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emSparkly
Nov 21, 2022

I'm open to interpretation!
Have there been any visual/sound novels translated on SFC or other retro consoles?

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Random Stranger
Nov 27, 2009



emSparkly posted:

Have there been any visual/sound novels translated on SFC or other retro consoles?

I know that the original Sound Novel, Otogirisou, has recently gotten a fan translation.

Looper
Mar 1, 2012
check out the visual novel version of silent hill, on gba

That Little Demon
Dec 3, 2020

Dr. Spitesworth posted:

Nah, there's a lot of misunderstanding here. I use flash carts all the time for my video capture. I just received a flash cart loaded with the complete Tomy Pyuuta library this afternoon, for when I eventually get around to covering that, so I don't have to hang on to all the Pyuuta games I'm photographing/lending to Gaming Alexandria for scans.

The original physical releases I hunt for are for photography that will appear in the book editions that I adapt from my videos. I'm totally fine borrowing materials or even traveling to other people's locations to photograph stuff (Steve Lin let me spend an afternoon at his house last year so that I could photograph about 85% of the TG16 library, and those pix will eventually become available for public use via the VGHF). But who the hell owns a GB import library for me to shoot? I do still want to touch on interesting imports for the GB, though. The Astro Rabbies and Roadsters of the world demand highlighting.

Thank you for the best series(s) on YouTube

SidneyIsTheKiller
Jul 16, 2019

I did fall asleep reading a particularly erotic chapter
in my grandmother's journal.

She wrote very detailed descriptions of her experiences...
It actually surprises me that nobody even tried getting visual novels off the ground in the west during the 16-bit era (which is when I think it would've had the most chance of gaining traction). I honestly think there would've been some kind of interest if there were a line of Choose Your Own Adventure or Goosebumps "story games" on SNES or Genesis. It even could've worked that "edutainment" angle - hey, encourage your kids to read through videogames! It was worth a shot.

PuttyKnife
Jan 2, 2006

Despair brings the puttyknife down.

SidneyIsTheKiller posted:

It actually surprises me that nobody even tried getting visual novels off the ground in the west during the 16-bit era (which is when I think it would've had the most chance of gaining traction). I honestly think there would've been some kind of interest if there were a line of Choose Your Own Adventure or Goosebumps "story games" on SNES or Genesis. It even could've worked that "edutainment" angle - hey, encourage your kids to read through videogames! It was worth a shot.

The real question is why the gently caress Amazon’s kindle store isn’t a visual novel or CYOA superstore?

After The War
Apr 12, 2005

to all of my Architects
let me be traitor
Stuff like that was mostly ending up on the PC side of things. If you wanted some kind of Readin' Game you did that on a computer. :shrug: Publishers even started/bought their own software houses specifically to make games for home computers.

TBF, the layout of most American homes put the TV pretty far from the player, so I can see that getting in the way of text-heavy games vs. playing on a monitor at a desk.

Coffee Jones
Jul 4, 2004

16 bit? Back when we was kids we only got a single bit on Christmas, as a treat
And we had to share it!
Since iOS has loosened the rules of what can run on iOS maybe a RenPy (visual novel builder) downloader + runner would be in the cards.



Speaking of one handed fan creations - someone buys a used copy of SFC RPG Maker and finds someone’s massive (for the media) Eroge RPG that is still operational

https://filesfound.net/articles/forceofsex :nws: , I guess.

Coffee Jones fucked around with this message at 17:16 on May 14, 2024

Electromax
May 6, 2007
I've been refreshing my emulation setup and spent some time going through RHDN, CDRomance etc. trying to decide which old games I would still play vanilla vs. applying some patches and/or cool romhacks. Stuff like retranslated versions of games like Bayou Billy or adding a map to Castlevania 2. I am generally more conservative for classic games and stick to minor improvements, but I ended up with a nice mix of original + patched + translated releases across various systems that I'm happy with.

I've been moving on to romhacks, and there are a ton of cool things I've missed on that front. A few immediate ones that made me smile:

- Shotgun Mario 64 I thought this would be lame but it's so well-done. You can shoot almost anything and have it work, sometimes in creative ways, and in midair you can fire downwards for a double-jump of sorts. There's even an RE-style over the shoulder aim mode!

- Extreme Shell Delivery Crazy Taxi by way of Mario on a Koopa shell, complete with Offspring music in Mario 64 soundfonts. A cool big custom city level and a double-jump make it fun to mess around with.

- Beyond the Cursed Mirror Really impressive custom levels and mechanics, this is a recent one and it's clear we're now into the "SMB3 Mario Adventure" level of 64 hacks with effectively complete polished sequels. I haven't played this one much but it showed how far things have come since I last checked in the Star Road days.

I grabbed a bunch of other mashups (Mario in Ocarina, Banjo in Ocarina, Mario in DK64) and high-rated hacks for Zelda and Mario but haven't dug into them yet. Sometime I should write up more of the interesting improvements I've found as well.

Ballz
Dec 16, 2003

it's mario time

Coffee Jones posted:

Since iOS has loosened the rules of what can run on iOS maybe a RenPy (visual novel builder) downloader + runner would be in the cards.



Speaking of one handed fan creations - someone buys a used copy of SFC RPG Maker and finds someone’s massive (for the media) Eroge RPG that is still operational

https://filesfound.net/articles/forceofsex :nws: , I guess.

Man, talk about a one-of-a-kind find.

If you prefer to play your 16-bit porno RPG on Satellaview instead of an RPG Maker save file, it's already been ported over:

https://twitter.com/cabbusses/status/1790502314412814815

SidneyIsTheKiller
Jul 16, 2019

I did fall asleep reading a particularly erotic chapter
in my grandmother's journal.

She wrote very detailed descriptions of her experiences...
We must find the mysterious creator of FORCE OF SEX and interview him ASAP.

SidneyIsTheKiller
Jul 16, 2019

I did fall asleep reading a particularly erotic chapter
in my grandmother's journal.

She wrote very detailed descriptions of her experiences...

After The War posted:

Stuff like that was mostly ending up on the PC side of things. If you wanted some kind of Readin' Game you did that on a computer. :shrug: Publishers even started/bought their own software houses specifically to make games for home computers.

TBF, the layout of most American homes put the TV pretty far from the player, so I can see that getting in the way of text-heavy games vs. playing on a monitor at a desk.

That does make sense, though in hindsight I think it was a bit shortsighted to limit that kind of thing to PCs, which were pretty drat expensive back then and more the domain of the parents than the kids.

Hearing about book publishers starting software divisions is intriguing, were there any particularly notable examples/ releases?

Light Gun Man
Oct 17, 2009

toEjaM iS oN
vaCatioN




Lipstick Apathy
I can't decide if I like it better if it was someone's personal one off, precariously saved from oblivion, or if someone was buying up copies and loading it with FORCE OF SEX and then putting them back into the wild.

I feel like I read about this before too, maybe when it was first found? cool as hell find regardless of how.

Ballz
Dec 16, 2003

it's mario time

As far as we know it’s a one-of-a-kind programmed into that cartridge. The person who wrote the article did make a moderately viral Twitter thread about it when she first found it a couple of years ago, so that’s probably what you remember it from.

Silhouette
Nov 16, 2002

SONIC BOOM!!!

SidneyIsTheKiller posted:

We must find the mysterious creator of FORCE OF SEX and interview him ASAP.

That man's name?


HIDEO KOJIMA

PuttyKnife
Jan 2, 2006

Despair brings the puttyknife down.

Silhouette posted:

That man's name?


HIDEO KOJIMA

Suddenly, I understand his connection to Tokemeki Memorial.

Coffee Jones
Jul 4, 2004

16 bit? Back when we was kids we only got a single bit on Christmas, as a treat
And we had to share it!

Light Gun Man posted:

I can't decide if I like it better if it was someone's personal one off, precariously saved from oblivion


I feel like I read about this before too, maybe when it was first found? cool as hell find regardless of how.

Really looks like a personal one-off. I wasn't sure if this should have gone into the lost content or romhack thread, because it's a bit of both. Someone entered an entire rpg's text into the game via game pad which kinda horrifying. Sure full commercial games have been produced with RPG maker but this famicom thing?
I don't know too much about RPG maker on console or if games could be copied elsewhere. There's that satallaview style "plug a memory cartridge into a main cartridge" setup..
https://www.ebay.com/itm/284557008242
I guess the recent attention is because of the Let's Play style article (all pictoral, pre-youtube ) that takes us through all of it.


PuttyKnife posted:

Suddenly, I understand his connection to Tokemeki Memorial.

Action button's review of Tokimeki Memorial is hilarious. You think you can play this dating simulator like an RPG and choose what you want? NO! You will FAIL. This is not a D&D campaign.
This is a DATING SIMULATOR. To be successful you'll you need to study and take notes and git gud at dating these blinky eyed waifus.

After The War
Apr 12, 2005

to all of my Architects
let me be traitor

SidneyIsTheKiller posted:

Hearing about book publishers starting software divisions is intriguing, were there any particularly notable examples/ releases?

The big one was Simon & Shuster, who started growing Star Trek adventure games out of their tie-in license in the mid-80s, and even had some of the novel authors like Diane Duane working (or at least credited) on them. Macmillan, their parent company, was bought by Paramount in 1993, who in turn were bought by Viacom, who swallowed up some more software companies and turned the software operation into Simon & Shuster Interactive. In addition to keeping up the Trek stuff, they did an odd mix of educational titles connected to kids books like Richard Scarry's Busytown and Curious George, extremely 90s original edutainment games, games attached to authors like Douglas Adams, Ray Bradbury, and Tom Clancy, and the game equivalents of those trashy loss leader books you'd see in the big chain stores like Deer Avenger, Panty Raider, and Who Wants to Beat Up a Millionaire. Somewhere along they way they also put out the Outlaw sports series and EVE Online before Viacom, unable to find anyone willing to buy the software division, shut it down in 2003.

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.
Simon and Schuster published Darkened Skye

That's all I got

bone emulator
Nov 3, 2005

Wrrroavr

Very happy to discover I could play Satellaview games on the Analogue pocket.

Very disappointed to realize FORCE OF SEX, was not translated

Light Gun Man
Oct 17, 2009

toEjaM iS oN
vaCatioN




Lipstick Apathy
there's some funky little games made by the square crew around the same time as chrono trigger tho. been playing them lately, kinda neat.

Ballz
Dec 16, 2003

it's mario time

bone emulator posted:

Very happy to discover I could play Satellaview games on the Analogue pocket.

Very disappointed to realize FORCE OF SEX, was not translated

Given the attention its received, I could see someone doing a translation for it in the near-ish future. Maybe it might spur somebody to do a full translation of the base RPG Tsukuru cartridge so we can all make our very own FORCE OF SEX.

jkq
Nov 26, 2022

Light Gun Man posted:

there's some funky little games made by the square crew around the same time as chrono trigger tho. been playing them lately, kinda neat.

Name the games, please?

SidneyIsTheKiller
Jul 16, 2019

I did fall asleep reading a particularly erotic chapter
in my grandmother's journal.

She wrote very detailed descriptions of her experiences...

After The War posted:

The big one was Simon & Shuster, who started growing Star Trek adventure games out of their tie-in license in the mid-80s, and even had some of the novel authors like Diane Duane working (or at least credited) on them.

How in the world did I miss that there were official Star Trek PC adventure games in the 80s?



https://archive.org/details/msdos_Star_Trek_-_The_Kobayashi_Alternative_1985

Ballz
Dec 16, 2003

it's mario time

jkq posted:

Name the games, please?

Dynami Tracer, Treasure Conflix and Radical Dreamers are the main Satellaview games Square put out. All three have fan translations with Radical Dreamers being hacked to play as a normal SNES game, as it was done before emulators could handle Satellaview.

Light Gun Man
Oct 17, 2009

toEjaM iS oN
vaCatioN




Lipstick Apathy
yeah those, also Love is a Balance aka Koi wa Balance

I sort of wish there were mods to make Dynami tracer and Treasure Conflix to like....make them more normal JRPGs lol. but they are neat little games to check out.

IUG
Jul 14, 2007


Radical Dreamers even has some characters that show up in Chrono Cross. I don’t remember the specifics, but “Kidd” (if I remember her name right), and one of the Wizard characters (the one who floats and levitates his magic wand) are in it. I think said wizard turns out to be Magus from the first game, but that never becomes relevant in Cross.

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.

IUG posted:

Radical Dreamers even has some characters that show up in Chrono Cross. I don’t remember the specifics, but “Kidd” (if I remember her name right), and one of the Wizard characters (the one who floats and levitates his magic wand) are in it. I think said wizard turns out to be Magus from the first game, but that never becomes relevant in Cross.

Yeah it's kind of an..alt universe (well, another one) thing. I think the weird text dump you get at Chronopolis is all Radical Dreamers stuff? Also there's an official translation of RD now in the Chrono Cross rerelease, though the romhack one is very good, especially for its time.

Annath
Jan 11, 2009

Batatouille is a great and funny play on words for a video game creature and I love silly words like these
Clever Betty
I find all the stuff about Chrono Cross and Radical Dreamers very confusing, so I just pretend Chrono Trigger is all there is.

It stands perfectly fine on its own and, all else aside, the other games feel like a post-hoc attempt to build a larger storyline than was originally planned.

cirus
Apr 5, 2011

Annath posted:

I find all the stuff about Chrono Cross and Radical Dreamers very confusing, so I just pretend Chrono Trigger is all there is.

It stands perfectly fine on its own and, all else aside, the other games feel like a post-hoc attempt to build a larger storyline than was originally planned.

Cross' story is a huge mess and the game clearly suffered from the C suite yelling MAKE IT BIGGER BUT ALSO NOT TOO DIFFERENT and that's why there's 45 characters (choose 2)

AlternateNu
May 5, 2005

ドーナツダメ!
All the weird half attempts to link Trigger to Dreamers to Cross over the years have been kind of fun honestly. The extra cut scene at the end of the PSX release of Trigger and the addition of the Dream Devourer as a post game thing in the NDS rerelease.

flatluigi
Apr 23, 2008

here come the planes
the main problem with cross is that it's about a third of the game it had the ambition to be and as such a lot of it is shortened and weak. I'd love to have seen a version that lived up to its intentions.

Light Gun Man
Oct 17, 2009

toEjaM iS oN
vaCatioN




Lipstick Apathy
the devourer stuff in CT DS comes off kind of gross to me, divorced from any presumable context cross gives it. just seems mean spirited.

Kurui Reiten
Apr 24, 2010

Yeah, the way Cross' story setup flat out requires that Trigger have as a canon post-script "everyone you knew and loved was brutally murdered" completely ruins the emotional connection. Adding in Dream Devourer just means that Crono and co. get ANOTHER kick in the balls on top of it all.

Light Gun Man
Oct 17, 2009

toEjaM iS oN
vaCatioN




Lipstick Apathy
I'm working on a stardew mod to, among other things, add lucca as an NPC. I'm choosing to ignore established canon and say her adventure was a NG+ where they stop lavos at the ocean palace, so it can end peacefully.

also thinking about having a bit about moving the bad future people to somewhere more hospitable.

seems like "new material that makes everything pointlessly sad and cruel" happens fairly often with Japanese franchises eh? mecha shows love that poo poo.

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.

Light Gun Man posted:

seems like "new material that makes everything pointlessly sad and cruel" happens fairly often with Japanese franchises eh? mecha shows love that poo poo.

Eureka Seven..

IShallRiseAgain
Sep 12, 2008

Well ain't that precious?

kirbysuperstar posted:

Eureka Seven..

Eureka Seven even goes so far as to try and retcon it so the original happy ending never actually happened in the first place.

Electromax
May 6, 2007
Haven't seen this one before. Could be interesting if done well.
https://twitter.com/ShinraArch/status/1791544248883425289?t=DgAs3orpF-qiOMPwAek3UQ&s=19

Light Gun Man
Oct 17, 2009

toEjaM iS oN
vaCatioN




Lipstick Apathy

kirbysuperstar posted:

Eureka Seven..

SRW constantly doing Nadescio and using half it's dialog retreading/undoing the sad expanded material.

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bone emulator
Nov 3, 2005

Wrrroavr


There's already at least one completed and pretty good retranslation out there.
What is this supposed to do that's different?

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