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PunkBoy
Aug 22, 2008

You wanna get through this?
Ugh so the overall plot of my friend's game apparently involve the Horrors. Why can't we just be regular shadowrunners? :(

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Hugoon Chavez
Nov 4, 2011

THUNDERDOME LOSER
I've tried to get into Shadowrun ever since 3ed but it's like a whole different level from other rpgs, both from a system and setting point of view.

I have the 4ed corebook, but it's the Fanpro one. Is there any big difference between it and the Catalyst one?

What would you guys recommend to someone starting out with Shadowrun (as a gm since no one else GMs)? Inspiration, houserules, things to look out for? Since I moved to Spain and all my friends are back at my home country, the game would be trough internet, which I hope is feasible.

Poil
Mar 17, 2007

It might be a bit difficult running a game long distance if you're not familiar with the system. The players are familiar with it, right? Definitely give it a shot regardless.

PunkBoy posted:

Ugh so the overall plot of my friend's game apparently involve the Horrors. Why can't we just be regular shadowrunners? :(
Join the club. :(

It's a bit like playing Dungeons and Dragons without ever venturing into a dungeon.

Poil
Mar 17, 2007

I decided to post the character sheet for my current shadow running mage, so people can laugh at it :v:. The dm has given me permission to do some minor tweaking, which means I can shuffle a stat point and a few skill points and change out a spell or so. But I'm not sure how salvageable this mess is. I've already done a little tweaking, back when I had just created it, so I'm not entirely sure if it actually was completely legal when I began playing.

pre:
name:
Tanafriti

race:
Human

qualities:
Magician, Egyptian tradition
Mentor Spirit, Dark Goddess
Exceptional Willpower
Focused Concentration 2
Simsense Vertigo
Allergy uncommon/moderate x2

stats:
Body        2
Agility     4
Reaction    4
Strength    2
Charisma    4
Intuition   5
Logic       3
Willpower   7
Edge        2 (yes I know, it is too low)
Magic       7

Inituation 2
shielding
centering

skills:
Spellcasting     6 +2manipulation
Counterspelling  5 +2combat
Assensing        1
Astral Combat    1 (what the hell was I thinking? so glad I haven't had any need of it so far)
Pilot ground     1
Perception       1
Pistols          1 +2semi automatics
Dodge            4 +2ranged (wtf?)
Disguise         1
Etiquette        3
Escape Artist    1

skill groups:
Sorcery          3
Conjuring        1 (:downs:)
Influence        1
Athletics        1

knowledge:
Egyptian Mythology      5
Ancient Egyptian Magic  5
Egyptian Cuisine        3

languages:
Egyptian Arabic    Native
English            4
Ancient Egyptian   4

contacts:           L/C
Egyptian Priestess  5/2

spells: (this isn't pretty)
Manabolt
Dust Devil (never used, gonna switch it)
Sandstorm (very fun but drains way too much to be practical)
Magic Fingers
Fashion (don't judge me, this spell is awesome for rp purposes!)
Makeover (see above comment)
Healthy Glow (gonna replace it, it kinda blows)
Improved Invisibility
Levitate
Increase Reflexes (so necessary, to be able to do ANYTHING but the -2 is awful)
Glue (thought it looked great, never used the crappy thing)
Shapeshange (never used it yet, and until I discovered the book Running Wild I pretty much couldn't anyway)
Heal (never used it, no one ever takes any damage)
Scarab Swarm* (used once, enemies just walked around corner)
*It's actually Insect Swarm but since I'm going with an Egyptian theme it is blatantly inspired from the two Mummy movies. Sadly it's just an illusion so the scarabs doesn't actually eat people, they just think they're being eaten.

No noteworthy equipment except a rating 5 sustaining foci the gm threw at me (out of pity I assume). I haven't been able to attune to it yet. Most money has been donated to her magic group/temple because it fits with the character and it's not like I need it for anything.

Mystic Mongol
Jan 5, 2007

Your life's been thrown in disarray already--I wouldn't want you to feel pressured.


College Slice

Poil posted:

Astral Combat 1 (what the hell was I thinking? so glad I haven't had any need of it so far)
When would you need this? Who even goes into the astral plane, anyway? Just astrally perceive from the top of a nearby building, while munching on soy-doughnuts and leaving the wrappers from your food in heaps around you, that's way more cyberpunk than going on some 80s injun spirit journey. And if you see a spirit, blast it with Manabolt directly.


quote:

Dodge 4 +2ranged (wtf?)
This is fine. I prefer gymnastics, but if you don't plan on doing flips then the extra few points you can get through specialization can be worth it.


quote:

spells: (this isn't pretty)
They're fine. You have a nice selection of spells of a variety of uses.


quote:

Edge 2 (yes I know, it is too low)
This, though, you should be ashamed of. Ashamed! Go to your room and think about what you've done.

Poil
Mar 17, 2007

Yeah but most spells haven't seen much or any use so they're just wasted karma.

What is a good amount of edge anyway?

Swags
Dec 9, 2006
3 Edge is usually the minimum. If you want to play a Human with 8 Edge, though, it's pretty hilarious.


Nerds: Helping a friend design a rigger. He's got:

Constanoga Vista
Steel Lynx
2x Renraku Stormcloud
tiny flier drone, should look it up.


What should I alter these with? Aside from giving more armor to the Vista, and better Sensors and grenade launchers to the stormclouds.

Mystic Mongol
Jan 5, 2007

Your life's been thrown in disarray already--I wouldn't want you to feel pressured.


College Slice
GRENADE LAUNCH oh you've already got that.

Rating 7 ECM and a satellite link on your Renraku Stormclouds? Then a satellite link on a microflyer like the Dragonfly, so you can fire off the ECM cutting the enemy riggers off from their drones, land the Dragonfly on a drone to establish a signal link to something with a signal normally lost in the rating 7 ECM, then steal the poo poo out of it with no rigger or hacker having access to the node to stop you.

Bigass Moth
Mar 6, 2004

I joined the #RXT REVOLUTION.
:boom:
he knows...

Poil posted:

I decided to post the character sheet for my current shadow running mage, so people can laugh at it :v:. The dm has given me permission to do some minor tweaking, which means I can shuffle a stat point and a few skill points and change out a spell or so. But I'm not sure how salvageable this mess is. I've already done a little tweaking, back when I had just created it, so I'm not entirely sure if it actually was completely legal when I began playing.

No noteworthy equipment except a rating 5 sustaining foci the gm threw at me (out of pity I assume). I haven't been able to attune to it yet. Most money has been donated to her magic group/temple because it fits with the character and it's not like I need it for anything.

I'm sorry but I just don't like this character at all. Can you do a full re-write? Keep the Egyptian stuff since that's his gimmick:

First of all, I assume this is 400 BP?

qualities:
Magician, Egyptian tradition
Mentor Spirit, Dark Goddess
Exceptional Willpower
Focused Concentration 2
Simsense Vertigo
Allergy uncommon/moderate x2
--two allergies AND simsense vertigo for a character who will never be affected by it? Also, you have over 35 positive quality BP

Body 2
Agility 4
Reaction 4
Strength 2
Charisma 4
Intuition 5
Logic 3
Willpower 7
Edge 2 (yes I know, it is too low)
Magic 7

--Willpower 7 takes an extra 25 BP above rating 6 that could be spent better elsewhere. It is more efficient to buy it to 7 later with Karma
--Same with Magic, but I am stumped how you are starting with 7. I assume you bought up to 6 with BP and then Initiated and raised your magic grade, which means you have an awfully mage-friendly GM.
--2 Edge? Why 2 strength -- practically zero benefit gained by increasing from 1.


Inituation 2
shielding
centering
--Were you given karma to spend? How did you initiate, and did you know that you either get to pick one metamagic OR increase your magic rating by 1, not both?

skills:
Spellcasting 6 +2manipulation
Counterspelling 5 +2combat
Assensing 1
Astral Combat 1 (what the hell was I thinking? so glad I haven't had any need of it so far)
Pilot ground 1
Perception 1
Pistols 1 +2semi automatics
Dodge 4 +2ranged (wtf?)
Disguise 1
Etiquette 3
Escape Artist 1

skill groups:
Sorcery 3
Conjuring 1 (:downs:)
Influence 1
Athletics 1

Drop assensing, Astral Combat, Pilot Ground Vehicles, Dodge, Disguise and Escape Artist. If you used BP it is incredibly inefficient to buy any skills at level 1. You get one skill at 6 (spellcasting is your best choice) and the rest at 4 or less. Every skill you buy should be at 4.

You cannot have Spellcasting and Counterspelling as a solo skill AND the entire Sorcery Group. Sorcery and Conjuring skill groups are both lame as hell anyway - You are best off with just Spellcasting, Counterspelling and Summoning. You also have the Influence skill group and Etiquette as a solo skill -- it's one or the other.

I would rework your character to have these skills and no more: Spellcasting, Summoning, Counterspelling, (weapon skill), Gymnastics, Perception, Infiltration, and maybe Etiquette. One skill at 6, the rest at 4.


spells: (this isn't pretty)
Manabolt
Dust Devil (never used, gonna switch it)
Sandstorm (very fun but drains way too much to be practical)
Magic Fingers
Fashion (don't judge me, this spell is awesome for rp purposes!)
Makeover (see above comment)
Healthy Glow (gonna replace it, it kinda blows)
Improved Invisibility
Levitate
Increase Reflexes (so necessary, to be able to do ANYTHING but the -2 is awful)
Glue (thought it looked great, never used the crappy thing)
Shapeshange (never used it yet, and until I discovered the book Running Wild I pretty much couldn't anyway)
Heal (never used it, no one ever takes any damage)
Scarab Swarm* (used once, enemies just walked around corner)

--Some of these spells fit your character concept, which is cool, but they are of extremely limited use. I would cut this list down quite a bit since you will never use most of these.

Poil
Mar 17, 2007

Bigass Moth posted:

I'm sorry but I just don't like this character at all. Can you do a full re-write? Keep the Egyptian stuff since that's his gimmick:

First of all, I assume this is 400 BP?
No a full rewrite will probably not be allowed. 500 BP, my group can't handle not starting with a lot of power.

--two allergies AND simsense vertigo for a character who will never be affected by it? Also, you have over 35 positive quality BP

Welcome to the wonderful world of powergaming :v:. Going over 35 was an honest mistake though.

--Willpower 7 takes an extra 25 BP above rating 6 that could be spent better elsewhere. It is more efficient to buy it to 7 later with Karma
--Same with Magic, but I am stumped how you are starting with 7. I assume you bought up to 6 with BP and then Initiated and raised your magic grade, which means you have an awfully mage-friendly GM.
--2 Edge? Why 2 strength -- practically zero benefit gained by increasing from 1.


I like big numbers. 7 is a lot more impressive than 6. My gm allows you to buy initiation from the start (hell one of his characters, when another guy gm'd, started with magic 10 and initiation 4). Let me put it this way, nine out of ten characters that has showed up in my group have been awakened. I didn't know how good edge was when I made the character and I didn't want to have a 1 in strength.

--Were you given karma to spend? How did you initiate, and did you know that you either get to pick one metamagic OR increase your magic rating by 1, not both?

Yes I've acquired about 50 karma through running. Initation by group. Wait, what? I thought initiation only allowed you to buy a higher magic rating with karma and getting a metamagic (first you buy initiation and then you buy the magic point). I need to reread that section.

Drop assensing, Astral Combat, Pilot Ground Vehicles, Dodge, Disguise and Escape Artist. If you used BP it is incredibly inefficient to buy any skills at level 1. You get one skill at 6 (spellcasting is your best choice) and the rest at 4 or less. Every skill you buy should be at 4.

You cannot have Spellcasting and Counterspelling as a solo skill AND the entire Sorcery Group. Sorcery and Conjuring skill groups are both lame as hell anyway - You are best off with just Spellcasting, Counterspelling and Summoning. You also have the Influence skill group and Etiquette as a solo skill -- it's one or the other.

I would rework your character to have these skills and no more: Spellcasting, Summoning, Counterspelling, (weapon skill), Gymnastics, Perception, Infiltration, and maybe Etiquette. One skill at 6, the rest at 4.


Good ideas, I was thinking along some those lines myself. I started with sorcery 3 and then increased the spellcasting another 3 ranks to reach 6. Same with the other ones like it. GM permitted it during creation without hesitation, because it allows him to do it too. Yeah, it does get a little annoying how some rules aren't enforced as much as they should be sometimes.

--Some of these spells fit your character concept, which is cool, but they are of extremely limited use. I would cut this list down quite a bit since you will never use most of these.

Yeah I'm planning on replacing the spells I don't use.

Thanks for the help. :)

Swags
Dec 9, 2006
Previous Recap

Gonna keep recapping my current game here if nobody minds.

Team so far: We finally got the rest of our team down from the foreign hellhole that is Castle Rock, Colorado and from doing various projects that involve selling servers. Thus! the team is bigger by two, and better equipped to handle stuff.

Proxy: My androgynous dryad technomancer. More of a social infiltrator than anything else. Proxy has no hacking skills, good only at making sprites and telling them to hack while she cons her way into a place. Delays me by a round, but hey.

Mammoth: The pygmy combat mage played by my friend who still doesn't quite understand that he isn't playing D&D. We're trying, though. He (the player) is so convinced that he's bad at roleplaying that he made a guy with no Contacts, the Hung Out to Dry flaw, and a Charisma of 1. And then he's wondering why he can't call anyone for help like my Face can.

Traceur: Think of a French parkour superstar with a penchant for tagging everything possible and then make him a punch-things adept. Very interesting dude.

Droid: A barrens orphan turned hacker turned smuggler's mechanic. Droid has instant mechanical and piloting skills, along with a huge armored bus, a steel lynx drone, two small blimp drones, and smaller spy drone. He's a fairly good rigger.

Humphy Trollgart (gently caress you I don't need no goddamn street name): Aside from the lovely name, Humphy is a pretty badass character. He's pretty much Harry Dresden the troll, being that he's a PI mage with a penchant for shooting people with a massive handgun. Massive Italian Mafia connections.

Note: Everyone was given the option of giving their players an actual email address of their own and completing missions sent to those before the game every started. Only Trollgart and Traceur actually did it.


So it's the next day after getting back from the university and the team is all gone their own ways to do whatever it is they do. Traceur ends the night with a tagging of a R.I.P. memorial piece for this dead girl (from his background mission) on the wall of her father's Mafia restaurant. Proxy gets way wasted and high because that's what Proxy does. Mammoth has no friends, so gently caress him. Hah.

The day starts with Proxy and Traceur getting together to buy 'jungle survival gear' with Mammoth which means different things for everyone. Proxy is OCD about cleanliness, so she's buying white BULLY GOOD hunter's clothing, Traceur is buying gilly suits and poo poo, and Mammoth is getting things like water purification kits (since he's a Pygmy from the Congo and knows how this poo poo can go). We break for a while, and Traceur walks past his artwork from the night before to find the dead girl's Mafia don father crying in front of the memorial. He admits to doing it, and the Don says, "You're hired. I want another one, bigger, on canvas, by tomorrow." Traceur knows not to say no to this and decides to get to work right away.

Trollgart has been told by that same don in his background mission to hunt the drugdealer that gave his daughter the bad Tempo (she basically went crazy and got hosed up in a car crash or something, from what I can gather). He's searching for video of this guy at Syberspace, a hacker bar downtown. He asks to see the feed and is denied by the owner. He drops the Don's name and some cash, and the owner relents. He sees the feed of the girl dancing three nights previously, and then sees some dwarf slap a patch on her back when she's not looking. That's his guy. He searches through the trash and finds more patches, and then starts using those to Astrally track the guy. He fails (Magic 1 or 2) so he goes to a Mage bar to find another one to do it for him. Enter Sekigahara, troll mage NPC.

Eventually everyone gets hungry and they go to Stuffer Shack for some dinner, 'cause why not. This includes Trollgart, Sekigahara (hereafter, Seki), the rigger (who just happened to be there) and our team. Treaceur just pops in to get a soy burrito and go back to his painting. I go to one from last time, where my good buddy cashier Nate is. Nate has a secret for me, that he hasn't told anyone yet. On the latest truck he got a crate of -actual- food. Like, tomatoes, oranges, apples, etc. Proxy buys enough for a salad to her, just at Seki, new to being a PI, comes into PROXY'S PERSONAL SPACE and shoves a photo in her face of the dwarven drug dealer. "Seen him?" "Yeah. At Dante's Inferno, last night. Syberspace a few nights ago." (Proxy parties a lot). "Now please excuse me, I have a salad-- I have a dinner to get to." Seki is overjoyed at being a PI and having it work, so he runs over to Trollgart while proxy tries to slip away, telling Trollgart Proxy knows the guy.

Proxy then announces to Droid, "You the guy with the big armored bus? Good. I need an escort to a secret place for a secret meal. I will share with you. Do you like salad? Of course you do. Everyone loves salad, because in this world salad is now more rare than unicorns." Trollgart and Seki run up on Proxy and tell her/him he/she has to tell them about the dwarf, she explains what little she knows, and says she has to run.

Trollgart: "Run, why?"
Seki: "Something about a salad."
Proxy: "Who said something about a salad?"
Seki: "You did."
Proxy: "I most certainly did not. Salad is a myth."
Seki: "You said you had to get back to salad."
Proxy: "I would never put my back to a salad, dear sir. Only my front."
Trollgart: "Seriously, what is a salad?"
Proxy: "I have no idea, but apparently this young buck here does. Maybe he could tell you, since he seems to know where to get one."
Seki: "I never said that!"
Proxy: "But you've been talking about salad nonstop."
Seki: "You mentioned them first!"
Proxy: "Now why would I do that?"
Seki: "Something about getting back to one."
Proxy: "Here we are again. Front only."
Seki: "I... wha?"

Proxy tells the other guys about the produce, we clean out Stuffer Shack, and go to Trollgart's poo poo cliche PI office to eat while we discuss the job. He wants us to go back to Dante's Inferno tonight to try to find this dwarf. We aren't promised any payment, just a good time at the club. This is enough for proxy, and for Mammoth, who craves making friends.

Before hand, Proxy gets a GENIUS ideas and goes to all the other nearby Stuffer Shacks and buys a load of fruit. Mangoes, pineapples, strawberries, and apples. She/he then buys about two pounds of REAL chocolate and turns it into chocolate sauce. She/he then hires two burly trolls to carry him/her around all night on a palanquin at the club. TONIGHT WE GO AS GLUTTONY, BOYS!

Traceur keeps painting, worried that if he messes up the Don will kill him.

We get to the club, and everyone's looking for the dwarf but it's hard to see him in all the people. Proxy gets a crazy idea though and decided to start dancing on top of the palanquin and throwing the occasional chocolate-covered strawberry to his/her 'wonderful peasants'. This is real fruit, thrown to people that have probably never had that. People are going nuts, and everyone's looking my way. Except for the dwarf. Seki spots him Astrally, Trollgart spots him physically, and Mammoth spots him because of a lucky roll. Trollgart saps him, Mammoth zaps him with a lightning bolt, and he goes down. Mammoth makes the dwarf invisible and Trollgart carries him out. Everyone else, looking at the CHA 7 Glamourous dryad doesn't even notice. (DM rolled collective perception check for the crowd and they glitched). Proxy creates a Crack sprite to hack the dude's commlink and beings stealing all of his money and contact info, because hey, he's going to be dead soon anyhow.

After a very short interrogation session, Mammoth steals the guy's stuff (including 30 doses of Tempo, woo) and Trollgart drops him off at the Don's house because the Don wants to torture him to death personally. Traceur makes a call to me to help him move his large canvas, which gently caress if I can help with that, and I tell Droid to help him instead. Now the whole team has met each other. Traceur and Trollgart get paid, and we talk the next day about Trollgart and Droid joining up with us in Africa. They agree, and Droid suggests we use his smuggling contact, 'Uncle' Dimitri to get his Lynx over there. His Steel Lynx drone has a rigger cocoon built in, so we stuff it with all of our guns, drones, other stuff, and it should meet us three days after we land in Lagos (smuggling takes longer than just flying there).

We have a layover in... Egypt I think it is, and our NPC fixer Jane has to pay a tax for travellers. She just agrees to it and we're off. The plane to get to Lagos is old and lovely and riddled with bullet holes. Everyone else thinks it's going to fall out of the sky, but Proxy shrugs, saying, "Hey, he got it here." and climbs on. We actually do get shot at on the way, but eventually we land in Lagos and change our per diem (about 1,250 nuYen) over to Naira (about 25,000 Naira). Note, things in Lagos are CHEAP AS gently caress. It costs the same in Naira as it would in NuYen, so a 3,000 NuYen gun costs you 3,000 Naira, which is about 150 NuYen or something crazy like that.

We go to the 'luxury' hotel that proudly proclaims "NO BUGS!" on it's sign because the room has an awakened hunting lizard in it that eats them all. The rest of us don't have guns, so Mammoth puts a Guidance spirit into the room to keep watch and we hire a taxi to take us to the arms market. Note: only Mammoth and I have guns, and we each have one-shot ceramic crossbow pistols that shoot narcotics. No one else has anything.

On the way to arms market, our taxi is stopped by what is likely a common occurance in Lagos: a bunch of mooks for a local warlord are collecting children to turn into child soldiers. Throwing them in the back of the truck and running to grab more. Proxy is... sort of fine with this. Africa is a shithole and that's just how things are here. Droid and Trollgart are too, more because they don't have guns and the soldiers are armed with AK-97s. Traceur and Jane are not okay with it at all. Jane steps out of the Taxi, calls out in the Lagos language for them to stop, and then takes a shot at one of the guys. Wings him in the face.

Droid panics and jumps out of the car (thinking the car is about to be lit up) and hides behind a different car. Trollgart just stays put, sighing. Traceur hops out and starts literally throwing money into the air, getting the poor to run into the mix and confuse everything. Mammoth starts trying to boost the team by invisibility-ing Jane and himself since he can't lightning ball the guys now that Traceur has complicated everything. Proxy calmly loads her pistol, fires a shot of Narcojet that takes out one of the mooks, and then reloads. Mooks get a turn off and light up Jane and Traceur a little. Every time a mook goes down, his gun and his valuables disappear into the crowd.

Proxy starts moving up to the cab of the truck because she figures, "Hey, we can get a truck out of this if I kill the driver." Jane and Traceur kill the other guys. At this point, Proxy goes off on Jane for being a loving idiot. "This is Africa, you useless quim. You want to go two blocks over and rescue those kids, too? Or to the next town? You've done nothing for these kids but delay the inevitable. You don't go into a toilet and get upset when poo poo floats your way. You also don't hire people to protect you -with their own lives- and then put yourself into danger like a moron. Don't do that poo poo again, you loving retard."

We claim the truck, tell the kids to go away, find on AK-97 hidden under the seat, and head to the arms Market. Proxy starts a Sleuth sprite looking for our target's datatrail. At the market, everyone buys a gun. Even Proxy, because the leader of the market offered her a Panther Cannon. We rig a smartlink and a rigger adaptation to the truck and now Droid is back in his element. Proxy talks to the head of the arms market and is told to try looking for the target at one of the money traders, since everyone who comes into town has to use the money traders eventually. We also find out that the smugglers have arrived with Droid's drone and our stuff. Then Proxy's Sleuth sprite gets a hit at a bar in the only technological place in Lagos, apparently our target has been there. We all decide to split up, with Proxy and Mammoth going to talk to the money guys, and the other three going to the technobar to try and find our target. At this point we wrap up for the night.


TIL: Being a social infiltrator is hard in a group where absolutely no one else took a single social skill. Basically, the highest CHA in the group next to mine is a 2 with no ranks in anything. I will have to do all of the Face work for this entire group.

Some people seriously still think we're playing D&D. Mammoth's player thinks he needs to buff every day at the beginning of the day and walk around constantly invisible with armor and Improved Reflexes on. This really isn't that game.

It's completely lovely of the adventure's authors to take away all of the character's weapons for something like an international flight (no one else had thought to get ceramics) and then put them in a combat situation. I guess the way it's written, NPC Jane in the Dawn of the Artifacts thing is supposed to be completely unkillable (DM told me it says she's "at least Initiation 4, and as powerful as you need her to be") so knowing she won't get hurt she's constantly doing these stupid White Knight type of things. He decided to make her like Initiation Grade 1, and statted out, and completely killable. So she should stop doing dumb poo poo. Especially when no one else has the weapons/means/etc to protect her.

Playing a hacker/technomancer (i.e., Droid or Proxy since Droid is also a hacker) in a place where the Matrix only exists because of a tenuous mesh connection is pretty lovely. Proxy was smart enough to buy a sat link before we left, and the DM explained to me that because of my sat link, ALL OF LAGOS has improved Matrix connection, because of the mesh set up. That's how lovely the Matrix in Lagos is.

Narcojet is awesome. Now that I have access to the rest of my toxins, I'm a little excited to test those out too.

Gobbeldygook
May 13, 2009
Hates Native American people and tries to justify their genocides.

Put this racist on ignore immediately!
Speaking of modules: We often discuss the idea of what is useful in theory vs practice. So what if I did an analysis of official modules and collected statistics on what came up/was actually useful/was a hindrance? One major caveat is that Missions modules are explicitly written to be playable with literally any group up to and including "6 CyberBrick Trolls with Uncouth" (check out this dumpshock thread for more on Missions philosophy from the official missions coordinator, Bull). So we will never see cases where a Mage is necessary to complete a run that you might see in a more traditional game, but we could see times when it would be very nice to have one.

So things I'm thinking I should track:

-When being able to smuggle in weapons is useful/necessary.
-When people would be checked for illegal cyberware/bioware/etc.

-When a Face is obviously useful.
-When the entire group would need to be social.

-Magical opposition and degree of.
-When Mind Probe could significantly simplify/shortcut a run.
-When Control Thoughts could significantly simplify/shortcut a run.
-When the group has to go through a ward.
-When ritual magic with a material link could significantly simplify/shortcut a run.
-When ritual magic with a sympathetic link could significantly simplify/shortcut a run.
-When the group could end up with a dead badass for the purpose of making into a zombie.
-When Search could significantly simplify/shortcut a run.

-Matrix opposition and degree of.
-When a Hacker has an explicit or obvious usage.

-Physical opposition and the degree of.
-When a physical conflict is unavoidable.
-When the group must use non-lethal methods.
-When the group can pull out all the stops on a physical conflict (ie can unleash steel lynxes, military grade armor, etc).
-When the group can't pull out all the stops on a physical conflict (ie has to use silencers or otherwise has to pull their punches).
-When explosives (grenades etc) can be deployed.
-The DV of enemy attacks for the purpose of penetrating Hardened Armor.

-When a ninja sneaker character would be useful.
-When the entire group being sneaky would be useful.

-The amount of nuyen and prizes that can be earned through the run.
-What kind of loot is available, including cyberware/bioware that can be harvested.

Can anyone think of any other specific situations/concepts I should keep track of as I go through them, or care to say if this is a pointless waste of time?

Poil
Mar 17, 2007

Knock yourself out man, sperging about theoretical builds and situations is half the fun of roleplaying. :)

Maybe something about healing and how available it is to get fixed up?

EDIT

I put together this vehicle for fun when thinking around a runner living in a mobile home. Any thoughts?

Conestoga Vista (bus)
+Amenities High
+Amphibious Operation 1
+Concealed Armor 20
+Enhanced Image Screens
+Extra Entry/Exit points
+Life Support 1
+Satellite com
+Signature Masking 3
+Weapon Mount, concealed, turret, remote

All 20 slots filled. I'm not entirely sure about the weapon mount type though, or what gun it would have. Maybe it'd be better to just mount two internal flexible ones near the door armed with tasers for defensive use instead. The price of 90'500 is a little steep too.

Also, how do you calculate lifestyle costs when living in a vehicle? I assume I can do a custom one but there's no rent involved.

Poil fucked around with this message at 22:05 on Jun 3, 2012

Zereth
Jul 9, 2003



Doesn't Concealed Armor only go up to 10?

30 Second Artbomb
Apr 16, 2006

call the police

Poil posted:

I assume I can do a custom one but there's no rent involved.

Your 'rent' in this case would be the funds needed to keep your vehicle running, pay for food/water/gas/power, the security of your chosen parking garage/campground, and your entertainment budget.

Gobbeldygook
May 13, 2009
Hates Native American people and tries to justify their genocides.

Put this racist on ignore immediately!

Poil posted:

Knock yourself out man, sperging about theoretical builds and situations is half the fun of roleplaying. :)

Maybe something about healing and how available it is to get fixed up?
Almost all of the Shadowrun 4 modules are written for Missions shared campaign. Missions are the Shadowrun equivalent of the Living Greyhawk or Living Forgotten Realms setups from D&D. Your character is made under certain restrictions and theoretically can be carried over between modules and played in any Missions module run by any GM. So the answer to that is from the Missions Rules/FAQ: You heal to full between any Mission, you can heal during the mission per the usual very forgiving rules (first aid + magic). From skimming a few, there's tons of opportunities for 30 seconds of downtime between scenes.

Swags
Dec 9, 2006
So has anyone ever run a game where all of the PCs belong to the same organization, but aren't exactly 'runners'? What I mean precisely is that the PCs are all Ares special ops agents or Lofwyr's hit squad or something? Or even that they don't deal with the setting corps, but are instead members of a different secret organization?

Basically, I'm thinking of running a game where all of the PCs are members of the Knights Templar, but are still essentially runners. But all Templars must have three things (in this game), and those are: A tabard, a sword, and a mount.

Now, say your hacker's digital icon is of a knight with a tabard, he has Black Sword (Hammer), and he's got a motorcycle. That works.

It works just as well if the PCs are playing a Centaur with a broadsword and armor.

Or an adept that rides a griffon and hits thing with his MK-14 'Saber' launcher or something.


I think there's a lot of possibilities here for the kind of intrigue that typically only happens in the back of a Shadowrun game, since most don't encounter an Illuminati or deal with the church all that much. Does this have any merit, really?

Mystic Mongol
Jan 5, 2007

Your life's been thrown in disarray already--I wouldn't want you to feel pressured.


College Slice
That sounds rad as hell, run with it.

Poil
Mar 17, 2007

Zereth posted:

Doesn't Concealed Armor only go up to 10?
No it goes up to 20 like the other armor types.

30 Second Artbomb posted:

Your 'rent' in this case would be the funds needed to keep your vehicle running, pay for food/water/gas/power, the security of your chosen parking garage/campground, and your entertainment budget.
That makes sense.

Gobbeldygook posted:

Almost all of the Shadowrun 4 modules are written for Missions shared campaign. Missions are the Shadowrun equivalent of the Living Greyhawk or Living Forgotten Realms setups from D&D. Your character is made under certain restrictions and theoretically can be carried over between modules and played in any Missions module run by any GM. So the answer to that is from the Missions Rules/FAQ: You heal to full between any Mission, you can heal during the mission per the usual very forgiving rules (first aid + magic). From skimming a few, there's tons of opportunities for 30 seconds of downtime between scenes.
Nice, I've never actually played a module yet.

protomexican
May 1, 2009
This site has been linked a few times throughout the thread, but one idea that deserves specific attention is SR-specific dice, with 1's colored red and 2-4's colored blue (or whatever color the dice are):

http://pavao.org/shadowrun/miscellany/

I made a brick of these last week and they really help count up the hits a lot faster. Less time counting hits means more time being a super badass cyborg ninja spy.

Poil
Mar 17, 2007

Um, I've checked some of the cheat sheets in that link and some things are incorrect. For example drones don't have recoil (unless they are small/medium with heavy weapons) and the astral combat part lacks the bit about dual natured beings with natural weapons.


I've updated the stats on my ork drake a little.

pre:
Body       7
Agility    5   (+2 when using Attribute Boost)
Reaction   5+3 (Improved Reflexes)
Strength   8
Charisma   2
Intuition  4
Logic      2
Willpower  2
Edge       4
Is this better? I can't really raise the edge any more now but four should suffice, right? Both logic and charisma was lowered by 1 point each to raise the edge by two. At first I wasn't too keen on losing a dice on all the skills associated with those stats but then I thought if I really had to make a roll with them (rarely) I could just add edge and get more dice to it. I have learned the value of edge :downs:.

Poil fucked around with this message at 10:00 on Jun 11, 2012

Bigass Moth
Mar 6, 2004

I joined the #RXT REVOLUTION.
:boom:
he knows...
There is zero good reason to be a drake.

Poil
Mar 17, 2007

Not even for roleplaying purposes?

Mystic Mongol
Jan 5, 2007

Your life's been thrown in disarray already--I wouldn't want you to feel pressured.


College Slice
Hey, if you want to roleplay being a useless gently caress, don't let us stop you.

Poil
Mar 17, 2007

It's not like I have a lot of choice as I can't play my troll hunter concept and don't have any other ideas at the moment. Playing the troll involves having to face a lot of prejudice and dislike against them and that's just the players in my group.

Swags
Dec 9, 2006
So play it anyway?

Play Bullseye from Marvel. Play a Knight Templar. Play a Rigger that specializes in motorcycles (it's okay though, dog, he's got like ten of them). Play a former CorpSec, former LoneStar, former DEA guy. Play a face who knows everyone. Play a sasquatch magician. Play an ork with an assault cannon hidden under her dress (note, it likely isn't hidden well). Play a free sprite who the group thinks is just a technomancer on life support somewhere. Play a technomancer on life support somewhere.


Basically, if your group majorly dislikes trolls, tell them, "This is my idea, and this is what I want to play." If they give you any poo poo in the game, warn them in the game, and out of the game. The group should get past their poo poo and let you play what you want.


BTW, the reason people are saying drakes are useless is because they're typically -really- one-sided as far as their abilities go, and they don't gain karma until they pay off like a 140 karma debt.

Poil
Mar 17, 2007

I've already tried to play a troll once and it didn't work out well at all, but maybe this time it'll work better.

Those are interesting ideas, I'll see if I can do something with them. Shouldn't be too hard. I've been thinking about trying to come up with a decent dryad face anyway, or maybe an infected of sorts (can you mix dryad and banshee? Might be a very bad idea). My look into shape shifters ended fairly quickly when I discovered the limited and boring choices (not to mention the many problems of playing one, also no elephants).

I picked the 65 build points option, because I wanted to be able to use the fire breath elemental fire attack and I can even start with the dragon speech telepathy thing as my group allows you to start with initiation ranks from the go.

Would it be correct to say that playing a drake in Shadowrun is a bit like playing a monk in dnd 3.5? :v:

edit

Currently looking to see if I can come up with something fun with a banshee. My character ideas are one terrible choice after the other.

Poil fucked around with this message at 17:07 on Jun 11, 2012

Bigass Moth
Mar 6, 2004

I joined the #RXT REVOLUTION.
:boom:
he knows...

Poil posted:

I've already tried to play a troll once and it didn't work out well at all, but maybe this time it'll work better.

Those are interesting ideas, I'll see if I can do something with them. Shouldn't be too hard. I've been thinking about trying to come up with a decent dryad face anyway, or maybe an infected of sorts (can you mix dryad and banshee? Might be a very bad idea). My look into shape shifters ended fairly quickly when I discovered the limited and boring choices (not to mention the many problems of playing one, also no elephants).

I picked the 65 build points option, because I wanted to be able to use the fire breath elemental fire attack and I can even start with the dragon speech telepathy thing as my group allows you to start with initiation ranks from the go.

Would it be correct to say that playing a drake in Shadowrun is a bit like playing a monk in dnd 3.5? :v:

edit

Currently looking to see if I can come up with something fun with a banshee. My character ideas are one terrible choice after the other.

Playing a drake in Shadowrun requires a hefty BP/Karmagen investment for extremely stupid and pointless "benefits" and the added kick in the balls of having to pay more karma after chargen. That is why nobody would ever use one. I'd also stay away from Infected since they are very much shunned and often hunted. As for the metavariants, most are stupid and actually cost more than the standard metatypes and give less benefits. The only ones that are no-brainers are Ogre (free Ogre Stomach quality) and Fomori (whatever that stupid broken Astral quality is).

Poil
Mar 17, 2007

Being a drake either costs you 65 bp or 5 at the start with only the 5 option costing a ton of karma when you actually become a drake ("At some point during gameplay, the gamemaster may decide for the character to undergo dracomorphosis.").

I don't know, banshees look so alike to regular elves it could pass as one without too much problem. The biggest problem would be to avoid sunlight.

Yeah, I know the metavariants are overpriced.

Bigass Moth
Mar 6, 2004

I joined the #RXT REVOLUTION.
:boom:
he knows...

Poil posted:

Being a drake either costs you 65 bp or 5 at the start with only the 5 option costing a ton of karma when you actually become a drake ("At some point during gameplay, the gamemaster may decide for the character to undergo dracomorphosis.").

I don't know, banshees look so alike to regular elves it could pass as one without too much problem. The biggest problem would be to avoid sunlight.

Yeah, I know the metavariants are overpriced.

For 65 BP you could be a Fomori Mystic Adept and have far greater benefits than you'd ever have as a Drake right out of chargen.

Atlatl
Jan 2, 2008

Art thou doubting
your best bro?
Drakes and basically anything out of Runner's Companion are options for your group but trolls aren't? :psyduck: Who the hell are you playing with?

Poil
Mar 17, 2007

Bigass Moth posted:

For 65 BP you could be a Fomori Mystic Adept and have far greater benefits than you'd ever have as a Drake right out of chargen.
Yes that's true but I get to play as a loving dragon. You gotta compare it against that. :shobon:

Atlatl posted:

Drakes and basically anything out of Runner's Companion are options for your group but trolls aren't? :psyduck: Who the hell are you playing with?
Guys who are chronic power gamers, play mostly female characters and only really want humans and elves in the party, regardless of game. Also one of the guys who used to gm wanted to play a night one so that opens up options for me. I haven't asked if it's ok to play a banshee yet, it probably isn't. Nor have I asked about drakes but that answer will depend on who I ask.

Atlatl
Jan 2, 2008

Art thou doubting
your best bro?

Poil posted:

... chronic power gamers, ... only really want humans and elves in the party...

:ughh: hahahahaha, okay. That sure is something, though I definitely wouldn't call it chronic power gaming.

I'm gonna have to agree with everyone else on this. You can make a really interesting character in shadowrun just fine without using some crazy stuff out of the RC. Also it's a pretty bad idea to be messing with that book until you've got a pretty solid grasp on the system as a whole, especially since so much of the stuff in there isn't nearly as good as the book makes it out to be.

Young Freud
Nov 26, 2006

Wait, anything out of RC is allowed? The choice is clear.

Ghoul Street Sam. 420 eat faces everyday :black101:

Poil
Mar 17, 2007

I haven't built any street sams. Any particular advice for them (apart from, murder poo poo)?

Atlatl posted:

:ughh: hahahahaha, okay. That sure is something, though I definitely wouldn't call it chronic power gaming.

I'm gonna have to agree with everyone else on this. You can make a really interesting character in shadowrun just fine without using some crazy stuff out of the RC. Also it's a pretty bad idea to be messing with that book until you've got a pretty solid grasp on the system as a whole, especially since so much of the stuff in there isn't nearly as good as the book makes it out to be.
No I meant that they are chronic power gamers who love playing as elves if possible. Personally I find a lot of enjoyment in messing with crazy stuff, even if they aren't great. :)

Frist draft of stats for my semi-sneaky banshee gunslinger adept (500bp):
pre:
Body       4
Agility    6
Reaction   5
Strength   3
Charisma   5	
Intuition  5
Logic      2	
Willpower  3
Edge       4

Magic      5
I'm thinking of using mostly pistols and tasers. Lots of tasers. Maybe a ceramic blade for the non-combat use of making cosmetic cuts to hide the tooth marks on the blood donors.

While cyber- and bioware are better than adept powers in some ways you can't get the cool stuff like traceless walk or gliding with them.

Poil fucked around with this message at 22:11 on Jun 11, 2012

Bigass Moth
Mar 6, 2004

I joined the #RXT REVOLUTION.
:boom:
he knows...

Young Freud posted:

Wait, anything out of RC is allowed? The choice is clear.

Ghoul Street Sam. 420 eat faces everyday :black101:

Busaw Ghoul Fomori. Just put it together and cry a little.

Mystic Mongol
Jan 5, 2007

Your life's been thrown in disarray already--I wouldn't want you to feel pressured.


College Slice
Psst, you can't layer strains of the HMHVV, no Vampire Werewolf Ghouls.

Anyway, if your party doesn't want you to be a troll they sure as hell aren't going to let you be a drake or a Dzoo-noo-qua. I strongly suggest going full on special snowflake, making a physical adept who has six ranks in Power Throw and hurls specially balanced ninja throwing motorcycles at people.

A better question is, what do you want your character to be able to do? And what does your table not want to have to put up with? (If what you want is just, 'kill stuff', the answer is two levels of wired reflexes, quickness + quickness augs up to 9+, and a smartlinked fully automatic gun)

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc
Orks are the real master race in Shadowrun, play orks everyday

Atlatl
Jan 2, 2008

Art thou doubting
your best bro?
Ork pride, world wide.

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ADBOT LOVES YOU

TheAnomaly
Feb 20, 2003

Poil posted:

I haven't built any street sams. Any particular advice for them (apart from, murder poo poo)?

No I meant that they are chronic power gamers who love playing as elves if possible. Personally I find a lot of enjoyment in messing with crazy stuff, even if they aren't great. :)

Frist draft of stats for my semi-sneaky banshee gunslinger adept (500bp):
pre:
Body       4
Agility    6
Reaction   5
Strength   3
Charisma   5	
Intuition  5
Logic      2	
Willpower  3
Edge       4

Magic      5
I'm thinking of using mostly pistols and tasers. Lots of tasers. Maybe a ceramic blade for the non-combat use of making cosmetic cuts to hide the tooth marks on the blood donors.

While cyber- and bioware are better than adept powers in some ways you can't get the cool stuff like traceless walk or gliding with them.

If they're power gamers why aren't they trolls? Troll, max out body, go one short of maxing out str, will, and agi. Get physical combat skill groups and buy up wired reflexes and dermal armor, take no damage ever under any situation.

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