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Grey Hunter posted:Yeah, things are going to get interesting.... Basically, an area you cannot walk into, but where you do have space where items can be placed. Like that Dojo-sized hole behind the Dojo and between your Firing Ranges. Any Agent or Super Agent will teleport around the island via hidden hatches, explicitly to enter those inaccessible areas. Note that to get out, they'll teleport via the same way out, but can (and will) get into areas with locked or guarded doors past any security you've set up. If they're Saboteurs and Super Agents with missions for sabotage, they'll break their way out.
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# ? Jun 21, 2024 21:12 |
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Dinictus posted:Basically, an area you cannot walk into, but where you do have space where items can be placed. Like that Dojo-sized hole behind the Dojo and between your Firing Ranges. can it be exploited?
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Grey Hunter posted:Yeah, things are going to get interesting.... If even a single square is blocked off, those assholes will find a way in. I lost an entire power station before because I placed a capacitor slightly off. Fish Noise posted:I thought I saw potential for some of that training room arrangement to come back and bite Grey but I wasn't expecting to this extent. Yes it can! With the right mods. The ones I had allowed me to eventually research cameras which auto-tagged agents as soon as you saw them with <insert tag of choice here> so I combined them with a line of sentry turrets all aimed at a blocked off corner in my freezer. Many many an agent saw their end in that little corner. Deadmeat5150 fucked around with this message at 14:11 on Sep 17, 2019 |
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Dinictus posted:Well you got Frostonova in your base now. And no more Dojo That was hilarious did you actually not see them Grey? Or hear the explosions? I'm surprised there wasn't a fire warning.
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[![]() When advice comes one session to late.... gonadic io posted:That was hilarious did you actually not see them Grey? Or hear the explosions? I'm surprised there wasn't a fire warning. Just didn't see them. Now everything is on fire....
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It begins
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Dinictus posted:Basically, an area you cannot walk into, but where you do have space where items can be placed. Like that Dojo-sized hole behind the Dojo and between your Firing Ranges. To be fair this is not mentioned at all that I could ever see, is extremely easy to do, and will majorly gently caress your poo poo up when your nuclear power plant is one square to large to tesselate nicely
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gonadic io posted:To be fair this is not mentioned at all that I could ever see, is extremely easy to do, and will majorly gently caress your poo poo up when your nuclear power plant is one square to large to tesselate nicely I think it's actually mentioned under the in-game compendium, under Agents and their assignments.
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Ouch that ending. Another tip: if you double click or press enter on enemies you can see their stats the same way you can your own minions. Helps to see who is a diplomat and who isn't. Could I request that when you do the interrogations you make sure to watch them? Some of the animations are really good!
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Try doing interrogations in more than just the chair too. Most of the lab items can be used, and a surprising number of other large items as well
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Already done.
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Slaan posted:Try doing interrogations in more than just the chair too. Most of the lab items can be used, and a surprising number of other large items as well Loyalty and Smarts sapping devices are great. No more evidence of misdeeds. The Mixing Bowl Cafeteria is particularly great for that and entertainment over burgers or pasta.
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[![]() Time to see if I can stop the rot!
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So is it worth it to put a half dozen sentry guns down random corridors? They seem less likely to spring nerve gas on minions.
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wedgekree posted:So is it worth it to put a half dozen sentry guns down random corridors? They seem less likely to spring nerve gas on minions. In the base game (read: no table modifications via, say, Notepad or the like), turrets are explicitly outdoor items only. Useful in a pinch to damage health for kills or stamina for captures, but limited in use because they readily draw attention to themselves, target tagged enemies only, and their limited firing arcs. If you're going for a more military fortress kinda base setup, that's fine, but you're likely to run out of storage space in the Freezer even if you only targeted intruders in the base. Also, they explode spectacularly and suffer from low item health. Even the Disguised Sentry Gun is underwhelming, though I do like to use them or Disguised Cameras between Hotel hubs to close off the spaces between the outdoors and another Hotel hub or the base's mountain entrance.
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[![]() Here we go exploring all the interrogation animations!
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Yay for hilarious torture!
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[![]() I begin to plunder the worlds resources.
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I'm pretty sure that the recruit Martial Artist mission in Tibet that's got the bigger circle isn't a regular one, I would recommend reading it more carefully!
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Yeah. I figure this and the missing diplomat out next video.
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Ha this keeps happening. Should be good! Plus those missions (no spoilers) force you to interrogate on weird things around the base too.
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[![]() We're getting on with the missions now, but it's going to take me a while to realise I need to build a hanger. so bear with me for a few more videos.
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How do your henchmen level up exactly?
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Your hotel construction project is still paused I think. Apologies if you already said it and I missed it, are you using any patch or mods? E: I think that once you order somebody torture your minions will automatically keep up the tortured with new objects, no need to manually recapture the target. At least, I think that actually happened with a diplomat a couple videos ago, I may be mistaken. Omobono fucked around with this message at 07:26 on Sep 22, 2019 |
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Omobono posted:Your hotel construction project is still paused I think. Yeah I'm using the fan patch.
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Scalding Coffee posted:How do your henchmen level up exactly? Killing poo poo and doing acts of infamy gives EXP which can be spent on unlocking abilities. The exact values vary.
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Grey Hunter posted:Yeah. Cower before the madness....
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Have you been able to track where the old ninja went to? I mean like he's.. Escaped what, four times now? I'd almost give him prpos for it then remember each time he resists an interrogation your minions forget him and randomly wander off. Is that something the patch fixes?
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wedgekree posted:Have you been able to track where the old ninja went to? I mean like he's.. Escaped what, four times now? I'd almost give him prpos for it then remember each time he resists an interrogation your minions forget him and randomly wander off. Not at all. It's actually intended. Non-lethal interrogations generally kill the time an Agent spends on the island, and a social Minion will actually escort a confused or dazed person out of the base and out of your way.
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![]() I pull back quickly and end up stronger than ever! Grey Hunter fucked around with this message at 08:02 on Sep 24, 2019 |
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Grey Hunter posted:[url=https://youtu.be/RY-M6XkAtv8[ yor entier poast si borked.
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di fix e
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lmao I absolutely love this shot![]() Also your minions leaving dynamite all over your base because they can no longer build the hangar is pretty funny too. There's only 1 access through the strongroom and it's blocked by gold but it wasn't blocked when you ordered it because you had less money Next episode should be good with those special missions being finished off! gonadic io fucked around with this message at 22:16 on Sep 24, 2019 |
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All that unused space for evil, yet your schemes are being defeated by a tiny room with too much bullion.
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Scalding Coffee posted:All that unused space for evil, yet your schemes are being defeated by a tiny room with too much bullion. Yes. and it makes me so angry.
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.......hold on. Can this: Dinictus posted:Basically, an area you cannot walk into, but where you do have space where items can be placed. Like that Dojo-sized hole behind the Dojo and between your Firing Ranges. Scalding Coffee posted:All that unused space for evil, yet your schemes are being defeated by a tiny room with too much bullion. like, bullion bodyblocking creating emergent agent entry points?
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![]() Time to deal with Maria..
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Fish Noise posted:.......hold on. Ab. So. Lutely. Which is why I'm surprised nothing serious has come from that ship model in the Archives leaving one tile of room. One tile ![]() Anyway, P.A.T.R.I.O.T. is probably the strongest and most dangerous enemy to antagonize. We haven't suffered much of him, but not-James Bond, John Steele, is a harrying Super Agent to come knocking on our door. On the other hand, having him captured ought to liven up the eventual launch of our Doomsday Weapon. S.A.B.R.E. and A.N.V.I.L. are annoying to deal with, but relatively safe options. I like how, at this point of the game, the nascent global power S.M.A.S.H. is almost completely out of the picture. However, both forced are likely to shoot each other up on the island due to those infiltrating Diplomats. H.A.M.M.E.R. has a lot in common with P.A.T.R.I.O.T. but is weaker a power still. Probably the safest option. Lots of interrogation to show off, but honestly, you can do the same with confused Agents you lead back in for capture. My vote goes to harassing P.A.T.R.I.O.T. Dinictus fucked around with this message at 12:01 on Sep 25, 2019 |
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# ? Jun 21, 2024 21:12 |
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You're going to want to open every entrance into the hangar that you can. Supposedly, this helps during one of the next stages of rocket construction.
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