Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
VinnyDonuts
Oct 4, 2013

:lobcorp:

the Orb of Zot posted:

Wait.
Can the Yin-Yang Dragon affect abnormalities?
If it rammed into a breaching Blue Star or Nothing There, would they just go kaput and die on the spot (assuming they were at full HP)?

Yin and Yang's combined effect affects all entities meaning that if it did hit an abnormality or an ordeal, it would reverse its HP value the same as if it hit an employee. There are a few exceptions to this rule and I can't list any of them because of spoilers - but as someone else pointed out, this is a bit of a hail mary since for this to be even a remotely feasable option, things have to have already gone sideways in a major way.

Adbot
ADBOT LOVES YOU

TeeQueue
Oct 9, 2012

The time has come. Soon, the bell shall ring. A new world will come. Rise, my servants. Rise and serve me. I am death and life. Darkness and light.
Day 31: Gameplay

Music: neutral 4



Well… that sucked.

Do you just immediately screw up whenever you meet a new Sephirot?

I didn't have any problems with Chesed!

He was fine with most of the upper layer, too.

Maybe you two just intimidated him, hmm?

It doesn't matter now. Let's get back out there.

Hold on a sec. Are the newbies still ready to go?



Fresh out of training! They won't even remember getting sucked into Blue Star, manager.

Alright, let's get this back underway.





Time to kick some rear end.



Credentia. Mizu. Good to have you.

Good to be here.

I just came for the brand new cutie.

Get to it then, I guess. I hear we've got someone coming down to handle things after that.



These clothes are kind of…

They're a colorful mess. Hope we get new ones soon.

Bad news about that. Since they're good all-around but not great at anything, those are the new agent suits-we're just now putting them to work. Also, they're bright and colorful!

So you can pick our bodies out quick after a breach.

Um… yes, actually, though with the protection they provide it hopefully won't be necessary in your case. You're with Laetitia, Chiral.

Ooh, I've heard good things.

How about me?

Well… Hod was really impressed by your approach to handling Abnormalities, so we've decided to send you to Disciplinary today to work with the new one.



Let’s make the best of today as always~

Gee, Talow, you look great.

Just a good night's sleep. You know how it is, right?

Sure do! I use a dreamcatcher to take care of nightmares so every night is a good night of sleep.



Anyways, let's meet our new Abnormality properly. It is a bird carrying a lamp.



My, your eyes are lovely. Can I stare into all of them? Uh-one at a time of course. :swoon:

It deals Black damage and likes Attachment work, making it a very useful Abnormality.



Test one: discuss hobbies. Hmm… Do you have any favorite ways to pass the time?

It's actually particularly useful for training new Agents, since it deals a decent amount of damage but probably won't kill them even on a poor result. :eng101: Our overall strategy today is to have Robin work with Big Bird, Chiral with Laetitia, and as for Morgan…



I appreciate your blessing, Miss Knight. Please be kind to the next agent to come along-she's brand new here.

Knight of Despair will work fine.



How was your first work? Aren't these cuties wonderful?

I feel about half-dead and half-crazy. ...I'll have to see if that happens every time.

Robin's work gives us enough boxes to unlock the basic information, so we do that.



Say hello to Big Bird, everyone!



...no, not that one. Anyways, Big Bird is the last of the Bird trio that I've been hunting for the entire game, and is our first Clerk's Rights Squad Abnormality. Those useless Clerks who have been running around all game now matter-but we'll get into that later.



Violet Dawn coming soon, manager.

Should be easy enough. When it gets here, we'll crush them before they have a chance to go off.

You're well-prepared for this.

Obviously. 'Know your enemy' is rule number one.

Overall, Chiral can work Laetitia about twice as often as the other two can work with KoD and Big Bird every meltdown level, since I'm trying to play things very safe. Keep that in mind for later.



I always feel a little bad about doing Repression work on you, but it feels safe enough so I guess you don't mind.

The rest of the works are getting filled in by rounding out stats on our other Agents who still aren't maxed-like SeyserKoze here.



My own hobbies include creating and testing hypotheses. From the way you stare, I assume you do not particularly care. ...Interesting.



Oh, hey there kiddo. Where have you been?

Compulsory therapy session… It waas… baad…

Huh. What for?

Medea thinks I'm craazy… That's soo silly, riight..?

We're all a bit crazy around here.

Yeaah… The ones of us who aren't aalieens, anywaays…

Oh? And who would those be?

Ooh… yoou knoow…



We'll have to wait on Punishing Bird, Hod. Meanwhile-

All agents, engage and destroy the closest enemy! Show no mercy!

Uh… that's usually my line.

Suppression is my life, newbie. Given how yours went last time, you can just leave this to me.



That wasn't the usual guy giving the order, was it?

You mean the manager?

Definitely not. I think we've got a new character.

That'd be the new Sephirah. Her department's just opened up.

Definitely a new character.

I bet she's got some kind of dark backstory.

...real life isn't those shows you guys watch, y'know. :sigh:



You smell your friend again? Well, I definitely hope you find them.

:shobon:



Violet Done.

Suck on that, Ordeals.

...Y'know what, this is fine. At least she likes her job.

Our models have shown that enjoyment of one's position increases work productivity by 5%. It is negligible enough to be ignored, however when a synergy occurs it is not a bad idea to keep it in place.

Why am I not surprised to hear that job satisfaction is optional..?



And now, I shall tilt all the woodland pictures in your room so that they're a little bit off kilter! Muahahahaha!!

...speaking of job satisfaction…

They're a natural at being exactly too much of a jerk to set the Woodsman off. It's commendable.



Late noon today…

Knowing when Ordeals can spawn can be useful for trying to plan our way through some of the harder missions and Core Suppressions. For Noons, they have a roughly equal chance to spawn on levels 4, 5, and 6. Since our 4 and 5 are both now confirmed to be meltdowns, we know that it'll come when we move from level 5 to 6. That's pretty good for learning about Big Bird in peace.



Speaking of, we've just hit all of the information on Big Bird. To summarize: it has a QC of 5. Every 5 deaths in our facility (Clerks or Agents) lowers its QC by 1. We can raise its QC by having Good results, meaning that we should be fine so long as we don't have a lot of deaths in a short period of time.



Oh, hey, that's a Green Noon next, right?

That is correct, manager.

Should be fine. You ready to go, Gebura?

Born ready.

And Yang is melting down again…



Tiphereth, have Fat Sam return it immediately.

Yes, manager.

This time, we don't accidentally murder the entire facility. Progress! :dance:



I've heard you don't quit days before we've got the new gear. Is that right?

You heard right. Thanks for the update, Angela, but we'll keep going 'til we have all the new stuff.



Everything's been going super well today. The training videos really make it all look much more dangerous than it is.

:v: Oh, yeah, it's not really all that dangerous around here at all.

Really?

:v: Yep! Right up until something happens that kills all of us clerks, but we have Tenebrais to protect us so we'll be fine.

...the Disciplinary captain?

:v: She's incredible. :swoon:

...huh. I'll have to meet her.





It's good that you're getting exercise, but I'd really rather you stayed in containment.

:shrug:



Here it comes.



First target's directly east, in the Bird Corridor. Get to it!

Finally!

Hey… wasn't Big Bird at 5 a second ago?

Green Noons are suddenly dangerous again due to their ability to shred Clerks like nobody's business. Since it only takes 25 deaths to go from full QC to a breach, and our facility currently has ~70 Clerks, the 8 Green Noons that spawn now will quickly chew through enough to cause a problem.



We've taken care of one in Central, but we suffered some losses.

It took a moment to get into melee range, sir! The fault is mine!

It's just two clerks, it should be fine.

Yeah, Clerks don't-uh. I mean. You did the best you could.

...appreciated, manager.



:v: Where's our backup?

:j: I'm sure it's on the way.

Manager, Welfare is…

Music: First Trumpet




Ah, it's no rush I suppose. They're all dead now, anyways…



When Big Bird breaches, the department it's in is shrouded in darkness. This is important as it shows the Bird's area of control.

All agents, engage! Show no mercy!



It's… biting the head off of our clerk!

That explains what we saw last time…

Big Bird's only attack is an instant-kill chomp in melee, which decapitates the target. However, there are conditions before it can be used on an Agent. When suppressing Big Bird, there's a tell to look out for-we want to watch its lamp.



It's trying to do something! Everyone, fall back!

When it starts to shake it, we want to have our Agents retreat. This is because it's trying to activate its special ability.



This manifests as a yellow halo over an Agent's head. Once they're marked Big Bird will bite their head off when gets into melee with them, becoming invincible until the chomp is completely finished. The halo does protect the Agent from other sources of damage, but over time it turns red-when this happens the Agent is removed from our control and forced to walk up to Big Bird. When this happens, they're doomed.

How long are we retreating?

Until this tingling down my spine stops.

Luckily, all we have to do to clear it is leave the department! Thus, Big Bird suppression has a simple pattern: attack, wait for the lamp to shake, disengage, send everyone out (or just the person affected, if you prefer the added micro), and then re-engage.



We've got this cutie taken care of!

Thank goodness it's simple-

Don't jinx it!

That said, it's vitally important that we pause all work whenever suppressing Big Bird, and also to make Punishing Bird go back home before any time we might suffer lots of casualties. If not...

Let's have everyone get back to work. We can finish this off while we're letting the newbies train.



Huh… Punishing Bird seems really restless. Is there something the matter?



It's just Punishing B-



That can't be good.

Judgment Bird just breached containment as well! What are you doing, manager?!

When two of the Bird trio have escaped, the third automatically breaches and starts this event. During it, all three of the Birds are completely invincible and cannot be suppressed.



I came up here to get away from the combat, and now there's this door..? Uh… Is anyone getting this?

Manager, it looks like the birds are trying to head over there.

Contact the others, have all available agents try attacking it.



Oh hell, already? Twee, come on.

Huh? Oh, sure. What's up?

We need to destroy that door or we're all dead.

Oh… okay!



Judgment Bird's almost in the portal!

If we manage to destroy the door, we can end the event early. However, the door has a lot of HP and 0.3 resists in all damage types. Moreover, whenever a bird enters the door it gets healed. It's very rare for the event to end by having the door die-but this actually happened in the last update. The dragon's flight freed multiple birds, but the door then spawned in its path, and… well, it was at full health and not immune to dragon. :v:





Ooo, the door got a new bit..!

That's bad, isn't it?

Very bad.

We've got every agent in the whole drat facility focused on the door right now. There's no way it can hold out.

Pay careful attention to the HP bar here vs the next time we see it.





All that work undone. :(

HAHAHA! I never expected that a piece of architecture could possibly be so resilient!

Who cares?! If we just keep smashing it, it's sure to-



Oh, crap.

The lights…

It means the last thing is near. We don't have much time.



Big Bird is also almost always the last to arrive during this event, since it stops to chomp on any Clerks it sees along the way.

There's no way… this door's too sturdy to break! Let me out there, I'll-

You are forbidden from taking the floor at this time, Gebura.

We don't have any other choice! Chesed, prep an E.G.O for me!

You shall do no such thing, Chesed.

If Lady Angela says so, I'll have to hold back~

If that bird gets through that door, what will happen?

That is unknown at this time.

:sigh: Alright. Then there isn't any other choice.



Freeing the birds cost us 11 LOB, but it was worth it to show what happens.

What?! We could have taken it!

Not without a plan.

This could have been avoided if the clerks weren't left to die, manager.

Yeah. I guess they do count now, huh. Man, I didn't get to extract that new gear...

Congratulations are in order for Omni and SeyserKoze for hitting the maxout club. I also want to draw attention to one other thing, the stat gains of our newbies.



Chiral had more works with Laetitia than either of the other two had with their WAW-class Abnormalities, but the damage the WAWs dealt was enough to let our other Agents max out while leaving Chiral in the dust. There was even time for some Prudence and Fortitude work. The takeaway from this is pretty simple: Once Hod's suppression is complete, we really should be using WAW or better Abnormalities to train our Agents if we can. There is one exception to this, which I'll get into later, but for the most part WAWs are the most efficient way to get our stats up now.

Music: never frozen bottom flows


F-01-18: Over time, her unbearable sorrow grew into a mournful obsession, covered in countless, lengthy hairs.
T-04-53: Bearing the hope to return to dust, it shall go back to the grave with all that desires to live.
D-04-108: 'Ease yourself, do you not have need of the blessing?'

Oh! It's been a while since we've had a choice like this! Actually, we might never have had a choice like this. Welcome to 'three options and they're all terrible.'

I think we've discussed -18 before. It's bad because it's a TETH and therefore doesn't have any meaningful gear or training ability to contribute to the facility. It'd be a wasted pull that doesn't give us anything, but it is the 'safe' play. Then there's -53 which... will probably drive us mad. It's an incredibly escape-prone WAW that teleports all over the place and while it won't kill anything but Clerks unless we're careless… it'll kill a lot of Clerks, and we have a Bird to think of. It's a very pretty Abnormality, but it's not a good take. Lastly there's -108. It's an unusually needy WAW which forces us to work with it frequently or else it punishes our facility. It deals White damage, makes an alright Insight trainer as a result, and if we ever fire off its secondary effect then we're going to have some big problems.

With -53 being a hard no, I'm left to choose between -108 (kind of annoying, but with a decent reward) and -18 (TETH, but free). Honestly, in a normal playthrough I would probably pick -18 just because it's a safe pick and this week is going to be a problem already.



This is not a normal playthrough, and I have a certain reputation to uphold. Let's do something stupid and risky. :getin:

Next time, on Lobotomy Corporation: Angela talks to us about humans and also robots.

New Guidelines

Big Bird

New Story

Big Bird

TeeQueue fucked around with this message at 10:22 on Jul 4, 2021

pumpinglemma
Apr 28, 2009

DD: Fondly regard abomination.

Oh good, I was hoping you’d be given the... opportunity... to show off D-04-108. :getin:

CHiRAL
Mar 29, 2010

Anus.
Who needs stats when you got a cool hat?

hobbesmaster
Jan 28, 2008

Based on the story big bird just wants to help those poor clerks!

OOrochi
Jan 19, 2017

On my honor as the Dawnspear.
Oh god, not -108. That thing was the absolute bane of my existence for a good while.

Narsham
Jun 5, 2008
Edit: finally submitted an agent. Hope he shows up late and has a lurid death.

Edit Edit: Removed spoiler.

Narsham fucked around with this message at 18:17 on Oct 20, 2020

TeeQueue
Oct 9, 2012

The time has come. Soon, the bell shall ring. A new world will come. Rise, my servants. Rise and serve me. I am death and life. Darkness and light.
E:please ignore.

TeeQueue fucked around with this message at 19:34 on Oct 20, 2020

eternaldough
Jan 16, 2017

All the build-up all this time made me think that dealing with the full brunt of the bird's event was going to be just a normal part of the playthrough, complete with not losing anybody as normal! Guess that means there will be a nice bonus to look forward to another time.

eternaldough fucked around with this message at 16:05 on Oct 20, 2020

Evil Kit
May 29, 2013

I'm viable ladies.

I hella dig Big Bird. They really pull off an interesting progression with Punishing Bird being basically a normal looking bird (with a hell maw tummy but shh), Tall Bird being less birdlike but still recognizably bird and Big Bird going back to more birdlike but for the eyes. Now I really want to see what happens with that Aleph door! What could go wrong? Also slightly tilting paintings to mess with someone speaks to me on a personal level. What that says about me is up to you to decide.


(Can I wear the Big Bird EGO suit when you get it? It looks deliciously evil.)

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....

TeeQueue posted:

I bet she's got some kind of dark backstory.

...real life isn't those shows you guys watch, y'know. :sigh:

Silly Bishop, everybody has a dark backstory in this crapsack world.

Lakbay
Dec 14, 2006

My eye...MY EYE!!!
Do those storybook bits just abruptly take over the UI? Or is TeeQueue pulling them from somewhere else? If the former that's really cool for the freak out factor.

Hunt11
Jul 24, 2013

Grimey Drawer

Lakbay posted:

Do those storybook bits just abruptly take over the UI? Or is TeeQueue pulling them from somewhere else? If the former that's really cool for the freak out factor.

It is part of the UI.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

The human condition is having an elaborate backstory that only a few people ever really know anything about.

lets hang out
Jan 10, 2015

It's very surprising the first time

Evil Kit
May 29, 2013

I'm viable ladies.

Night10194 posted:

The human condition is having an elaborate backstory that only a few people ever really know anything about.



Theantero posted:

Silly Bishop, everybody has a dark backstory in this crapsack world.


I feel very called out right now. No reason in particular.

the Orb of Zot
Jun 25, 2013

Apport: the Orb of Zot
The orb shrieks as your magic touches it!
Yoink! You pull the item towards yourself.
You see here the Orb of Zot.
Clerk lives matter now?
Oh dear god, this is truly the worst possible outcome for X.

MiiNiPaa
Jan 19, 2020

Lakbay posted:

Do those storybook bits just abruptly take over the UI? Or is TeeQueue pulling them from somewhere else? If the former that's really cool for the freak out factor.
When game pulls stuff like that, you know that poo poo hit the fan.

When you have all three Birds, suppressing any of them (aside from Punishing bird) is a primary goal. You should not work with any other abnormality, because it has a chance to break out P.Bird and start the event. This is why abnormalities like -86 are terrible. They screws up your pace and force you to do things you don't want to do.


Sadly, mark of Big Bird is very hard to use as a buff. You lack control over who gets it, and you need to keep close eye on them to move away from department. As of right now I found only two sources of good predictable non-quirky buffs: Knight of Despair buff and another unseen abnormality. Both of those can only affect a single person, sadly.

hobbesmaster
Jan 28, 2008

Lakbay posted:

If the former that's really cool for the freak out factor.

Honestly the game is kinda terrifying to play because of stuff like this.

Deep Dish Fuckfest
Sep 6, 2006

Advanced
Computer Touching


Toilet Rascal
Aww, come on, I wanted to see what happens if the third Bird reaches the door!

Also I can't help but notice that the managerial guidelines explicitly mention that deaths from Execution Bullets don't count as far as Big Bird is concerned. I get the feeling Yesod might disapprove of some of the Manager's future actions.

Arcvasti
Jun 12, 2019

Never trust a bird.
D-04-108 is the worst Abnormality. Yes, worse then the train. Screw that guy forever and ever.

Narsham
Jun 5, 2008

TeeQueue posted:

Please do not mention this, I would like to make the threads head explode later when I show it off. :v:

Fixed. I'd have sworn you mentioned this in an earlier update because I remember being surprised that you did.

Qrr
Aug 14, 2015


I'm pretty surprised that Big Bird doesn't change name, unlike the other two. Looks like it immediately escapes once you get a second trumpet... which must be real fun when core containments start you out on second trumpet.

And I am very excited to see what happens when all three go through the gate - presumably it's more complicated than "entire facility gets destroyed instantly", since you were so very eager to get them all.

Hunt11
Jul 24, 2013

Grimey Drawer

Arcvasti posted:

D-04-108 is the worst Abnormality. Yes, worse then the train. Screw that guy forever and ever.

That I disagree with but that is very much a discussion for two updates from now.

the Orb of Zot
Jun 25, 2013

Apport: the Orb of Zot
The orb shrieks as your magic touches it!
Yoink! You pull the item towards yourself.
You see here the Orb of Zot.

Qrr posted:

I'm pretty surprised that Big Bird doesn't change name, unlike the other two. Looks like it immediately escapes once you get a second trumpet... which must be real fun when core containments start you out on second trumpet.

And I am very excited to see what happens when all three go through the gate - presumably it's more complicated than "entire facility gets destroyed instantly", since you were so very eager to get them all.

Secret ending where you get fired for being so incompetent that you managed to have three abnormalities escape an entirely underground faculty, clearly.

Tenebrais
Sep 2, 2011

Qrr posted:

I'm pretty surprised that Big Bird doesn't change name, unlike the other two. Looks like it immediately escapes once you get a second trumpet... which must be real fun when core containments start you out on second trumpet.


Core suppressions don't actually start on second trumpet, they just play the music. It can still be pretty nasty though, since it's a great way to make a bad situation worse.

MiiNiPaa
Jan 19, 2020

I accidentally released Blue Star today. After supressing it, I found out that no employee below level 4 or in the gear less that WAW survived. That made me think. An Aleph-geared agent is 5 times more effective in a fight with Zayin-gear agent, assuming all other stats (like damage and protection) are equal. If we take into account that Aleph gear and weapons have better stats, those numbers will increase even more. A single lvl 5 agent in Aleph gear can decimate whole facility if all other personnel would not have any gear above HE grade. They are just that better than normal people. If we take a clerk as an example of normal city dweller, 1 lvl agent in Zayin gear as example of law enforcement and lvl 5 agent with TETH equipment as trained army personnel, things are not looking good for the outside world. I pity anyone who tries to attack us now. They will be torn apart by our superpowered agents, provided they don't run into some abnormality first.

Speaking of abnormalities. Imagine what level of destruction would Blue Star bring if released into modern city with high population density, full of clerk-level people? Who can stop Nothing There rampage, assuming that all modern weaponry deals red damage? What Queen Bee would turn whole blocks into? What they can do with Yin and Yang? Or loving TRAIN? If I remember correctly, even when breaching, they are still half-suppessed and not in full power. We could make Umbrella Corporation dream come true and conquer the world with horrific creatures. Time to gather that combat data!

Robindaybird
Aug 21, 2007

Neat. Sweet. Petite.

-108 is pretty annoying, but not on my list of most annoying abnormalities.

And yay I'm in.

Boksi
Jan 11, 2016
Letting the birds breach and then stopping at the last minute? You tease.

Arcvasti
Jun 12, 2019

Never trust a bird.

Hunt11 posted:

That I disagree with but that is very much a discussion for two updates from now.

Actually you're right, I was thinking of another abnormality(yes, that one). D-04-108 is fine as long as you know the trick to dealing with it, which you might not unless you took one with a similar mechanic earlier.

golden bubble
Jun 3, 2011

yospos

The developers originally planned to give the magical girls something similar to what the birds have now. But they never got around to implementing it. I wish they had so we could have both a bird party and an magical girl party at the same time.

Tenebrais
Sep 2, 2011

golden bubble posted:

The developers originally planned to give the magical girls something similar to what the birds have now. But they never got around to implementing it. I wish they had so we could have both a bird party and an magical girl party at the same time.

I guess they were playing around with that in the Wonderlab comic, which introduces a fourth magical girl that you can't get in the game (to say that there would have been a special thing if all four of them were there!)

Dead Reckoning
Sep 13, 2011

TeeQueue posted:

It's very rare for the event to end by having the door die-but this actually happened in the last update. The dragon's flight freed multiple birds, but the door then spawned in its path, and… well, it was at full health and not immune to dragon. :v:
Lmaoooo I love it when games have weird interactions like this.

Tenebrais posted:

I guess they were playing around with that in the Wonderlab comic, which introduces a fourth magical girl that you can't get in the game (to say that there would have been a special thing if all four of them were there!)
[The game takes camera control away from the player to show a stereotypical Magical Girl Team Transform sequence, followed by every single clerk exploding into a shower of gore]

Dirk the Average
Feb 7, 2012

"This may have been a mistake."

MiiNiPaa posted:

I accidentally released Blue Star today. After supressing it, I found out that no employee below level 4 or in the gear less that WAW survived. That made me think. An Aleph-geared agent is 5 times more effective in a fight with Zayin-gear agent, assuming all other stats (like damage and protection) are equal. If we take into account that Aleph gear and weapons have better stats, those numbers will increase even more. A single lvl 5 agent in Aleph gear can decimate whole facility if all other personnel would not have any gear above HE grade. They are just that better than normal people. If we take a clerk as an example of normal city dweller, 1 lvl agent in Zayin gear as example of law enforcement and lvl 5 agent with TETH equipment as trained army personnel, things are not looking good for the outside world. I pity anyone who tries to attack us now. They will be torn apart by our superpowered agents, provided they don't run into some abnormality first.

Thing is, I'm not sure how effective all of this stuff is on humans fighting other humans. Abnormalities seem to function off of belief, so the weapons and armor seem to be more abstract, and less... corporeal? for lack of a better word.

Solitair
Feb 18, 2014

TODAY'S GONNA BE A GOOD MOTHERFUCKIN' DAY!!!
-108 is one of the few abnormalities I haven't researched yet. This should be interesting... is what I'd say if I hadn't already spoiled all gameplay for myself.

MiiNiPaa
Jan 19, 2020

Dirk the Average posted:

Thing is, I'm not sure how effective all of this stuff is on humans fighting other humans.
Crazy agent with Mimicry gear can tear apart half of the facility (I didn't have any sources of white damage above HE, Nothing There and its gear was my first ALEPH, but I still tried to salvage situation and not kill the agent). It is crazy effective.

Deep Dish Fuckfest
Sep 6, 2006

Advanced
Computer Touching


Toilet Rascal

Dead Reckoning posted:

[The game takes camera control away from the player to show a stereotypical Magical Girl Team Transform sequence, followed by every single clerk exploding into a shower of gore]

Anime was a mistake! ANIME WAS A MISTAKE!

Koboje
Sep 20, 2005

Quack
As soon as we have covered every single Abnormality, I look forward to theorizing the absolute worst and/or most annoying and painful combinations to have in your facility. I uh, ended up with some truly awful things for my very first run and stuck with it for far too long than was sensible.

Narsham
Jun 5, 2008

MiiNiPaa posted:

I accidentally released Blue Star today. After supressing it, I found out that no employee below level 4 or in the gear less that WAW survived. That made me think. An Aleph-geared agent is 5 times more effective in a fight with Zayin-gear agent, assuming all other stats (like damage and protection) are equal. If we take into account that Aleph gear and weapons have better stats, those numbers will increase even more. A single lvl 5 agent in Aleph gear can decimate whole facility if all other personnel would not have any gear above HE grade. They are just that better than normal people. If we take a clerk as an example of normal city dweller, 1 lvl agent in Zayin gear as example of law enforcement and lvl 5 agent with TETH equipment as trained army personnel, things are not looking good for the outside world. I pity anyone who tries to attack us now. They will be torn apart by our superpowered agents, provided they don't run into some abnormality first.

Speaking of abnormalities. Imagine what level of destruction would Blue Star bring if released into modern city with high population density, full of clerk-level people? Who can stop Nothing There rampage, assuming that all modern weaponry deals red damage? What Queen Bee would turn whole blocks into? What they can do with Yin and Yang? Or loving TRAIN? If I remember correctly, even when breaching, they are still half-suppessed and not in full power. We could make Umbrella Corporation dream come true and conquer the world with horrific creatures. Time to gather that combat data!

We can't assume that there wouldn't be other interventions from other Wings. One of them apparently outsourced the time-rewinding capacity.

Edit: Apparently I need to take a break from posting for a while.

Narsham fucked around with this message at 01:45 on Oct 21, 2020

Adbot
ADBOT LOVES YOU

Lakbay
Dec 14, 2006

My eye...MY EYE!!!

Narsham posted:

spoilers

You should edit your post, the thing you mentioned hasn't been in this LP yet

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply