Blind Sally posted:pleasantly surprised to...blow Rico up and it was good. Direct quote.
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# ? Sep 10, 2014 03:21 |
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# ? Jun 8, 2024 08:57 |
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nine-gear crow posted:Not to quote myself for no reason, but yeah... This was the level where everything went wrong for us technically, which really sucks because Gildiss was a fantastic guest to have on. Actually, it's the game audio too. That's what tripped me.
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# ? Sep 10, 2014 04:04 |
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Lazy Bear posted:Actually, it's the game audio too. That's what tripped me. This. If the commentary's out of synch I don't think I'd even notice, but when the muzzle flashes happen seconds before I hear the gunshots it's quite jarring to watch.
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# ? Sep 10, 2014 11:15 |
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So now that we've got a boat, are we going to protect the boat while it goes somewhere? Is that a thing that consoles could handle?
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# ? Sep 17, 2014 20:19 |
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Heh, no, not at all. You are correct: the PS2 will not support Killzone on a boat. We get to drive one ourselves in the next game (well, a hovercraft, but close enough), but we won't actually be riding any vehicles except in cutscenes. Thinking on it, I don't think any of the Killzone Trilogy games have a protect/escort mission. I mean, you escort stuff, and you'll ride in vehicles all the time--but you lose when your character dies, and don't have to depend on some arbitrary NPC health bar. Which is a great thing. They usually stink--like the final showdown in Bioshock: Infinite.
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# ? Sep 18, 2014 17:00 |
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I've gone and streamlined the OP. The table of contents there will now go directly to the respective posts. In those posts, will be the video links for stages and cutscenes. I hope this will work better than having everything stuffed into the OP. Also, so give a serious answer to a question: biosterous posted:Out of kayfabe, how do you find all this whack music? Please answer in the Killzone thread if you're gonna keep up the kayfabe in this thread It just comes to me, man. I don't find the music, it finds me. (Trawling YouTube, basically. I search "chrono trigger <OST track title>" in combination with "remix", "mash-up", "weed", "dubstep", "hip-hop", "vs.", etc. There's an incredible amount of remixed video game music, particularly of old SNES era games that are the target of people's nostalgia, like Chrono Trigger)
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# ? Sep 24, 2014 00:34 |
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Awesome, thanks for the answer.
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# ? Sep 24, 2014 04:05 |
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Mother of god, what have you done to my table of contents?
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# ? Oct 9, 2014 10:47 |
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nine-gear crow posted:Mother of god, what have you done to my table of contents? It was blindsided
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# ? Oct 9, 2014 10:51 |
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Neruz posted:It was blindsided … That was horrible, Neruz.
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# ? Oct 9, 2014 11:16 |
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Man, I can't wait 'til you get to the next game. PS2 is just so ugly!
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# ? Oct 9, 2014 16:55 |
Gargamel Gibson posted:Man, I can't wait 'til you get to the next game. PS2 is just so ugly! Agreed. The PS3 era is when the games become fun to watch for things other than glitches.
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# ? Oct 9, 2014 17:37 |
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Delta Green posted:… That was horrible, Neruz. the Pun is still mightier than the Scorn.
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# ? Oct 9, 2014 18:45 |
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nine-gear crow posted:Mother of god, what have you done to my table of contents? I wanted to streamline the OP and clear it up of unnecessary links. You were busy with WKC and all I have is MSPaint. All I have is MSPaint
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# ? Oct 9, 2014 18:48 |
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6.1 In the misty swamps of Vekta, Templar, Luger, Hakha, and Rico [Velasquez] awaken amidst their ship's wreckage. TEMPLAR Forsooth, doth this picture not look familiar to thou? LUGER Pray, tell, what is that? You slumbering atop me? TEMPLAR Lady, your tongue is sharp, and yet I have no words. VELASQUEZ We gotta get our gear outta the boat before it all drifts away. Oh poo poo! Helghast! Helghast soldiers enter. They fight, and Templar, Luger, Hakha, and Rico [Velasquez] retreat under fire. Exeunt all Fade in from black and we find Templar and Luger in a compromising situation. Well, we don't actually, at all. They just happened to have landed on top of each other after an explosion. However, Templar insists on making it awkward, so Luger drops some ice burns. Thankfully, this pathetic romance is never rekindled. It ended and it ended for a reason. In a more traditional narrative, Luger and Templar would come together again at the end of the story. It's true in most action movies. Look at Die Hard. Templar is no Jon McClane, though, so this plays out more like real life. Their relationship is well and truly over. Templar is still hung up on it, but Luger has moved on. Anyways, we're in the Space Vietnam War now. Stylistically speaking, that is. The unfortunate thing about this area, is that Guerrilla doesn't have that much to say about it. It's one of the most controversial wars in America's history (or the most controversial, depending on your viewpoint of certain modern campaigns), so there's no lack of subject matter to touch on or reference. However, the foggy swamp-jungle and surrounding grasslands are treated mostly as window-dressing. Of course, the very fact that set-pieces like this were chosen seems purposeful. I mean, let's think about what happened to America in that time--and excuse me if some facts aren't quite correct or are a little vague, because I'm going to try and keep this as brief as possible. Vietnam was the first truly televised war, uncoloured by the propaganda of previous wars, and thus the American people were able to see what was really going on across the Pacific. The war itself was an extremely unpopular one, dividing many Americans and giving rise to massive waves of public protest. People self-immolated themselves in Vietnam and America in opposition. Soldiers left with dreams of glory, hoping to return as heroes, but instead came back burned out husks of men, spurned by the people they expected to love them. JFK was assassinated. LBJ happened. Robert McNamara happened. Henry Kissinger happened. Richard Nixon happened. The idea of Americans as the "heroes" or the "good guys" was demolished. It's no wonder historians like to say that this was the time when "America lost its innocence". None of this is stated, but the fact that the game is conjuring images of the Vietnam War suggests it. And of course, this ties in to the skewering of traditional action hero tropes. It ties into the ISA not being the "good guys" they think they are. It ties into the idea of war being a wholly destructive force that consumes all participants. It's still early on in the Killzone franchise, but these are all notes that are going to be played again and again. The foggy waters and bridges are particularly reminiscent of Apocalypse Now. With a screenplay written by Michael Herr, war correspondent during the Vietnam War, it has been described as one of the most accurate portrayals of the American experience in Vietnam, despite not being a true story. (If you're interested in Vietnam War fiction that shows the perspective of the North Vietnamese, I'd recommend Bảo Ninh's The Sorrow Of War). In fact, Apocalypse Now is a modernized retelling of Joseph Conrad's Heart Of Darkness, and the dark subject matter and psychosis fit remarkably well transposed into the Vietnam War. In the game, the connections to Conrad are tenuous, unless we think of Killzone as a sort of anti-Heart Of Darkness. See, whereas Conrad's book sees the protagonist go deeper and deeper into the jungle, delving further into the depths of madness and cruelty, Killzone takes the player away from insanity. The game opens in the middle of a warzone, the earth quite literally torn asunder, riddled with bombs, trenches, and bodies, and then on through a besieged Vekta City. Now if you're paying attention to the environment, you'll notice that as the game goes on, things become less ruined, and more whole. In fact, to quote a stage level, the players go "onward and upwards" through various environments, you'll noticed that each one is more teeming with life than the other. As we pull further from the titular "kill zone", the planet's environs seem more clean and pure, until eventually we've reached the mountaintops, covered in clean and pristine snow. Then, as if it can't get any more clean and pure, we leave the restraints of the planet entirely to go into space. Ultimately, the final message of this game (spoiler alert) is going to be that of hope. Bear that in mind. By the time this LP ends, our heroes have hope for a better future, one without fighting. And you know what? They probably sincerely mean that. It's too bad that Jan Templar and co. are just individual cogs in a great machine, because the ISA as an organization, as I've said before, aren't quite the heroes they purport to be. The sequels, Killzone 2 & 3 promptly turn the metaphorical boat around 180 degrees and drive the player back up the river into the depths of insanity and depravity, because war is hosed and destroys everything it touches. DStecks An aficionado of all things terrible on the internet, DStecks took time out from his studious analysis of Christian Weston Chandler’s masterwork, Sonichu to join Sally and Crow for this Vietnam-era level of Killzone. He’s done a couple of LPs of his own, namely the batshit insane Christian FPS (yes, you read that right) Catechumen. Beyond that, he’s probably best known for his YouTube series Bad Reviews, wherein he reviews things that are bad, not that his reviews are bad. He’s been slowly chipping away at Sonichu for the last two years… and Sonichu’s probably been slowly chipping away at him too. His reviews are very funny and insightful and definitely worth a watch. DStecks on YouTube At one point in this level, you'll be required to pass a gate-net-thing. To do so, you need to press a button up a ladder. You can easily do this with three of the characters, but if you play as Rico, you are too big to climb the ladder. Sure, makes sense, whatever. So at this point, you have to wait for Luger to hit the button for you. Fun, interactive gameplay! Helghast Hovercraft Totally useless. Again, why did the Helghast bother bringing boats to Vekta? There's like, two of these in the whole game, and they're just as flimsy as Helghast Attack Boats, so they aren't worth many words. Due to the humidity, this Helghast soldier got stuck to a tree when he died. Killzone! Sally fucked around with this message at 00:20 on Nov 13, 2014 |
# ? Oct 11, 2014 09:52 |
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Also, crow has sent me an updated TOC. It looks MUUUUUUUUUUCH nicer than what I did. It streamlines the OP. And it's also reminiscent of the stage select screen in Killzone itself. So, uh, props to crow for that. That out of the way, I'll work on cleaning up images throughout the LP, because looking back, video links in individual updates are now highly irregular.
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# ? Oct 11, 2014 10:13 |
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Blind Sally posted:JFK was assassinated. LBJ happened. Robert McNamara happened. Richard Nixon happened. You missed one: Henry Kissinger happened. Also, I'm quite proud of the new TOC. After like five different attempts I finally got it right. That last one was nothing short of insane.
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# ? Oct 11, 2014 10:19 |
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nine-gear crow posted:You missed one: Henry Kissinger happened. Almost forgot Kissinger. Thanks. Also, which last one? Your last one, or mine? See, mine was like performance art, see. You just didn't understaaaaaand.
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# ? Oct 11, 2014 10:24 |
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Blind Sally posted:Almost forgot Kissinger. Thanks. I was a talking about mine. It was just this overly complex mass of slices and did not work at all. I'm actually happy you came up with the one you did. It gave me a lot of inspiration.
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# ? Oct 11, 2014 22:00 |
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6.2 Deep within the Vekta swamps, lies a Helghast firebase, crudely and quickly fashioned, jutting from mud. Enter Templar, Hakha, Luger, and Rico [Velasquez] TEMPLAR Lo, thither layeth a firebase. HAKHA Yea, yonder tis a Code 3-3 firebase. A forward outpost used in campaigns for large pre-emptive attacks. LUGER Twouldn't be much trouble to circumvent the ghastly villains. VELASQUEZ We could punch a whole straight through it. TEMPLAR Hark, our priority hath not changed: reach the SD platforms. The earth fleet must be notified of the danger that awaiteth them. Verily, we shalt do as Luger suggests and go around. HAKHA Pray listen, Captain Templar, you said but not long ago that our chances of success were but naught and nil. Such odds could be improved were the reinforcements at younger firebase disrupted. It is said that a confused enemy is more easily played. They art words that every soldier of subterfuge should be familiar with. VELASQUEZ So, the mighty brain agrees with the grunt. That's a first. HAKHA Yea, it is also said that a monkey, given ample time, will write the works of Shakespeare. [Exit Hakha] TEMPLAR Thou two agree on something. Mark this moment, Luger, hell hath frozen over. Let us move. We shall attack the firebase on my signal. [Exit Templar and Luger] VELASQUEZ What the gently caress is a Shakespeare? HOT drat, RICO, YOU JUST SAID THE MAGIC PHRASE!!! WHAT INDEED!? If you haven't played Killzone before, you may have thought the premise for this LP was utterly daft and ill-reasoned. Heck, you might still think that so. It didn't spawn from nothingness, spat out of some vagrant æther into the subforum, no. The idea was first sparked from this fateful line said by Rico Velasquez himself. There's no prize, I just wanted to celebrate the LP making it this far. I love that centuries into the future, it's the Helghast that make sure their schools teach Shakespeare, not the Vektans. I'm not sure what that says about the respective cultures? chiasaur11 posted:That the Helghast have one. I believe the sentry bots only appear when Hakha or Templar are chosen to play through the chapter. In fact, the entrance of the firebase is one of the few times where the gameplay truly deviates from each character. When you play as Jan or Rico, it's still pretty much just brute forcing your way into the camp. If you play as Hakha, you also have to hack the sentry bots. If you play as Luger, you cross over to the other side of the entrance, climb a rope, and sneak into the rear of the camp, completing the level backwards, so to speak. It's not much, but it's a little interesting. And to switch gears from the slightly amusing, to the mildly frustrating, what's the deal with the identical glowing switches? I spend more time than necessary trying to push this button because Templar asked the player to look our for a button. This one would make sense, wouldn't it? I hadn't pressed it before. It's big, green, and sticks out like a sore-thumb in the game environment. And hey, look at that, when I stand near it an action button appears! But it's the action button for the Scylla machine gun, so I wind up awkwardly unattaching and reattaching myself to the gun fruitlessly because the true button was an identical console a few feet away from this bunker. Killzone Helghast Hover APC This is a repeat. We've been seeing Hover APCs since the opening cutscene, and have even blown up several ourselves. These are the unique Multiple Rocket Launcher variants I mentioned waaaaaaaaaaaaaay back in the second update. They don't bother us much, though, because they're really here to provide us a target to disrupt in the firebase. They explode real nice because the insides are stuffed full of rocket ammunition. Red Crown posted:Going kinda far back to the analysis of Chapter 2, stage 2 & 3, there's a little more to the fascist/nationalist imagery in the history than you talk about. For example, changing the language is a popular move among autocrats, especially post-colonial ones. It's usually limited to changing a couple of words on a whim, but sometimes there'll be a systematic effort to remove loan words. The biggest and best example is Ataturk's post-Ottoman Turkey, where the Arabic script was wholly replaced by a Latin based script. Sally fucked around with this message at 03:42 on Mar 7, 2015 |
# ? Oct 16, 2014 06:08 |
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Blind Sally posted:
That the Helghast have one.
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# ? Oct 16, 2014 06:24 |
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In other news: the PSVita TV has got North American and European release dates! http://forums.somethingawful.com/showthread.php?threadid=3614511 Pretty cool. I've been waiting for this news, as I'm far more likely to wind up getting one of these before I get a PS4. Obviously, it'd be a ways away, but it means I'd have a chance to play Killzone: Mercenary and it'd give crow and I and easy way to capture footage of it. No promises, though! We're still only halfway through the first game with another three to go. Regardless, it's interesting news. chiasaur11 posted:That the Helghast have one. Heh, nice.
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# ? Oct 16, 2014 17:40 |
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Blind Sally posted:In other news: the PSVita TV has got North American and European release dates! Killzone: Mercenary is a fantastic game - the tilt aimimg made it for me, but I am a pc gamer and I can't thumbstick so I need help.
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# ? Oct 20, 2014 09:13 |
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Just caught up with this after spacing out around chapter 2's outro for a few months. And I'm glad to know this LP is still going. Interesting factoid, in one of the older videos you mention the explosive charges that persist through all the games and use sixaxis to activate in the PS3 games. In Killzone Mercenary they exist and you have to use touch screen controls to activate them. It's less annoying than it sounds and on the whole Mercenary's touch controls are unobtrusive. Honestly I don't like Killzone 1, even if on purpose, it's a bland boring muddy mess of a game that received too much hype for what it was. Which was a mediocre FPS with ambitions too high for the console it was on, and it really shows through in areas like the jungle. I appreciate the need to make it look washed out from a narrative perspective, but my god, they could have done it some other way than making the whole game look like a muddy pile of trash. The graphics themselves don't bother me, they're fairly standard PS2 fare, but just the combination of everything in the game makes every level just look like the slowest, most boring thing imaginable. Is the whole rest of the game like this or does it get better at some point?
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# ? Oct 21, 2014 14:16 |
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IBlameRoadSuess posted:Is the whole rest of the game like this or does it get better at some point? Heh, heh, heh Well, yes and no. There will be no significant gameplay changes, but the run up to the final enemy encounter is a lot more enjoyable that what we're seeing now. Killzone suffers from a bloated middle act. The first couple chapters worked well, I believe, because you're zipping from one part of Vekta City to another, always enjoying some new locale with different enemy types, and with a new member of your squad being constantly added. Once you're out of the city, though? Hoo boy. The game really starts to decompress. I mean, at the time, Killzone looked brilliant. It stuttered in places and suffered from long load times, but overall very few PS2 games looked as nice as Killzone. The middle act sees the player trudging through a lot of scenery shooting at a lot of Helghast with very little happening plot-wise. Right now we're stomping through the swamp jungle for a whole chapter. The next chapter will be a grassland. Then a mountainous jungle. Then we're gonna do some mountain climbing. I suppose hoofing it on foot across Vekta is realistic, but at this point in the game we're really just spinning our wheels. It's for this reason that crow is starting to lose his mind in the editing process a little bit. (I asked him how the updates were going and he sent me a picture of all the games in a garbage can). We (read: crow) are going to do some major editing in the next couple of chapters to speed things along so that we can get to the good parts--and better still, get to the better sequels. Still, Killzone does get better. Chapter 9 ramps up the plot exposition, fleshing out a number of characters in interesting ways. And Chapters 10 and 11 start making use of the 4-squad set-up, splitting you up in groups of two or sending characters off on solo missions, making parts of the level genuinely unique and providing some new challenges. Furthermore, 10 and 11 take place in far more interesting environs than "washed out landscape".
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# ? Oct 21, 2014 15:26 |
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I suppose my distaste for Killzone 1 comes from the only Killzone game I really played being Mercenary, and compared to this, it is SO GOOD. (It's honestly one of my favorite games on the Vita) They still give everything a bleak and war-torn atmosphere in that, but they use colors so much better, and hardly anything looks washed out like it does in this first one. Even on Helghan, the colors that are there are so much brighter and vivid. (Most of the colors on Helghan come from the brightly colored neon lights and holographic projections and such, so it makes some semblance of sense. Helghan itself is very washed out, but with color interspersed through more artificial means than on the paradise of Vekta.) I find the way they changed the ISA through the games to be a bit interesting, In this one they have a very standard military green look, but in the future games like Mercenary their big color is blue. Lots and lots of BLUE and WHITE everywhere. While the Helghast still have the orange/red and black, as a kind of counter to the ISA's coloring.
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# ? Oct 21, 2014 16:04 |
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The use of colour is phenomenal in Killzone 3. I imagine they used a lot of what they learned design-wise in the third game for Mercenary, which, as you say, looks amazing. Unfortunately, we've two more games after this one to get to that point. Don't get me wrong, I like Liberation and KZ2 a whoooooole lot. But they've got nothing on the artwork and design aesthetics for Mercenary and KZ3. (And probably Shadow Fall. I still haven't actually played Mercenary or Shadow Fall).
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# ? Oct 21, 2014 16:13 |
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I wouldn't call Mercenary a system seller for the Vita, but honestly, if you have a Vita, there's no reason not to have it. My one complaint about the game is that it's a bit too short, but there's quite a bit of actual replayability due to the different contract missions which set challenges on the story missions (Go through the level with this gun, get 25 head shots with it and approach the objective in stealth, for instance) Unlike in KZ1, stealth is actually viable, if you approach it correctly, though it can be easy to get caught and screw it up, even using the "stealthy" guns, you're usually never hugely handicapped in a fight. Melee in Mercenary is also rather interesting. when you melee someone, it engages a sort of QTE where you swipe across the touch screen a few times according to prompts, and then the enemy dies. I'm fairly certain you're invincible during this, so it's not terribly risky to run up and punch dudes in the middle of combat, so long as you have an exit strategy. it's still probably a good idea just to shoot them though, and use melee as a sort of last resort. There's a whole ton of weapons in Mercenary as well, and it's easy to settle into a "preferred loadout", but it's actually rather fun to use the weapons you previously ignored and find they're all pretty useful, even the pistols are actually rather good.
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# ? Oct 21, 2014 16:37 |
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Wait, did they just park you on an anti-aircraft turret and then make the planes immune to being shot down?
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# ? Oct 25, 2014 02:08 |
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Going kinda far back to the analysis of Chapter 2, stage 2 & 3, there's a little more to the fascist/nationalist imagery in the history than you talk about. For example, changing the language is a popular move among autocrats, especially post-colonial ones. It's usually limited to changing a couple of words on a whim, but sometimes there'll be a systematic effort to remove loan words. The biggest and best example is Ataturk's post-Ottoman Turkey, where the Arabic script was wholly replaced by a Latin based script. Furthermore, the creation of a new word to describe the state (if you want to use a fancy and fun word, a "neologism") has also been seen in Earth's autocrats: the mercurial, oddly dressed, and now very dead Mummar Qadhafi of Libya coined the word "jahamirrya" to describe his Socialist Arab Paradise. Literally, it means "peopledom".
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# ? Oct 26, 2014 01:57 |
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Glazius posted:Wait, did they just park you on an anti-aircraft turret and then make the planes immune to being shot down? Yes, Glazius. Yes, they did. And I forgot about it and wasted my time shooting at them. Killzone Red Crown posted:Going kinda far back to the analysis of Chapter 2, stage 2 & 3, there's a little more to the fascist/nationalist imagery in the history than you talk about. For example, changing the language is a popular move among autocrats, especially post-colonial ones. It's usually limited to changing a couple of words on a whim, but sometimes there'll be a systematic effort to remove loan words. The biggest and best example is Ataturk's post-Ottoman Turkey, where the Arabic script was wholly replaced by a Latin based script. Going far back is great, because I missed this fact and you're absolutely right. I know that Noah Webster (author of the massively famous Webster's Dictionary--you may have heard of it) was partially motivated for nationalistic reasons, which is why American English and its alternate spellings are such an important thing. I'll admit, I'm not well-versed on Ataturk or Qadhafi, so this is particularly interesting for me.
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# ? Oct 27, 2014 02:46 |
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Blind Sally posted:Going far back is great, because I missed this fact and you're absolutely right. I know that Noah Webster (author of the massively famous Webster's Dictionary--you may have heard of it) was partially motivated for nationalistic reasons, which is why American English and its alternate spellings are such an important thing. I'll admit, I'm not well-versed on Ataturk or Qadhafi, so this is particularly interesting for me. If nothing else, this marks the second time Muammar Gaddafi has been namedropped in one of our LPs. For those wondering what the first time was, it was as a piece of trivia pertaining to the appearance of the Jawa Sandcrawler in Shadows of the Empire. When George Lucas was filming A New Hope in the Tunisian desert, the Libyan army mistook spy photos of the Sandcrawler set for some new kind of tank that the Tunisians had parked unsettlingly close to the Tunisia-Libya boarder. Gaddafi responded by phoning up the Tunisian government and demanding they remove the tank or Libya would launch a pre-emptive assault on Tunisia over what he interpreted as an act of Tunisian aggression against Libya. Guy was loving mental. Also, George Lucas nearly started a goddamn war...
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# ? Oct 27, 2014 02:58 |
nine-gear crow posted:If nothing else, this marks the second time Muammar Gaddafi has been namedropped in one of our LPs. For those wondering what the first time was, it was as a piece of trivia pertaining to the appearance of the Jawa Sandcrawler in Shadows of the Empire. When George Lucas was filming A New Hope in the Tunisian desert, the Libyan army mistook spy photos of the Sandcrawler set for some new kind of tank that the Tunisians had parked unsettlingly close to the Tunisia-Libya boarder. You guys did a Shadows LP? *zooms over*
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# ? Oct 27, 2014 04:18 |
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chitoryu12 posted:You guys did a Shadows LP? Now you too can hear the Gospel of Our Lord and Savior, Dash Rendar.
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# ? Oct 27, 2014 04:22 |
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http://lparchive.org/Star-Wars-Shadows-of-the-Empire/ And it wasn't just the game. We covered books, comics, action figures, playing cards... there was also an X-Wing Alliance one-off video. ^^^^beaten by crow
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# ? Oct 27, 2014 04:25 |
Welp, this makes up for never beating the game back in elementary school.
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# ? Oct 27, 2014 05:17 |
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LP note: in the video I say that Killzone: Mercenary takes place after the original trilogy. Not so, Mercenary actually takes place throughout Killzone 2, 3, and Liberation. Thanks, IBlameRoadSuess! 6.3 Interior: ISA base Enter Templar, Hakha, Velasquez, and Luger TEMPLAR Hakha, attend to the communications device. Relay a message about General Adams, post-haste. HAKHA And thus, I shall endeavour. Enter Billinghurst BILLINGHURST Stay your hands, fiends! Stay! TEMPLAR Stay yourself, soldier, we are not your foes. BILLINGHURST Step thyself away from the console! Now move not a muscle! TEMPLAR Thou art making a grave mistake. General Adams-- BILLINGHURST General Adams warned us of thou, thou gorbellied spur-galled canker-blossom! TEMPLAR Nay, 'tis Adams be the traitor. BILLINGHURST Thou shalt not try such words with me! I know, oh ho ho, I know. The traitor Vaughton and his rebel dogs did waylay the SD platform. Such luck we have that Adams has reasserted control. TEMPLAR Do tell me, soldier, what targets doth thou believe Adams strikes now? BILLINGHUSRT And yet, thou doth try such words. Tis but wasted breath. Know thy not? A Private such as myself is not privy to such matters. VELASQUEZ Gettin' real tight, people. BILLINGHURST Speak no more! No one shall move lest-- Luger disarms Billinghurst TEMPLAR Pray tell, what is the fate of General Vaughton? BILLINGHURST Why, Adams did lodge a bullet in his skull cap. LUGER Private. Locate thy squad. Go, now. Exit Billinghurst VELASQUEZ We gotta get goin'. Now! LUGER Vaughton is no more, Jan, but our charge remains the same. TEMPLAR Such cold words, yet thus was he not your friend too? LUGER Our charge remains the same. Exeunt Elsewhere, high above Vekta on the SD Platform Enter Adams and Lente ADAMS Lo, General, attend, hark, and see. All our work is according to plan. Thus, I trust the concerns you parlayed to our leader have been put to earth. LENTE The Autarch and I have a singular goal: victory. We seek it above all else, even if it means collaborating with sympathetic humans. Enter Pvt. Caliban ADAMS Even now, the ISA are oblivious to my nature. I say, then, that our work is according to plan. CALIBAN Sir, I bring news from below. Your personal computer hath been hacked. Our sources have concluded thusly: twas Colonel Hakha, the spy, my lord. LENTE Hakha? Could it be? What an interesting development. ADAMS I was led to understand that said spy was, at present, our captive. CALIBAN Aye, yet he was released, my lord, by a three person team. We believe they acted at General Vaughton's behest. They are presumed to be the perpetrators of the dock shoot-out, As well as the razing of a Code 3-3 Firebase. LENTE You say a four-man squad laid bare a 3-3 Firebase? I tell you, tis impossible. ADAMS Could it be? It must. LENTE Do you know the culprit, General? ADAMS Templar. Naught but Vaughton's lap-dog. He is a firebrand, but thou shalt not concern thyself. Caliban, Templar squad must reach the uplink to reach me. Thus, they must pass the GPS Beacon. Alert the Beacon staff: prepare for my arrival. LENTE Thou one of them is a Helghast, tis doubtful an 'army' of four could reach us. ADAMS I repeat, have them prepare for my arrival. Exeunt crow mistakenly refers to the Helghast drum grenade launcher as an RPG. How could you, crow. How could you make such a mistake! If anything, it's more like a riot gun, sharing a lot of visual similarity to the US made M-32: The weapon's lethality depends on the ammunition used. I'm not super versed on guns, so if any wants to share information about these types of weapons to help me make crow feel bad, please do so! chitoryu12 posted:Rotary grenade launchers like that are really common nowadays. The Milkor MGL you posted (in use with the US military as the M32) is the most famous example, as it's widely produced and used by Western nations, but there's examples from other places like Russia and Croatia. You always see them simply acting like double-action revolvers, but the massive weight of the cylinder means the MGL uses a spring that the user winds up before loading. It still has a double-action trigger (where the firing pin is cocked and released by the trigger pull), but it actually uses a gas system like a rifle to unlock the cylinder and allow it to rotate to the next chamber. It's a very neat mechanical device that typically gets glossed over in fiction in favor of rapid fire explosions. Just a shot of the scenery, because this game actually does look really beautiful at times. Oh, hey, and Private Billinghurst is still around! Glad he didn't die! (Well, honestly, I know he doesn't die because he makes a cameo in Killzone 2 shortly before he, uh, dies--presumably). Anyways, I didn't recognize him here because the role he played in earlier stages was even smaller and more meaningless than poor Pvt. Sanchez's. This bit of cold, pragmatism rubs Templar the wrong way. Obviously, judging by his comments, Vaughton was friends to both Templar and Luger. I'm sure Luger regrets the loss of Vaughton, so it's hard to fault her for compartmentalizing her emotions to stay focussed on, you know, stopping the Helghast invasion of Vekta. Still, I can also empathize with Jan. It's a hard blow to him, losing what amounted to the father figure of his life. You'd think Luger would give him a few moments to grieve. Anyways, what's interesting about this scene is that it marks a shift between Templar and Luger's relationship. And by shift, I mean that Templar finally recognizes that whatever was once between him and Luger is gone. In a different action movie, the ex might act more compassionate towards her grieving ally. Whatever the ally's response (e.g., embracing the emotional gesture, or brushing it off before swearing revenge, etc.), it shows that the ex-lover still cares for the protagonist, showing genuine concern for their emotional well-being, and leaves open the possibility of rekindling a romance. Instead, Luger reacts no differently than the other members of the squad. Okay, I'm projecting here, but as we aren't privy to a reaction from either Hakha or Rico, I'm going to guess they aren't to broken up about it. I'm sure they regret the loss of a C/O from the perspective of losing an ally, but war is war, and they are soldiers. They're used to and expect this sort of thing. In this way, Luger has done nothing different. Only, she gets to voice the cliched "we've still got a job to do" line because we need to see that the emotional relationship between her and Jan is dead--and because we need to see that Jan recognizes that it's dead. A subtle moment, but a good one, because we're going to start seeing Templar acting more professional from here on out. Which is great, because, you know, we're in the middle of a battlefield. A "killzone", if you will. Oh, and I loved the shots of Lente, Adams, and Caliban on the SD platform. The framing is great. There you have the so-called superior Helghast person looking down on those he deems his inferiors: the Vektans. Of the Vektans, you have the creepy, anime, washed-up rock star staring down the perpetual bearer of bad news. I asked crow how the Chapter 7 videos were going. He sent me this image in reply: Sally fucked around with this message at 03:45 on Mar 7, 2015 |
# ? Oct 27, 2014 07:26 |
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motherfucker should cut back on skittles.
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# ? Oct 27, 2014 07:37 |
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To be fair to crow, these games suck.
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# ? Oct 27, 2014 07:49 |
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# ? Jun 8, 2024 08:57 |
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Herr Tog posted:motherfucker should cut back on skittles. Says someone with a sparkly unicorn avatar. The story behind the Skittles: I went to go see Gone Girl recently and the bag of Skittles was part of combo I'd ordered at the concession stand. I'd worked through it over the span of a few days and it just so happened to be up near the top of the garbage can when I staged that shot. Though I'm just realizing now that I didn't throw my copy of Liberation in there with the mainline games. poo poo.
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# ? Oct 27, 2014 07:56 |