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Serperoth posted:The post mentioned "Fallout's Future 1950s are unlikely to be any kinder to GLBT individuals as the actual 1950s", which means either "Fallout's parallel 1950s" or "the post-War 1950's aesthetic". One of them is irrelevant to the game (the first one, since the game takes place after the war obviously), and the latter would be incorrect, since the post-War Fallout world has shown to not give fucks about gender or sexuality. Soldiers at an outpost frowning upon homosexual relationships is entirely different from the world being opposed to them. One place does not counteract multiple examples of homosexuality (and other non-straight sexualities) being accepted. Hell, in Wang Dang Atomic Tango, the Garrett guy is 100% ok with Beatrix not being a dude, his response is "Oh it's a woman. No prob, can't have it all." Your character in the new game grew up and got married before the bombs fell. What people in the post-nuclear hellscape think about gender and sexuality is entirely irrelevant to your character before you start playing them, what matters is what people before the war thought, and if it's anything like the actual 1950s, it isn't exactly acceptance. Ergo, it's not impossible that you can still play a gay character who was closeted due to societal pressure BEFORE THE loving WAR, and therefore having a wife/child in the intro doesn't necessarily mean that you won't be able to play an openly gay character in the main game. Acebuckeye13 fucked around with this message at 17:41 on Jun 15, 2015 |
# ? Jun 15, 2015 17:33 |
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# ? Jun 4, 2024 02:15 |
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chitoryu12 posted:I hate how there's an assumption that all homosexuality has been scoured from the game because your protagonist starts the game married with a kid. Bisexuality and homosexuality are two different things, buddy. Also this conversation reminded me of the guy that was grossed out by his dialogue options after picking Confirmed Bachelor and was mad it wasn't about being bros with random dudes.
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# ? Jun 15, 2015 17:42 |
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I've got a friend who got married to a woman and had a couple of kids and several years later came out of the closet and got divorced. Apparently he's not real? I dunno.
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# ? Jun 15, 2015 17:49 |
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Duckbag posted:The atmosphere is a little moodier and you don't have to worry about weird tonal dissonance between music and gameplay. Different strokes for different folks, but you kinda hit the nail on the head why I LIKE the music on in FO3 and NV. Theres just something about blowing people to bits with a railway gun in the middle of some bombed out ruins while listening to cheery 50s pop. Gave me a early quentin tarantino movies feel to the action going on.
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# ? Jun 15, 2015 17:51 |
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Pope Guilty posted:I've got a friend who got married to a woman and had a couple of kids and several years later came out of the closet and got divorced. Apparently he's not real? I dunno. Just saying but that's a lot of contrived backstory that could be avoided by not forcing a marriage and child on the character. without even mentionning gay people, making my character be married and have children by default is a huge thing that I don't necessarilly want for all my characters.
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# ? Jun 15, 2015 17:53 |
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Hm, the sexual history of this pixel man is crucial for my enjoyment of this game about digging through rubble.
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# ? Jun 15, 2015 18:06 |
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For me it's more the whole "I had a spouse and baby, but now they're both dead along with everybody I know but oh well it's a gigantic post-nuclear playground! Wheeee!" thing. The spouse and baby will probably barely be an afterthought once the game begins, it's just there for flavor and cheap unearned emotional connection.
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# ? Jun 15, 2015 18:18 |
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King Vidiot posted:For me it's more the whole "I had a spouse and baby, but now they're both dead along with everybody I know but oh well it's a gigantic post-nuclear playground! Wheeee!" thing. The spouse and baby will probably barely be an afterthought once the game begins, it's just there for flavor and cheap unearned emotional connection. It's kind of like the Mass effect 3 starchild.
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# ? Jun 15, 2015 18:27 |
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King Vidiot posted:For me it's more the whole "I had a spouse and baby, but now they're both dead along with everybody I know but oh well it's a gigantic post-nuclear playground! Wheeee!" thing. The spouse and baby will probably barely be an afterthought once the game begins, it's just there for flavor and cheap unearned emotional connection. sout posted:SIR, YOUR FAMILY IS DEAD Totally just posted this in the wrong thread
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# ? Jun 15, 2015 18:28 |
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Kurtofan posted:It's kind of like the Mass effect 3 starchild. You have nightmares about your family dying in a hamfisted way before you wake up with a Well Rested EXP bonus.
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# ? Jun 15, 2015 18:29 |
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I think it's really cool that they lifted the wasteland settler mod and made it a more integrated thing, and the gun customization looks really cool. I'm excited to play this game and I'm stoked I won't have to wait until late next year to do it. I am also going to stop paying attention to any hype at all so I can just get it and judge it on its own merits. My biggest issue is that XCOM 2 and F4 are both apparently coming out in November. If you are already finding things to be mad about then goddamn. Like there have never been people who married and had a kid and realized they were gay later or like a 'railroaded character intro' isn't something that basically every Fallout game has ever had. Moridin920 fucked around with this message at 18:40 on Jun 15, 2015 |
# ? Jun 15, 2015 18:31 |
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4 will be a fun sandbox playtime like 3, and then if we're lucky Obsidian will make the fourth game actually set in the Fallout universe.
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# ? Jun 15, 2015 18:39 |
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sout posted:Totally just posted this in the wrong thread As long as they use the Elcor speech style for the protagonist all is forgiven
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# ? Jun 15, 2015 18:46 |
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Pope Guilty posted:4 will be a fun sandbox playtime like 3, and then if we're lucky Obsidian will make the fourth game actually set in the Fallout universe. An Obsidian without Avellone making a fallout game? No thanks
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# ? Jun 15, 2015 18:55 |
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Its pointless to argue about the details of the players backstory when there is a roughly 100% chance the story will be poo poo anyway
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# ? Jun 15, 2015 18:56 |
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War. War never changes. Neither do shitposters who refuse to accept any changes to the game whatsoever, and demand that all games in the series from this point out rehash the same old content without bringing anything new or interesting to the table.
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# ? Jun 15, 2015 18:59 |
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frajaq posted:An Obsidian without Avellone making a fallout game? No thanks Avellone didn't have a whole lot to do with New Vegas. He wrote Cass and some other minor stuff and he wrote Dead Money, but it was mostly Ropekid's baby.
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# ? Jun 15, 2015 19:00 |
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Moridin920 posted:
Bs, in new vegas all that you know for sure is that you're a courier with a reinforced forehead (gently caress lonesome road), we dont need wives, kids and troy baker.
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# ? Jun 15, 2015 19:01 |
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Mr. Fortitude posted:Avellone didn't have a whole lot to do with New Vegas. He wrote Cass and some other minor stuff and he wrote Dead Money, but it was mostly Ropekid's baby. THAT MOTHERFUCKER Nah, but seriously I replayed Dead Money a few days ago and it was actually not as bad as I remembered, mostly because it's actually much shorter than I remember it being. The Villa's got some awful moments (mostly a lot of "which of these entrances into the buildings do I go into to get to that part of the balconies, none of which actually makes a lot of sense"), but there's not actually that many tasks that need doing, and overall it's a smaller, more compact little mini-campaign than I remembered it being. I definitely think better of it having replayed it.
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# ? Jun 15, 2015 19:03 |
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khy posted:War. Protip, leaving the characters backstory up to the players imagination is not rehashing tired old poo poo.
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# ? Jun 15, 2015 19:07 |
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Dead Money probably has some of my favorite writing out of all the DLCs. It definitely gets me with the ending slides. That said it probably has my least favorite gameplay after the novelty of it all wears off, and so although the concept is interesting I end up no clipping through most of the casino holograms and half the villa. khwarezm posted:Protip, leaving the characters backstory up to the players imagination is not rehashing tired old poo poo. Dude who cares just download an alternate beginning mod that will exist after 2 days if it's really that big of a deal. Just because you like an open backstory doesn't mean literally everyone does. I think starting it before the bombs fall and doing that whole bit is really cool and yeah it'll get old after 2-3 runs but that's why you save right before the confirmation screen when the tutorial ends like you do in every other Fallout game. and you sound like a hypernerd when you post things like 'protip.' Moridin920 fucked around with this message at 19:12 on Jun 15, 2015 |
# ? Jun 15, 2015 19:08 |
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Moridin920 posted:Dead Money probably has some of my favorite writing out of all the DLCs. It definitely gets me with the ending slides. I said it earlier, but having the Mad Bomber perk and being able to make MFC grenades out of microfusion cells (of which there's plenty since the game wants you to use the Holorifle) makes the radios and hologram emitters much less of a problem. MFC grenades have a big radius, and chucking one into a room with a radio or emitter you can't seem to find will usually solve the problem.
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# ? Jun 15, 2015 19:10 |
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He also wrote Old World Blues and that DLC probably pissed me off more than Dead Money.
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# ? Jun 15, 2015 19:10 |
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khwarezm posted:Protip, leaving the characters backstory up to the players imagination is not rehashing tired old poo poo. That particular point I'll grant you, though I still wonder how much of the backstory is currently set in stone. Do we have any idea about the protag's history? His employment? His personality? I suspect that there's going to be a lot more possibilities than most people are acknowledging. I've heard rumors he's going to have a military background which may be justification for how he's able to not only use but apparently customize, configure, upgrade, etc. power armor in ways we haven't seen previously in the series. Mostly though I referred to people who are outright complaining because this bit of minutae or that little detail over there is new or has changed since the earlier games.
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# ? Jun 15, 2015 19:13 |
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khy posted:War. Yeah, it's much better to rehash the same old content from every other goddamn game in the universe instead instead of trying to keep some sort of coherent line throughout a franchise. Voiced character, base-building, my god how exciting. Maybe we can also get the more stripped-down leveling system, more ways to shoot people and also have some good ol' Assassin's Creed-esque openworld gameplay. Then we can really get excited about this *Fallout* game. Bah humbug.
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# ? Jun 15, 2015 19:17 |
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Leinadi posted:Yeah, it's much better to rehash the same old content from every other goddamn game in the universe instead instead of trying to keep some sort of coherent line throughout a franchise. Voiced character, base-building, my god how exciting. Maybe we can also get the more stripped-down leveling system, more ways to shoot people and also have some good ol' Assassin's Creed-esque openworld gameplay. Then we can really get excited about this *Fallout* game. How are you mad about base building? Why are you assuming so much about the game from one announcement trailer? For all you know they realized blowing their budget on big name voice actors was stupid as gently caress and have thousands of lines but just voiced by cheapo actors and maybe half of them are even computer voice generated. The voiced character makes very little sense because when you think about it there isn't that much PC dialogue in a Bethesda game; not to the point that it'd be prohibitive somehow gameplay wise to voice it all. For all you know the announcement trailer was half fake and the individual details and mechanics shown aren't representative of what the game will actually be (just like every other announcement trailer ever). lol no true Fallout game. I too am mad that dialogue choices are limited to 4 options even though 95% of dialogue in Fallout (or TES) games often has 4 or fewer options to pick from anyway. What are nested dialogue trees precious? Moridin920 fucked around with this message at 19:25 on Jun 15, 2015 |
# ? Jun 15, 2015 19:21 |
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Leinadi posted:Yeah, it's much better to rehash the same old content from every other goddamn game in the universe instead instead of trying to keep some sort of coherent line throughout a franchise. Voiced character, base-building, my god how exciting. Maybe we can also get the more stripped-down leveling system, more ways to shoot people and also have some good ol' Assassin's Creed-esque openworld gameplay. Then we can really get excited about this *Fallout* game. If they manage to improve the levelling and skill system to the point where it doesn't feel like points in Lockpick or Science are useless if they don't hit the magical 25/50/75/100 milestones then I see it as an improvement. Everyone's bitching so hard about the voiced character. Personally I feel like the move from a silent protagonist to a vocal one could be an improvement. I'm not saying Bethesda can't or won't gently caress it up, but rather that it has potential. I enjoyed finally having character presence in BSI and I think that it could be enjoyable here.
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# ? Jun 15, 2015 19:25 |
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khy posted:That particular point I'll grant you, though I still wonder how much of the backstory is currently set in stone. But it seems that would have been a waste if the kid was only going to feature in the intro sequence.
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# ? Jun 15, 2015 19:30 |
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Raygereio posted:I think the only backstory thing we can safely assume to be important somehow with what we know now, is the baby. Howard mentioned that the game will auto-generate a baby based on protagonist & spouse's appearance you create. In practice this will probably just mean the game will slap an appropriate skin texture on the kid depending on the skintones you chose. Your first companion is your 200-year-old son who's confined to a medical pod in a wheelchair with customizable guns on either side. He gets to tag along with you as you proceed through he wasteland and gives you guilt about your ex-wife every time you talk to a female in the game.
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# ? Jun 15, 2015 19:33 |
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Fully expecting that robot to have gone nuts or something after 200 years and it will try and kill you somehow.
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# ? Jun 15, 2015 19:42 |
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Moridin920 posted:I think it's really cool that they lifted the wasteland settler mod and made it a more integrated thing, and the gun customization looks really cool. Credit where it's due, Bethesda's been pretty good about paying attention to what mods are popular and trying to adopt their mechanics.
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# ? Jun 15, 2015 19:43 |
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Keeshhound posted:Credit where it's due, Bethesda's been pretty good about paying attention to what mods are popular and trying to adopt their mechanics. Here's hoping CASM is one of those mods.
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# ? Jun 15, 2015 19:45 |
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If I'm remembering it right, apparently you will get the option to change genders after you finish the main quest or something like that. So there's something hilarious I guess.
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# ? Jun 15, 2015 20:04 |
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What the hell happens to Bethesda when they get their hands on Fallout? Famed developer of blank slate character games introduces new series which defines your entire life up until the moment you're given control.
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# ? Jun 15, 2015 20:06 |
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2house2fly posted:Famed developer of blank slate character games lol also Fallout games have never been blank slate character games anyway. New Vegas is the closest to that and you're still doing the whole shot in the head dug up by a robot patched up by a local doc intro.
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# ? Jun 15, 2015 20:08 |
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khwarezm posted:The fallout 4 thread is the worst poo poo, apparently not wanting to have a super railroaded character intro or wanting to choose their sexuality is whingy tumblrina bullshit or something. i'm not sure anyone said anything of the sort but go on
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# ? Jun 15, 2015 20:09 |
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2house2fly posted:What the hell happens to Bethesda when they get their hands on Fallout? Famed developer of blank slate character games introduces new series which defines your entire life up until the moment you're given control. so what
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# ? Jun 15, 2015 20:10 |
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Brainamp posted:If I'm remembering it right, apparently you will get the option to change genders after you finish the main quest or something like that. So there's something hilarious I guess. That was from a discredited leak. You can play as a woman right from the start.
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# ? Jun 15, 2015 20:10 |
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Also 'married with a kid' = defines your entire life up to that point. For all you know they're secret soviet spies and they're not even really married.
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# ? Jun 15, 2015 20:11 |
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# ? Jun 4, 2024 02:15 |
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khy posted:Everyone's bitching so hard about the voiced character. Personally I feel like the move from a silent protagonist to a vocal one could be an improvement. I'm not saying Bethesda can't or won't gently caress it up, but rather that it has potential. I enjoyed finally having character presence in BSI and I think that it could be enjoyable here.
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# ? Jun 15, 2015 20:12 |