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Sorry busy day :-(. Give me a few
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# ? May 16, 2019 23:01 |
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# ? Jun 10, 2024 15:47 |
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Action sent!
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# ? May 17, 2019 01:28 |
Abandoned Sewers, Round 2APending actions from last Round posted:- None! ROUND REVEAL posted:All the decks the players have chosen are available as a (mobile friendly) spreadsheet in separate tabs. The cards that have been selected for the current round are marked in yellow. Discarded cards will be marked in light red, while lost cards will be marked in deep red. Cards in the active slot will be marked in green. Available items are also shown there." Master Splinter (Hand8, Discarded1, Active1, Lost0) is acting at initiative 16 with Brain Leech and Scurry. 16. Master Splinter the Vermling Mindthief (SalTheBard) posted:
18. Bullwinkle the Inox Brute (Narsham) posted:
28. Rocky the Savvas Cragheart (Zulily Zoetrope) posted:
During this phase, players are free to discuss everything itt, including in depth round breakdown, tactics, and so on; you can use specific card names and numerical values since everything has been revealed already. Everyone itt is also encouraged to take part in the discussion (although the last word is, ofc, reserved for the active players. Be nice! Active players, please discuss your ideas itt and provide your final orders via PM/Email! DEADLINE FOR EVERYTHING IS: TONIGHT, 3AM EST (As always, please let me know if you need an extension!)
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# ? May 17, 2019 10:38 |
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I'll be stopping in F5 but I'll be attacking the Viper and the ooze. I'll be running Invisible after that to prevent from getting wrecked
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# ? May 17, 2019 12:33 |
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I really hosed up and thought I could move through an enemy he's without jump
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# ? May 17, 2019 12:56 |
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Ok I didn't gently caress up that bad I'm attacking the snake first and then attempting to attack the ooze 2nd
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# ? May 17, 2019 14:50 |
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Since the oozes aren't moving and only have a range 2 attack, it might not be a bad idea to just focus on the snakes this round and let the oozes flail around ineffectually. Splinter could move to E3 and stab the elite viper twice, Bullwinkle hopefully finishes off viper 4, and Rocky dirt tornadoes all of the vipers up top, hopefully finishing off the elite?
Reik fucked around with this message at 15:43 on May 17, 2019 |
# ? May 17, 2019 15:37 |
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SalTheBard posted:Ok I didn't gently caress up that bad I'm attacking the snake first and then attempting to attack the ooze 2nd You're not adjacent to the snake so you can't attack it before you move. I was trying to clear your path but you went too fast for me. If you'd gone at init 20 it would have worked. Grab the coin and attack the viper twice. I don't see how you can fail to kill it. I'll spend my turn clearing my poison (though Rocky won't get Earth to use because I'm going before him). Rocky can kill most of the snakes next turn and we can both move up to engage the oozes. Only one viper gets to attack back, so we should be in pretty good shape for the next round. EDIT: ^^^^ Reik's suggestion is better; it keeps Rocky from body-blocking the vipers, but pushes more damage through on them, and Splinter probably doesn't need to go invisible to avoid 1+poison from a regular viper, or even 2+poison if the elite somehow survives. Narsham fucked around with this message at 15:46 on May 17, 2019 |
# ? May 17, 2019 15:43 |
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The only issue I see is if Bullwinkle doesn't kill number 4, that exposes Splinter to an attack 1/2 + poison and then an attack 3 (4 with poison). If viper 4 survives, it might be worth it to push it to G4 and dirt tornado 2/4/8 instead of 2/5/7/8.
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# ? May 17, 2019 15:51 |
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Reik posted:The only issue I see is if Bullwinkle doesn't kill number 4, that exposes Splinter to an attack 1/2 + poison and then an attack 3 (4 with poison). If viper 4 survives, it might be worth it to push it to G4 and dirt tornado 2/4/8 instead of 2/5/7/8. I am pushing it to G4 if it lives (which also blocks Viper 2 and thus keeps the other snakes in the corner). Agreed on the contingent Dirt Tornado being worthwhile.
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# ? May 17, 2019 16:01 |
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Yeah fair. I will attack twice and move this round so yeah I will kill the snake and then chill using invis so I don't get wrecked
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# ? May 17, 2019 16:04 |
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Reik posted:Since the oozes aren't moving and only have a range 2 attack, it might not be a bad idea to just focus on the snakes this round and let the oozes flail around ineffectually. Splinter could move to E3 and stab the elite viper twice, Bullwinkle hopefully finishes off viper 4, and Rocky dirt tornadoes all of the vipers up top, hopefully finishing off the elite? Or yes this idea much better
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# ? May 17, 2019 16:07 |
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Yeah, that all works for me. One big scoop of dirt, coming up!
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# ? May 17, 2019 17:33 |
Abandoned Sewers, Round 2BPending actions from last Round posted:- None! 16. Master Splinter the Vermling Mindthief (SalTheBard) posted:- Master Splinter uses Scurry (top)! Moves3 to E3. Attacks Giant Viper 8(E) for 6 (1base, x2mod +2bonus) damage! With Splinter invisible in the middle of the way and a boulder blocking the hex next to her, the norther Vipers will take a longer path to be able to do anything. 18. Bullwinkle the Inox Brute (Narsham) posted:- Bullwinkle uses Warding Strength (top)! Attacks Giant Viper 4 for 4 (3base, +1mod) damage! 28. Rocky the Savvas Cragheart (Zulily Zoetrope) posted:- Rocky uses Explosive Punch (bot)! Moves2 to D4. 32. Giant Vipers posted:- Giant Viper 2 Focuses Rocky! Moves3 to G4. Loses MUDDLED token. 85. Oozes posted:- Ooze 8(E) focuses Bullwinkle! Does Nothing! END OF ROUND ACTIONS posted:- Master Splinter's deck is shuffled! So far, so good! The monsters have been almost completely nullified by the rough terrain and smart positioning on our players's end. Active players please discuss your options itt and provide your STEP A Orders via PM/email with this format: - Initiative: xx - Card 1: name - Card 2: name You can consult the (mobile friendly) spreadsheet to see which cards are available and decide your next moves. DEADLINE FOR EVERYTHING IS 3AM EST (As always, please let me know if you need an extension!)
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# ? May 18, 2019 09:41 |
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I'm going slower to take advantage of invisibility
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# ? May 18, 2019 11:02 |
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I'm going slow-ish, on account of being a Cragheart. I'll try to take out the snakes if they're still around, or put a dent in some slimes otherwise.
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# ? May 18, 2019 14:05 |
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This is going... ...swimmingly.
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# ? May 18, 2019 14:39 |
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SalTheBard posted:I'm going slower to take advantage of invisibility If you can, aim for 3 movement so you can attack an ooze (G4 to attack the regular, or on the off chance I kill it, G5 to attack the elite). Bullwinkle will go slow and is going to try to get to an ooze and attack for big damage. If the snakes get in the way, he may need someone to clear a path for him (though I'm pretty confident Rocky can do that so long as he's not going at his slowest). If all goes well, he'll end up on F5. Will probably need a little healing along with the long rest before we go into the next room, but I think we're on track thus far.
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# ? May 18, 2019 16:18 |
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Narsham posted:If you can, aim for 3 movement so you can attack an ooze (G4 to attack the regular, or on the off chance I kill it, G5 to attack the elite). That's doable
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# ? May 19, 2019 03:32 |
Just a heads up, I'm missing orders from one player and I'm catching a flight this afternoon GMT, so the update is probably going to be delayed until tomorrow!
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# ? May 19, 2019 11:53 |
Abandoned Sewers, Round 3APending actions from last Round posted:- None! ROUND REVEAL posted:PLAYER'S OVERVIEW All the decks the players have chosen are available as a (mobile friendly) spreadsheet in separate tabs. The cards that have been selected for the current round are marked in yellow. Discarded cards will be marked in light red, while lost cards will be marked in deep red. Cards in the active slot will be marked in green. Available items are also shown there. Rocky (Hand7, Discarded4, Active0, Lost0) is acting at initiative 57 with Heaving Swing and Massive Boulder. 57. Rocky the Savvas Cragheart (Zulily Zoetrope) posted:
77. Bullwinkle the Inox Brute (Narsham) posted:
82. Master Splinter the Vermling Mindthief (SalTheBard) posted:
DEADLINE FOR EVERYTHING IS: TONIGHT, 3AM EST (As always, please let me know if you need an extension!)
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# ? May 20, 2019 12:04 |
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My plan is to try to stun the Elite. I will move to whichever hex I need to
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# ? May 20, 2019 12:15 |
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SalTheBard posted:My plan is to try to stun the Elite. I will move to whichever hex I need to Unfortunately there's no Ice element this turn Monster Turns: Viper 2 to F4 -> Attack Rocky for 1 + Poison Viper 7 can't draw focus, stands still. Elite Ooze 8 to G4, F5, or F6 -> Attack Rocky for 2 (3 with poison) Ooze 4 -> Attack Rocky for 1 (2 with poison) So Rocky will take an expected 6 damage, we'll have an elite Ooze in F6 and a viper in F4 if I'm doing the AI correctly. Reik fucked around with this message at 15:49 on May 20, 2019 |
# ? May 20, 2019 14:03 |
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Reik posted:Unfortunately there's no Ice element this turn But monster focus is weird so I might very well be wrong. e: I am! Nevermind. Telum fucked around with this message at 15:33 on May 20, 2019 |
# ? May 20, 2019 15:17 |
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Zack Ater posted:I think the elite ooze would attack Bullwinkle. Focus is determined by shortest distance to attack (Rocky and Bullwinkle are tied for this), then proximity (Bullwinkle is closer to the Elite's starting position (the wall doesn't block proximity) and it chooses focus before moving), then initiative if there's still a tie (which is why the normal slime will attack Rocky.) Are you counting the distance "as the crow flies" between Bullwinkle and the elite Ooze as 3, going through that "hex" that isn't on the map?
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# ? May 20, 2019 15:24 |
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Reik posted:Unfortunately there's no Ice element this turn This is mostly correct. The Elite Ooze actually has 3 hexes it can move to (G4, F5, and F6), each of which requires 2 movement points. It's the players' choice where it goes. Zack Ater posted:I think the elite ooze would attack Bullwinkle. Focus is determined by shortest distance to attack (Rocky and Bullwinkle are tied for this), then proximity (Bullwinkle is closer to the Elite's starting position (the wall doesn't block proximity) and it chooses focus before moving), then initiative if there's still a tie (which is why the normal slime will attack Rocky.) You don't go through walls when checking proximity: FAQ posted:In the case where the monster can use the same number of movement points to get within range (and line-of-sight) of multiple enemies (either because it starts its turn within range or multiple enemies or through some other situation), proximity (i.e. number of hexes they are away, not counting through walls) is then checked as a tie-breaker for "closest."
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# ? May 20, 2019 15:31 |
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Reik posted:Are you counting the distance "as the crow flies" between Bullwinkle and the elite Ooze as 3, going through that "hex" that isn't on the map? I was, yeah, but double checking the FAQ they do say not through walls. My bad e: ^ yeah, that
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# ? May 20, 2019 15:31 |
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Phelddagrif posted:This is mostly correct. The Elite Ooze actually has 3 hexes it can move to (G4, F5, and F6), each of which requires 2 movement points. It's the players' choice where it goes. Gotcha. F5 seems like the easy choice for tossing boulders?
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# ? May 20, 2019 15:38 |
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Reik posted:Gotcha. F5 seems like the easy choice for tossing boulders? Maybe, though G4 is equally valid. Rocky could also decide to push snek into rock instead.
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# ? May 20, 2019 16:08 |
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Since the monsters all act before the players, couldn't TIG resolve the monsters before requiring the players' orders?
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# ? May 20, 2019 16:57 |
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I, uh, may have made a calculation wrt monster movement rules, since I was expecting the last viper to move to F5. I don't think Massive Boulder can target a hex without an enemy. Given Rocky's cards, I think my best move here might just be smashing a snake into a rock and moving up. I'm guessing G4 (where viper #2 currently is) won't be in anyone's way?
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# ? May 20, 2019 17:10 |
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If the Elite Ooze goes to F5 and viper 2 goes to E4 you can boulder the elite ooze and kill viper 2 with the splash damage. If you manage to pull a net +1 modifier between Rocky and Bullwinkle you could put the elite ooze down this turn. EDIT: Nevermind, I forgot it had shield 1.
Reik fucked around with this message at 17:21 on May 20, 2019 |
# ? May 20, 2019 17:18 |
Some Numbers posted:Since the monsters all act before the players, couldn't TIG resolve the monsters before requiring the players' orders? I guess I couldn have, yeah I think this is the first time itay have happened in the LP? It's a bit late now to run the monsters actions, but I'll do this next time it happens!
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# ? May 20, 2019 17:23 |
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To my group of players: I apologize for being the worst Gloomhaven player ever. I didn't realize that Ice was not in the air
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# ? May 20, 2019 17:43 |
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SalTheBard posted:To my group of players: I apologize for being the worst Gloomhaven player ever. I didn't realize that Ice was not in the air Don’t worry. You’ll look amazing once I get a chance to play.
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# ? May 20, 2019 17:45 |
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Zulily Zoetrope posted:I, uh, may have made a calculation wrt monster movement rules, since I was expecting the last viper to move to F5. I don't think Massive Boulder can target a hex without an enemy. Given Rocky's cards, I think my best move here might just be smashing a snake into a rock and moving up. I'm guessing G4 (where viper #2 currently is) won't be in anyone's way? Yeah, hit the elite Ooze on F5 to auto kill the snake and put 1 damage on the regular ooze. I need the snake's hex open to get my full Attack 6 on the same ooze.
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# ? May 20, 2019 17:46 |
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SalTheBard posted:To my group of players: I apologize for being the worst Gloomhaven player ever. I didn't realize that Ice was not in the air This is the prime Gloomhaven experience. You haven't played the game properly until you do an "oops I picked two bottom actions" or the like. I just did that in my live game in our most recent session, and I wasn't even halfway through my first drink yet even. It happens.
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# ? May 20, 2019 18:08 |
Yeah no worries at all the only important thing is to have fun
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# ? May 20, 2019 18:17 |
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I have a Move 4, since I'm going last my idea was to move towards the Elite Ooze and start getting my stab on.
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# ? May 20, 2019 18:27 |
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# ? Jun 10, 2024 15:47 |
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SalTheBard posted:To my group of players: I apologize for being the worst Gloomhaven player ever. I didn't realize that Ice was not in the air You will feel like a Gloomhaven genius. And if you know the rules, you will yell a bunch at the people doing dumb wrong things on the screen.
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# ? May 20, 2019 18:30 |