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Zigmidge posted:There was nothing important in your post. Harsh but probably fair. I still think claiming that comparing anything to Advance Wars is going to be "this generation's 'it's like FTL!'" is at least as dumb as my post though.
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# ? Feb 27, 2018 23:20 |
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# ? Jun 5, 2024 22:33 |
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its like ftl with no spaceships and grids
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# ? Feb 27, 2018 23:26 |
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HerpicleOmnicron5 posted:The advance wars comparison is dumb though. Grid and pixels, that's all they share in common. AW was about armies and superpowers, not countering known quantities. It's more like an against-the-deck board game, such as the Legendary games. Boiling Advance Wars down to "armies and superpowers" completely ignores what you actually do with them, though. AW was absolutely about countering known quantities in the campaign, and the strategy was similarly based around denying enemy actions. The scope in ITB is much smaller and the strategy has more of a puzzle element with the foresight and movement abilities, but drawing parallels between the gameplay of the two isn't misleading at all.
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# ? Feb 27, 2018 23:32 |
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The Kins posted:I may well be going against popular belief here, but Into the Breach is pretty good. I think it's worth trying out even for some of the people who bounced off of FTL.
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# ? Feb 27, 2018 23:39 |
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Too Shy Guy posted:Boiling Advance Wars down to "armies and superpowers" completely ignores what you actually do with them, though. AW was absolutely about countering known quantities in the campaign, and the strategy was similarly based around denying enemy actions. The scope in ITB is much smaller and the strategy has more of a puzzle element with the foresight and movement abilities, but drawing parallels between the gameplay of the two isn't misleading at all. I know genres are dead and all, but I don't think this type of thing is any better.
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# ? Feb 27, 2018 23:51 |
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So uh apparently in Cities: Skylines, digging a sewage pit instead of draining into a water source will inevitably cause it to overflow and drown your entire city in poo I'm not sure if this is a bug or a feature
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# ? Feb 27, 2018 23:55 |
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LORD OF BOOTY posted:So uh apparently in Cities: Skylines, digging a sewage pit instead of draining into a water source will inevitably cause it to overflow and drown your entire city in poo Did you expect it to be some sort of infinite hole?
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# ? Feb 27, 2018 23:57 |
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WarpDogs posted:I know genres are dead and all, but I don't think this type of thing is any better. It was a useful comparison to me, that helped me get an idea of what the game was like before I looked into it more. There isn't really a name for small scale grid based strategy games without the FFT-esque RPG elements, but Advance Wars is a pretty recognisable comparison that instantly made me think of moving units around a grid. I don't really get why some people hate the comparison so much, especially when the devs mentioned it as an influence. quote:Once they'd settled on that basic idea, dropping in monsters and mechs "felt quite natural," as they began to draw from personal favorites like XCOM, Hoplite, Advance Wars, Front Mission, Armored Core, and Desktop Dungeons.
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# ? Feb 28, 2018 00:03 |
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Into The Breach is the Citizen Kane of Advance Wars clones
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# ? Feb 28, 2018 00:07 |
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I cant believe they went so far as to call the game Advance Wars: Kaiju Chess
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# ? Feb 28, 2018 00:08 |
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il_cornuto posted:Can I get a couple of quick recommendations for £5 or less games for someone who likes Hexcells, Quell, Mini Metro and Hidden Folks? She's also really into Darkest Dungeon recently, but that is by far the most complex game she's played. I can't link it right now, but Freeways
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# ? Feb 28, 2018 00:09 |
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LORD OF BOOTY posted:So uh apparently in Cities: Skylines, digging a sewage pit instead of draining into a water source will inevitably cause it to overflow and drown your entire city in poo I haven't played that game in ages, but I think there's actually a way to dam it up and harness the poo as a source of energy? e: https://steamcommunity.com/app/255710/discussions/0/1318836262656618010/ lol
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# ? Feb 28, 2018 00:09 |
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Whatever drat genre it is Into the Breach is cool and good It makes me feel like Wile E. Coyote, Super Genius for all the good and ill that portends
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# ? Feb 28, 2018 00:09 |
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Synthbuttrange posted:I cant believe they went so far as to call the game Advance Wars: Kaiju Chess still an improvement on the working title of Into the Unknown's Breachlegrounds
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# ? Feb 28, 2018 00:10 |
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flesh dance posted:I haven't played that game in ages, but I think there's actually a way to dam it up and harness the poo as a source of energy? Yeah, if you have a sufficient water source, it can be used as hydro power. Filthy filthy hydro power. But basically your water comes from somewhere, it has to go somewhere when you're done with it.
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# ? Feb 28, 2018 00:11 |
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I actually made it to the third island's boss! Then my mech ran headlong into a 4 damage attack while low on health and so the death spiral began.
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# ? Feb 28, 2018 00:12 |
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Too Shy Guy posted:Boiling Advance Wars down to "armies and superpowers" completely ignores what you actually do with them, though. AW was absolutely about countering known quantities in the campaign, and the strategy was similarly based around denying enemy actions. The scope in ITB is much smaller and the strategy has more of a puzzle element with the foresight and movement abilities, but drawing parallels between the gameplay of the two isn't misleading at all. Does it completely ignore anything? You never just mash armies at eachother and hope things go right, you have to counter. Scale and scope are the core factors you should compare games on the same genre on - Into the Breach is far closer to the modern XCOM games in gameplay, scope and scale. You have units with distinct classes rather than a force-level power. You lack the ability to recruit new forces in combat, unlike Advance Wars. The biggest difference is simply that actions are certain and not percentage based, except for the grid defence mechanic, and that enemy actions are declared during the player's turn. Honestly, gameplay wise titles like Close Combat are much closer points of comparison than Advance Wars. The Advance Wars comparison is just easier due to its aesthetic similarities and nothing else. Making such comparisons can be misleading and most importantly, it's utterly meaningless. It's the Dark Souls of tactics games anyway. il_cornuto posted:It was a useful comparison to me, that helped me get an idea of what the game was like before I looked into it more. There isn't really a name for small scale grid based strategy games without the FFT-esque RPG elements, but Advance Wars is a pretty recognisable comparison that instantly made me think of moving units around a grid. I don't really get why some people hate the comparison so much, especially when the devs mentioned it as an influence. Yeah, it's a graphical influence. Small scale grid based tactics game, also an influence on that list? XCOM. But again, this is pointless.
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# ? Feb 28, 2018 00:12 |
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StrixNebulosa posted:I actually made it to the third island's boss! I lost a pilot on the first boss because oh hey mobs can do more than one damage huh
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# ? Feb 28, 2018 00:15 |
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I don't really think this game has much in common with FTL, either, for what it's worth. The aesthetic is about it. If you bounced off FTL, this game feels a good bit more forgiving on the standard difficulty. I'm still waiting to see if it's got a similar degree of out of left field wtfery at the end of game.
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# ? Feb 28, 2018 00:23 |
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Toadsmash posted:I don't really think this game has much in common with FTL, either, for what it's worth. The aesthetic is about it. If you bounced off FTL, this game feels a good bit more forgiving on the standard difficulty. I'm still waiting to see if it's got a similar degree of out of left field wtfery at the end of game. The endgame is thankfully more of the same as the normal game. I'd even say it's easier than the normal gameplay, but your mileage may vary.
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# ? Feb 28, 2018 00:29 |
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ItB is good, and FTL was good. There's a very similar feeling framework of picking your next battle, picking up the currency and meting out fuel to power up your mechs. It's also quite a bit more forgiving than FTL. Honestly how do you not like FTL? DOUBLE CLICK HERE fucked around with this message at 00:33 on Feb 28, 2018 |
# ? Feb 28, 2018 00:30 |
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Really happy to hear it's a bit better tuned.
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# ? Feb 28, 2018 00:33 |
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DOUBLE CLICK HERE posted:ItB is good, and FTL was good. There's a very similar feeling framework of picking your next battle, picking up the currency and meting out fuel to power up your mechs. I adore FTL but the final boss is such a tremendous motherfucker that I wouldn't blame anyone for souring on the game just from that.
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# ? Feb 28, 2018 00:40 |
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DOUBLE CLICK HERE posted:ItB is good, and FTL was good. There's a very similar feeling framework of picking your next battle, picking up the currency and meting out fuel to power up your mechs. FTL is a really good core gameplay loop completely undermined by being a roguelike and having a lovely final boss. And random encounters you have to look up on a wiki to be optimal instead of just telling the player the odds after the first time they run into the same one).
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# ? Feb 28, 2018 00:54 |
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DatonKallandor posted:FTL is a really good core gameplay loop completely undermined by being a roguelike and having a lovely final boss. And random encounters you have to look up on a wiki to be optimal instead of just telling the player the odds after the first time they run into the same one). You can also just play the game and be pissed every time your guy dies from giant alien spiders
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# ? Feb 28, 2018 00:58 |
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Too Shy Guy posted:I adore FTL but the final boss is such a tremendous motherfucker that I wouldn't blame anyone for souring on the game just from that. Me hello this is me. I bounced hard off FTL first from hearsay then from seeing it for myself how stupid that finale was. So far so good on this though, but no grand final boss yet.
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# ? Feb 28, 2018 01:05 |
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This is clearly the kind of game that benefits from tunes, podcast or video in another monitor though
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# ? Feb 28, 2018 01:17 |
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I think the final boss is an integral part of the intended experience of FTL (for better or worse, it definitely makes the game less enjoyable to many). This is an issue if you want the game to conform to your expectations (especially if your interest in spaceship games is more towards the open-ended, like Starsector or something) as opposed to playing the game on its own terms. The final boss is meant to be challenging, and it's for that very fact that it feels meaningful to win. My recollection of some Oregon Trail-type games was that they just peter out at the end, with no denouement other than seeing how many points you ended with. The flagship has 3 forms and a lot of raw strength + dangerous powers, so if you're just fleeing through the last couple of sectors it's going to be very rough. On the other hand, if you have a strong enough build you can generally get by with brute force (getting to this state more likely if you have the extra scrap rewards from Easy). In the usual situation that's somewhere in the middle you basically have to have enough foreknowledge of what you can do to neuter or mitigate the really dangerous bits. Figuring out that kind of stuff is admittedly a static puzzle, which can be painful if you're approaching it through trial and error in a game where runs can take a few hours. Nobody likes losing, but the fact that you can and will lose if you're not adequately prepared is what gives the fight weight. The flagship adds some real stakes to the rest of the gameplay. Every little piece of scrap you can wring out of a sector or encounter is just that much more you'll have invested into something that you can use in Sector 8, even if it's something marginal like an extra power slot in oxygen so that it doesn't go out in a single hit. I think that certain aspects of the flagship fight could be altered without losing this sense of stakes, but it would still need to be hard enough that some players would still write it off as BS. FreeKillB fucked around with this message at 01:45 on Feb 28, 2018 |
# ? Feb 28, 2018 01:41 |
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John Murdoch posted:I think it's a core mechanic (and used overall very, very similarly) in that Gemini: Heroes Reborn game that's sort of a spiritual successor to Psi-Ops. you are definitely a grump
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# ? Feb 28, 2018 01:52 |
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The only bad part of the TF2 campaign is the fight with Viper, everything else was real good.
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# ? Feb 28, 2018 01:55 |
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This looks like it could be really neat, and is apparently coming to PC so please don't mind all the Playstation logo nonsense https://www.youtube.com/watch?v=ykwMlDBz94U
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# ? Feb 28, 2018 02:00 |
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Battletech is up for preorder and releases next month. Looks pretty slick. https://www.youtube.com/watch?v=3HereJw4XP4
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# ? Feb 28, 2018 02:10 |
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man nurse posted:I’m gonna buy chrono trigger when I get home and you cannot stop me man nurse, sit down. Do you know why we're here today? man nurse, your friends are here because they care about you, because they're concerned about the direction you're headed, and they want to help you.
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# ? Feb 28, 2018 02:16 |
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me, one hour into swap mode in puyo puyo tetris : wow i am bad at puyo puyo
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# ? Feb 28, 2018 02:19 |
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Knorth posted:This looks like it could be really neat, and is apparently coming to PC so please don't mind all the Playstation logo nonsense I dunno what this is even about but language puzzles! Pretty music! It looks neat.
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# ? Feb 28, 2018 02:20 |
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Just look at this tanky mobile rear end in a top hat and weep for how much he carried me
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# ? Feb 28, 2018 02:31 |
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Into The Breach doesn’t have FTL’s endgame issues, if that’s giving you pause. No mandatory obstacles that certain builds can’t deal with.
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# ? Feb 28, 2018 03:15 |
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Synthbuttrange posted:I cant believe they went so far as to call the game Advance Wars: Kaiju Chess
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# ? Feb 28, 2018 03:19 |
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Pigbuster posted:Into The Breach doesn’t have FTL’s endgame issues, if that’s giving you pause. No mandatory obstacles that certain builds can’t deal with. this is great news. I love FTL but holy cow I'm bad at it
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# ? Feb 28, 2018 03:23 |
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# ? Jun 5, 2024 22:33 |
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Wow it looks like everyone is Chrono Triggered about this port.
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# ? Feb 28, 2018 03:26 |