Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Kestral posted:

This is definitely true. I suppose my complaint is that all that spread-out micro feels no more meaningful than tile-clicking did, but takes up even more time, when I'd rather be doing literally anything other than managing planets, the hands-down least interesting part of Stellaris. If the sector AI in the upcoming patch is good enough to mitigate that I'll be astonished, given its track record, but here's hoping.
This is interesting for me to read because I just love the new system. It takes more investment in time, slightly, but if you plan well have A System/Method To Your Madness you can really streamline it. Certain things require more work depending on the faction you play (ethics + civics) and essentially requires that you as a human are okay with certain inefficiencies. For example if you use Domestic Servitude slaves (who generate Amenities when they have no other job) you can make sure you have a bunch on each planet so as your main species grows no one ends up unemployed, they just make a slave 'unemployed' (generate amenities instead of working a mine or whatever). Then every couple of years make a pass through your planets and build a building or a district based on your need and that planet then go back to ignoring it for a while.

Here is my most recent game:
I am the "Kizgin Katil"
Fanatic Spiritualist + Authoritarian
Byzantine Bureaucracy + Police State



Another advantage of the whole Domestic Servitude thing is that when you colonize a new world you can just immediately dump a couple main species and then up to 10 pops in slaves from your other worlds without negatively affecting your economy by any tangible amount (since there will be a bunch of Slaves not doing any specific job other than making amenities by being unemployed). I dont do Nihilistic Acquisition or Barbaric Despoilers because I just conquer their poo poo, enslave them, ship 'em off to other planets, then just either abandon the planet or keep it with a minimum number of pops until I can terraform it to my preference.

Also, I have a naming scheme for my planets - you can see it in the outliner. I start off alphabetically until that becomes an annoyance and I also but something to indicate the type of planet it is to me (regardless of the automated "Mining World" or whatever the game can give it). The single character indicators is one of the three main district types: E for Energy, M for Mining/Minerals, and F for Food/Farming - if it is a bigger planet it can get two of these. Then the sets of two characters is the second tier resource the planet makes based on buildings: CG for Consumer Goods, RD for Research and Development, AL for Alloys, RR for Rare Resources. Thus when I need to build something on one of those planets I dont have to think, I just look at the designation, click what I feel is appropriate at that moment, then move on with my life.

I just really wish there was a hotkey for "Next Planet" on the planetary interface. The game badly needs more hotkeys.

AAAAA! Real Muenster fucked around with this message at 16:33 on Mar 31, 2019

Adbot
ADBOT LOVES YOU

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
The game needs to restore the hotkey fpr science rather than the loving expansion planner, the latter I only use about twice per game to find terraforming candidates.

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





The console version has a next planet button (the center pad on PS4) and it owns.

I honestly cannot believe how well the console port works. The controls are perfect. Stuttering and slowdown is minimal when it occurs, which isn’t often.

There are a few things I miss from Pc version, namely the ability to put an order at the top of the queue, the ability to upgrade a building to its max level, and I can’t find the Jump button for my jump drive ships at all.

Tiles suck tho.

I also miss aggressive stance for armies, but that wasn’t yet available in the pc version 1.7 either, so I can’t complain too much.

Warmachine
Jan 30, 2012



Do Full Citizen pops kick Resident pops out of their jobs? I keep getting unemployed specialists on planets with tons of open worker jobs, and while I could migrate them all to Fen Habbanis, I also don't want to lose building slots.

Ak Gara
Jul 29, 2005

That's just the way he rolls.
Well. poo poo. Guess there is a thing as too much armor. The answer is when it loops back around

binge crotching
Apr 2, 2010

Guilliman posted:

It's really not that bad now though. Where's you used to have to click a lot to upgrade buildings at one time every few techs it's now more spread out. (and I feel it's overall less clicky click micro).

The micro now spreads and fills the midgame a lot, so the game has become less "watching and waiting" during the early to midgame.

The issue is that before at some point you could put literally every planet but your capital in a sector, and the AI would take care of it. You didn't have to worry or think about it, you just let the sector ai deal with everything including building space resources, while you dealt with expansion.

You can't do that anymore, which means that the number of clicks stays the same as the game goes on.

FUCK SNEEP
Apr 21, 2007




dogstile posted:

gently caress reading 1100 posts, sorry, questions have likely been asked.

Are vassals working properly with feudal empires?

Are sectors less insane?

Should I buy all the DLC? I'm about to get paaaaaaid

ConfusedUs posted:

Don't think so.
They're now 3 jumps from settled planet instead of 2. It helps reduce number of sectors somewhat, but not a lot. Sector gore is still a thing, too, where you get weird/oddly-shaped sectors and that drives some people absolutely bonkers.
Yes. Except maybe the cosmetic stuff.

From a few pages back but what's with feudal empires not working? Was about to start a game as one.

Ak Gara
Jul 29, 2005

That's just the way he rolls.
Fixed armor issue by editing my save, had to lower "tech_repeatable_improved_armor_output = 33" to 20

Go planet fucker! Go!

winterwerefox
Apr 23, 2010

The next movie better not make me shave anything :(

gently caress SNEEP posted:

From a few pages back but what's with feudal empires not working? Was about to start a game as one.

Feudal is explicitly allowing vassals to expand on their own. Its broken where they don't unless its been fixed recently

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

winterwerefox posted:

Feudal is explicitly allowing vassals to expand on their own. Its broken where they don't unless its been fixed recently
Sounds like taking it is pretty.... feudal :mmmhmm:

ZypherIM
Nov 8, 2010

"I want to see what she's in love with."

winterwerefox posted:

Feudal is explicitly allowing vassals to expand on their own. Its broken where they don't unless its been fixed recently

I haven't tested it in several versions, nor have seen anyone else talk about it. I believe that it seemed that your vassals don't get teh AI difficulty bonuses, which means their economy gets wrecked hard.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


binge crotching posted:

The issue is that before at some point you could put literally every planet but your capital in a sector, and the AI would take care of it. You didn't have to worry or think about it, you just let the sector ai deal with everything including building space resources, while you dealt with expansion.

You can't do that anymore, which means that the number of clicks stays the same as the game goes on.

Who actually put all their planets in a sector though, the sector AI was infamously bad

Rynoto
Apr 27, 2009
It doesn't help that I'm fat as fuck, so my face shouldn't be shown off in the first place.

ZypherIM posted:

I haven't tested it in several versions, nor have seen anyone else talk about it. I believe that it seemed that your vassals don't get teh AI difficulty bonuses, which means their economy gets wrecked hard.

Yeah AI vassals get the player bonuses which leads to them being useless. Dynamic Difficulty (mod) can change this though and I'd highly recommend at least one run with it.

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

Crazycryodude posted:

Who actually put all their planets in a sector though, the sector AI was infamously bad

I did, but only after the first say 5-6 planets were developed by hand (my core worlds). After that it was all sector, all the time.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Crazycryodude posted:

Who actually put all their planets in a sector though, the sector AI was infamously bad

Yeah I really only put the already developed worlds into sectors to click the yellow arrows for me. Worlds that were being filled I've always managed manually.

Electro-Boogie Jack
Nov 22, 2006
bagger mcguirk sent me.

I wish you could queue up a few things to build and set it to make the next one whenever an unemployed pop appears. Part of that would be reliant on getting rid of gating building slots behind pop numbers, though, but good riddance to that stuff anyway. And especially good riddance to that artificial 10 pop half growth start to every planet, that poo poo needs to go too.

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to
What do I do when my planets don't have housing for everyone? I've gotten all the techs that add housing and my only solution right now is to replace stuff with Luxury Housing, but that's not going to work for long unless I want to completely remove all my resource sources on planets.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

twistedmentat posted:

What do I do when my planets don't have housing for everyone? I've gotten all the techs that add housing and my only solution right now is to replace stuff with Luxury Housing, but that's not going to work for long unless I want to completely remove all my resource sources on planets.
You named your only options. Otherwise you can let the pops overflow the housing and job availability which will generate emigration push but not do much else. I would just pay to move the pops offworld.

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to

AAAAA! Real Muenster posted:

You named your only options. Otherwise you can let the pops overflow the housing and job availability which will generate emigration push but not do much else. I would just pay to move the pops offworld.

Guess I'll start building more habitats. Everyone wants to live in my Fully Automated Luxury Space Communist empire. Its clearly not gay because there's a lot of kids being born.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

twistedmentat posted:

What do I do when my planets don't have housing for everyone? I've gotten all the techs that add housing and my only solution right now is to replace stuff with Luxury Housing, but that's not going to work for long unless I want to completely remove all my resource sources on planets.


  • Take the halt growth decision, which will push growth into emigration.
  • Resettle pops onto worlds with available jobs. If you don't have jobs to fill, you don't have enough Ecumenopoli.
  • Start urbanizing. Replace resource districts with city districts, and build advanced buildings that provide lots of jobs; Foundries, Industries, Labs.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
Could you post a screenshot of one of your planets that's having this issue? It's hard to figure out what you could be doing with all those pops.

Ultimately the answer is city districts. Resource districts only give enough housing for their workers, so you need to build cities to house the workers that run your buildings. Are you specialising your planets? If not, you should be - you don't need to utilise every basic resource district available; and even if you do use them early on, it can be a good idea to pave over some of them for more cities as the planet grows.

Kestral
Nov 24, 2000

Forum Veteran
Anyone tried Planetary Diversity's "unique worlds" starts? The mod advertises them as having special districts, deposits, and unique jobs, but after several restarts to test them with no other mods enabled, all I'm seeing are slightly larger (Size 23-26) planets with admittedly very cool visuals. Do the planetary uniques spawn with event chains, something like that?

Edit: To clarify, I'm seeing the +4 Agri/Energy/Minerals districts on the unique worlds, but nothing else.

Kestral fucked around with this message at 04:07 on Apr 1, 2019

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to

Jabor posted:

Could you post a screenshot of one of your planets that's having this issue? It's hard to figure out what you could be doing with all those pops.

Ultimately the answer is city districts. Resource districts only give enough housing for their workers, so you need to build cities to house the workers that run your buildings. Are you specialising your planets? If not, you should be - you don't need to utilise every basic resource district available; and even if you do use them early on, it can be a good idea to pave over some of them for more cities as the planet grows.

It's most of them so I was looking for more general advice. I am producing tons of everything so I can probably replace some of the energy and food districts with city districts. My Empire got penned in, and they're super nice hippies so they aren't going to go on wars of conquest, and am not in any risk of being invaded by any of my neighbours so no wars there. Maybe something will happen where I can get some new territory, but rigt now I'm limited by Habitats and once I unlock my last ascension slot, ringworlds and Dyson Spheres.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Well you only need to hyperurbanize a handful of worlds. Do you have an Ecumenopolis? If not, get one, make all your surplus workers Metallurgists, and go conquer some more space.

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to
I think I found one, I'll have to check next time I play. Funny thing, I have a planet that is not growing, its a Tomb World (it wasn't origonally, I had robots blow it up when I invaded to retake it from them).

QuarkJets
Sep 8, 2008

twistedmentat posted:

It's most of them so I was looking for more general advice. I am producing tons of everything so I can probably replace some of the energy and food districts with city districts. My Empire got penned in, and they're super nice hippies so they aren't going to go on wars of conquest, and am not in any risk of being invaded by any of my neighbours so no wars there. Maybe something will happen where I can get some new territory, but rigt now I'm limited by Habitats and once I unlock my last ascension slot, ringworlds and Dyson Spheres.

Yeah, if you're just running out of housing but have plenty of jobs or districts to spare then just build some city districts. Even a completely rural world is going to need at least a few city districts just to house the people working for your non-district buildings

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Also I find luxury housing is a niche thing to build, and you should probably avoid most of the time. Does too little to be worth a whole building slot. The only times I find it to be worth it is on tiny resource worlds with +15% mineral modifiers or whatever; in that case it's useful.

Bremen
Jul 20, 2006

Our God..... is an awesome God
I generally let my planets stop growing at around 80 pop for small ones or until I run out of district slots for larger worlds. You get the last building slot at 75 pop and the capital building at 80, so they get pretty sharply into diminishing returns there - you can keep growing them by converting districts to cities (for housing/amenities) and upgrading buildings (for jobs) but I usually find it not worth the micromanagement. I'll agree that I seldom build luxury housing - I need those building slots for jobs more than housing. I guess it might be a niche use on a small size planet with room for lots of resource districts, so you don't want cities.

Letting them keep growing and resettling the pops is also an option if your empire policies allow resettlement.

Bremen fucked around with this message at 06:02 on Apr 1, 2019

QuarkJets
Sep 8, 2008

PittTheElder posted:

Also I find luxury housing is a niche thing to build, and you should probably avoid most of the time. Does too little to be worth a whole building slot. The only times I find it to be worth it is on tiny resource worlds with +15% mineral modifiers or whatever; in that case it's useful.

Totally. Sometimes I'll build luxury housing as the very last thing that I do before turning off population growth. Since it provides housing and a little bit of amenities it can be a tiny bit of optimization to build 1 luxury housing instead of 1 specialist building for amenities + 1 housing district

Also, resort worlds

Warmachine
Jan 30, 2012



I have to say, it has been a delight watching the carefully crafted web of federations in my galaxy come tumbling down. My game just reenacted the start of WWI in space.

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to
I have been demolishing the resource districts on a lot of planets and replacing them with cities, and its working. But I can't build Cityplanets because I didn't take the perk.

Oh how the hell do you get nanites? I have played dozens of a games of this and have literally never seen them anywhere. I would think they'd be in the L Gate Builders area, but nope.

Barent
Jun 15, 2007

Never die in vain.

twistedmentat posted:

I have been demolishing the resource districts on a lot of planets and replacing them with cities, and its working. But I can't build Cityplanets because I didn't take the perk.

Oh how the hell do you get nanites? I have played dozens of a games of this and have literally never seen them anywhere. I would think they'd be in the L Gate Builders area, but nope.

I’ve found Nanites twice in a row in the L-Gate system. Maybe you were bugged or just unlucky?

Ak Gara
Jul 29, 2005

That's just the way he rolls.

twistedmentat posted:

What do I do when my planets don't have housing for everyone? I've gotten all the techs that add housing and my only solution right now is to replace stuff with Luxury Housing, but that's not going to work for long unless I want to completely remove all my resource sources on planets.

Automatic pop migration. Very handy if you have planets that just crank out pops and you don't want to manually tell them "well move to another planet, idiot!"
https://steamcommunity.com/sharedfiles/filedetails/?id=1617534169

Gigastructures!
https://steamcommunity.com/sharedfiles/filedetails/?id=1121692237

Orbital Arcology adds city districts to a world
Or you could build Gigaringworlds!

Communist Bear
Oct 7, 2008

Ak Gara posted:

Automatic pop migration. Very handy if you have planets that just crank out pops and you don't want to manually tell them "well move to another planet, idiot!"
https://steamcommunity.com/sharedfiles/filedetails/?id=1617534169

Gigastructures!
https://steamcommunity.com/sharedfiles/filedetails/?id=1121692237

Orbital Arcology adds city districts to a world
Or you could build Gigaringworlds!


When you're over compensating.

Shugojin
Sep 6, 2007

THE TAIL THAT BURNS TWICE AS BRIGHT...


Communist Bear posted:

When you're over compensating.

I mean even as a species with mega boosts to reproduction rate the regular ones take too long to fill up. It's cool though.


Also I'm pretty sure I made this as a ship in GalCiv 2 with each ring rotating slightly differently. GOD I miss Spaceship Lego Game

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



Ak Gara posted:

Automatic pop migration. Very handy if you have planets that just crank out pops and you don't want to manually tell them "well move to another planet, idiot!"
https://steamcommunity.com/sharedfiles/filedetails/?id=1617534169

Gigastructures!
https://steamcommunity.com/sharedfiles/filedetails/?id=1121692237

Orbital Arcology adds city districts to a world
Or you could build Gigaringworlds!

Habitable Section 14 should be gold IMO

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Ak Gara posted:

Automatic pop migration. Very handy if you have planets that just crank out pops and you don't want to manually tell them "well move to another planet, idiot!"
https://steamcommunity.com/sharedfiles/filedetails/?id=1617534169

Gigastructures!
https://steamcommunity.com/sharedfiles/filedetails/?id=1121692237

Orbital Arcology adds city districts to a world
Or you could build Gigaringworlds!

:barf: WHY

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!
I've yet to hit problems of running out of houses across the galaxy, but I also take city-planets every goddamn game because you are an absolute fool if you don't.

EDIT: Ringworlds are trash also why would you want more of them???

ProfessorCirno fucked around with this message at 13:00 on Apr 1, 2019

Demiurge4
Aug 10, 2011

That’s just taking the worst part about ringworlds and multiplying it.

Just make ringworlds a single unit with custom districts already.

Adbot
ADBOT LOVES YOU

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
Make the UI capable of handling arbitrary amounts of buildings.

Set ringworld buildings and districts to 255

You get one extra planet unique slot for every 15 other buildings

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply