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Jolo
Jun 4, 2007

ive been playing with magnuts tying to change the wold as we know it

Hey Nostalgia, here are three of the most helpful things I've found with the tv are:

1. For HDR content, there's a setting called Dynamic Tone Mapping and you'll want it set to HGIG. What this does is it prevents the TV from doing a second round of HDR adjusting after the game sets it the way they've programmed it. A bonus to this is that when you're on the ps menu with HDR going the white text isn't piercing into your retinas.

2. Every settings guide will tell you to set the sharpness to 0 so that there's no artificial sharpening going on. I agree with the sentiment if we're talking about 4k content that looks incredibly crisp with sharpness at 0. The thing is you're likely gonna be watching lots of 1080p content and 20-25 sharpness will make everything look much better. I was kinda bummed with how various youtube stuff looked on the new tv compared to the old and sharpness was the key setting that got things looking crisp again. Pull up a 1080 vid, pause it, fiddle with sharpness and you'll see a difference.

3. Most will recommend a White Balance color tone of Warm2 but if that looks too reddish and Warm1 looks too blue you can set to Warm1 and then bump Blue down by 10-12.

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Casnorf
Jun 14, 2002

Never drive a car when you're a fish

Fedule posted:

I could stand to play an AssCreed game that took more of a Mafia II approach to itself, where it had this enormous open world and was content for it to mostly be a backdrop for a string of authored missions that added flavour and texture rather than an endless mine of Content.

Ubi gave you this with Ghost Recon Breakpoint and you (generic) whined that it wasn't what you wanted.

I get grief for sounding overly cynical when I casually dismiss nearly All Gamers concerns and desires as irrelevant but for like forty years now ya dinguses have shown you just aren't ever gonna be happy. I think I'm okay with that. You buy the games anyway.

Pablo Nergigante
Apr 16, 2002

Casnorf posted:

Ubi gave you this with Ghost Recon Breakpoint and you (generic) whined that it wasn't what you wanted.

I get grief for sounding overly cynical when I casually dismiss nearly All Gamers concerns and desires as irrelevant but for like forty years now ya dinguses have shown you just aren't ever gonna be happy. I think I'm okay with that. You buy the games anyway.

That's not an Assassin's Creed game

Electromax
May 6, 2007
I still imagine MGSV if all those bases were discrete sites that got the Ground Zeroes treatment instead of a bunch of empty open world missions in between.

kuddles
Jul 16, 2006

Like a fist wrapped in blood...

gey muckle mowser posted:

How loving long is AC: Valhalla? I thought for sure I was on the final mission (rescuing Sigurd and killing Fulke) but nope, at least two more regions to pledge. I'm enjoying the game and all but this is getting kind of ridiculous.
That same poo poo happened to me with Origins.

"This is going on forever. Okay, I'm going to stop doing all the side mission stuff I don't find hugely enjoyable."

15 hours later...

"Okay, I'm going to stop doing all side missions."

15 hours later...

"Jesus Christ when is this thing going to wrap up?"

I didn't like Odyssey for various reasons, but part of it is that I burned out on the new formula already with one game.

Casnorf
Jun 14, 2002

Never drive a car when you're a fish

Pablo Nergigante posted:

That's not an Assassin's Creed game

It's the exact plot structure and nearly the same gameplay loop. Unsure why the A logo on it makes a difference there. Guess we do get hung up on the cover.

Jolo
Jun 4, 2007

ive been playing with magnuts tying to change the wold as we know it

The open world in Division 2 seems relatively restrained by Ubisoft standards. I also like that it isn't jam packed with stuff every two feet. There's a lot of lootable objects but they don't cram a hundred of them on the minimap and the ones that can have guns and equipment are easily distinguished so you can grab those and ignore the others.

Pablo Nergigante
Apr 16, 2002

Casnorf posted:

It's the exact plot structure and nearly the same gameplay loop. Unsure why the A logo on it makes a difference there. Guess we do get hung up on the cover.

It's full of guns

RatHat
Dec 31, 2007

A tiny behatted rat👒🐀!
https://www.gamespot.com/articles/ps-plus-video-pass-apparently-leaks-gives-subscribers-movie-access/1100-6490417/

Lot of people saw this coming but sure

Blind Rasputin
Nov 25, 2002

Farewell, good Hunter. May you find your worth in the waking world.

I’ve been playing Breakpoint recently, while waiting for Returnal. I’ve never played it before but it was $20. It must’ve really stunk when it first came out but now with the AI teammates and all the updates it seems pretty drat fun. I’ve been doing this one side quest, Critical Mass, for like two hours. It’s quite deep and goes all over the island and pretty impressive how huge just one side quest is. I can’t see myself beating or finishing it, just way too much content and it’s all kind of samey already (but fun). But the cosmetic Barbie game is loving great, and the DEVGRU tier 1 op silent sneaky gunplay stuff is nailed.

Regarding the size of the game world in comparison to Valhalla. Yeah, Valhalla you have to explore every part of the map for the main story and unlock section after section. I burned out after 5 of them. Breakpoint does do it better. You can go all over the map all you want and it merely serves as a really well built backdrop for missions. Unlocking/exploring the whole thing is definitely not required. Makes the game seem less grindy.

Blind Rasputin fucked around with this message at 15:40 on Apr 21, 2021

Real hurthling!
Sep 11, 2001




Electromax posted:

I still imagine MGSV if all those bases were discrete sites that got the Ground Zeroes treatment instead of a bunch of empty open world missions in between.

i love the fox engine, don't get me wrong, but i think it has some sort of problem incorporating big indoor spaces into those outdoor maps cause both groundzeros and tpp are nearly devoid of intricate indoor locations that would have given the games more unique moments. the jungle mansion with code talker and the cave network in afganistan were stand out locations in tpp vs most other places they created.

Sakurazuka
Jan 24, 2004

NANI?

Casnorf posted:

It's the exact plot structure and nearly the same gameplay loop. Unsure why the A logo on it makes a difference there. Guess we do get hung up on the cover.

They play completely differently and have different settings

Numlock
May 19, 2007

The simplest seppo on the forums

Makes sense I guess, Sony has movies and Microsoft and Nintendo don't so its a strength they can play to.

But meh, I'd rather have you know more games which is the reason I have a PS5. Thanks for the moldy old movies I've already seen.

Pablo Nergigante
Apr 16, 2002

So you want an action/stealth melee-focused game set in historical periods not generally seen in games? Why don't you try this military porn tactical shooter

Fedule
Mar 27, 2010


No one left uncured.
I got you.
I mean, in total honesty, I'm not actually really partial to genre here, just, generally the kind of thing that's primarily scripted missions that happens to be set in a large interesting city-sized setting which mostly is used as a backdrop and an organic collection of streets for your fights to spill into rather than as a pretense to invent icons to fill the map up with.

I never really considered Breakpoint but maybe I should add it to the list the next time I need to indulge the Ubisoft guilty pleasure? It's probably more interesting than watch underscore dogs colon legion. If Breakpoint is roughly like what I've described above then it's probably worth a look at some point, especially if it's been extensively patched since release since I remember a fair bit of bad buzz around it.

Volte
Oct 4, 2004

woosh woosh

Fedule posted:

I mean, in total honesty, I'm not actually really partial to genre here, just, generally the kind of thing that's primarily scripted missions that happens to be set in a large interesting city-sized setting which mostly is used as a backdrop and an organic collection of streets for your fights to spill into rather than as a pretense to invent icons to fill the map up with.
LA Noire did this although they leaned way too hard on car chases instead of just letting the open world setting be a background thing.

Casnorf
Jun 14, 2002

Never drive a car when you're a fish

Fedule posted:

I never really considered Breakpoint but maybe I should add it to the list the next time I need to indulge the Ubisoft guilty pleasure? It's probably more interesting than watch underscore dogs colon legion. If Breakpoint is roughly like what I've described above then it's probably worth a look at some point, especially if it's been extensively patched since release since I remember a fair bit of bad buzz around it.

I like it way more than it deserved early on, but it's kind of grown into something really fun. Every so often I load up into Auroa and melee stealth kill an entire base because I can, then wander to the next location and go ham with an M60. The open-ended structure and encounter design fit really well with what you were asking for, even if the tools are visually different. Runs real nice on the 5, too. Don't pay too much for it, but under twenty bucks you really can't go wrong.

Nostalgia4Dogges
Jun 18, 2004

Only emojis can express my pure, simple stupidity.

Volte posted:

LA Noire did this although they leaned way too hard on car chases instead of just letting the open world setting be a background thing.

lol the best part was any rickety ol' house fence you couldn't even drive through

was that game actually good? I remember watching a friend play it, and seeing all the hype here. It looked pretty meh. Also, I believe science has proven that shifty eyes don't mean guilt, so.

Good for its time? idk

Casnorf
Jun 14, 2002

Never drive a car when you're a fish
It was never good per se, but it was always a lot of fun. Interspersed with long boring driving through a basically empty city.

kuddles
Jul 16, 2006

Like a fist wrapped in blood...
LA Noire was a great concept but it just wasn't implemented well. There's tons of talk online about how interrogations where the game expected you to tell they were lying were pretty hard and how wildly your character would act just for choosing "Doubt". But what's forgotten is later you literally get stuck forced to charge innocent people for story reasons which also throws the whole concept out the window.

It's a shame they didn't get a chance to do a sequel because the core idea - an open world game where you basically are a detective reviewing clues and questioning suspects - is something I'm dying for.

The Anime Liker
Aug 8, 2009

by VideoGames
If LA Noire came out before GTA 3 it would have been a classic.

But LOL that broken piece of poo poo came out long after.

ZeeBoi
Jan 17, 2001

LA Noire didn't need a fully realized late 1940s open world LA. They should have concentrated more on specific sequences and investigations and perhaps it would have been a much better game.

Nevermind Team Bondi being a toxic and terrible place to work at.

Dewgy
Nov 10, 2005

~🚚special delivery~📦

Nostalgia4Dogges posted:

lol the best part was any rickety ol' house fence you couldn't even drive through

was that game actually good? I remember watching a friend play it, and seeing all the hype here. It looked pretty meh. Also, I believe science has proven that shifty eyes don't mean guilt, so.

Good for its time? idk

It’s a kind of decent game with a lot of really low points. Semi-vague spoilers ahead: The game spends a decent portion of its time straight up lying to you, the player, in that you get a star grade for your performance in solving cases that you literally cannot solve correctly due to the plot.

I’ve heard the story goes some interesting places in the back half, but at the point when they decided to involve an actual real life unsolved murder in the plot, and then have the balls to say “oh and it’s this guy who did it!” I got grossed out enough to put it down for good.

BGrifter
Mar 16, 2007

Winner of Something Awful PS5 thread's Posting Excellence Award June 2022

Congratulations!
LA Noire was a game I kept trying to talk myself into playing but never found time for because there was always a better option.

It sounded ok I guess. Can’t say I feel like I missed out that much.

ZeeBoi
Jan 17, 2001

That being said, I got all its achievements way back when. :negative:

man nurse
Feb 18, 2014


I quite liked LA Noire but I go in for that crime scene investigation and bullshit-calling people on things kind of stuff like Phoenix Wright and Dangan Ronpa. Always love a good crime thriller or murder mystery, especially interactive ones!

I never understood the hate for LA Noire tbh, I thought it was a lot of fun.

PantsBandit
Oct 26, 2007

it is both a monkey and a boombox

man nurse posted:

I quite liked LA Noire but I go in for that crime scene investigation and bullshit-calling people on things kind of stuff like Phoenix Wright and Dangan Ronpa. Always love a good crime thriller or murder mystery, especially interactive ones!

I never understood the hate for LA Noire tbh, I thought it was a lot of fun.

The issue was the interrogations didn't actually work half the time so the player is looking for clues and indicators of how to proceed when actually they just didn't even bother with that.

I did still enjoy it overall but I found the interrogations profoundly frustrating.

Real hurthling!
Sep 11, 2001




LA Noir is about to have a renaissance of fart huffing opinions about it when tim the tool man rogers resurfaces and posts his drat season 2 im waiting to watch.

boz
Oct 16, 2005

kuddles posted:

But what's forgotten is later you literally get stuck forced to charge innocent people for story reasons which also throws the whole concept out the window.


This genuinely pissed me off at the end.

Kilometers Davis
Jul 9, 2007

They begin again

man nurse posted:

I quite liked LA Noire but I go in for that crime scene investigation and bullshit-calling people on things kind of stuff like Phoenix Wright and Dangan Ronpa. Always love a good crime thriller or murder mystery, especially interactive ones!

I never understood the hate for LA Noire tbh, I thought it was a lot of fun.

Yeah + I still remember so many random scenes and such from it. It was a very memorable game, had loads of character and atmosphere.

Megasabin
Sep 9, 2003

I get half!!
The Trophy list for the Nier remake was released and apparently there's a trophy for looking up a character's skirt 10 times? Or at least that's what people seem to believe. Really lovely, if true.

Nostalgia4Dogges
Jun 18, 2004

Only emojis can express my pure, simple stupidity.

was a thing in Nier: A, too

kinda shocked they kept it considering the current climate

Nostalgia4Dogges fucked around with this message at 19:06 on Apr 21, 2021

Gutcruncher
Apr 16, 2005

Go home and be a family man!
drat who would’ve thought Yoko “I love asses” Taro would once again include upskirt cheevs

Real hurthling!
Sep 11, 2001




Megasabin posted:

The Trophy list for the Nier remake was released and apparently there's a trophy for looking up a character's skirt 10 times? Or at least that's what people seem to believe. Really lovely, if true.

No character really wears a skirt in nier that i can remember. Kaine's groin and rear end are below the hemline.

Necrothatcher
Mar 26, 2005




Megasabin posted:

The Trophy list for the Nier remake was released and apparently there's a trophy for looking up a character's skirt 10 times? Or at least that's what people seem to believe. Really lovely, if true.

https://samurai-gamers.com/nier-replicant-remaster-ver-122474487139/trophies-list-14/

This doesn't to be true.

E: unless it's the secret one at the end

Necrothatcher fucked around with this message at 19:18 on Apr 21, 2021

Crows Turn Off
Jan 7, 2008


Kilometers Davis posted:

Yeah + I still remember so many random scenes and such from it. It was a very memorable game, had loads of character and atmosphere.
LA Noire had a beautifully crafted city, but there is quite literally nothing to do in the city outside of story missions and a handful of NPC interactions. It was extremely lifeless and non-interactive, unlike GTA.

man nurse
Feb 18, 2014


The open world was more of a backdrop than a gameplay element of LA Noire, so if you were looking for open world hijinks I could understand being disappointed, but I liked that it was a more focused experience. Plus you could always auto drive or skip to the next destination.

Needless perhaps, but I think the detail of the city added to the atmosphere.

CharlieFoxtrot
Mar 27, 2007

organize digital employees




That is the trophy list for the original, the new list (unverified?) has it
https://psnprofiles.com/trophies/12768-nier-replicant-ver122474487139

Making all those icons for a hoax would be a lot of work

Edit: PSNProfiles pulls from game APIs so probably accurate...

CharlieFoxtrot fucked around with this message at 19:37 on Apr 21, 2021

Twibbit
Mar 7, 2013

Is your refrigerator running?
https://youtu.be/72VXMjO14oc

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kuddles
Jul 16, 2006

Like a fist wrapped in blood...
One thing I loved about LA Noire was if you failed the "following somebody from behind where you can't be too close or too far" missions enough in a row, it literally came up asking you if you wanted to skip it. Obviously, I'd rather that dumb stuff not be in the game to begin with. But I might finish more open world games if you had that option, because it's usually having to repeat an entire section of "trail this guy but don't get caught/play this 1996 quality stealth sequence/some other tedious bullshit" story mission where I usually stop playing out of frustration/boredom and then never get around to going back again.

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