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OneTwentySix posted:Has a release date been announced? I'm honestly pretty happy with the game as it is now, so I'm in no big rush (but will definitely buy it at release), but I'd like to know (roughly) when I should wrap up my current game by. I've been looking for one, but haven't found it. Sounds like it could be in the next couple weeks from the way they phrased that, though.
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# ? May 22, 2014 19:00 |
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# ? Jun 2, 2024 18:48 |
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A week from today.
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# ? May 22, 2014 19:00 |
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Wow. That's a great collection of changes. I'll have a new goal of creating a tolerant nation based in Malta and covering the entire Mediterranean Sea when this patch comes out. Thanks Wiz!
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# ? May 22, 2014 19:24 |
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Rakthar posted:I believe his statement was basically "This makes westernization less powerful than before with no upside being introduced, due to the lack of ability to switch to western units." Yes that is what I meant, Westernization has less value now. I guess it might be nice since it seems to be an actual choice now. We will see how this plays out.
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# ? May 22, 2014 20:03 |
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Beamed posted:A week from today. And, if we're lucky, they might even get ironman up and running before that!
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# ? May 22, 2014 21:00 |
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They already released a beta patch that gets it running again.
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# ? May 22, 2014 21:14 |
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Baudin posted:Wow. That's a great collection of changes. I'll have a new goal of creating a tolerant nation based in Malta and covering the entire Mediterranean Sea when this patch comes out. Thanks Wiz! I'm doing that in a mp game right now. One thing I'd like to see is something about keeping the culture in your capital as an accepted culture at least, or maybe an easier way to change your primary culture other than having to give up all my territory and lose 5 stability. I hate having to convert Malta to Sicilian but I'd rather my island capital not revolt against me.
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# ? May 22, 2014 21:18 |
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Sorced posted:They already released a beta patch that gets it running again. Well I'll be, wonderful!
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# ? May 22, 2014 21:19 |
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Wow the tolerance changes will really help early Lithuania game.
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# ? May 22, 2014 21:43 |
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It's going to be huge for the Ottomans if they don't change their ideas at all.
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# ? May 22, 2014 22:47 |
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Trujillo posted:Infantry pips before and after: If this is accurate it kind of fucks the inferior tech countries pretty badly really. The middle of the back benefit the most really.
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# ? May 22, 2014 23:49 |
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CharlestheHammer posted:If this is accurate it kind of fucks the inferior tech countries pretty badly really. How do you come to that conclusion?
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# ? May 22, 2014 23:51 |
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CharlestheHammer posted:If this is accurate it kind of fucks the inferior tech countries pretty badly really.
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# ? May 22, 2014 23:58 |
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A 4 pip difference is not that big and comes late enough that any player should have built a big enough empire and army for it to not matter.
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# ? May 23, 2014 00:05 |
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Baudin posted:How do you come to that conclusion? The difference was bigger but you have to westernize anyway as the low tiered groups so you got their units anyway. Mid tiered tech groups didn't have to westernize and now care even less about doing so. Which is a fine decision for them, don't get me wrong.
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# ? May 23, 2014 00:14 |
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Dev diary screenshot contains an error message. Stop stealing ubik's code
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# ? May 23, 2014 00:37 |
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ubik's code has no bugs. It is always ready for release.
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# ? May 23, 2014 00:55 |
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Really looking forward to WoN, it's starting to look like the first really good Pdox expansion since The Old Gods. Granted alot of that is the patch and not specific expansion features but eh.
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# ? May 23, 2014 02:32 |
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Zeron posted:Really looking forward to WoN, it's starting to look like the first really good Pdox expansion since The Old Gods. Granted alot of that is the patch and not specific expansion features but eh. It definitely looks like this expansion is going to bring more changes to normal gameplay than Conquest of Paradise did. I'm pretty excited. Is that beta patch you can opt-in to the 1.6 beta? Or is it solely just a fix for ironman?
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# ? May 23, 2014 02:51 |
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The beta today was just the ironman fix, no sneak peeks.
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# ? May 23, 2014 03:03 |
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Was wondering if you pick a trade capitol can you still collect in your real capitol without penalty?
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# ? May 23, 2014 03:44 |
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CharlestheHammer posted:The difference was bigger but you have to westernize anyway as the low tiered groups so you got their units anyway. Also I think the reduction in neighbor bonus makes westernization a bit worse, too. Edit: but yeah, virtually everything on the list looks great. OddObserver fucked around with this message at 03:52 on May 23, 2014 |
# ? May 23, 2014 03:46 |
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Trujillo posted:Was wondering if you pick a trade capitol can you still collect in your real capitol without penalty? I can't imagine that you can. I assume you won't auto-collect there either.
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# ? May 23, 2014 04:42 |
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I kind of hope that the total number of unit types in the Western group gets pruned a bit so that there are meaningful increases between troop types. Like, instead of going from a (0/0, 0/1, 0/1) to a (0/0, 0/1, 1/1) to a (0/0, 1/1, 1/1) and so on, you just have some a few empty levels and then get a meaningful increase in pips when you upgrade. I'm really happy that troops are getting rebalanced, but if the highest total number of pips on a unit is 24, that probably means that Napoleonic Squares are 4/4, 4/4, 4/4. Having an enormous spectrum of slight upgrades along the way might dilute the impact of getting each upgrade.
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# ? May 23, 2014 05:43 |
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New Multiplayer Campaign Saturday 3:00PM EST/8:00PM GMT/BST for four hours Starting 6/7 Now that the date for WoN is set the Europa Gooniversalis group is going to be starting a new Saturday multiplayer game. The game will be using the Europa Gooniversalis mod which can be found here but with some tweaks for multiplayer. All rulers in Europe will start with the same stats and age so when you make your selection you're picking a country instead of a ruler. Republics will start with an elderly 4-2-2 ruler. Poland will also be split up for balance reasons (it's too strong for a player on an AI ally) and Pomerelia will no longer be a vassal of Sweden, along with redistributing some land from the bigger countries to make it more balanced. It won't be perfectly balanced but close. Rules To avoid mega-coalitions and other problems that arise in MP games a few rules are in effect: *If a player can't make it to a session they should try to find a sub for themselves, or at least give prior notice so a sub can be found. *No players can become a vassal or protectorate of another player, willing or otherwise. *No players can be allied with each other while at peace to prevent the formation of mega alliances. You can only ally in war. *Only one minor can be released from a player in each war. *All players must tick the "leader may negotiate for us" box in war. *Only 100 war score can be taken from each party in a war. *A side in a war can declare victory if they reach the 25% ticking war score or force the enemy to 20 WE. The victor can then demand peace terms up to his war score which the loser must accept. *Need to be able to at least run on speed 2 for the majority of the time. Country Selection The goal is to get two players in each region. Everyone should have a nearby neighbor to interact with, whether that means dividing up your region or turning it into a thunderdome. The regions are: Iberia France Italy South Germany North Germany Lowlands Britain Scandinavia Poland-Lithuania Russia Hungary-Romania-Yugoslavia Greece-Anatolia North Africa-Levant Steppe So, if you want to join, go to this thread and post listing your top 3 country choices in order with your steam name if you're not already in the Europa Universalis goon group. If you don't want to post your steam you can add Last Emperor or Sammut. We'll try to accommodate as many first choices as possible but we do want to get two players in every region. If we get even more players than the amount that can fit in the listed regions we'll make new ones. We don't want players in Asia or North America yet because we don't want people off playing single player and taking a whole continent. When players in Europe are wiped out they can choose to take countries in the east if there are none they want in Europe, and the far east will open up eventually. Even if you're new to Eu4 it can be a good learning experience. But be warned, once you try a multiplayer game like this it's pretty hard to go back to playing alone. Tentative list to help players still picking see what's open: Trujillo fucked around with this message at 18:53 on May 28, 2014 |
# ? May 23, 2014 19:27 |
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Trujillo posted:New Multiplayer Campaign Count me in: Steam Name: Dibujante Picks:
One thing we could do is, once all players have chosen countries, take a few moments to gin up some flavourful national ideas for those chosen countries that do not currently have them. e: One issue with the "players may not be allied with each other outside of a war" deal: if you ally someone in a war, then call them in, then have to break the alliance once the war is done, you'll quickly rack up strong opinion maluses that will make it hard to ally with them in the future. Is this intended? Otherwise, there might need to be some kind of fix to that malus to help players keep their diplomatic options open with each other. Dibujante fucked around with this message at 02:29 on May 24, 2014 |
# ? May 23, 2014 19:36 |
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Dibujante posted:e: One issue with the "players may not be allied with each other outside of a war" deal: if you ally someone in a war, then call them in, then have to break the alliance once the war is done, you'll quickly rack up strong opinion maluses that will make it hard to ally with them in the future. Is this intended? Otherwise, there might need to be some kind of fix to that malus to help players keep their diplomatic options open with each other. It's designed to make the diplomacy not as stale as it sometimes gets in EU MP with long lasting mega alliances. You can't call your player allies in to every war now and just destroy the AI together. The malus will be lowered slightly but that's how it's intended. You can still give them guarantees or warn your enemies. E: If people hate this rule we can get rid of it. Just a suggestion really. Trujillo fucked around with this message at 19:51 on May 23, 2014 |
# ? May 23, 2014 19:44 |
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Trujillo posted:New Multiplayer Campaign 1. Mamluks/Egypt 2. Oman 3. Southern France 4. Nicea/Thessalonika
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# ? May 23, 2014 19:44 |
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1. Mamluks 2. Ethiopia 3. Azerbaijan
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# ? May 23, 2014 19:49 |
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I am up for this. Steam Name: Alikchi Picks:
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# ? May 23, 2014 19:51 |
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Trujillo posted:It's designed to make the diplomacy not as stale as it sometimes gets in EU MP with long lasting mega alliances. You can't call your player allies in to every war now and just destroy the AI together. The malus will be lowered slightly but that's how it's intended. You can still give them guarantees or warn your enemies. I'm not knocking it, just making sure all the implications are known. I'm quite content with a rule whose basic effect is "I just wrapped up a war with you as my ally; so I can't ally you again for a while." specifically because it will keep alliance blocs out. Players can form neutrality blocs, but that's not as bad (and unpreventable, really).
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# ? May 23, 2014 19:52 |
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Alrighty, I'll give it a shot. Steam name: Captain Fargle I'll take: 1. Fez 2. Iceland 3. The Hansa
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# ? May 23, 2014 19:53 |
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Trujillo posted:New Multiplayer Campaign Gaha, fantastic. Steam name: Obliterati 1. The Hansa 2. Venice 3. Iberia - one of the new Muslim states we're getting by splitting al-Andalus?
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# ? May 23, 2014 19:58 |
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Steam name: Vequeth 1. Brandenburg 2. Wessex 3. Kiev
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# ? May 23, 2014 20:09 |
Might aswell get involved, and this seems a good game to start with 1. Ireland 2. Champagne 3. Navarra
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# ? May 23, 2014 20:12 |
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1. Gelre 2. Algeria 3. Wales
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# ? May 23, 2014 20:25 |
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I am not sure of particular order. but... ... 1: The Knights 2: Lithuania 3: Qurighar This is Hakuza
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# ? May 23, 2014 20:28 |
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I'll probably just end up going where ever we need an extra person but for now: 1. Burgundy 2. Provence 3. Norway
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# ? May 23, 2014 20:39 |
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Steam Name: The Platypus 1. Kingdom of Prester John 2. Iroqouis 3. Qurighar
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# ? May 23, 2014 20:52 |
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# ? Jun 2, 2024 18:48 |
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unwantedplatypus posted:Steam Name: The Platypus Should re-pick countries in the regions listed so we don't have one or two players in Asia/North American playing single player.
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# ? May 23, 2014 21:09 |