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Godlessdonut
Sep 13, 2005

CitizenKain posted:

The Hatsu still isn't great, but being down a tier is a huge improvement for it. I did have to free xp the B hull and better torps though.

Yeah I played it stock for a couple games because I'm stingy with free xp and I enjoy pain.

e: so, uh, does anyone else have a whole bunch of permanent camos for their IJN DDs that they didn't have before the patch? Because I just noticed I have them for the Yugumo, Kagero, and Hatsuharu. :catstare:

e2: wait yeah, someone else mentioned it.

Godlessdonut fucked around with this message at 05:46 on Dec 1, 2016

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MREBoy
Mar 14, 2005

MREs - They're whats for breakfast, lunch AND dinner !
Question re: anime ship apocalypse event -

Ok so the mission blurb says I first have to get 8,000 base XP, upon which the ADTRW Fairy then waves her magic leek and dumps two ships into my roster. The next two ships in the series requires that you earn 12,000 base XP. What I would like to know is does the 12,000 take into account the 8,000 from the 1st ship (so I would get ship #2 & 3 after doing 4,000 more XP) or are they all separate grinds, meaning I'd have to do another 12,000 points ? So is it either either grind 40,000 XP total, or grind 8+12+20+30+40 = 110,000 XP for all of them ? I'm about 38k into the Cleveland and I guess I gotta get to the Pensacola some day :suicide: .

dioxazine
Oct 14, 2004

Each grind is separate.

Lord Koth
Jan 8, 2012

It's the latter. You'll need to earn 110,000 base experience total to get everything.

Nighthawk
Nov 21, 2003
(Spiffy title here)
I'm trying to grind out the last 5k of base XP I need for the ARPtago and not have to worry about it next month, but it isn't going so hot tonight :/

orange juche
Mar 14, 2012



So the Akatsuki is really good, slow rudder but having 9 torps at T7 is REALLY NICE



orange juche fucked around with this message at 06:27 on Dec 1, 2016

Aesis
Oct 9, 2012
Filthy J4G
Alright, I fixed URL parsing now. You should be able to link ship configurations in BBCode forums.

Example

Steelion
Aug 2, 2009
I'd really like to get back into this game but holy poo poo the constant disconnections are really getting old.

Astroniomix
Apr 24, 2015



Sperglord Actual posted:

It had an entity in the game client for months. You could see it using Extended Tech Tree, but it used the Tachibana model.

It also shows up as a tier XI which is probably them tipping their hands at it being a joke.

Rorac
Aug 19, 2011

My friend is really struggling with the Emerald. He hates it, although he just got the upgraded hull, he hasn't commented on using it yet. His problem is that it's less maneuverable than pretty much anything he plays (he takes note that it's less maneuverable than his Cleveland was when both were stock) and dislikes the complete shift in gameplay from using maneuverability for survival to using stealth for survival. What sort of advice should I give him, because I know the Leander is good and he wants a Minotaur, but he's close to quitting the line over this particular ship.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
Now, this wasn't an overly good game or anything, but it's a glimpse of what will be possible in this ship when you start getting good to great rounds. It's a swimming machine gun, once I get the 3% extra fire chance.....everything....will burn....*takes meds*

Hammerstein fucked around with this message at 09:33 on Dec 1, 2016

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
It's the same playstyle as in the Russian line - forget about capping, hang with the big boys and shoot from stealth. Unlike Russians you also have nasty torps and can drop a 2x4 spread within seconds when the cd on your torp consumable is ready.

It also eats the ships from the Japanese torp DD line, Kageros are crunchy snacks for this darling.

This ship is a keeper. But I think the countdown until pubbies start crying about it, cause they can't handle stealthy, fire-starting DDs is already ticking.

Other
Jul 10, 2007

Post it easy!

Sperglord Actual posted:

It had an entity in the game client for months. You could see it using Extended Tech Tree, but it used the Tachibana model.

That one likely only exists for flavour so WG that can apply the specialisation for it to the Captains who should obviously have it (Iona, Gunzou).

Other fucked around with this message at 14:01 on Dec 1, 2016

Polyakov
Mar 22, 2012


Sperglord Actual posted:

In exchange for my T8 Fubuki, I got a T6 Fubuki and a T8 Kagerou, a new not-quite-six-point captain on the Fubuki, and five and a half million credits. The new DDs both came with free permanent camo even though I only ever bought regular concealment camo for the old Fubuki.

E: Minekaze and Hatsuharu are already unlocked in the new DD line, Akatsuki in the old.

I went and put the credit camo on my Kagero last night and this morning when the EU patch came through i also had free premium camo for the new T8 Kagero and the T9 Yugumo so much obliged.

The Prong Song
Sep 7, 2002


WHITE
DRIVES
MATTER
I am not digging the IJN DD changes. I think (aside from the new T8) they are even worse. I mean, I've got a T8 "torpedo boat" DD that has a 8.3km-ish (because i'm not actually sitting at home on the game) gun range and 10km torps with 67 knots of speed and 110 sec of reload. With a 15-point cap with concealment expert I've got a 5.8-ish km detection range. It's even more useless than before. Aside from Akizuki, the gunboat line has lovely guns with lovely, slow turret traverse that means you can't track DDs or cruisers while maneuvering and which possess low fire chance combined with Russian-DD-like concealment. The torpedo line has, aside from the T10 Kagero, been nerfed in terms of torpedo range; the supposed compensation of higher damage and lower reload just means that IJN DDs have to expose themselves even MORE to danger and play even more passively.

It's really frustrating that WG is trying so loving hard to make the Japanese DDs (and torpedo boat play, in general) punishingly difficult.


EDIT: Oh yeah, they're also ridiculously slow. Cruisers can outrun me.

In compensation for my rant, have a short video of DD vs. BB vs. BB corpse play: https://oddshot.tv/shot/UzpN8LH1N8JEHpGP3_VduK9Z

The Prong Song fucked around with this message at 19:48 on Dec 1, 2016

rex rabidorum vires
Mar 26, 2007

KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN
Welp going to be hard to top the last two games. Got my first Kracken with the Clemson....62k damage with a very last second win. Capped C on Strait and moved towards B to shoot at a 10k health BB. Get dive bombed and have 5 HP. Dance around a bit set the BB on fire dodge a salvo. BB repairs fire and uses his heal. Immediately light his front up again and then begin working the center and rear. Get 2 more fires while dodging multiple salvos between 7 and 8km. BB dies with 10 seconds left giving us a 15 point lead and ownership of 2 flags. Lots of shouting 'Suck it' with hip thrusts were had. I'm a child. Next game get a full broadside look at a Cleveland from about 14km out in a NY and slap him for 2/3rds his health. Load up another salvo to hit the Cleveland when a NY pops out from over full broadside at 13.5km figure gently caress it. 7 hits of 10 shells. 1 citadel. 1 detonation. 55 thousand damage in 18 rounds and basically up 2 boats. That's the good stuff.

Lord Koth
Jan 8, 2012

The Prong Song posted:

I am not digging the IJN DD changes. I think (aside from the new T8) they are even worse. I mean, I've got a T8 "torpedo boat" DD that has a 8.3km-ish (because i'm not actually sitting at home on the game) gun range and 10km torps with 67 knots of speed and 110 sec of reload. With a 15-point cap with concealment expert I've got a 5.8-ish km detection range. It's even more useless than before. Aside from Akizuki, the gunboat line has lovely guns with lovely, slow turret traverse that means you can't track DDs or cruisers while maneuvering and which possess low fire chance combined with Russian-DD-like concealment. The torpedo line has, aside from the T10 Kagero, been nerfed in terms of torpedo range; the supposed compensation of higher damage and lower reload just means that IJN DDs have to expose themselves even MORE to danger and play even more passively.

It's really frustrating that WG is trying so loving hard to make the Japanese DDs (and torpedo boat play, in general) punishingly difficult.


EDIT: Oh yeah, they're also ridiculously slow. Cruisers can outrun me.

In compensation for my rant, have a short video of DD vs. BB vs. BB corpse play: https://oddshot.tv/shot/UzpN8LH1N8JEHpGP3_VduK9Z

Honestly, the new changes are all over the place. The new T7 main line destroyer, Akatsuki, is a fairly decent torpedo boat - between 3x3 tubes that reload in a relatively fast 76 seconds stock, combined with her rather decent speed of 38 kts - but the supposed gun boat line T7, Shiratsuyu, arguably outdoes her simply due to how absurd being able to dump 16 torpedoes in rapid succession into the water every ~4 minutes is (running the -5% flag, down to 3 minutes 48 seconds).

And their stealth actually is fairly decent, with Shiratsuyu being able to get down below 6 km with Concealment Expert, and Hatsuharu similar. With AFT they've got something of a stealth fire window (not great on Hatsuharu, since she can only reach out to just above 11 km - giving her at most ~1.5 km window even with Concealment Expert - but Shiratsuyu has over 13km range with AFT, giving her a rather decent nearly 3 km stealth fire window even without Concealment Expert, and over 3.5 km window with the skill). As for their guns, while the rotation is an issue, they are fairly accurate and have fast travelling shells which means I can hit stuff at that range as well. Is the damage exceptional? No, but it racks up over time, especially as fires are occasionally generated.

Speed is on the slow side, though I do run the flag so I'm sitting at a decent 35.7 kts base, but if I've let a cruiser get close enough that he can run me down I've normally screwed up in the first place.

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD
Shiratsuyu is pretty silly, 16 torps in 6 seconds is strong and you can duel in close range rather well as you've got 2 sets of torps to put on a hostile and force them to make a mistake. Akatsuki is basically a downtiered old Fubuki, albeit slightly weaker torpedoes. But the guns at T7 are very good. And its much faster than the Fubuki was, to boot. Both IJN DD T7s are strong choices. The Kagero is pretty eh... the quad tubes can be useful, but I tend to not like them as much as the triple tubes (or quint tubes). Its not like a downgrade, just a sidegrade in a direction I don't like to the old Fubuki.

Hatsuharu (and Fubuki) are gigantic steps up from the old Mutsuki. The IJN DD T6 has gotten a major improvement, at the cost of the T5 taking a large step down. Fubuki is better than Hatsuharu, though, it feels like the Hatsuharu could be good if it just had a something little extra. It definitely feels "balanced" compared to the Farragut, though. IJN DDs compare much more favorably to their tier counterparts now, its rather nice. Well, the Yugumo can't hold a candle to the bullshittery of the Fletcher but that's a tough hurdle to take.

Shimakaze has gotten an effective slight buff. Moreso if you ran Demo Expert, though its not an ideal choice. The Gearing seriously needs to lose some range off its torps, and the Khab needs to bleed more speed on turns, IMO.

Hazdoc fucked around with this message at 20:52 on Dec 1, 2016

Godlessdonut
Sep 13, 2005

Hazdoc posted:

IJN DDs compare much more favorably to their tier counterparts now, its rather nice. Well, the Yugumo can't hold a candle to the bullshittery of the Fletcher but that's a tough hurdle to take.

Yeah the IJN tier IX DD is still the worst of the three, but it's definitely buffed over the old Kagero. You lose like 100m of concealment in exchange for better stats all around.

Polyakov
Mar 22, 2012


The Yugumo gun buff is very nice, and people area as bad as ever about scouting or varying course and speed, when i go hang onto the coattails of an american DD when he goes to cap its nice to be able to contribute a bit more with those guns than i could previously.

Lord Koth
Jan 8, 2012

Honestly, as I was introduced painfully to today (though an extremely, well, pubbie team certainly didn't help) basically all high tier IJN DDs are somewhat hosed in the near future anyways, given the bullshit Baltimore range radar on Missouri. Sure, chop the torpedo focused line down to no more than 10 km range, then give one of their primary targets, a battleship, something that completely hard counters them. Meanwhile the other destroyer lines magically get either longer-ranged torpedoes, or just don't give a poo poo about torpedoes in the first place and are built around shooting from outside 10 km.

Why yes, I did run into a Missouri today, why do you ask?

Polyakov
Mar 22, 2012


Radar really needs to not go through islands, or failing that give me a chaff consumable, you can play around it but sometimes you just straight up lose and it is somewhat frustrating

rex rabidorum vires
Mar 26, 2007

KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN
Oh my god the Furutaka. Completely erased an Omaha at 7 with 1 salvo. Don't even have it upgraded that far yet.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
Radar has a brief duration, a long cooldown and a Missouri can maybe get off 1-2 salvos in that short window (and the secondaries won't be a problem, since no Iowa builds for that). It's only dangerous if it lights you up for other ships in the area and makes you a focus fire target. And in such a case the player has already maneuvered badly before.

The new Japanese DDs are good, the Akizuki is a murderous gunboat, the Shiratsuyu can crap out 16 torps within seconds if you use the consumable. I'm not worried about a single BB with radar.

Somebody Awful
Nov 27, 2011

BORN TO DIE
HAIG IS A FUCK
Kill Em All 1917
I am trench man
410,757,864,530 SHELLS FIRED


It won't be just a single BB before long.

dioxazine
Oct 14, 2004

A tier 9 battleship driven by people who have never driven a USN BB or high tier BB before is going to be hilarious for a good while.

JuffoWup
Mar 28, 2012

Hammerstein posted:

Radar has a brief duration, a long cooldown and a Missouri can maybe get off 1-2 salvos in that short window (and the secondaries won't be a problem, since no Iowa builds for that). It's only dangerous if it lights you up for other ships in the area and makes you a focus fire target. And in such a case the player has already maneuvered badly before.

The new Japanese DDs are good, the Akizuki is a murderous gunboat, the Shiratsuyu can crap out 16 torps within seconds if you use the consumable. I'm not worried about a single BB with radar.

I pissed a gearing off today using my lo yang's hydro. Used the other side of an island he had smoked up next to to light him up. And my team laid into him. Of course, his bitching wasn't that he wasn't out of place (he was alone), but that his team provided no support (because they were busy trying to not die from our team there as well). In other words, it can be a short lived thing, but it can turn the tide of the battle when timed properly to catch someone in smoke.

rex rabidorum vires
Mar 26, 2007

KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN

JuffoWup posted:

I pissed a gearing off today using my lo yang's hydro. Used the other side of an island he had smoked up next to to light him up. And my team laid into him. Of course, his bitching wasn't that he wasn't out of place (he was alone), but that his team provided no support (because they were busy trying to not die from our team there as well). In other words, it can be a short lived thing, but it can turn the tide of the battle when timed properly to catch someone in smoke.

Putting Hydron on the Lo Yang is the best loving thing. Nice smoke you have there....*wait wait wait* pops hydro, sees all the torps so retard pubs don't run in to them. Spots the DD sitting still and watches him get annihilated.

Edit: Also outside of the German BBs is there anything else with viable secondary builds that won't be super gimmicky. Willing to accept clubbing entries as well.

Ice Fist
Jun 20, 2012

^^ Please send feedback to beefstache911@hotmail.com, this is not a joke that 'stache is the real deal. Serious assessments only. ^^

Heartcatch posted:

A tier 9 battleship driven by people who have never driven a USN BB or high tier BB before is going to be hilarious for a good while.

People are already hilariously bad at driving NCs and Iowas. I'm pretty happy that now I'll get to have another American fast battleship drive around broadside to shoot at.

Added: seriously - it never fails to amaze me that (generally speaking) high tier BB players from every nation other than the Americans are smart enough to angle their armor while NC and Iowa drivers are happy committing suicide by broadside in every game I play.

Ice Fist fucked around with this message at 22:58 on Dec 1, 2016

Somebody Awful
Nov 27, 2011

BORN TO DIE
HAIG IS A FUCK
Kill Em All 1917
I am trench man
410,757,864,530 SHELLS FIRED


Now that IJN DDs have gotten a range nerf, do I want to remove torpedo acceleration from my high-point captain? 8km torps don't give me a lot of room to work with.

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD

Sperglord Actual posted:

Now that IJN DDs have gotten a range nerf, do I want to remove torpedo acceleration from my high-point captain? 8km torps don't give me a lot of room to work with.

You can always keep it and train a new one, but if its got conceal expert and is T8+, i'd sink the doubloons into a respec and train up a TA captain if you still want to try the LIVIN DANGEROUS approach. That's what I did.
Also jesus, the T6-7 IJN DDs are fantastic and I'm thrilled with the split. Wargaming didn't gently caress something up for once! Rip the Iso/Minekaze though

Elusif
Jun 9, 2008

Wait, the missouri isn't in the game yet is it?

rex rabidorum vires
Mar 26, 2007

KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN
I played 1 game in the Mine yesterday. I do not want to play another one.

Gwaihir
Dec 8, 2009
Hair Elf

E Equals MC Hammer posted:

Wait, the missouri isn't in the game yet is it?

Only for supertesters

Thundercakes
Nov 4, 2011

rex rabidorum vires posted:

I played 1 game in the Mine yesterday. I do not want to play another one.

That bad eh? It seemed to me like they're trying to make a brawler out of it with the thicker armor and the radar, but I'm not sure how much that's gonna do with how sluggish the Iowa's maneuverability is and how high the citadel sits.

e: I'm a baddie and read that as "my Missouri", not the Minekaze

Lord Koth
Jan 8, 2012

I'm not actually sure what the tradeoff for the Missouri is supposed to be. Thicker torpedo bulges means it's both harder to citadel and takes less damage from torpedoes, it has a really good radar for making sure itself and compatriot ships are well-protected against destroyers - along with being able to push caps incredibly well - and as far as I'm aware the guns have the exact same stats, so it's perfectly capable of doing the same thing an Iowa does now, except even more effectively.

Maybe it has less AA? If so, unless it's significantly less than the tech tree Iowa, that's a complete joke of a "disadvantage" considering a minor reduction in the Iowa's frankly bullshit amount of AA is not going to terribly matter.

wdarkk
Oct 26, 2007

Friends: Protected
World: Saved
Crablettes: Eaten
It's not like WoWs has a reputation for having premiums that are better than their tech tree equivalent (such as the Atago, Saipan, etc).

Moral_Hazard
Aug 21, 2012

Rich Kid of Insurancegram
I'll probably free-xp into the fully researched Hatsu, but stock it's awful. Amatsuzki is pretty good though. I still like the US and Russian DD lines better.

Aramoro
Jun 1, 2012




I've been doing the new mission trees and they're pretty good i think. Some small rewards but you get to choose what you're doing so better than the normal missions.

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rex rabidorum vires
Mar 26, 2007

KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN

wdarkk posted:

It's not like WoWs has a reputation for having premiums that are better than their tech tree equivalent (such as the Atago, Saipan, etc).

poo poo I'd say the Texas is better than the NY because of the AA suite and the middle turret has better arcs of fire.

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