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when I'm not using my CV1 I unplug it and put it in a drawer and I've done that since day one wow what an awful page snipe
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# ? Jun 28, 2019 02:50 |
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# ? Jun 22, 2024 13:44 |
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any other VR sales besides Steam? I haven't paid much attention to recent Steam sales but aren't there usually some competing sales elsewhere?
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# ? Jun 28, 2019 02:55 |
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GutBomb posted:The Xbox Scorpio or whatever they call it would need DisplayPort output for Rift S compatibility and that doesn’t seem too likely. The right kind of HDMI adapter works on the Rift S though.
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# ? Jun 28, 2019 03:09 |
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FBS posted:when I'm not using my CV1 I unplug it and put it in a drawer and I've done that since day one VR Megathread: Unplug it and put it in a drawer.
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# ? Jun 28, 2019 03:09 |
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When I'm not using my CV1, I sell it on Craiglist and then I buy a new one when I want to do some VR.
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# ? Jun 28, 2019 03:54 |
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Penpal posted:any other VR sales besides Steam? I haven't paid much attention to recent Steam sales but aren't there usually some competing sales elsewhere? Oculus has usually had a summer sale, but it hasn't started yet, and I don't know if they've announced when it will. Could just be they don't want to run it concurrent with the steam sale so it gets more attention or something.
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# ? Jun 28, 2019 06:55 |
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Sounds good, there are some titles on the Oculus store I want to pick up. Also there will be more No Man's Sky VR news July 9th. Can't say I'm not excited
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# ? Jun 28, 2019 07:49 |
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So we won't know how it is until after the steam sale. Guess I'm waiting until the next sale.
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# ? Jun 28, 2019 08:03 |
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Cojawfee posted:When I'm not using my CV1, I sell it on Craiglist and then I buy a new one when I want to do some VR. I gave mine to my son
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# ? Jun 28, 2019 12:04 |
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Oculus Support posted:Thanks for reaching out to Oculus Support. I'd be happy to assist you further.
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# ? Jun 28, 2019 13:12 |
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Penpal posted:Sounds good, there are some titles on the Oculus store I want to pick up. Is $30 a decent price for that?
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# ? Jun 28, 2019 14:41 |
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Enos Cabell posted:Is $30 a decent price for that? $30 is as cheap as it's ever been. Whether that's good value is a personal matter but I doubt it will be any cheaper until well after the VR update is out this summer
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# ? Jun 28, 2019 15:26 |
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FBS posted:$30 is as cheap as it's ever been. Whether that's good value is a personal matter but I doubt it will be any cheaper until well after the VR update is out this summer Sounds like a good time to buy in then, thanks!
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# ? Jun 28, 2019 15:28 |
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Wait aren’t you the guy who leaves it on a mannequin head?
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# ? Jun 28, 2019 15:39 |
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Does the Rift S not have an option to not turn on when it detects something in the headset? That seems pretty stupid.
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# ? Jun 28, 2019 15:47 |
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Neddy Seagoon posted:Does the Rift S not have an option to not turn on when it detects something in the headset? That seems pretty stupid. It does. That support rep worded things very weirdly and didn’t understand the problem. It works just like the rift cv1 in that regard. Sometimes when I’m not using mine I notice the blue light on but the software doesn’t start until it detects that something is wearing the headset. Some people report the software seems to start out of nowhere without putting the headset on but I haven’t seen that myself. And if you stop the oculus vr service then it won’t start the software when you put it on.
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# ? Jun 28, 2019 15:54 |
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Doctor w-rw-rw- posted:The right kind of HDMI adapter works on the Rift S though. Does it? Oculus says they don’t work and there’s a bunch of people on the oculus forum trying different ones and none have worked. That being said, Microsoft could just include a virtual-link port and a dongle in the box for it so the fact that it probably doesn’t have a DisplayPort does not preclude it from eventually happening.
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# ? Jun 28, 2019 15:57 |
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Yeah I'd be interested in hearing of one that works. I got a cable matters brand to try on my laptop and it didn't work at all.
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# ? Jun 28, 2019 15:59 |
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GutBomb posted:It does. That support rep worded things very weirdly and didn’t understand the problem. It works just like the rift cv1 in that regard. Sometimes when I’m not using mine I notice the blue light on but the software doesn’t start until it detects that something is wearing the headset. Ahh I see; it's just ignoring the settings then? I think I'm with you now .
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# ? Jun 28, 2019 15:59 |
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I would be somewhat surprised if the new Xbox didn't have a DisplayPort output option. They're selling it on claims of 8K, and DisplayPort devices supporting that have been on the market for longer than HDMI devices have; the cost of wiring in an extra video output seems pretty small compared to the gain from being able to sell 8k to more consumers. Plus MS have never been ones to shy away from DP; most of the Surface line only has mini-DP outputs, no HDMI at all.
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# ? Jun 28, 2019 16:29 |
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lol 8k
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# ? Jun 28, 2019 16:30 |
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NRVNQSR posted:Plus MS have never been ones to shy away from DP; most of the Surface line only has mini-DP outputs, no HDMI at all. Mini-DP is a small form factor for a device that is built to be as slim as possible, and HDMI adapters exist for a pretty reasonable price.
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# ? Jun 28, 2019 16:37 |
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So Valve had a launch party for the Index and released some tidbits. One of them was that they're trying for untethered PCVR, but not sure whether it'll be an add-on or something for the Index 2, that they're trying to iterate (i.e. certainly faster than the 3 years between first gen and whatever this one is), and that there's exciting new display and optics tech on the horizon (presumably hitting the Index 2). Also, who'd have thought that using a notoriously unreliable European parcel service would get like at least one third of the dispatched headsets delayed.
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# ? Jun 28, 2019 16:46 |
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Combat Pretzel posted:So Valve had a launch party for the Index and released some tidbits. One of them was that they're trying for untethered PCVR, but not sure whether it'll be an add-on or something for the Index 2, that they're trying to iterate (i.e. certainly faster than the 3 years between first gen and whatever this one is), and that there's exciting new display and optics tech on the horizon (presumably hitting the Index 2). That sounds like wireless with an expanded fov and even less sde (the dual optics thing reduces thst right?) Which would totally rock obvs
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# ? Jun 28, 2019 16:53 |
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Is shipping in Europe just bad? It seems like any time any device ever is released, people in Europe yell about how lovely the shipping experience was.
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# ? Jun 28, 2019 16:57 |
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They're using GLS in Europe. They're a smaller company in comparison to DHL, UPS et al, so things are more iffy. It's just a couple of days of delay. Hopefully anyway. They're however still better than Hermes, which runs pretty much on modern slavery (at least within Germany).
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# ? Jun 28, 2019 17:00 |
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Surprise Giraffe posted:That sounds like wireless with an expanded fov and even less sde (the dual optics thing reduces thst right?) Which would totally rock obvs SDE is determined by the pitch between the pixels and the number of subpixels per pixel. RGB displays have more subpixels per pixel and the index has a very advanced LCD with very fine pitch. Optics help with clarity, fov, image quality (focus related aspects) and usable pixels. I’ve read that the Vive and Vive pro have a lot of wasted pixels because the optics literally can’t deliver them to your eye.
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# ? Jun 28, 2019 17:10 |
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I suppose with sufficiently high PPD, you can afford a very minor diffuser or bi-refringent layer to get rid of the remaining SDE, without making it blurry.
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# ? Jun 28, 2019 17:16 |
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Can anyone with a rift S confirm, the new update 1.39 on the PTC is supposed to have massive improvements to controller tracking occlution and close in tracking to the headset. According the this place called the internet. Seems pretty big, especially with the recent conversation on if theres anything they can even do to improve tracking close to the cameras.
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# ? Jun 28, 2019 17:22 |
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I can confirm they definitely fixed/improved something. Anecdotally it's much better near your face and it doesn't seem to lose tracking unless the controller is touching the headset or the plane of the circle is parallel with the front of the headset. But the thing that's 100% definitely better is moving quickly, in Echo Arena with the S the harder you throw the faster the disc goes (there's some nuance where for some reason the Rift has a speed cap the S doesn't), and for the past week or two they broke something and when you did that your hand would disappear for sometimes up to 5 seconds. Now it's rock solid again and doesn't disappear (this is how it was at launch). So I'm assuming the close to the face stuff is probably not placebo and is actually tracking better.
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# ? Jun 28, 2019 17:31 |
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Cojawfee posted:Is shipping in Europe just bad? It seems like any time any device ever is released, people in Europe yell about how lovely the shipping experience was. It's just that it's really inconsistent since there are a ton of companies and most don't deliver to every country. In Sweden GLS subcontracted it out to DB Schenker, and they seem pretty bad at communicating with recipients. I just got my Index, but had to go to Schenkers site and input the tracking number from the GLS site, only to find out it was at a pick-up point instead of being delivered to my home. But hey, at least I got it today and not next week.
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# ? Jun 28, 2019 17:34 |
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Lemming posted:I can confirm they definitely fixed/improved something. Anecdotally it's much better near your face and it doesn't seem to lose tracking unless the controller is touching the headset or the plane of the circle is parallel with the front of the headset. But the thing that's 100% definitely better is moving quickly, in Echo Arena with the S the harder you throw the faster the disc goes (there's some nuance where for some reason the Rift has a speed cap the S doesn't), and for the past week or two they broke something and when you did that your hand would disappear for sometimes up to 5 seconds. Now it's rock solid again and doesn't disappear (this is how it was at launch). So I'm assuming the close to the face stuff is probably not placebo and is actually tracking better. I’ve heard the Touch2 controllers (and Index controllers) feature newer IMU units that have higher maximum tolerances for g forces and velocity. So, that would be why it’s better than OG rift.
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# ? Jun 28, 2019 17:36 |
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rage-saq posted:I’ve heard the Touch2 controllers (and Index controllers) feature newer IMU units that have higher maximum tolerances for g forces and velocity. So, that would be why it’s better than OG rift. Yeah, I know there's a 12 m/s linear velocity limit on the original Touch (although even this is broken sometimes, that might just be something on Echo's side, though) and I'm assuming there's not a similar one for Touch 2. I'm guessing there still *is* a limit, since the value it reports in Echo I can only get up to 16m/s maximum, which is about a 35mph throw, so I'm assuming that's not JUST me being a small weakling. It's possible there's not and it's just the way Echo handles it, but according to the devs they're more or less just using values that the controllers self report.
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# ? Jun 28, 2019 17:38 |
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Lemming posted:Yeah, I know there's a 12 m/s linear velocity limit on the original Touch (although even this is broken sometimes, that might just be something on Echo's side, though) and I'm assuming there's not a similar one for Touch 2. I'm guessing there still *is* a limit, since the value it reports in Echo I can only get up to 16m/s maximum, which is about a 35mph throw, so I'm assuming that's not JUST me being a small weakling. It's possible there's not and it's just the way Echo handles it, but according to the devs they're more or less just using values that the controllers self report. It’s a little more complicated than that as there are ways you can still get tracking over 12m/s but the max-g issue is more significant. https://forums.oculusvr.com/developer/discussion/58893/is-there-a-maximum-tracking-speed-for-oculus-touch-hand-controllers Would be interested in seeing some similar dives into Touch2.
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# ? Jun 28, 2019 17:44 |
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Yeah, we landed a pretty major update on the latest PTC and it'll also be coming with the next Quest update as well. You'll see much better close to HMD tracking, but it'll also improve reacquisition times and prevent more transient tracking losses.rage-saq posted:It’s a little more complicated than that as there are ways you can still get tracking over 12m/s but the max-g issue is more significant. We are working on a blog post that will go into details on both the insight and controller tracking for Quest/Rift S. I don't know the ETA though WaterIsPoison fucked around with this message at 17:56 on Jun 28, 2019 |
# ? Jun 28, 2019 17:54 |
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WaterIsPoison posted:Yeah, we landed a pretty major update on the latest PTC and it'll also be coming with the next Quest update as well. You'll see much better close to HMD tracking, but it'll also improve reacquisition times and prevent more transient tracking losses. Cool, what’s the new IMU in the Touch2? Would like to geek out over the stats. Wonder if tracking is improved enough that I could Maul on the Quest...
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# ? Jun 28, 2019 17:59 |
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rage-saq posted:Cool, what’s the new IMU in the Touch2? Would like to geek out over the stats. I haven't seen the specific part leak but it doubles the saturation limits from the original touch controllers.
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# ? Jun 28, 2019 18:01 |
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WaterIsPoison posted:Yeah, we landed a pretty major update on the latest PTC and it'll also be coming with the next Quest update as well. You'll see much better close to HMD tracking, but it'll also improve reacquisition times and prevent more transient tracking losses. Yeah I just ran through the target course thing in Contractors and didn't drop tracking at all, loaded up Pavlov on the Quest hoping for something similar and I noticed no change there, you still have to shove your arms out awkwardly. It'll be neat to see the difference between what the S/Quest are capable of. Great stuff.
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# ? Jun 28, 2019 18:02 |
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WaterIsPoison posted:Yeah, we landed a pretty major update on the latest PTC and it'll also be coming with the next Quest update as well. You'll see much better close to HMD tracking, but it'll also improve reacquisition times and prevent more transient tracking losses. Thats pretty rad. Is the close up tracking better the point 90% of issues with 2 handed guns and bow and arrows are resolved now?
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# ? Jun 28, 2019 18:02 |
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# ? Jun 22, 2024 13:44 |
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rage-saq posted:Wait aren’t you the guy who leaves it on a mannequin head? Yeah I've taken the advice in here and it seems good, I think the CV1 relied on movement to wake it up, although it's hit and miss still, it's opening up on its own still. It's a PSVR stand, it's really cool, but if it turns out to be part of the issue then I can still use it for the CV1 Either way I've had the best advice from this thread, so that rocks Neddy Seagoon posted:Ahh I see; it's just ignoring the settings then? I think I'm with you now . It feels like it, but I may be wrong, that happens often
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# ? Jun 28, 2019 18:15 |