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ah poo poo, I thought groove reset daily. I'm gonna have to alter some plans
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# ? Jun 24, 2024 11:48 |
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One of the issues I’m seeing with the Panda fights- and this may just be a new content/item level thing- is they’re pretty beefy HP wise. Fights take longer so they cycle through their poo poo more which makes things problematic. Also the third circle has the problem of everything being blindingly bright and similarly colored.
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They all last about 6-7 minutes in my logs. That doesn't seem too long to me.
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Did the EX 5 times tonight, very cool fight IMO. Gets real chaotic at points but I always enjoy aoe dancing so it was fun. Weapons are kinda meh looking but whatever.
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Yeah, I'm not the biggest fan of the base weapons. I am looking forward to what the glowy versions will look like in about 2-3 years when those finally get added, though. I'm really interested in what they decide to do with them. Will it be hair or wind based? I'm assuming since the base weapons are wind the special effects will be too, but I'm curious how it would look if they choose hair instead.
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So I was a bit worried after running the new dungeon a couple of times. I mean it was fun but with actual people felt kinda undertuned. Then I ran the new trial. Fight was really fun and took us a few tries. I did not expect "Hair Based Muscle Suit" going in, that is for sure. I actually kind of want to do the EX for this. I am not much up for the hard content in this game but the base fight was so good that it make me want to give it a spin.
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I spent some time setting up a portrait for one of my gear sets. Is there a way to copy that portrait to the one used in my adventure plate? Or do I have to just edit that one separately?
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Vinigre posted:I spent some time setting up a portrait for one of my gear sets. Is there a way to copy that portrait to the one used in my adventure plate? Or do I have to just edit that one separately? The lack of import options for the adventure plate portrait seems to be a common complaint. Imagine it's an oversight they'll fix, but who knows when.
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Ibram Gaunt posted:Did the EX 5 times tonight, very cool fight IMO. Gets real chaotic at points but I always enjoy aoe dancing so it was fun. Weapons are kinda meh looking but whatever. It's not a very complex fight, in fact there are only like 3 big mechanics, but they all happen very quickly.
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doing extreme trials blind is truly the most fun to be had in this game. shame they only come once every four months
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cheetah7071 posted:doing extreme trials blind is truly the most fun to be had in this game. shame they only come once every four months Hear hear
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I thought the Omega quest was gonna lead up to the Omicron tribe but I guess not. I really liked it in any case. But anyway, they should have titled this patch "Tataru's Ascendancy"
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cheetah7071 posted:doing extreme trials blind is truly the most fun to be had in this game. shame they only come once every four months If you want more of that feeling you need to find a static willing to do savages completely blind. That's the good stuff.
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Do you get more space in the pasture at higher ranks or it is just 10?
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Zeruel posted:Do you get more space in the pasture at higher ranks or it is just 10? Island Sanctuary mechanics spoiler - Pasture - you start with 5 animals, upgrade to 10 total at rank 5, and upgrade to 20 total rank 7 Farm - you start with one plot set, upgrade to 2 plot sets total at rank 5, and then 4 plot sets total at rank 7
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Do you end up with space for max granaries/workshops, or do you always have to pick?
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Bruceski posted:Do you end up with space for max granaries/workshops, or do you always have to pick? You start with 2 plots (build two workshops). At rank 5, you unlock two more spots and granaries. You can build 1 more workshop and a granary or 2 granaries. At rank 7, you unlock another spot for the last thing you haven't built.
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SirSamVimes posted:If you want more of that feeling you need to find a static willing to do savages completely blind. That's the good stuff. im sure i could find willing people, the issue is my own stamina lol. I don't think I can put up with 12+ weeks of prog (or raiding 12+ hours a week)
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CharlieFoxtrot posted:I thought the Omega quest was gonna lead up to the Omicron tribe but I guess not. I really liked it in any case. I mean that's more or less the last three expansions
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Thoughts on the new patch: The music in the new normal raids is really good, especially like the rehashed themes in P8. The revamped HW dungeons are also pretty neat. One thing to note. If you've got a swoled up squadron they do the updated dungeons and the bosses will target them with mechs now despite them still functionally ignoring them. Cut my vault runs in half using them instead of the duty support roster just cause of the damage difference. Also a weird thing, it seems like your duty support roster guys cheat a bit cause their damage is piss poor. To compensate, the noteworthy npcs in each of them seems to have an execute or a very high damage ability that can like kill a mob from half health. They still don't aoe for crap though. I had to gear up my SMN and to do so I just did Troia a bunch. Each trust run gives a bunch of tomestones so it's kind of an easy way to keep up with those if you don't want to wait on queues or play at odd hours. Edit: I haven't touched island sanctuary yet cause I've still got classes to level and it will likely devour me. bobtheconqueror fucked around with this message at 12:45 on Aug 26, 2022 |
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bobtheconqueror posted:Thoughts on the new patch: Yeah that's been a thing since ShB duties.
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I don't know what it was, but the 7th circle seemed like such a slog. I went in blind as AST, and I think I cast more rez's than heals. We wiped twice, once because I hosed up a knockback during the fruit and I was apparently doing 80% of the rezing so everyone died right after me, and the other was when a bunch of people died at once. We finally completed it when we lasted long enough for me to LB3 the group back up. I didn't think there was anything really difficult about the fight though. Seems like all the mechanics are pretty intuitive, nothing is really hard to do. You get plenty of time to reposition for the fruits, the fist attacks are pretty generous with the telegraph and don't generally 1-shot people anyway, and you have plenty of time to avoid the push attack. The marching AoEs are easy to dodge and don't hit too hard. Its kinda like E4N where you can just keep rezing and rezing and rezing, the fight doesn't get very complicated and there's no enrage or anything. Maybe its because there is so much movement that people just stop dpsing or can't dps while moving, despite the fact that the entire fight takes place inside the boss's hitbox. All the fights this tier were pretty interesting though, going in blind was pretty easy because the bosses are so good at introducing their mechanics. Once I figured out what the debuff on the 6th circle did I never hosed it up again, and I was immediately able to figure out the mechanic where the AoEs switch places.
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It’s because everyone kept dying, OP. Weakness and brink of death are ROUGH. But yeah, the paradigm of duty finder content is that any random group can clear even if it needs perseverance. Even if that looks like the healer dragging everyone’s half dead bodies over the finish line.
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Hunter Noventa posted:Yeah that's been a thing since ShB duties. Specifically, they're all designed to complete a dungeon within about half an hour, and will subtly tweak their damage output or crack out some instakills to do so. I beleive even outside of that, Urianger's combat script is that he outright has a Death spell, but only uses it on enemies near-death anyway. Which is a very Urianger thing to do.
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Cleretic posted:Specifically, they're all designed to complete a dungeon within about half an hour, and will subtly tweak their damage output or crack out some instakills to do so. I don't know of it is programmed that way or not but I think player Death has a higher chance og success the lower HP an enemy is
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You can do Malikah's Well in like 22 minutes easily with trusts, people exaggerate the 30 minute thing.
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Cleretic posted:Specifically, they're all designed to complete a dungeon within about half an hour, and will subtly tweak their damage output or crack out some instakills to do so. Yeah I did know that, I just don't think they had those in the duty support stuff for 50 and below. I will say it's MUCH more noticeable here than like Urianger's death spell. I think that is like a 20% or lower execute but for real some of these guys are killing mobs at half health.
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Martman posted:You can do Malikah's Well in like 22 minutes easily with trusts, people exaggerate the 30 minute thing. 22 minutes is still a long time compared to a player party. I don't attempt to wall pull with trusts so that's probably a part of why my average is right about 25 minutes.
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Mordiceius posted:Island Sanctuary mechanics spoiler - I might be misremembering, but I'm pretty sure I upgraded my cozy cabin to level 2 at rank 4 and the option to expand my farm plots/pastures became available before I hit rank 5
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M.c.P posted:It’s because everyone kept dying, OP. Weakness and brink of death are ROUGH. Something about the way it reaches its limbs out to telegraph near or far hits kept catching me unaware. I just couldn't tell the difference between the two well enough. Kinda same with ex4, I'm getting better at reading body position but it's a fight where I've had to turn off all battle effects. They obscure the boss into unreadibility.
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I'm upgrading my granaries and workshops to lvl 3 now, but I am still not sure if that does anything except for giving me a little bit of xp and changing the cosmetics of the building. Everything is so obfuscated and there aren't any tooltips or appendix entries so I assume they don't actually do anything lol
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THF13 posted:I might be misremembering, but I'm pretty sure I upgraded my cozy cabin to level 2 at rank 4 and the option to expand my farm plots/pastures became available before I hit rank 5 Maybe you’re right and it is 4, not 5. This week has been a drat blur.
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SettingSun posted:22 minutes is still a long time compared to a player party. I don't attempt to wall pull with trusts so that's probably a part of why my average is right about 25 minutes. It's difficult due to the healers being meh. Urianger can do it, but with ShB Alphi's cheap knockoff scholar it's a death sentence.
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Mordiceius posted:Maybe you’re right and it is 4, not 5. This week has been a drat blur. For the cabin at least it is 4. Believe me I upgraded that thing asap lol
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Got my EX4 weapon. Fun fight, has the right sort of manic energy to it.
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6.2 might be one of my favorite MSQ patches ever. It may not have the super high highs of some other patches but it is just super loving solid the entire way through.
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Got a pretty sweet caster hat from the new dungeon, unfortunately the last three chests dropped materia and ninja pants![]() also it's not dyeable
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Chillgamesh posted:also it's not dyeable Into the trash it goes. STOP. MAKING. NON. DYEABLE. GEAR. ![]()
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Oh that gear will absolutely be dyeable....later when they rerelease it as another set.
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# ? Jun 24, 2024 11:48 |
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Glamposting!![]() Work in progress, I need more PVP to get really stupid with the steampunk pieces. Also I'm getting better with gpose and learning to use Explorer Mode for cool backdrops. Look at those ridiculous gloves, I'm not even upset I can't see my rings. Fake e: Pretty sure they're just dyeable versions of the 60 gear from Idyllshire (Haven't gotten there yet, I haven't even seen multiple cutscenes play in sequence, but I'm wearing wolf mark 60s already), but I'm fine with that.
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