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I died in the first dungeon of bof quarter This game is hard
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# ? Aug 23, 2015 16:38 |
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# ? Jun 25, 2024 05:09 |
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Thuryl posted:It's been a while, but I'm pretty sure you can get the flying town and true ending no matter which architect you choose. As far as I know, the only steps you need to take for it are investigating the well in Township, sparing the old man in the fight with the three eyes, and speaking to Eichichi in that one town full of minotaur people. Really? I think I read in a Nintendo-magazine once that you don't get the well if you don't take the normal architect. If that's wrong, it would be hilarious. But yeah, the cooking based alchemy is still better then the other two options.
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# ? Aug 23, 2015 17:07 |
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Tae posted:I died in the first dungeon of bof quarter It's a challenging game but I thought it was a satisfying challenge.
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# ? Aug 23, 2015 17:10 |
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I liked Dragon Quarter. But i stopped playing it when I got about 6 hours in, realized I was heading to another NG and decided I didn't like the game enough to play the last 6 hours all over again.
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# ? Aug 23, 2015 17:23 |
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I only had to go NG once, and I beat the game in the 2nd run, so it wasn't too big a deal for me. Although I also was aware of how the D-Counter can gently caress you so I was real careful with it.
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# ? Aug 23, 2015 17:28 |
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Unfortunately if you got your SNES-era JRPG information from Nintendo Power it was probably hilariously wrong. I'm still mad about the obvious factual errors in the official EarthBound guide.
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# ? Aug 23, 2015 17:44 |
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Nakar posted:Unfortunately if you got your SNES-era JRPG information from Nintendo Power it was probably hilariously wrong. I'm still mad about the obvious factual errors in the official EarthBound guide. Nah, it was an old German Nintendo-magazine called Total. It's defunct for more then a decade now and that information in question was an off-handed remark in some otherwise pretty accurate article, so I just believed it without question. Everyone else was right, after all.
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# ? Aug 23, 2015 18:03 |
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Quest For Glory II posted:I only had to go NG once, and I beat the game in the 2nd run, so it wasn't too big a deal for me. Although I also was aware of how the D-Counter can gently caress you so I was real careful with it. There was a 4 boss gauntlet at about the 4 hour mark. I have no idea how I was supposed to win those fights without heavy D-Counter abuse. Actually my characters seemed pretty outclassed in the other boss fights too. It felt like every boss encounter I ran into required D-Counter.
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# ? Aug 23, 2015 18:38 |
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ChrisBTY posted:There was a 4 boss gauntlet at about the 4 hour mark. I have no idea how I was supposed to win those fights without heavy D-Counter abuse. Actually my characters seemed pretty outclassed in the other boss fights too. It felt like every boss encounter I ran into required D-Counter. Generally there are two things to keep in mind: Your other characters have strong moves that can be abused. Using the D-Counter is fine but you have to make sure you're using as little as possible. With buffing/debuffing and weakening the enemy you can ususually get by with a very small amount of D-usage rather than spamming it,.
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# ? Aug 23, 2015 18:40 |
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Yeah I only really used the D-Counter in one major boss fight and otherwise it was just sort of a "well I don't wanna die I guess I'll use one move to save my rear end here" countermeasure
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# ? Aug 23, 2015 19:16 |
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Anyone here played Crimson Tears? It's a pretty simple PS2 roguelike beat 'em up on easy difficulty, and I'm wondering how much of an inventory nightmare it is on normal when your weapons might break and you can't carry a truckload of healing items.
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# ? Aug 23, 2015 20:29 |
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Well I got Nina after a couple more tries, and now the combat system is filling that unique tactical niche I wish was in more turn-based RPGs. I'm assuming Ryu kicking things away until the AI stumbles into Nina's fire death trap is going to be a familiar strategy for a while?
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# ? Aug 23, 2015 21:29 |
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Tae posted:Well I got Nina after a couple more tries, and now the combat system is filling that unique tactical niche I wish was in more turn-based RPGs. I don't think I ever stopped doing that, to be honest. Traps are incredibly useful in that game.
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# ? Aug 23, 2015 21:32 |
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Welp never mind, they gave me another party member like 10 minutes later. Apparently that's my last character already? Ugh, that's a bummer.
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# ? Aug 23, 2015 21:35 |
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Tae posted:Apparently that's my last character already? Ugh, that's a bummer.
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# ? Aug 23, 2015 21:47 |
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You know people talked about Suik V's framerate probs but we need to talk about Suik III's framerate probs because this framerate has some troubles for real. for REAL
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# ? Aug 23, 2015 22:27 |
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Quest For Glory II posted:You know people talked about Suik V's framerate probs but we need to talk about Suik III's framerate probs because this framerate has some troubles for real. for REAL suikoden 5 has bad loading times and i hate it
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# ? Aug 23, 2015 22:39 |
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minute loading screen -- 10 seconds of combat -- minute loading screen -- gameplay and why was every area so loving huge
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# ? Aug 23, 2015 22:40 |
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Suik 3's framerate has gone back and forth between 60 and 12
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# ? Aug 23, 2015 22:45 |
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I played Suikoden V on PCSX2 and I don't remember the loading times being too much of a problem there, so that might be one solution.
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# ? Aug 23, 2015 22:58 |
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Just got around to finally starting The Legend of Heroes: Trails in the Sky. Any hot tips or things to look out for? Only about 2 hours in, but so far the game is very charming and almost has a slice of life feel to it.
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# ? Aug 23, 2015 23:31 |
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Nate RFB posted:I played Suikoden V on PCSX2 and I don't remember the loading times being too much of a problem there, so that might be one solution. I didn't have minute-long loads on my PS2 either, I think it must have depended on the age of your PS2.
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# ? Aug 23, 2015 23:32 |
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Baldbeard posted:Just got around to finally starting The Legend of Heroes: Trails in the Sky. if you are a super completionist you'll need to use a guide because there's a couple of hidden sidequests. if you don't care much just check the board and do the sidequests as they appear
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# ? Aug 23, 2015 23:35 |
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Ryu is kinda useless outside of a couple enemies that are basically bosses for his damage, but Lin+Nina trap keepaway is doing most of the work. Except I didn't realize until later that every single turn ticks the D-Counter down, so gently caress. Guess Ryu will have to gung-ho because it's punishing me for playing safe.
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# ? Aug 24, 2015 00:26 |
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Baldbeard posted:Just got around to finally starting The Legend of Heroes: Trails in the Sky.
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# ? Aug 24, 2015 00:30 |
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Tae posted:Ryu is kinda useless outside of a couple enemies that are basically bosses for his damage, but Lin+Nina trap keepaway is doing most of the work. The turn by turn D-counter ticks are not going to make a significant difference. As long as you don't abuse dragon transformations/that out of battle dash thing, you'll be fine.
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# ? Aug 24, 2015 01:40 |
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Another thing that's really annoying as hell is that if I want to heal or unload my inventory, I have to climb like 2-3 levels to go back to the store. When do I get a increase to the inventory, because this is really testing my patience.
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# ? Aug 24, 2015 01:43 |
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Tae posted:Another thing that's really annoying as hell is that if I want to heal or unload my inventory, I have to climb like 2-3 levels to go back to the store. When do I get a increase to the inventory, because this is really testing my patience. I can't remember whether or not you can increase it, but this probably means that if you can, it's in rare "add 1 slot" increments. If you aren't enjoying it, just put it aside. It isn't for everyone, and you figure out pretty early if you'll like it. If you're stressing this hard about D-Counter, you probably won't. You haven't even run into the bosses with damage shield, which regenerates to full every turn and gives them damage resistance to everything that isn't D-damage. Fur20 fucked around with this message at 01:51 on Aug 24, 2015 |
# ? Aug 24, 2015 01:48 |
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I really, really like the combat system but if I'm seriously stuck with only 3 pages of inventory, christ that's too much bullshit. It's a PS2 game, Capcom.
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# ? Aug 24, 2015 02:04 |
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In this particular game it's notsomuch a relic as much as it's another limitation placed on the player. Free yourself, of any packrat tendencies.
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# ? Aug 24, 2015 02:09 |
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You get inventory expansions from the blue key chests that spawn in most floors. They also expand one page at a time, not a singe item. I had about 7 pages to work with when I beat the game last.
Glenn565 fucked around with this message at 04:22 on Aug 24, 2015 |
# ? Aug 24, 2015 02:13 |
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I am trying Lost Odyssey, and I guess even Mistwalker was unable to escape the Xbox 360 enforced palette of brown and gray
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# ? Aug 24, 2015 04:20 |
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Srice posted:In this particular game it's notsomuch a relic as much as it's another limitation placed on the player. DQ was intentionally designed with roguelike sensibilities. Part of that is the item limtiation.
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# ? Aug 24, 2015 04:40 |
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ImpAtom posted:DQ was intentionally designed with
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# ? Aug 24, 2015 05:37 |
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This is going to sound really dumb, but I think I can really dig into Infinite Undiscovery, like really I can't explain it
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# ? Aug 24, 2015 06:31 |
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nothing dumb about liking games
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# ? Aug 24, 2015 07:08 |
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The White Dragon posted:I can't remember whether or not you can increase it, but this probably means that if you can, it's in rare "add 1 slot" increments. If you aren't enjoying it, just put it aside. It isn't for everyone, and you figure out pretty early if you'll like it. If you're stressing this hard about D-Counter, you probably won't. You haven't even run into the bosses with damage shield, which regenerates to full every turn and gives them damage resistance to everything that isn't D-damage. This is what I eventually landed on. I didn't play optimally because I went in blind and figured I'd be able to cope with the replays. But I wasn't. Partially because I didn't realize just how linear the game was and not much was going to change between playthroughs except for an additional cutscene or 3. Kind of disappointing given that I respect what they did with the game. But alas, there are other games.
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# ? Aug 24, 2015 07:29 |
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ImpAtom posted:Generally there are two things to keep in mind: Actually, I'd say the most important thing to remember is that there is no way to heal except for healing items (no inns, or cutscene heals either), and you can use as many of them as you want on any given turn. Therefore, it's impossible to waste a healing item unless it's overheal, and there is no reason not to heal to almost-full every turn. This makes it pretty much impossible for anything to kill you, so take it slow and steady. It's a game that heavily rewards patience and not panicking: it's quite possible to win on a first playthrough with no D-Counter usage at all as long as you carry enough healing items. ...also, if you kill a grub with a fire spell it drops roasted grub, which heals more. Clarste fucked around with this message at 07:36 on Aug 24, 2015 |
# ? Aug 24, 2015 07:33 |
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Tae posted:Another thing that's really annoying as hell is that if I want to heal or unload my inventory, I have to climb like 2-3 levels to go back to the store. When do I get a increase to the inventory, because this is really testing my patience. Don't bother making the long trip back ever. Just manage your inventory, keep just one stack of whatever the highest healing item you have, a stack of frest meat and then a stack of whatever highest damage trap you have. Leave the rest for whatever you find in the dungeon. You're going to have to choose one item over another eventually but keeping on top of your inventory is necessary for at least the early parts of the game.
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# ? Aug 24, 2015 11:11 |
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# ? Jun 25, 2024 05:09 |
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ImpAtom posted:I didn't have minute-long loads on my PS2 either, I think it must have depended on the age of your PS2. I remember timing how long it took for battles to load back when the first game out, and if I recall correctly it took about 20 seconds from the moment the screen fades and the battle loads until I could input a command on my PS2, and 13 seconds on my PSTwo (the slim redesign). It definitely adds up, but it never really bothered me all that much. Might be hard to go back to, though.
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# ? Aug 24, 2015 11:38 |