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Some Numbers posted:Nah, it's the number hexes you move, not the movement spent. Then the movement should have been 3 backward to G4 and then 3 forward to the original starting hex. Running start!
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# ? Jun 15, 2019 19:06 |
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# ? Jun 10, 2024 07:21 |
Some Numbers posted:Couldn't Bullwinkle get a bit more damage from doing a full circle? G6, G5, F5, F6, back to start is 6 movement and should be five hexes total for Balanced Measure. E: all according to plans! That Italian Guy fucked around with this message at 21:23 on Jun 15, 2019 |
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# ? Jun 15, 2019 19:08 |
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The hex the Brute is currently standing on is a water hex (difficult terrain, takes 2 Move to enter). I don't think it's possible to draw his movement path in a way that lets him move more then 4 hexes and still attack.
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# ? Jun 15, 2019 19:58 |
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Phelddagrif posted:The hex the Brute is currently standing on is a water hex (difficult terrain, takes 2 Move to enter). I don't think it's possible to draw his movement path in a way that lets him move more then 4 hexes and still attack. Oh, I missed that. Fair enough.
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# ? Jun 15, 2019 20:23 |
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Phelddagrif posted:The hex the Brute is currently standing on is a water hex (difficult terrain, takes 2 Move to enter). I don't think it's possible to draw his movement path in a way that lets him move more then 4 hexes and still attack. Oh yeah whoops. That's correct. The water is hard to see.
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# ? Jun 15, 2019 20:24 |
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Reik posted:I'm pretty sure Master Splinter already used her Cloak of Invis in the first room I like this. Ideally our Brute ends up in the hex where Viper 2 is, setting him up for a nice long move-attack with Hook and Chain next round.
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# ? Jun 16, 2019 00:32 |
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Would empowering talisman let me use my cloak of invis again? Because if so you can just pretend I used empowering talisman :-P
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# ? Jun 16, 2019 04:13 |
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Ok I"m going "slow" this round to try to let Bullwinkle go first!
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# ? Jun 16, 2019 07:27 |
SalTheBard posted:Would empowering talisman let me use my cloak of invis again? Because if so you can just pretend I used empowering talisman :-P Unfortunately the talisman only works with "small" items (bag symbol), like the Potion of Stamina and similar, otherwise that would have worked Abandoned Sewers, Round 8A Pending actions from last Round posted:- None! ROUND REVEAL posted:"PLAYER'S OVERVIEW All the decks the players have chosen are available as a (mobile friendly) spreadsheet in separate tabs. The cards that have been selected for the current round are marked in yellow. Discarded cards will be marked in light red, while lost cards will be marked in deep red. Cards in the active slot will be marked in green. Available items are also shown there." Bullwinkle (Hand7, Discarded2, Active0, Lost1) is acting at initiative 18 with Eye for an Eye and Leaping Cleave. 18. Bullwinkle the Inox Brute (Narsham) posted:
27. Master Splinter the Vermling Mindthief (SalTheBard) posted:
77. Rocky the Savvas Cragheart (Zulily Zoetrope) posted:
During this phase, players are free to discuss everything itt, including in depth round breakdown, tactics, and so on; you can use specific card names and numerical values since everything has been revealed already. Everyone itt is also encouraged to take part in the discussion (although the last word is, ofc, reserved for the active players. Be nice! Active players, please discuss your ideas itt and provide your final orders via PM/Email! DEADLINE FOR EVERYTHING IS: TONIGHT, 3AM EST (As always, please let me know if you need an extension!)
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# ? Jun 16, 2019 09:44 |
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Haha, the vermling scouts are gonna jam up d3, d4, and d5 preventing two of the oozes from duplicating.
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# ? Jun 16, 2019 14:18 |
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Yep, we're only going to end up with one extra Ooze and they'll all be at 3 HP.
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# ? Jun 16, 2019 15:14 |
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If Bullwinkle jumps to G2, they'll be able to attack an ooze next round and still move after if they need to.
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# ? Jun 16, 2019 16:36 |
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Are we thinking jump to G2 and basic attack the Viper 3?
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# ? Jun 16, 2019 16:40 |
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Basic Attack 2 viper 2 first, then jump. Then splinter steps up and murders viper 3.
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# ? Jun 16, 2019 16:45 |
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Ah, fair enough. I wasn't paying attention to the HP values. That sounds like a totally acceptable course of action.
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# ? Jun 16, 2019 16:48 |
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Reik posted:Basic Attack 2 viper 2 first, then jump. Then splinter steps up and murders viper 3. That was my plan!
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# ? Jun 16, 2019 17:02 |
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Reik posted:Haha, the vermling scouts are gonna jam up d3, d4, and d5 preventing two of the oozes from duplicating. Thankfully this is correct! Because F3 is difficult terrain, it takes 2 Move to land on, even while jumping. Therefore, if the Brute is at G2, one of the Vermlings will move to D5, as that is 3 Move away from an attack hex at G3. (If the Brute didn't move up then this wouldn't be true, since the shortest path to the northern room is over F3. The last Vermling wouldn't move to D5 as that isn't any closer than the C hexes). tldr: Bullwinkle should absolutely move to G2.
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# ? Jun 16, 2019 19:28 |
Abandoned Sewers, Round 8BPending actions from last Round posted:- None! 18. Bullwinkle the Inox Brute (Narsham) posted:- Bullwinkle uses Eye for an Eye (top as a basic ATK2)! Attacks Giant Viper 2(E) for 3 (2base, +1mod) damage! 27. Master Splinter the Vermling Mindthief (SalTheBard) posted:- Master Splinter uses Empathetic Assault (bot)! Moves1 to door hex. HEAL2 Self, loses POISON token, no HP healed. 35. Vermling Scouts posted:- Vermling Scout 1(E) focuses Bullwinkle! Jumps3 to D4. 77. Rocky the Savvas Cragheart (Zulily Zoetrope) posted:- Rocky uses Explosive Punch (bot)! Moves5 to G3 94. Oozes posted:- Ooze 2 focuses Bullwinkle! Suffers 2 damage. No hex to summon, does nothing! stopoozingyourself.jpeg END OF ROUND ACTIONS posted:- Master Splinter takes a Short Rest! Recovers all the discarded cards, loses Frigid Apparition. For Step A, please vote a pair of cards itt - everyone can vote, please remember to bold your choices! The pairing with most votes wins; in case of a stalemate, the active players decide between the tied options. You can already discuss a plan/justification for Bullwinkle when you propose your cards, since his actions are going to be played in plain sight for a couple of rounds at least Active players please discuss your options itt and provide your STEP A Orders via PM/email with this format: - Initiative: xx - Card 1: name - Card 2: name You can consult the (mobile friendly) spreadsheet to see which cards are available and decide your next moves. DEADLINE FOR EVERYTHING IS 3AM EST (As always, please let me know if you need an extension!)
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# ? Jun 17, 2019 09:40 |
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Does Rocky plan on moving this turn? I feel like Bullwinkle wants to Skewer this turn, either hitting an ooze and the elite scout or two oozes, depending on where he can position himself. I feel like Sweeping Blow is probably the best bottom to go with it so he can move 2 hexes and land in a water hex if he needs to.
Reik fucked around with this message at 14:58 on Jun 17, 2019 |
# ? Jun 17, 2019 13:48 |
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Why not Dirt Tornado to muddle everything?
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# ? Jun 17, 2019 15:16 |
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I assumed Rocky was going to drop a big AoE attack, I just wasn't sure if they were going to pair it with a bottom move or their extra damage bottom.
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# ? Jun 17, 2019 15:17 |
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This does seem like a perfect time for a Skewer, but we do need to know what Rocky is doing.
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# ? Jun 17, 2019 15:22 |
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Rocky is intending to move, but Rocky is also slow as balls, so it’ll have to be a slow-initiative skewer if you’re planning to attack the bottom column of oozes. I think it might make sense to go for a left ooze and a scout, though, in which case Rocky will move somewhere that’s not in the way.
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# ? Jun 17, 2019 15:40 |
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Oh, Earth is inert. Probably a good idea to just go faster on Bullwinkle and try and knock out an ooze and the elite scout before they get to act, then. Hopefully the oozes split again and make it easy on us.
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# ? Jun 17, 2019 15:54 |
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Yep, stepping to F3 and attacking Ooze 2 and Elite Scout sounds good. Hopefully we roll high and take out both. Skewer for Init and literally any card for Move 2. Ooze should just get deleted, but we'll need a +1 or better to kill the Scout. Some Numbers fucked around with this message at 16:19 on Jun 17, 2019 |
# ? Jun 17, 2019 16:16 |
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I'm legit kind of at a loss as to what to do this round :-/ EDIT: I'm going really slow and letting God sort it out SalTheBard fucked around with this message at 05:27 on Jun 18, 2019 |
# ? Jun 18, 2019 05:13 |
Abandoned Sewers, Round 9APending actions from last Round posted:- None! ROUND REVEAL posted:"PLAYER'S OVERVIEW All the decks the players have chosen are available as a (mobile friendly) spreadsheet in separate tabs. The cards that have been selected for the current round are marked in yellow. Discarded cards will be marked in light red, while lost cards will be marked in deep red. Cards in the active slot will be marked in green. Available items are also shown there." Bullwinkle (Hand5, Discarded4, Active0, Lost1) is acting at initiative 35 with Skewer and Warding Strength. 35. Bullwinkle the Inox Brute (Narsham) posted:
53. Rocky the Savvas Cragheart (Zulily Zoetrope) posted:
79. Master Splinter the Vermling Mindthief (SalTheBard) posted:
During this phase, players are free to discuss everything itt, including in depth round breakdown, tactics, and so on; you can use specific card names and numerical values since everything has been revealed already. Everyone itt is also encouraged to take part in the discussion (although the last word is, ofc, reserved for the active players. Be nice! Active players, please discuss your ideas itt and provide your final orders via PM/Email! DEADLINE FOR EVERYTHING IS: TONIGHT, 3AM EST (As always, please let me know if you need an extension!) That Italian Guy fucked around with this message at 11:13 on Jun 18, 2019 |
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# ? Jun 18, 2019 11:06 |
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Gonna be a whole lot of ded oozes in a moment.
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# ? Jun 18, 2019 13:08 |
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Welp, you guys just leave every single ooze to me. One might live if I draw the null, but otherwise, splat.
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# ? Jun 18, 2019 14:53 |
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Kinda hope Bullwinkle flips a null on Ooze 2 now so the scouts don't vacuum up the coin
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# ? Jun 18, 2019 15:38 |
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Ooze 2 is a summon, so it won't drop a coin.
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# ? Jun 18, 2019 16:26 |
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Nice.
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# ? Jun 18, 2019 17:00 |
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Looks like the game got switched to easy mode while I'm away.
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# ? Jun 18, 2019 22:25 |
Narsham posted:Looks like the game got switched to easy mode while I'm away. Ooze uses self destruct. It's super effective!
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# ? Jun 18, 2019 22:52 |
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Bullwinkle should step in to f3 and skewer ooze 2 and the elite scout.
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# ? Jun 19, 2019 04:21 |
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Reik posted:Bullwinkle should step in to f3 and skewer ooze 2 and the elite scout.
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# ? Jun 19, 2019 05:19 |
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That is a good idea but it's going to kind of hose me over (especially since i hosed up my card picks this round) EDIT: I really hate this room because I feel like I can't really do anything useful right now SalTheBard fucked around with this message at 06:27 on Jun 19, 2019 |
# ? Jun 19, 2019 06:23 |
^^^^ That's the other reason people hate Oozes! They normally inhabit lovely places with a lot of difficult terrain. Abandoned Sewers, Round 9B Pending actions from last Round posted:- None! 35. Bullwinkle the Inox Brute (Narsham) posted:- Bullwinkle uses Warding Strength (bot as a basic MOVE2)! Moves2 to F3. I've put a Summon counter on Ooze 3 (and 2, RIP) to remember which ones are summoned, since they don't leave a coin when they die! 35. Vermling Scouts posted:- Vermling Scout 8 focuses Bullwinkle! Jumps2 to F4. 53. Rocky the Savvas Cragheart (Zulily Zoetrope) posted:- Rocky uses Massive Boulder (top)! Attacks Ooze 5 for 2 (3base, +0mod, SHIELD1) damage! Ooze 3(S) and Ooze 9 suffer 1 splash damage! 79. Master Splinter the Vermling Mindthief (SalTheBard) posted:- Master Splinter uses Feedback Loop (bot)! Jumps3 to G3. 94. Oozes posted:- Ooze 3(S) suffers 2 damage and dies! END OF ROUND ACTIONS posted:- Rocky's deck is shuffled! Thread, don't forget to vote for Bullwinkle cards! Active players please discuss your options itt and provide your STEP A Orders via PM/email with this format: - Initiative: xx - Card 1: name - Card 2: name You can consult the (mobile friendly) spreadsheet to see which cards are available and decide your next moves. DEADLINE FOR EVERYTHING IS 3AM EST (As always, please let me know if you need an extension!)
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# ? Jun 19, 2019 11:05 |
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I will kill my fellow Vermling quickly and move towards the door. I will probably end my turn in C4
SalTheBard fucked around with this message at 13:13 on Jun 19, 2019 |
# ? Jun 19, 2019 13:09 |
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# ? Jun 10, 2024 07:21 |
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That was a great turn
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# ? Jun 19, 2019 13:26 |