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W.T. Fits posted:Pretty impressive shooting from the Wolverine; shame none of those crits confirmed. The Huron is fine, all he needs to do is put a bit of distance between him and the cronus, maybe get on top of the tank and finish the rifleman.
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# ? Aug 30, 2013 03:42 |
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# ? May 25, 2024 20:04 |
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Too bad he fell down. I think my foot would have hurt him worse than the fall, especially with that open center torso.
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# ? Aug 30, 2013 05:16 |
W.T. Fits posted:Pretty impressive shooting from the Wolverine; shame none of those crits confirmed. Yeah, I'm aware that up to this point I've been going about the whole "huron warrior" thing pretty badly. I wanted to take the attempt at the justice foot, especially with Darth making an attempt as well, because double justice foot action would have been worth everything. I'm content with a solid CT hit, and now I'm going to return to playing like I ought to have been from the start.
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# ? Aug 30, 2013 07:21 |
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Not a bad turn overall! I don't think the situation is that dire for the Huron Warrior - at least for this turn. The Rommel doesn't actually frighten me as much as a Patton would on this map. While the 3/6/9 bubble of death is usually pretty scary the to hit malus on this map makes it much harder to use effectively while the 5/10/15 of the Patton would have much better odds of actually hitting things.
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# ? Aug 30, 2013 07:55 |
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Olothreutes posted:Yeah, I'm aware that up to this point I've been going about the whole "huron warrior" thing pretty badly. I wanted to take the attempt at the justice foot, especially with Darth making an attempt as well, because double justice foot action would have been worth everything. I'm content with a solid CT hit, and now I'm going to return to playing like I ought to have been from the start. The Huron and the Wolverine could actually go for a breakthrough right now and link up with the Enfield and Griffin, so it isn't that bad. You could easily run forward five and turn - though you should double-check on how PTN is adjudicating shooting arcs because I've forgotten how he handles them, and that move would put you on the line between the Patton shooting at your side or your rear. The tank wouldn't have good shots though, and while the RFL can flip arms its shots would only be okay, too. It's one turn of a decent bit of risk, and then the map does open up a bit to the south so it might be advantageous - and the only thing with the speed to catch you easily is the Cronus. It's an option worth thinking about, for sure.
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# ? Aug 30, 2013 16:32 |
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I thought it was strange the primary gun didn't open fire!
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# ? Aug 30, 2013 17:21 |
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Olothreutes posted:Yeah, I'm aware that up to this point I've been going about the whole "huron warrior" thing pretty badly. You're doing just fine. You shot the right target to avoid a minimum range penalty, had a good chance of doing ten damage (the same as an Atlas's punch) to an enemy `Mech's cockpit and in general you've been harder for me to shoot then I've been for you to shoot. PoptartsNinja fucked around with this message at 17:25 on Aug 30, 2013 |
# ? Aug 30, 2013 17:21 |
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Yeah, I didn't mean that as a knock on your playing, you've been doing fine so far. I'm just worried because a dude just jumped behind you and now has good shots on your back armor. Thankfully that shouldn't be too much of a problem since you automatically win initiative and can move away, it just made me a bit uneasy is all.
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# ? Aug 30, 2013 19:28 |
No worries. I was mostly referencing the fact that as the guy with the some of the longest range guns on the map I've been awfully close to people. Maybe not ideal, but it hasn't worked out too poorly yet.
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# ? Aug 30, 2013 19:34 |
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Olothreutes posted:No worries. I was mostly referencing the fact that as the guy with the some of the longest range guns on the map I've been awfully close to people. Maybe not ideal, but it hasn't worked out too poorly yet. It's a fairly narrow map and you started out boxed in, so you don't really have anything to be ashamed about so far as being at close range. Spacing ain't easy.
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# ? Aug 30, 2013 23:00 |
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Should we be assuming that 'mechs with canon designations (eg CDA-3F) have canon stats (ie, do the Taurians have XL, endo, ferro, DHS and ER PPC)? I've been assuming "PPC" in weapons loadout was standard but maybe I shouldn't.
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# ? Aug 31, 2013 04:28 |
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Carbolic posted:Should we be assuming that 'mechs with canon designations (eg CDA-3F) have canon stats Yes.
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# ? Aug 31, 2013 11:28 |
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Survive little Riflemech, survive, you're too beautiful, too purpose-built, to die...
Readingaccount fucked around with this message at 21:13 on Aug 31, 2013 |
# ? Aug 31, 2013 18:33 |
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It's a slow heavy with less armor than nearly every medium `Mech on the field. "Purpose-built to die" is about right.
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# ? Aug 31, 2013 19:16 |
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The Rifleman is a great mech to shoot at things that can't shoot back. Preferably while waist-deep in icewater.
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# ? Aug 31, 2013 20:44 |
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While I have a bizarre and abiding love for the Space Texans, for no good reason, I still hope that someone on the Goon force gets a turret kick in on one of those vehicles and/or uses one as a club for sheer .
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# ? Aug 31, 2013 21:13 |
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It ate three crits to the CT and one to the right leg without flinching (falling over isn't)! I interpret that as an omen. And if anything goes wrong it's Larry Wang's fault. Actually, the ~RFL-3N~ was my first tabletop mech, but yes... either of them are totally out of sorts on Zero Impact Point, at least the 3C will overheat less and has a bit more protection. Readingaccount fucked around with this message at 21:29 on Aug 31, 2013 |
# ? Aug 31, 2013 21:14 |
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Readingaccount posted:It ate three crits to the CT and one to the right leg without flinching (falling over isn't)! I interpret that as an omen. It's going to get shot at by the entire goonlance and they will miss nearly every shot. Then it will try to get up, fail, fall and kill the pilot.
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# ? Aug 31, 2013 21:28 |
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You can tell if it stood up successfully based on whether or not it moved in the update
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# ? Aug 31, 2013 22:48 |
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PoptartsNinja posted:It's a slow heavy with less armor than nearly every medium `Mech on the field. "Purpose-built to die" is about right. uh excuse me, it has the unique capability to rotate its arms 180 degrees! This is so completely unheard of even professional badass super MechWarriors cannot counter it.
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# ? Aug 31, 2013 23:47 |
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Five crit chances on the Rifleman and not one of them connected? Well, at least he fell down and now has a couple more open sections now for either the Capellans or New Syrtians to exploit... Too bad falling down meant that it wasn't upright for the Wolverine to try and kick for more damage... Still, it looked like it worked out pretty well for the Capellan Goon pair there... Those flanking maneuvers by the Taurians kinda scare me, though since you guys have the initiative, you can probably get around their attempts to hit you in the back. Still, something to keep in mind, especially for the New Syrtian duo there. Speaking of them, are the last names of the two New Syrtian pilots at Impact Point Zero a reference to Sgt Kurtz Weber and SgtMaj Melissa Mao of the Mithril Tuatha De Dannan Uruz Special Response Team from the light novel series (and later anime) Full Metal Panic or is it just a coincidence? They have the same ranks and last names as the characters referenced, but in the series, Mao is the one who drives the Arm Slave (small mech equivalent, more like a large powered suit of armor, but close enough) that has ECM, and Weber is a dedicated sniper. Dunno, the names just leaped out at me. GhostStalker fucked around with this message at 07:13 on Sep 2, 2013 |
# ? Sep 2, 2013 02:42 |
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GhostStalker posted:Speaking of them, are the last names of the two New Syrtian pilots at Impact Point Zero a reference to Sgt Weber and SgtMaj Mao of the Mithril Tuatha de Dannan Uruz Team [...] or is it just a coincidence? Weber's in a Griffin (a sniper) and Mao is in an Enfield (an all-rounder). I am (not) ashamed to be a nerd, so I make references here and there. They're not the only reference I've made. The Rommel is a reference to Haunted Tank. And most of the Taurian `Mechs are WWII bombers. PoptartsNinja fucked around with this message at 03:26 on Sep 2, 2013 |
# ? Sep 2, 2013 03:10 |
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PoptartsNinja posted:Weber's in a Griffin (a sniper) and Mao is in an Enfield (an all-rounder with ECM). I am (not) ashamed to be a nerd, so I make references here and there. They're not the only reference I've made. Huh, I knew I was on to something there! The ER PPC on the Griffin would definitely make it a sniper, but the presence of the Guardian ECM suite threw me off, as well as Mao mentioning Weber's ECM during the first fluff update. I didn't know Mao's mech had ECM either, since there's no note of it on the mech status listing. Also, Weber joking around and using grave humor at inappropriate times is fitting for his character as well. I look forward to attempting to ferret out more of your references in future characters! GhostStalker fucked around with this message at 07:14 on Sep 2, 2013 |
# ? Sep 2, 2013 03:25 |
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PoptartsNinja posted:Weber's in a Griffin (a sniper) and Mao is in an Enfield (an all-rounder). I am (not) ashamed to be a nerd, so I make references here and there. They're not the only reference I've made. The Haunted Tank is arguably the best thing comics ever gave us after Devil Dinosaur.
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# ? Sep 2, 2013 03:35 |
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To begin with Zero Impact Point looked like the harder map, but last round it began to seem more like Yantai Reservation is the nastier one, given the Taurian choices of deployment there. And yeah, the Rifleman taking four crits was lucky, but just a silver lining for the Taurians, considering a bit over fifty percent of the damage (including the fall) has gone straight to the CT. Readingaccount fucked around with this message at 10:45 on Sep 2, 2013 |
# ? Sep 2, 2013 10:40 |
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The Rules on Page 1 have been updated! These changes will take effect after the current battle! Most changes are minor, however the 72 hour rule has been replaced with: Order Deadlines: Formerly the 72 hour rule. My schedule is fairly stable, but there are some days I absolutely can't update. Order deadlines are Saturday Night (this is a hard deadline, if I don't update Sunday you won't get an update for two days) and Tuesday Night (this is a softer deadline, I can be a little more lenient with it). If the players either individually or as a group need more time, I'm more then willing to accommodate if they let me know in advance. If orders aren't received in a timely fashion then your `Mech may not move. If orders aren't received at all then an Alternate may be called in to take over your unit. Thanks to everyone who helps me keep this thread updating regularly! Leniency Period: Many of my players will be new, so the Order Deadlines will be more lenient while they get a feel for the game. Late orders won't be held against them during this period. The leniency period ends after Turn 5. Also of note, I updated the general guidelines of "fluffy" play I will be following for each nation. There's more to it then what's listed, but these are the most easily exploited aspects: Exploitable Behaviors of the Current Alternate Universe Nations: The Clans - Prefer single combat, but do not respond to challenge requests. It is a Clan Warrior's responsibility to kill either the first target he shoots at; or the first target who shoots at him. Clan Steel Viper / Task Force Serpent - Respond to challenges from the Lyran Commonwealth, but only for physical combat duels. Clan Widowmaker - Feuding with Clan Goliath Scorpion, ignores Zellbrigen when fighting Clan Goliath Scorpion. Clan Goliath Scorpion - Ignores Zellbrigen when fighting Inner Sphere forces or Clan Widowmaker. Prefers to disable Inner Sphere `Mechs instead of killing the Mechwarrior. Prefers to kill Widowmaker Mechwarriors rather than disabling their `Mechs. Clan Hell's Horses - Ignores Zellbrigen when fighting Inner Sphere forces. Draconis Suns - May or may not accept a duel request; they favor single combat and typically won't intervene to aid a friendly Mechwarrior unless that Mechwarrior is very likely to be killed in that turn. Free Worlds League - The Free Worlds League has a very weird sense of 'fair play.' They view Mechwarriors as minor nobility, and so will typically give opponents a chance to stand back up if they fall; or will allow them a moment's rest if requested. They will allow injured Mechwarriors to leave the field under their own power, if so requested. Lyran Commonwealth - Tend to respond to physical combat duels with Clan Steel Viper; prone to retreating when the apparent odds turn against them. Capellan Confederation - Prefer to attack weak or already damaged targets first. Duchy of New Syrtis - View Capellan nationals as racially inferior, tend to underestimate enemy pilots or blunder into ambushes. Republic of Skye - Under orders to take no unnecessary risks, follow the Forced Withdrawal rules. New Rim Worlds Republic - ??? ComStar - ??? Deep Periphery Nations - None Pirates - Are cowards, and will tend to run if they don't have a numbers or weight advantage.
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# ? Sep 2, 2013 20:20 |
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PoptartsNinja posted:Exploitable Behaviors of the Current Alternate Universe Nations: Ah, Capellans. Focus fire first, pretend to ask for justifications later.
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# ? Sep 2, 2013 21:11 |
To be fair, pretty much every player team has fought Capellan style.
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# ? Sep 2, 2013 21:14 |
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jng2058 posted:To be fair, pretty much every player team has fought Capellan style. Probably because it's beyond a doubt the most effective way to play, unless you are facing several enemies who are all heavily damaged (because then you risk wasting a bunch of damage when the first Gauss slug downs a target).
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# ? Sep 2, 2013 21:20 |
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The N-Squared Law is lostech. Except in the Grey Death Legion.
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# ? Sep 2, 2013 21:23 |
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Defiance Industries posted:Probably because it's beyond a doubt the most effective way to play, unless you are facing several enemies who are all heavily damaged (because then you risk wasting a bunch of damage when the first Gauss slug downs a target). It is such a bittersweet moment when you catch a near pristine foe in the open with no move mod, focus an entire company worth of fire on him, and the very first shot from your Barghest blows off his head.
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# ? Sep 2, 2013 21:42 |
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Only what you deserve for using a Quad. e: GhostStalker posted:Also, Weber joking around and using grave humor at inappropriate times is fitting for his character as well. I look forward to attempting to ferret out more of your references in future characters! And the hovertanks are the Suicide Squad, which is an appropriate touch, all things considered. The Merry Marauder fucked around with this message at 21:53 on Sep 2, 2013 |
# ? Sep 2, 2013 21:48 |
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The Merry Marauder posted:Only what you deserve for using a Quad. The Barghest isn't a quad. It is something better. Something wonderful.
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# ? Sep 2, 2013 22:04 |
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KnoxZone posted:The Barghest isn't a quad. It is something better. Something wonderful. See also: The Revenant
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# ? Sep 2, 2013 22:05 |
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The Merry Marauder posted:Only what you deserve for using a Quad. Although to be fair, Rick Flag was never nearly as awesome as his boss was. You don't gently caress with The Wall. Ever.
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# ? Sep 2, 2013 22:23 |
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I'm sorry, did I hear someone knocking Quads? If you think quads are bad... gentlemen. I bring you the LATEST in CUTTING EDGE Clan technology. The QuadVee!
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# ? Sep 2, 2013 22:31 |
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If you meant to post a image its not coming through.
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# ? Sep 2, 2013 22:37 |
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Shoeless posted:I'm sorry, did I hear someone knocking Quads? The protoquad. Helps fighting the shortage in fusion power plants by using a costlier in labour and resources fusion power plant that is less protected. Also has a bullshit nahnahnahnah-you-just-missed-me rule attached and a horribly costly and finicky control interface.
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# ? Sep 2, 2013 22:37 |
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KnoxZone posted:The Barghest isn't a quad. It is something better. Something wonderful. Lyrans get both the Blitzkrieg-4F and the Barghest-4X. It's a combination that threateningly erotic.
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# ? Sep 2, 2013 22:39 |
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# ? May 25, 2024 20:04 |
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I mean, sure, if an IS Pack Hunter and a hideously expensive pile of Level 3 Tech get you off, go nuts!Fraction Jackson posted:Although to be fair, Rick Flag was never nearly as awesome as his boss was. You don't gently caress with The Wall. Ever. She's the best.
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# ? Sep 2, 2013 22:53 |