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SadisTech posted:UnSteam but I have spare preorder codes for the DA:I Flames of the Inquisition weapon pack and armored horsie. Speak up if you want them and I'll PM or email them to you. I'll take them if you still got em, just picked up DAI the other day. It's not exactly a high bar, but man is it ever better than 2.
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# ? Jun 26, 2024 02:14 |
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Drifter posted:What makes GTA5 so good at a city level? I've never been impressed, even playing sleepy dogs - city and social behaviors just seem so canned. GTA5 has that unique quality where it feels like a real city, a real place. It doesn't feel contrived and "just good enough" to pass as a city. The GTA games have been pretty good at this anyways, but it's tough for most other open-world games to seem real. I think it stands out that much more in Saint's Row because the first two games had much better cities than 3 or 4. Generally you'd expect a dev to get better at world creation rather than taking a huge step back.
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Bloody Hedgehog posted:GTA5 has that unique quality where it feels like a real city, a real place. It doesn't feel contrived and "just good enough" to pass as a city. The GTA games have been pretty good at this anyways, but it's tough for most other open-world games to seem real. And 4 didn't help that you could ignore most of the street-level stuff.
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![]() I'm loving this broadcast feature. I just went to someone's Skyrim stream to find a bunch of characters dancing to Michael Jackons' thriller, and the girl in the white dress isn't wearing underwear.
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Street Fighter 5 was just announced on a teaser trailer, coming exclusively to PC and PS4. Maybe the PC version will no longer be treated as second class.
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Having played the hell out of SR4, I agree that it's not a gta game, it's Crackdown 3. The city is a large playground where you are God and everyone else literally exists for your amusement. If they had a harpoon gun it would literally be the true sequel to Crackdown. Speeding through the city at 500mph, leaving over buildings and crashing to the ground with the force of a nuclear explosion is exactly what I'd expect from a proper Crackdown sequel, not the rather poor one we had. They even literally stole the car digitising thing from Crackdown. If for whatever reason you want to ride the tron bike around you can have it instantly. They cut out all the lovely filler that GTA has become known for.
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I think the best feature of SR4 was the ability to play the in-game radio even while on foot.
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Away all Goats posted:Great job lizardpatrol, you have mildly inconvenienced millions of gamers including my awesome friend who gets like 2 nights a week to play video games. I hope you realize posts like this is exactly why they did it.
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I'd like to thank LizardPatrol as this prevented me from playing Payday 2 instead of going to sleep for an early workday. I feel well rested today.
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Let's not give them credit they haven't earned. Unless the store page says "LizardPatrol, lulz 80% off!" or whatever, it's just a twitter account + fingers.
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HardDisk posted:I think the best feature of SR4 was the ability to play the in-game radio even while on foot. Running down the main road while literally killing everyone in your path while listening to dubstep feels good man.
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Maybe there are at least some tweaks I can apply to SR4 to make the FOV wider? If everything becomes smaller it won't bother me that much how poo poo the environments look.
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SadisTech posted:UnSteam but I have spare preorder codes for the DA:I Flames of the Inquisition weapon pack and armored horsie. Speak up if you want them and I'll PM or email them to you. If you still have any, could you pm me one? That would be pretty sweet.
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I remember some goons saying Long Live The Queen was a good game even though anime, is this still considered good or did the shine wear off?
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It's good if you're not averse to politics and intrigue. Just be aware that the gameplay is that of a management sim, and that you should probably save in a new spot every in-game week, because almost everyone and everything want you dead. It's good to be able to go back 2 or 3 weeks and prepare. The art-style is debatable but competent, and the music is some simple and inoffensive piano pieces. But the writing is definitely pretty strong in this game. It's not quite Alpha Protocol in the amount of different things you can see depending on what you do, but it's getting close. Every problem has at least two or three ways to get past it.
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Ddraig posted:Running down the main road while literally killing everyone in your path while listening to dubstep feels good man. This guy gets it. ![]()
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monster on a stick posted:I remember some goons saying Long Live The Queen was a good game even though anime, is this still considered good or did the shine wear off? I liked it while it lasted; after two plays or so, a lot of the game becomes pretty transparent and you'd only really replay it over and over if you're trying to see all the choices and such.
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HenryEx posted:It's good if you're not averse to politics and intrigue. Just be aware that the gameplay is that of a management sim, and that you should probably save in a new spot every in-game week, because almost everyone and everything want you dead. It's good to be able to go back 2 or 3 weeks and prepare. Do the decisions you need to take make sense, or is it trial-and-error? I keep looking at the main character and thinking of Krieger's virtual girlfriend from Archer.
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monster on a stick posted:I remember some goons saying Long Live The Queen was a good game even though anime, is this still considered good or did the shine wear off? As duckfarts says, it's a decent game and worth a playthrough, but not very deep. I think I spent about an hour on it, died once and won once. I'd only pick it up if cheap.
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I kinda feel like Long Live The Queen is a game better Let's Played.
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monster on a stick posted:Do the decisions you need to take make sense, or is it trial-and-error? A little bit of column A, a little bit of column B. Sometimes it's not 100% clear what the ramifications of a given choice will be and then you realize you have no skills to cope with the arrow that's suddenly in your gut. (It can get really grim, despite the art style.) It's definitely meant for you to replay and try different sets of skills to find out what works. It's really an spiritual successor to the old Princess Maker series of games, minus the top-down RPG elements and the skeevier jobs (thanks, Gainax, you creepy fucks), so those who have any familiarity with those should know what they're in for.
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HardDisk posted:This guy gets it. I also happen to think the dubstep gun is one of those guns that will make it onto a list of memorable guns at some point. Regardless of what you think of dubstep a gun that unleashes a barrage of energy in time with the music, complete with explosive shockwaves for the wubs is an awesome concept. Particularly as the different customizations have different tracks with different characteristics. Blowing up tanks and ufos with the world's greatest portable soundsystem is rad.
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All this talk about GTA V made me check if it was out on PC yet.![]()
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Drifter posted:It's like it was ironically a city. Appropriate thematically, perhaps. I wouldn't bother*. Once you've seen the marvellously realized cityscape a couple of times, it becomes background. GTAIV had a marvellous city, but it effectively becomes a backdrop where you might fondly remember a couple of locations, but it blurs after a while. I have completed GTA V, and unless you like the games I can't see you being overwhelmed by it. Mount Chiliad is more frustrating than good and represents the backdrop to about two missions. About the only thing that really made it stand out was some of the random missions (dot turns up on your map). Bloody Hedgehog posted:Seriously, the city in SR4 is so god-damned bad. It's not even a city, it's a flat plane with cubes dumped in, and building texture maps slapped on. Hyperbole. By the same example you're a meat-tube that learned how to type. Edit: * Don't get me wrong, it's better than GTAIV, but if the open world games don't light your fire, this isn't the one to do it. Hav fucked around with this message at 17:05 on Dec 5, 2014 |
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Alien Rope Burn posted:A little bit of column A, a little bit of column B. Sometimes it's not 100% clear what the ramifications of a given choice will be and then you realize you have no skills to cope with the arrow that's suddenly in your gut. (It can get really grim, despite the art style.) It's definitely meant for you to replay and try different sets of skills to find out what works. OK, thanks. I think I'll wait for it to be in a bundle or something.
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Ddraig posted:I also happen to think the dubstep gun is one of those guns that will make it onto a list of memorable guns at some point. Even as someone who loved SR3, when they first announced the dubstep gun I actually groaned at how stupid and "lol memes" I thought it was. But in practise it turned out to be one of my favourite things in the game. I think the best part is the fact that people ragdoll in time with the music.
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Rage McDougal posted:I think the best part is the fact that people ragdoll in time with the music. Don't forger that bystanders immediately start dancing when you fire!
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Drifter posted:What makes GTA5 so good at a city level? I've never been impressed, even playing sleepy dogs - city and social behaviors just seem so canned. It's a very cool game where you can see how much they learned from Red Dead Redemption, it's nothing like GTA 4.
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Hav posted:I wouldn't bother*. Once you've seen the marvellously realized cityscape a couple of times, it becomes background. GTAIV had a marvellous city, but it effectively becomes a backdrop where you might fondly remember a couple of locations, but it blurs after a while. If you ask me I thought GTA5's world was actually pretty poo poo once you got outside the city, at least as it interacts with the rest of the game and the player. It's just miles and miles and miles of empty fields, hills, and forests between small pockets of buildings that the player may or may not go to as part of a mission. Like you, I think Mt. Chiliad is kind of neat to look at a few times but I'm not going to go on a virtual hike so almost everything there is completely wasted on me and the game doesn't ever really direct my attention anywhere. GTA:SA, as low-res as it is, is still a lot more definitive "countryside" than anything in GTA5 to me, tons more interesting variety in the landscape that you can see without spending a couple hours running or driving around, just driving the roads between the cities. I'm positive there's some amazing details in GTA5 that I'm not seeing but I still don't care because I'm there to play a game, not blindly search a virtual landscape for references to things that Rockstar put in. Don't get me wrong, I think the city is pretty great, the best one since Saints Row 2 and certainly miles better than SR4, but that's it.
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Palpek posted:The variety of pedestrian behavior and the unique character of the locations is really great in GTA 5. It's sometimes mindblowing when you actually stop for 5 seconds behind some random building and look around to see how much they work they put into modelling some random dumpster area. Also the game might have the most realistic day/night lighting effects. And now I get my daily reminder that we will never get RDR on the PC. ![]()
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Deakul posted:And now I get my daily reminder that we will never get RDR on the PC. I mean if they decide the next gen consoles are worth rewriting the game from the ground up for, we probably will. That's just never been Rockstars style, so it's kind of doubtful.
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The real kicker in GTA 5's environments is how really really realistic they are. Stores look like stores you would find in real life, the same goes for villas, restaurants, the harbor etc. It doesn't feel like some guy was given the task to model a place and he went for 'facade, facade, stores have a newspaper rack, right?' that you see in every other sandbox city game. It seems like they took pictures of actual, existing places and only then started to model.
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Palpek posted:It's a very cool game where you can see how much they learned from Red Dead Redemption, it's nothing like GTA 4. No, not GTA4. https://www.youtube.com/watch?v=7TG_F1NjEjY
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Deakul posted:And now I get my daily reminder that we will never get RDR on the PC. Don't worry I'm sure they will make RDR2 with the PC in mind, but I don't think they're starting on that until Bully 2 is out.
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They should just stop with this GTA nonsense and release a next-gen Lemmings. ![]()
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Palpek posted:It's a very cool game where you can see how much they learned from Red Dead Redemption, it's nothing like GTA 4. I just wish they also learned how to create interesting characters from Red Dead Redemption too. Okay RDR only had one interesting character but that's still one more than GTA5.
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Tippis posted:They should just stop with this GTA nonsense and release a next-gen Lemmings.
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Palpek posted:The real kicker in GTA 5's environments is how really really realistic they are. Stores look like stores you would find in real life, the same goes for villas, restaurants, the harbor etc. Now I know you're high, GTA IV has this. Edit: I believe that Trevor and his little group are actually standouts, despite disliking them intensely. Micheal's not bad if you can handle the bipolar nature that he betrays.
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Tippis posted:They should just stop with this GTA nonsense and release a next-gen Lemmings. https://www.youtube.com/watch?v=awckcCYoeN8&t=12s
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# ? Jun 26, 2024 02:14 |
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Tippis posted:They should just stop with this GTA nonsense and release a next-gen Lemmings. Or rather a spiritual sequal to GTA2. The closest to which so far has been Hotlime Miami.
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