part of this is the 'Poe Effect', and generally only the dominant cult (Humanism in this case) is allowed to be vehement, whe. someone expresses strong ideological or personal values contrary to the official religion they are presumed to be unserious out of hand. However, I don't think this is so much a mistake as a passive-agressive defense mechanism so they don't have to justify their poorly reasoned beliefs. And most persons have very poorly reasoned beliefs, even if they are correct.
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# ? Jun 27, 2014 15:02 |
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# ? Jun 15, 2024 22:06 |
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quote:[there being a trade off between flexibility and tightness of balance] is wrong on two levels. First the premise is wrong. There's no evidence that any particular class or choice is that much different from another. The available spread of options has always been and remains a real and intriguing choice. Except possibly bards. quote:Like I said, you can't unring the bell. Once you tell players that they can make a tauric halfling blink dog or a rogue/warlock hybrid or a noncombatant aristocrat and so on and so forth, I don't think they'll take no for an answer. Mine certainly wouldn't. quote:Depends on what kind of balance you're talking about. Designing abilities independently from the characters that use them allows them to be very balanced in a broader context. quote:Never say never. It certainly isn't [a universal system] now, but the merits of my thinking exist independently of whatever a company like WotC does. Boundaries, niches, and exceptions are inherently problematic, and consolidated, universal design makes sense. More than anything else, the class-based approach is simply tradition, and like any other sacred cow, I think it's days are numbered. Maybe a large number, but a number nonetheless.
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# ? Jun 27, 2014 17:11 |