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I assume you probably weren't running around out in the open or in the front line catching bullets, which already puts you above the average Mercy. Not complaining about getting attacked while standing out front is also a plus.
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# ? Jun 24, 2024 20:33 |
Yea, I mean that seems pretty obvious. I think I'm going to stick with Mercy and Lucio for a while because I know how they are supposed to work, I understand map flow and most hero match ups, I just can't aim.
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People will compliment and encourage healers/tanks so they don't have to play that role. Mercy is a lot more complicated to play than you're giving her credit for.
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There's a lot of Mercys (Mercies?) that tend to overfocus on healing a single person, often a reinhardt behind a shield or something because they're in the fray and easy to follow and this basically winds up wasting a character slot because they're accomplishing nothing. While it's not quite as crippling there's also a lot who stay out in the open when they don't need to and get focused down, or ones who don't swap to the damage boost when there's nobody around under fire, who don't remember to top up folks between engagements, and so on. She's one of the easier characters to get the basic mechanics down but there's a lot more to actually playing her well than just standing there holding the mouse button down.
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Did you know that Zenyattas voice line "I dreamt I was a butterfly" is by a chineses philosopher from around 300 B.C.?Zhuangzi posted:Once upon a time, I, Chuang Chou, dreamt I was a butterfly, fluttering hither and thither, to all intents and purposes a butterfly. I was conscious only of my happiness as a butterfly, unaware that I was Chou. Soon I awaked, and there I was, veritably myself again. Now I do not know whether I was then a man dreaming I was a butterfly, or whether I am now a butterfly, dreaming I am a man. Between a man and a butterfly there is necessarily a distinction. The transition is called the transformation of material things.
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I've heard Mercy's damage boost affects all the buffed characters projectiles in flight at the time the buff gets applied, meaning in theory she could buff Phara right before her missile barrage hits the ground or something.
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Asimo posted:There's a lot of Mercys (Mercies?) that tend to overfocus on healing a single person, often a reinhardt behind a shield or something because they're in the fray and easy to follow and this basically winds up wasting a character slot because they're accomplishing nothing. While it's not quite as crippling there's also a lot who stay out in the open when they don't need to and get focused down, or ones who don't swap to the damage boost when there's nobody around under fire, who don't remember to top up folks between engagements, and so on. She's one of the easier characters to get the basic mechanics down but there's a lot more to actually playing her well than just standing there holding the mouse button down. Those are things I noticed Mercy players doing and it sort of made me grumpy, so I figured I'd give her a shot. There a lot of people that seem to save res for too long too IMO. If I can take us from 2v4 to 4v4 I'm going to res if the situation is right. I did res 4 people in front of a Pharah ult last night, that was fun. Whoops.
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The ult regens fast enough that I am usually fine with using it for just two res. Although if I'm playing against aggressive D.Vas or effective Junkrats I might not use it at all until their ults have been spent. And if someone is very obviously carrying us and we're in crunch time, I might just res that person.
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me playing quick play: this is a fun video game. i love to have a good time onLine me playing ranked: EVERY HERO IS BULLSHIT EXCEPT THE ONE IM PLAYING ANND ALL MY TEAMS ARE GARBAGE
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why cant they jsut make roadhogs loving hook only work with clear los? I am loving tired of getting pulled through one obstacle, a staircase and a corner.
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/edit: ^^^^^ I don't know if Hog's hook got the projectile buff or if it's just the "correction" it does now, but I feel like I'm getting grabbed by way more bullshit hooks than before. PSA from a Mercy player: If you need healing, try falling back a bit so she can actually heal you without getting her head blown off; same if you're faffing about on high ground: not only she can get to you faster if you're near the ledge, she can use you to bail the gently caress out if a team fight starts going wrong. Also, if you're Reaper or Tracer and you're on the other bloody edge of the map, quit mashing X ![]()
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chumbler posted:Can I say that the way they buffed Mei was stupid? Because the way they buffed Mei was stupid. Are you saying blizzard didnt think a change through correctly??????
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I think a big part of my problem with this game is that I don't know a) when to switch characters and b) why to switch characters By which I mean, it's kind of obvious to like, switch to a healer when you have none, but like, what do you switch to to break a choke or dislodge the offense from the payload or when is junkrat better than pharah or etc etc
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I mean aside from me sucking donkey dick at aiming, of course
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and aside from being on a team with 5 hanzos but you can't leave
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Tokubetsu posted:why cant they jsut make roadhogs loving hook only work with clear los? I am loving tired of getting pulled through one obstacle, a staircase and a corner. Because favoring the shooter in latency correction cases was a design decision. It's working as intended, and working the same as every other attack in the game, it's just the consequences are more visible. The alternative is a game where you click precisely on someone's head (from your perspective) and the game goes "nope, actually, they weren't there" which is a million times worse. It was the right choice.
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Ciaphas posted:I think a big part of my problem with this game is that I don't know a) when to switch characters and b) why to switch characters Reinhardt and/or Zarya to break a chokepoint, Dva, Roadhog and Winston are off tanks and are comparatively poor pushers. Junkrat is better than Pharah when the enemy team is heavy on hitscan/Zen or when it comes to spamming a chokepoint. Pharah has overall better utility on KotH compared to Junkrat if you're good with Concblast, and she pairs really well with Zarya. Otherwise I'm not sure anyone has compiled the big book of counters and when to switch characters.
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Obvious hard counters Reaper - tank heavy comps, especially against Roadhog/Winston - less so against a Rein that knows what he's doing (his charge can one shot you, just be aware of it and plan accordingly) Any hitscan hero (probably 76 if your aim is poo poo, but this also includes Widow and McCree) - a Pharah that's causing a lot of problems Zarya/Winston - Genji (their primary fire goes through his deflect) Zenyatta, 76, many others - Bastion/Torb. People like to put Genji near the top of this category too, but Genji has a very high skill floor (how good you need to be to contribute at even a minimal level playing him) and really is a terrible beginner hero for other reasons. Heroes that can do damage in giant bursts and go back into cover are one of the easiest beginner ways to give a Bastion problems. Toadsmash fucked around with this message at 23:41 on Sep 4, 2016 |
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Christ. I ended up with a group of people friending me, a 175 increase in sr, and 2 dudes that want to group up whenever they are on from playing Mercy tonight. Granted this is all in silver, but wtf.
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like the only hero i do consistently well with is junkrat and i just mash everything on cooldown with him it's frustrating and makes me utterly despondent but i have nothing else to do with my time
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Toadsmash posted:Obvious hard counters To add to this: Pharah - counters the poo poo out of Junkrat. Widowmaker/Ana - Winston or D.Va do good at harassing and dislodging snipers that are giving you trouble. They can also work well against Hanzos as well but watch out for scatter arrows. Roadhog - Reaper, Zenyatta for discord, and/or Ana all have tools in their kit to make Roadhog's life hard D.Va - Zarya is the number one counter to an annoying D.Va, orb of discord helps as well. Some people get mileage here out of Mei. Mei - Pretty much anyone with decent mid- to longrange weaponry and the sense not to run off from the group and 1v1 her in an isolated corner of the map, so Soldier, Pharah, McCree, Zenyatta, etc. Zarya also does reasonable well because her barriers don't just soak up damage but also "cleanse" negative status effects such as Mei's slow, which can let you escape from her M1 or ult easier. The most important thing to know with regard to hero switching though is that "hard counters" in Overwatch aren't really hard counters much of the time, personal and relative skill still matters. Reaper vs. Winston for example is possibly one of the hardest counters in the game in that assuming equal skill Reaper has the advantage over Winston and can reliably murder him but this doesn't mean that if a Winston is giving your team grief that someone switching to Reaper will instantly and magically shut them down always forever. Hero switching is an extremely useful tool but you can't lean on it and expect it to solve all your problems. Nonetheless, recognizing the whens and whys of switching off can make your life a lot easier. Here's something I posted to the tryhard thread earlier on this subject: Kai Tave posted:So the thing I've been working on lately is hero switching, specifically within the realm of tanking. I've been getting a lot of mileage out of looking at the enemy team comp and seeing "if I were go switch off of, say, Zarya or D.Va and go Winston, would that help here?" My criteria is the enemy is fielding a lot of 200 hitpoint characters without a robust tank lineup (i.e. they only have a Reinhardt and maybe a D.Va) and/or they don't have both a Roadhog and a Reaper. If it fits and we don't seem to be doing well currently then I'll switch off. So far it seems to be working out pretty well actually. I just got done with a game where I was playing Roadhog on Eichenwalde defense A because I want to practice my hogging (spoiler alert I'm kind of terrible) and we held pretty well til about the last couple minutes, minute and a half where they bulldozed their way through and took the point. I checked their teamcomp and they had Genji, Hanzo, Ana, Torb, Reinhardt, and D.Va at the time of the payload escort (their comp at the start had included a Bastion and a Tracer we kept dunking on), so I switched out to Winston after about a minute of seeing if I could continue to hold things as it was and deciding I couldn't. So here what happened was I was doing okay but not great, then suddenly I stopped making headway by sticking to how I was doing things so I wanted to switch. I checked their team composition first, then decided to give it a try. Also of importance is I didn't wait until the last second...I was in a losing game yesterday where, looping back to an earlier conversation, our team only had a single support, an extremely overworked Ana who kept getting singled out and blown the gently caress up before we could make any headway. With 40 seconds to go our incredibly lackluster McCree player types into teamchat "someone should go zen or mercy." First of all, there's a polite way to request some team comp switchups if you don't plan on being the change you want to see in the world. Asking "Is anyone good at Zen?" goes down a lot better imo than trying to play self-appointed team captain, especially when you're solo queuing. Secondly, and much more pressingly, if a switchup like that was going to be effective it would have needed to happen with way more time to spare than less than a minute. There are some hero swaps that maybe kinda sorta work if your goal is last-ditch overtime stalling like Tracer, Lucio, or D.Va, but otherwise don't waste precious minutes sticking with something that doesn't work only to decide at the literal last minute "hey maybe I should swap out." In my example above we had over three minutes remaining on the clock, which was another factor in my decision to switch. "Should I switch if I have my ult?" Well, maybe. Probably not, ults can be gamechangers, but are you going to be in a position to use it well? How valuable is your ult in this case? Again in my example, Whole Hog ain't a mega-clutch ult so, y'know, whatever. If I was a Zarya with Graviton Surge I might be more reluctant to ditch a fully charged one on a whim, but only if I thought my team would be coordinated and effective enough to make use of it, otherwise I could just be delaying the inevitable. If you have a DPS ult you might as well pop it off before you switch and see if you can get at least a double-kill out of it.
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Ciaphas posted:like the only hero i do consistently well with is junkrat and i just mash everything on cooldown with him I mean it's ok if you're not an overwatch god If you keep playing you'll get better. Just have fun with it
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I'd be happy with 'competent enough to not be a drag on any team i'm on especially goon teams'
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Also on the subject of hero switching - just "being there" isn't enough when you're trying to counter someone. This is really important to skillful play in general, but you should go out of your way to keep tabs on the hero you're trying to counter. Switching to Winston because a Genji keeps murdering your Mercy doesn't do any good if you're not paying attention to where said Genji is at all times. This is also why one of the earliest skills you can pick up that will help your play a ton is paying attention to the kill feed to know when someone has or hasn't been dealt with. When you're there to solve a problem, you need to be proactive about it.
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Tuxedo Catfish posted:Because favoring the shooter in latency correction cases was a design decision. It's working as intended, and working the same as every other attack in the game, it's just the consequences are more visible. And that alternative still happens once in a while because the other weird consequence of Favor the Shooter is that that Deflect, Zarya's barriers, and maybe a couple other skills are considered "the shooter." That's also the right decision. I'm just saying the feeling that you just got hosed is pronounced enough that it's a pretty good preview of how the hook would feel without favoring the shooter.
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Ciaphas posted:I'd be happy with 'competent enough to not be a drag on any team i'm on especially goon teams' Junkrat is a good starter character because you can be decently useful by just spamming like hell, but once you get a feel for the maps and battle flow and all that, you should start practicing more universally useful characters like any of the supports and Zarya and your choice of hitscan DPS.
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Junkrat steel trap + concussion bomb is a good combo too against 200 hp guys
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I like playing Junkrat on Ilios as there are several sweet spots where you can just spam grenades right into the opponent's approach.
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I'm bad at the game but do well with Junkrat, can confirm he is a good character for bad players to use and contribute quite a bit
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Reaper, 76, and Winston are all super easy heroes to pick up that are useful in a wide range of situations if you're looking for somewhere to start expanding your repertoire. Mercy is more popular among newer players, but I think Lucio is actually more forgiving for inexperienced players, especially if you solo queue a lot -- his speed aura lets him do a better job of getting out of trouble without counting on your teammates to bail you out. Mercy HAS good escape options, but they're somewhat reliant on a team that knows how to work with her. Lucio is very easy for beginners to pick up and, like Junkrat, can zone people out to an extent even if your aim isn't very good just by spamming down a path. He's also got very obvious avenues of improvement once you've got the basics down -- unlike Mercy, using his ult effectively at all requires quite a bit of gamesense, the ability to pay a lot of attention to what's going on around you. You'll start seeing immediate and massive dividends with his ult when you start paying attention to things like enemy ult timings, and just in general anticipating when a huge fight is about to break out.
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Finished off the placement matches, got dropped at 2172. Which is... uh, what's that about in the old system? ![]()
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why is the announcers voice in numbani about doomfist british
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Toadsmash posted:Reaper, 76, and Winston are all super easy heroes to pick up that are useful in a wide range of situations if you're looking for somewhere to start expanding your repertoire. Mercy is more popular among newer players, but I think Lucio is actually more forgiving for inexperienced players, especially if you solo queue a lot -- his speed aura lets him do a better job of getting out of trouble without counting on your teammates to bail you out. Mercy HAS good escape options, but they're somewhat reliant on a team that knows how to work with her. You know, I think I need to start playing Lucio more. For some reason I thought he'd be harder to figure out, but his primary utility is just being a healing/speed aura right? Seems pretty straightforward.
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Asimo posted:Finished off the placement matches, got dropped at 2172. Which is... uh, what's that about in the old system? Divide by 50 so it would be approx. 43
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Panfilo posted:You know, I think I need to start playing Lucio more. For some reason I thought he'd be harder to figure out, but his primary utility is just being a healing/speed aura right? Seems pretty straightforward. It's not at all, in my opinion. I think he's actually the hardest support to be really effective with. But that may just be my own experience. Like Zen and Ana are pretty mindless, just heal people who need it and spam the enemy, try to stay far away from enemies. Being really effective with Lucio is WAY more complicated than that.
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Lucio's got a really low skill floor (be in the vague area of your team with healing aura, turn speed aura on when running back from the spawn, fire in vague direction of the enemy) but a crazy high skill ceiling to actually make the most of him, yeah. He's way more mobile than you'd think but it takes knowing the maps crazy well to make good use of it, and knowing when to swap between auras and when to time amp up and his ult and all that. It's really technical and honestly I find it a bit frustrating to play him since so much of it feels passive and low key even when you're working your rear end off. Compare that to like Zen where your damage and debuffs are really noticeable, or Mercy where the healing is focused and dramatic.Pumpy Dumper posted:Divide by 50 so it would be approx. 43
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A combination of bad luck with leavers and some less than average play by me got me a ranking more than 500 points lower than last season*. This was followed up with five very close games that I ultimately lost, dropping me another 300 points and into silver. *Although I'm aware it's not supposed to be a straight 1:50 conversion I was dismayed at first but my usually mediocre tracer does amazing work down here! So far there's a junkrat or hanzo stationary at the back line to easily pick off and I can 1v1 a lot of heroes I would normally have trouble with. I'm not sure how long it'll take to climb out, or how far I'll climb, but I'm really enjoying the silver lining of being able to carry.
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Papercut posted:Like Zen and Ana are pretty mindless, just heal people who need it and spam the enemy, try to stay far away from enemies. Being really effective with Lucio is WAY more complicated than that. No way on earth is Ana less complex to play than Lucio, much less "mindless".
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You guys are confusing skill floor and skill ceiling. Lucio I think has one of the lowest skill FLOORS of any of the supports -- meaning (imo) that newer players can pick him up with relative ease and help out their team quite a bit even while they themselves are not playing particularly well. That's not to say there aren't a million million things to learn to master him and contribute a lot more. A beginner Ana player who has no clue what he's doing is worse than useless. Ana has a very very high skill floor. They'll contribute almost nothing to their team's cause. You're helping your team out a lot with Lucio just by staying alive and keeping your teammates close by at lower MMR tiers.
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# ? Jun 24, 2024 20:33 |
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IronicDongz posted:No way on earth is Ana less complex to play than Lucio, much less "mindless". You're making her decision-making out to be much more complex than it is. Yes she has a higher skill ceiling because you have to be able to aim. But choosing where to speed boost versus heal is a much more difficult decision than anything Ana has to do, hence the "mindless." Use grenade on teammates when they're taking too much damage for you to heal with your gun, otherwise save it for yourself unless hitting the enemy with it is going to give you key pick(s). Land your shots. Ult someone who is in a position to get picks. She doesn't have to be a floor general like Lucio does.
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