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Captain_Indigo
Jul 29, 2007

"That’s cheating! You know the rules: once you sacrifice something here, you don’t get it back!"

Soundscape




Nobody knows if the stories about land are true.

They say it used to cover half the expanse - smack! - a line down the middle with land one side and the ocean the other.

Someone told me you used to be able to stand on a boat, anywhere in the world, and be able to see land in at least one direction.

Some people say there was never any land and that it's all just stories to explain where stuff came from.

Who knows?



All we got now is all we got now: an armada. You take a bunch of ships and put them together into one big city where most of the decks are public paths.

Most of the time people join the armada for a bit, then leave. That's fine if your boat still belongs to you, and unless you sold it to somebody when you got here, it does. If your boat is destroyed or you sell it or whatever, you can always take off with another passing armada or join a trade ship or whatever. Everyone is welcome here except slavers. You join a slave ship then you're killed on sight here. If slavers send you here then congratulations, the second you stepped on board, you're free.

People leave because they think there's always something better just over the horizon. If you want to stay though, there's barter out there and even the chance to make a name for yourself. All you got to do is reach out and take it.




What is this?
The world is one huge ocean. Society has shifted and things have moved on, but you've found yourself a place in an armada – a loosely chained together fleet of ships making up a society of sorts. Your armada represents stability in an extremely unpredictable world. Whilst the semblance of law is thin, its better than the chaos of whatever else is out there right now. If Fury Road is dry and hot and sweaty, this is wet and cold and salty. It has the mysticism of pirate lore crossed with the bleakness of Apocalypse World. The end did not come yesterday, you have some sense of equilibrium, but it still feels like a long way from rebuilding things as they were. You don't necessarily have to think day-to-day any more, but you probably have no plans for the month after next.

"Alright, class is in session. Listen close.
"The world" is the whole kit and caboodle.
The Tide is the infinite surface on which we live, but also a condition. "The Tide is our home" works, but so does "The Tide is choppy". It has pirates and slavers and ghost ships and armadas.
The Sky is the infinite thing above us and also a condition.. "The Sky looks clear," works, but so does "The Sky scares me." It has gulls and storms and Maelstroms.
The Ocean is the infinite thing beneath us. Where The Tide ends and The Ocean starts is relative to a situation. "I am in The Ocean," could be said by someone swimming. It has fish and sea monsters. If you're more likely to eat it, it's a fish. If it's more likely to eat you, it's a sea monster.
Here's where it gets confusing though. Sometimes, when people say The Ocean, they actually mean the whole world. "A million bastards call The Ocean home." Got it?
The Maelstrom is a family of roaming tropical storms. The term is used to refer to individual patches, and the single hypothetical entity to which they all belong. There are normal storms of course, but they are just phyiscal. The Maelstrom goes deeper than that. Nobody wants to sail into The Maelstrom. Whilst it can appear in different forms, a close brush with a Maelstrom brings death, destruction, bad luck, time skips, hallucinations, paranormal activity, night terrors, amnesia, religious ecstasy, nosebleeds, suicides, and visions that are accurate JUST often enough to make them worth investigating, but nearly always lead to disaster."


Game Notes
Rename and Reskin everything. Bend the playbooks to fit the world that you are creating by making a submission.

But no land means no roads! That's right. Maybe your driver has a speedboat instead of a car? Maybe your chopper has a jet-ski instead of a bike? Likewise, maybe your battlebabe's shotgun is a harpoon? Clarification edit: The technology level for this game is basically current. There are guns and dynamite and jetskis, but they are all old.

You can submit whatever playbook you like, but things that fit the sitting are the ones that will get picked.

On land the people who were considered psychic, genius, uncanny, lucky, strange, prophetic or touched were called weird. Out on the sea they are called Scurvy.

We will be using Alternative Damage Rules



Recruitment

I like to keep recruitments short. If you can't throw a guy together in a few days, you'll probably have trouble posting regularly. Recruitment will probably close at some point Sunday GMT.

There will be a round of questions at some stage. Answering them will be good for your chances.

I've made a room on synIRC - #Seaworld. Hanging out there will also give you an edge when it comes to picks.

Captain_Indigo fucked around with this message at 00:46 on Aug 21, 2015

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AdjectiveNoun
Oct 11, 2012

Everything. Is. Fine.
Is it okay to app for this if you've never played AW before? Or would you prefer more experienced players?

Captain_Indigo
Jul 29, 2007

"That’s cheating! You know the rules: once you sacrifice something here, you don’t get it back!"

Newbies are totally welcome! If you have any questions then drop them here or in irc when I'm on later.

Sax Battler
Jul 31, 2007

Another bloody customs post,
Another fucking foreign coast,
Another set of scars to boast,
We Are The Road Crew.

He was family, you know.
I know that might not mean much to you.
You run around, killing people because someone tells you they deserve it.
But to me and my friends here, that means everything.
You came on to our home, demanding our brother from us, and when we refused, you paid some thugs and jumped him.
He was careless, brazen, and drunk to much.
But he was still family.
That's why you are here now, wrapped in chains, dangling across the side.
Your metal star didn't protect you, did it?
Oh, well, we should get this over with before it gets too bright.
Goodbye.

pre:
Nicaragua, the Captain of the Pleasure Cruise


Look:
Woman, vintage wear, pretty face, inquisitive eyes, curvy body, quick hands

Stats:
Cool=0 Hard+1 Hot+2 Sharp+1 Scurvy-1

Moves:

You call this hot? when you do something under fire, roll+hot instead of
roll+cool.

Fingers in every pie: put out the word that you want a thing — could
be a person, could be somethin somethin, could even be just a thing — and
roll+hot. On a 10+, it shows up in your establishment for you, like magic. On
a 7-9, well, your people make an effort and everybody wants to please you
and close is close, right? On a miss, it shows up in your establishment for
you with strings wicked attached. 

Gear:
Straight razor(2-harm hand)
Monster-bone corset(1-armor)
Barter 1-worth

Ship:
Fortune smiles, an old casino boat
Main attraction: games
Side attractions: sex and drinks
Atmosphere: intimacy, perfume, velvet, luxury

Who is your best regular? Lawdry, he always has the best rumors, roamer that he is, and he always gives me a first look at whatever oddity he manages to find in his travels.

Who’s your worst regular? Sunken, he starts fights, disrespects the staff, runs up enormous tabs, and generally makes a mess of things.

Who wants in on it? Nick Half-a-Care. I get some of my stock from him, the rare kind that we can't brew ourselves. Some of our nicest furniture came from him.
He wants a closer partnership, I know. But he is not Family.

Who do you owe for it? Old Sharkskin. He brought us all together, we bilgerats and seaurchins, and taught us how to live as a family. We wouldn't have this ship without him, and he still lives here.

Who wants it gone? Vargas Twice-Drowned. We've had our tussels with him before, and he's killed some good people. He's too smart to leave himself vunerable, but he'll slip up sooner or later.


Security: The Family (3-harm gang small 1-armor)



Hx:
Seca Laaola +2
Dominic 'Doom' Vega +3
Asherah Enkidu +3
Marsh +1
Gull +0

Sax Battler fucked around with this message at 19:37 on Aug 24, 2015

Yami Fenrir
Jan 25, 2015

Is it I that is insane... or the rest of the world?
Thane, Ex-Mercenary


The Ocean is a scary place. A mercenary would know that all to well. Having served multiple armadas as guard, assassin, vanguard and/or monster fodder, Thane knows one thing: To drag yourself along, you need a weapon. To be well off... you need lots of weapons. Therefore, Thane's solution is to cover yourself in as many guns and blades as possible.

The thing that caused him to retire was a rather nasty disagreement with another armada. They didn't want to pay him, so instead they told him to go after a particularly nasty giant anglerfish, nicknamed "will-o-wisp". Only, when they finally managed to lure the drat thing close enough to the surface, they threw him overboard to be eaten. Barely managing to avoid getting eaten by the drat thing (thanks to liberal appliance of his many, many knives to it's eyesockets), he was picked up by a passing speedboat and eventually found his way to this armada.

Unfortunately, the peace and quiet Thane came to enjoy didn't last. The money ran out quickly, and when your chief export is murder, you tend to have trouble getting into other jobs. So it's time for Sylph, his decade-old sniper rifle (The thing doesn't really shoot where the scope says it should, but he's used to it) and Pointy (the harpoon gun he picked up after his close encounter of the fishy kind) to get back to it.

quote:

Gunlugger

Looks: Man, weary face, calculating eyes, muscular body, simple clothes layered under armor

Cool-1 Hard+2 Hot-2 Sharp+1 Scurvy+2

Moves:
Advanced Training (Battle-Hardened)
When you act under fire, roll+hard instead of roll+cool.

Hardened Mercenary (Insano like Drano)
You get +1hard (hard+3)

Combat Expertise (NOT TO BE hosed WITH)
In battle, you count as a gang (3-harm gang small), with armor according to the circumstances.

Gear:
Silenced Sniper Rifle (3-harm, far, hitech, ap)
Harpoon Gun (3-harm, close, messy, ap)
AP Ammo
many knives(2-harm, hand, infinite)
Hardened body armor (2-armor)
Oddments (1-barter)

Yami Fenrir fucked around with this message at 16:49 on Aug 22, 2015

Toph Bei Fong
Feb 29, 2008



Gull, the Flagbearer


“D'you see the gold fringe here? This here is an active maritime court, and justice will be served if there are transgressions.

“There are traditions that keep you alive. Some folk say that these traditions do not need to be upheld when a fella is away from his folk, or when someone is out in the Tide, or when the Captain has been replaced by a mutineer.

“Bullshit.

“The reason that folks like you are born with citizenship is so that you can pass from port to port and lash yourself to armadas like this. A man is no different from a ship in that there’s things you ought to do and things you oughtn’t do, like put holes in the side or not put food in the stores before going somewhere. Traditions keep you alive. Codes keep you civilized. In this community of voluntary members, you are of course free to leave, but you are not exempt from these codes if you choose to stay, nor will you be exempt if you violate them at any time in my presence or the presence of anyone in my charge.

“So, in aiming to keep yourself afloat, you ought learn yourself the ways of the sea and the code, y’understand?”

quote:

The Shieldbearer Flagbearer

Look: Man, gold-fringed flag jacket, wide-brimmed hat, watchful eyes, hidden face, lean body

Cool 0
*Hard +2
Hot 0
*Sharp +2
Scurvy -2

Moves
Deep Blue Stare
when you read a person it is advanced, and you can also always ask “Are you guilty of a crime?” even on a miss

Ain’t no trinketThe Code of the Sea
When you use your symbol of authority to manipulate someone, roll +sharp rather than +hot

Gear:
Symbol of Authority: Gold-fringed flag jacket
Custom Firearm: Armor Piercing, Hi-Powered, Shotgun (4 Harm, Close, Reload, Loud, Messy)
Oddments worth 1 Barter
1-Armor lobster plate chest piece, worn under jacket

Hx:

Nicaragua +0
Asherah +1
Marsh +0
Seca +2
DOOM +0

Toph Bei Fong fucked around with this message at 14:21 on Aug 24, 2015

goodness
Jan 3, 2012

just keep swimming
I've never played this system but the theme of this one has grabbed my attention!

Would this game be new olayer friendly and if so is their a quick start guide to the down low on AW and how I can kick drop some scum off a plank.

goodness fucked around with this message at 23:15 on Aug 20, 2015

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

hm

yes

Captain_Indigo
Jul 29, 2007

"That’s cheating! You know the rules: once you sacrifice something here, you don’t get it back!"

goodness posted:

I've never played this system but the theme of this one has grabbed my attention!

Would this game be new olayer friendly and if so is their a quick start guide to the down low on AW and how I can kick drop some scum off a plank.

New players are more than welcome.

There are some quickstart rules Here, which give you an idea about how the game runs and the different character types. You want to look at the section on basic moves and then pick a playbook that jumps out at you.

Captain_Indigo
Jul 29, 2007

"That’s cheating! You know the rules: once you sacrifice something here, you don’t get it back!"

And whilst I remember, we will be using Alternative Damage Rules

IShallRiseAgain
Sep 12, 2008

Well ain't that precious?


Do you hear the call of the ocean? I do. It beckons me, wants to consume me, make me part of it. The era of man has ended. The time has come for the subaqueous sleepers to awaken and reclaim what is rightfully theirs.

The world is full of portents foretelling their return. The beasts and other anomalies a great maw to consume the unworthy. Those who do not deserve to see the full glory of Humankind's final destruction. As the emissary for Those Who Live Below, it is my duty to guide those who have the strength to survive. The world's rebirth will need witnesses, so they may bask in its glory.

The rewards for my services will be great. I shall cast aside my weak human shell, and join Those Who Live Below not as a mere servant, but as an equal.

All hail Lord Mazrak, Ruler of the Impossible City and God of the Those Who Live Below!

quote:

Marsh the Emissary
Hocus


Look: Concealed , Formal Vestments, Mesmerizing Eyes, Bony Body

Cool -1
Hard +1*
Hot 0*
Sharp +1
Scurvy +2

Moves
Fortunes: fortune, surplus and want all depend on your followers.
At the beginning of the session, roll+fortune. On a 10+, your
followers have surplus. On a 7–9, they have surplus, but choose
1 want. On a miss, they are in want. If their surplus lists barter,
like 1-barter or 2-barter, that’s your personal share.

Charismatic: when you try to manipulate someone, roll+scurvy
instead of roll+hot.

Frenzy: When you speak the truth to a mob, roll+scurvy. On a 10+, hold 3. On a 7–9, hold 1. Spend your hold 1 for 1 to make the mob:
  • bring people forward and deliver them.
  • bring forward all their precious things.
  • unite and fight for you as a gang (2-harm 0-armor size appropriate).
  • fall into an orgy of uninhibited emotion: loving, lamenting, fighting, sharing, celebrating, as you choose.
  • go quietly back to their lives.
On a miss, the mob turns on you.

Augury
When you use your followers or your workspace for augury, roll+scurvy. On a hit, you can choose 1:
  • Reach through the world’s psychic maelstrom to something or someone connected
    to it.
  • Isolate and protect a person or thing from the world’s psychic maelstrom.
  • Isolate and contain a fragment of the world’s psychic maelstrom itself.
  • Insert information into the world’s psychic maelstrom.
  • Open a window into the world’s psychic maelstrom.
By default, the effect will last only as long as you maintain it, will reach only shallowly into the world’s psychic maelstrom as it is local to you, and will bleed instability. On a 10+, choose 2; on a 7–9, choose 1:
  • It’ll persist (for a while) without your actively maintaining it.
  • It reaches deep into the world’s psychic maelstrom.
  • It reaches broadly throughout the world’s psychic maelstrom.
  • It’s stable and contained, no bleeding.
On a miss, whatever bad happens, your antenna takes the brunt of it.

Insight: When you use your followers for insight ask your followers what they think your best course is, and the MC will tell you. If you pursue that course, take +1 to any rolls you make in the pursuit. If you pursue that course but don’t accomplish your ends, you mark experience.

Followers
20 Cultist Followers (fortune+1 surplus: 2-barter, +growth want: hunger, disease, savagery)
Choose 2:
Your followers are dedicated to you. Surplus: +1 barter, and replace want: desertion with want: hunger.
your followers are eager, enthusiastic, and successful recruiters. Surplus: +growth
Choose 2:
Your followers disdain fashion, luxury and convention. Want: +disease
Your followers are decadent and perverse. Want: +savagery.

Gear:
You have oddments worth 2-barter, but no gear to speak of.

quote:

HX
Asherah Enkidu +1
Gull +3
Nicaragua +1
Seca Laaola +1
Doom +1

IShallRiseAgain fucked around with this message at 12:41 on Aug 24, 2015

Error 404
Jul 17, 2009


MAGE CURES PLOT
I've never used the alternate harm rules, but this looks fun and cool as gently caress:

ASHERAH ENKIDU - SEABORNE HUNTRESS (battlebabe)
Music to hunt monsters to



Ash is one of the Seaborne, gifted with mutations like functional gills on her sides and a natural sense of balance and direction in the water. She uses her abilities as a huntress to catch monstrously huge aquatic beasts to feed people and support the armada. She depends on her wits, her skills, and a whole lotta luck to bring in her kills, as well as The Greathook. Which allows her several advantages while fighting her monstrous prey.

Her Greathook itself is an interesting weapon, Made of lightweight, but high density alloy and Keenly sharp on all edges, the Greathook is designed to be able to cut into and catch on the toughest of sea monsters. The opposite end is looped and strung with very tough, but extremely lightweight cable that runs back to a winch on Ash's belt.

These undersea hunts necessitate a very deadly, fast-paced, and extremely mobile combat style. A hunter or huntress in the act of taking down prey oftentimes resembles a bizarre and deadly rodeo, with the hunter attacking, and reeling in, or being winched to their prey, tearing at the beast to wound it, and then retreating to repeat the maneuver.

quote:

Playbook: Battlebabe
XP:
Harm: 0:00
Armor:2
Look: Woman, Casual wear, Girlish face, Merciless eyes, Gorgeous body

Cool +3
Hard -1
Hot +1
Sharp +1
Scurvy +0

GEAR
  • Greathook (4-harm hand area)
    chain, blades
  • Gauntlet (3-harm hand valuable)
    fist, spikes, valuable
  • Fashion:
    Bikini, with pants and boots for out of water, along with a heavy gauntlet and elbow protection.
BARTER: 2

Hx "TBD"
  • ______
  • ______
  • ______
  • ______

quote:

BATTLEBABE MOVES:
  • MERCILESS
    When you inflict harm, inflict +1harm.
  • ICE COLD
    When you go aggro on an NPC, roll +Cool instead of roll +hard.
    When you go aggro on another player’s character, roll +Hx instead of roll +hard.
  • IMPOSSIBLE REFLEXES
    The way you move unencumbered counts as armor. If you’re naked or nearly naked, 2-armor; if you’re wearing non-armor fashion, 1-armor. If you’re wearing armor, use it instead.
  • WORLD FLAVOR: SEABORNE
    You can breathe and move effortlessly underwater.
  • SPECIAL
    If you and another character have sex, nullify the other character’s sex move. Whatever it is, it just doesn’t happen.

wondering if it would be OK to add an extra 1-2 options to my main weapon instead of making a second custom weapon? Specifically thinking of adding 'thrown' and maybe 'ap' to represent how the hook pierces even the toughest monster-fish hide.

Also, I plan to use the hook as a way of getting around FYI. eg. Throw hook, and AUF or something to reel myself up, or over. or to return the Hook to me after I throw it.

Error 404 fucked around with this message at 16:36 on Aug 22, 2015

Captain_Indigo
Jul 29, 2007

"That’s cheating! You know the rules: once you sacrifice something here, you don’t get it back!"

Error 404 posted:

[i]wondering if it would be OK to add an extra 1-2 options to my main weapon instead of making a second custom weapon? Specifically thinking of adding 'thrown' and maybe 'ap' to represent how the hook pierces even the toughest monster-fish hide.

I don't really have a problem with that, but it will make you more vulnerable to losing your weapon on bad rolls. If that's fine with you, it's fine with me.

Error 404
Jul 17, 2009


MAGE CURES PLOT
E: nvm I'll stick to a second weapon. :buddy:

Error 404 fucked around with this message at 20:43 on Aug 21, 2015

Comrade Gorbash
Jul 12, 2011

My paper soldiers form a wall, five paces thick and twice as tall.
Working on a quarantine.

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'



Seca Laaola, Battlebabe

Look: Woman, Casual Wear, Striking Face, Frosty Eyes, Gorgeous Body
Stats: Cool+3 Hard-1 Hot+2 Sharp=0 Scurvy-1
Moves: You get Impossible Reflexes, and two other Battlebabe moves
-Impossible Reflexes: As long as your ability to move isn't seriously hampered, you count as having 2-armor regardless of what you choose to wear...or not wear.
-Dangerous & Sexy: When you enter into a charged situation, roll +Hot. 10+, hold 2, 7-9, hold 1. Spend your hold 1 for 1 to make eye contact with an NPC present, who freezes or flinches and can't take action until you break it off. 6-, your enemies identify you immediately as their foremost threat.
-GULLS FOR THE GULL THRONE: When you inflict harm, inflict +1 harm.
Gear:
-The Ripper (3-harm hand handle heavy blade)
-The Gun (2-harm close/far area reload loud)
-lithe fashion
-oddments worth 2-barter
HX:
-Nicaragua the Maestro D' +2
-Gull the Flagbearer +3
-Marsh the Hocus =0
-Asherah the Operator +1
-Dominic the Gunlugger-2

Oh, you want to know what I do? gently caress you. Seriously, what kind of question is that. Look at me. Blood-stained, ice-eyed, tattooed with the memories of everyone that thought they could make a difference. That's what I do. I collect people. Souls, minds, bodies. If you're lucky, I'll remember you. If you're even luckier, you'll rememeber me. Don't get too close. Please don't get too close. It...doesn't end well.

Captain Foo fucked around with this message at 13:34 on Aug 24, 2015

Mr. Prokosch
Feb 14, 2012

Behold My Magnificence!
Admiral Luxor

"Welcome! Welcome! The Tide has carried you here, bless your fortune. You will know peace, so long as you keep the peace. There are laws here. There is order here. I will ask for much from you. Loyalty, tribute, labor. But what I give is so much more. I give you shelter from the endless Blue. I give a place to anchor, to rest, to trade, to live. You may leave any time. You are not a slave. You are a citizen, so long as you keep the Law. If you do not keep the law then you are not a citizen… And I cannot protect you...

No, no, I can only protect from the chaos if you do not let it in. Not in the heart.



Admiral Luxor took the Heart before it was a Heart. Once it was Slaver’s Bay. The slavers grew fat on the work of others, their reach was far and strong. But Luxor destroyed them, dead to the man. He does not speak of how. Some people say he simply killed and killed until there was no more killing to be done. Others say the Slavers were taken whole by the Maelstrom and he stole credit. A few whisper that the slavers never went away, just put on smiles and started a new business. Regardless, with the slavers gone ships began coming to trade for food and oil. Some stayed, some left and returned, finding a new stop on their endless journey. The Admiral turned a fortress into a city. Now his hair has turned gray. There is a certain tiredness to his shoulders, a slump to his walk. Sometimes he whispers to himself. People wonder if he has lost his mind. And they think perhaps it is time for a new Admiral.

Stats
Cool +1 Hard +2 Hot +1 Sharp +1 Weird -2

Moves
Leadership: when your gang fights for you, roll+hard. On a 10+, hold 3. On a 7–9, hold 1. Over the course of the fight, spend your hold 1 for 1 to make your gang:
• make a hard advance
• stand strong against a hard advance
• make an organized retreat
• show mercy to their defeated enemies
• fight and die to the last

On a miss, your gang turns on you or tries to hand you over to
your enemy.

Wealth: If your hold is secure and your rule unchallenged, at the beginning of the session, roll+hard. On a 10+, you have surplus at hand and available for the needs of the session. On a 7–9, you have surplus, but choose 1 want. On a miss, or if your hold is compromised or your rule contested, your hold is in want. The
precise values of your surplus and want depend on your holding.

Holding
Tide's Blessing

The Admiral claims dominion over the entire Armada, but he is the undisputed captain of the Heart of the Armada. The mysterious titanic flagship floats but does not sail. It’s been covered in soil and growing things since before people remember. From deep in the Ocean it pumps out a steady flow of precious black oil. The ships around the Heart have been anchored for a long time, perhaps too long to sail again. Here the Law is strong. But as you go further out the ships become newer. Traders, mercenaries, vagabounds. The law gets weaker and weaker, until it is swallowed by the Ocean and the Storms. The Armada as a whole is sometimes called Tide’s Blessing, for the favorable winds that guide traders and the miraculous tide which has caught more than one adrift soul and brought him to safety. Most just call it the Armada though, or the Hub, or Trader Town, or Black Town, depending on their needs.

The Law:
1. You shall Honor the Admiral.
2. You shall not kill other citizens.
3. You shall not steal from other citizens.
4. You shall honor the peace and the peacekeepers.
5. Slavers die.

My holding has:
200-300 souls
For gigs: Fishing, crude gardening, scavenging, a bustling market
A difficult to defend compound
A gang of about 60 violent people (3-harm gang large 1-armor)
An unwell population
Surplus = 3-barter
Wants=hungry, disease, idle

Holding Choices
Positives:
Large Population
Bustling market commons
Disciplined gang
Large Gang
Negatives:
The Heart is stationary. Tide’s Blessing cannot sail and the many ships that make up the core districts are trapped by the outer ships. – No bonus to defend.
The Scurvy, the Pox, the Sea Curse. There is no escape. - My population is filthy and unwell

My Gang: The Peacekeepers

Well trained and drawn from long standing citizens in the core, the Peacekeepers style themselves as something more than a gang. Still, Peace requires sacrifice and they’d rather sacrifice others.

Gear
1 antique handgun (2-harm close reload load valuable)
1 extremely large and fancy hat (worn valuable)
1 long gorgeous coat (worn valuable)

Captain_Indigo
Jul 29, 2007

"That’s cheating! You know the rules: once you sacrifice something here, you don’t get it back!"

Questions: I'm giving a question to everyone who has enough for me to do so. New submissions will still get questions, as will those who update their posts.

I'm going to steal a line from Comrade Gorbash's recent recruitment thread, because it sums up what I'm looking for pretty well:

quote:

Since I made my last post about word limits, I changed my mind a bit on how I was doing questions, so try to keep it around 200-250 words.

If you think these sound a bit like story prompts - you're right! Answer them, and whatever
questions you think they imply (who are you talking to, where are you, etc) too.

You should be making up specific details and filling in blank spaces with your answers. Vague answers that chicken out on grabbing narrative control aren't going to get you picked.

Nicaragua: Sunken is the worst, but he's at Fortune Smiles all the time. You've banned other people, why haven't you banned him?

Thane: In a world where most people are just violent idiots swinging or firing weapons with all the finesse of drunken children, how and why are you such a controlled and professional force?

Gull: There's plenty of people who don't have any time for the law or codes and that's fine, as long as they obey them anyway. There's somebody worse though, somebody with a DIFFERENT set of laws and codes. Who are they and how are they causing trouble.

Marsh: One of your followers is trouble. They're extremely faithful, to the point of fanatical, but they're causing you hassle you really don't need. Who are they, what are they doing, and what are you going to do about it?

Asherah: There aren't many beautiful things left in the world and it drives people insane to see one of them throwing themselves into constant danger. Someone wants you to stop hunting. Who are they and what do they REALLY want?

Luxor: There are always people trying to take your power, its an occupational hazard. But SHE is trying to do it and you've not responded with any force at all. What is different about her, how or why is she challenging you, and why have you not put a stop to it yet?


Captain Foo I need a bit more to go on with Seca before I can put a question together.

Also, :siren:Recruitment is open for roughly another 24 hours or so.:siren: Get the rest of your sheets up. You don't need a huge bio, but I need something to get an idea of character.

Yami Fenrir
Jan 25, 2015

Is it I that is insane... or the rest of the world?
Thane


Thane's been born on one of the more successful armadas, the so called High Sea Spartans. How were they successful? They figured out that having an actual military is going to work better than just throwing crazy idiots with guns at problems. Even started training their kids to be part of that from a pretty young age. Thane's been one of those. He simply doesn't know anything else other than military life.

Unfortunately, the armada got greedy. They devolved into little more than the raiders and slavery they once fought against, and they made themselves many enemies. Powerful enemies. After a massive sea battle in the northern seas (some say the wrecks are still there, unable to sink because of the sheer amount of ships that were sunk below them), they were beaten and the quasi-empire they had raised was gone. When the Maelstrom came to claim what little was left, the survivors scattered into all directions, looking for a new home. Some... never quite managed to find a permanent one.

Rumors have it that a few pockets of the High Sea Spartans are still alive and trying to rebuild. But will they return to the glory they once had? It’s unlikely. As for Thane, he simply sells his services to the highest bidder… mainly because that’s all he really knows.

IShallRiseAgain
Sep 12, 2008

Well ain't that precious?

quote:

Marsh: One of your followers is trouble. They're extremely faithful, to the point of fanatical, but they're causing you hassle you really don't need. Who are they, what are they doing, and what are you going to do about it?

Alas, while our newest recruit is dedicated, he fails to comprehend our true purpose. We are not the Agents of mankind's destruction, but its Messengers. Yes, in holy ritual, we may cull the Unworthy to show our dedication. However, wanton indiscriminate slaughter is vulgar, the profanation of a Holy Rite. To spread the Truth, we must be discrete, so the world at large does not turn against us.

I have decided to bestow a great honor upon the loyal but misguided neophyte. While he will not be able to join us in the final days of man, I can give him a glimpse of what is to come. For I know the location of a glorious beast, the mightiest of Their Agents I have encountered so far. I will direct him to this location to be tested, a test I know he will fail. In his failure, for one glorious instant, Their Eyes will gaze upon him.

Error 404
Jul 17, 2009


MAGE CURES PLOT
ASH

Captain_Indigo posted:

Asherah: There aren't many beautiful things left in the world and it drives people insane to see one of them throwing themselves into constant danger. Someone wants you to stop hunting. Who are they and what do they REALLY want?

Aw gently caress me, you been listening to Crow!?
Ok, that dude has had a hardon (literally and figuratively) for me for years. He's a seaborne like me, but instead of helping out the community he just dives to collect 'shiny' things from the ruins down below. It's how he got his name. It would be one thing if I thought he actually cared, but really he just wants to add me to his 'collection' and keep me locked away so I can be 'his'.
gently caress. That. I belong to nobody but myself.
If he doesn't chill that poo poo, I might have to kill him. Or leave. Or both.

Sax Battler
Jul 31, 2007

Another bloody customs post,
Another fucking foreign coast,
Another set of scars to boast,
We Are The Road Crew.

Captain_Indigo posted:

Nicaragua: Sunken is the worst, but he's at Fortune Smiles all the time. You've banned other people, why haven't you banned him?

Because he's one of the best monster hunters in the armada. Him and his crew are often the first defence against creatures that could swallow the smaller boats whole.
For that, I can take some touching, brawls and broken furniture.
He hasn't killed anyone I know or hurt the girls too bad yet, so for now, I'll wait for his infrequent bouts of generosity when he gets a big payoff.

Toph Bei Fong
Feb 29, 2008



Captain_Indigo posted:

Gull: There's plenty of people who don't have any time for the law or codes and that's fine, as long as they obey them anyway. There's somebody worse though, somebody with a DIFFERENT set of laws and codes. Who are they and how are they causing trouble.



I've met many folks with different codes, and mostly they were comparable with our own correct ones, and thus there was no need for conflict, as we didn't run into a situation where we butt heads. If things had gone down that particular channel, I'd of been forced to teach them what was right and wrong, and show them the error of their ways, but since they wasn't causing trouble and we already had different trouble to deal with, it was appropriate to focus on the matter at hand rather than on distribution of booty or who gets eaten first if you're marooned at sea. I've won a great many over to the correct way of thinking through alcohol and pleasantry, rather than gunfire, and keeping things cool during times of crisis and showing that our way works best is oft more persuasive than any argument.

This is not always the case, however, and there are numerous individuals who seem to believe in things so utterly abhorrent that I hesitate to call them codes at all, save that they are so consistent in their monstrousness.

There is one particular individual who stands out: this particular individual goes by the name of The Cat, and he is under the impression that a man pressed into service is a man that can be trusted, and that authority is not derived from experience and the sea itself, but from the ability to force a man to do your bidding through numbers and weaponry. Needless to say, the frigate he sails upon is well stocked, but the men in its holds and on its deck are as ruthless a pack of backstabbing thugs and paranoid miscreants as you'll ever encounter. The Cat encourages this behavior, believing as he does that the best man will kill his way to the top, as though the qualities of a good mate can be learned by holding a blade, and a boatswain's place is up on the forecastle with a rifle rather than a whistle. How, precisely, he keeps that drat thing afloat, I do not exactly know. Presumably the enslaved wretches in the holds do the rowing or provide an abhorrent food source, those surviving turning savage enough to kill their masters and fight their way up onto the decks. "Might makes right" ain't no code, and I wish they wouldn't chant it as they board a ship and tear the passengers to pieces. Much of this report is based on the anecdotes of others; I have only met The Cat on two occasions, and on both he was perfectly pleasant and cordial, exhibiting all the proper manner and bearing befitting a ship's Captain. This makes me hate him all the more.

Toph Bei Fong fucked around with this message at 19:25 on Aug 22, 2015

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Updated my sheet.

Captain_Indigo
Jul 29, 2007

"That’s cheating! You know the rules: once you sacrifice something here, you don’t get it back!"

Captain Foo posted:

Oh, you want to know what I do? gently caress you. Seriously, what kind of question is that. Look at me. Blood-stained, ice-eyed, tattooed with the memories of everyone that thought they could make a difference. That's what I do. I collect people. Souls, minds, bodies. If you're lucky, I'll remember you. If you're even luckier, you'll rememeber me. Don't get too close. Please don't get too close. It...doesn't end well.

Seca: We don't have to be friends. There's near enough 300 people on this armada right now and I can be friends with any of them. You know who make up 99% of the population? Blood-stained, ice-eyed tattooed nobodies. Those are the cattle, those are the drones, those are the empty bodies. Why bother learning their loving names? I don't think that's really you. I guess my question is, what's the thing that you've done that makes you better or different, than those others? And the answer isn't that you're the best at what you do, because being the best drone don't mean poo poo.

Sockerbagarn
Sep 8, 2007

All makt åt Tengil, vår befriare.
Dominic "Doom" Vega


"Aye, what can I get you?" The barkeep grabs a bottle and pours a glass. "Here you are." He slides it over to the new guy. "The gently caress do you mean 'Watered down poo poo'? Get the gently caress out of here. You think people like Doom would come here and drop their hard earned jingle if I served weak grog?" He nods to the corner where a large man sits quietly and drinks alone. The large man raises his head and stares death at the new guy.

" 'His loving problem', new guy, is that he doesn't like to talk much, but we've gotten him drunk enough on occasion to tell us a few things. S'posedly he lived the pirate's life until half a year ago, roamin' the tides, killin' and lootin' and all that poo poo. Seems like some sort of fuckup happened between him and his captain though, she had her crew of salty assholes keelhaul the poor gently caress. As he was dragged along the keel barnacles ripped his back up good but also snapped the rope off and he got away, but he wasn't the only bloodthirsty beast in the ocean. The blood in the water attracted a big loving shark that tore into his shoulder and dragged him down deep, he fought the shark up to the surface and got some air but the dumb beast was relentless and dragged him down yet again. Eventually loss of blood and lack of oxygen claimed his consciousness and he was out, good night, dead for sure, but then somehow his luck changed. A fishing boat from this armada was trawling the waters and gently caress me if he didn't get caught up in the net before the sea monsters begun fighting over his meat."

"A skeptic eh? Well, we've got two compelling reasons we believe his tale. One, Johnny can still barely walk after calling him full of poo poo and we've decided that it's best not to gently caress with him since. Two, the shark was hard at work tearing into his leg and ended up in the net as he was fished out of the water! Luckily for him — again — the boat was hauling a crate of narcostabs and someone with a decent hand with the needle. They fixed him up good, pumped the water out of his lungs and the blood back into his body and sewed him shut. Doom must've worked up quite a debt bleeding out on that deck and he sure as hell couldn't pay, but he's been keeping his mouth shut about that."

"Now, are you going to insult this fine establishment again or are you going to sit there and enjoy your drink? I'm sure Dominic would loving love flooring your rear end if I wipe his tab for tonight clean."

pre:
Gunlugger

Look: 	Man, scrounged mismatched armor, scarred face, mad eyes, overbuilt body.

Stats: 	Cool+1 Hard+3 Hot-2 Sharp+2 Scurvy-1

Moves
	gently caress this poo poo: name your escape route and roll+hard. On a 10+,
	sweet, you’re gone. On a 7–9, you can go or stay, but if you go it
	costs you: leave something behind, or take something with you,
	the MC will tell you what. On a miss, you’re caught vulnerable,
	half in and half out.

	Salty Sea Dog: you get +1hard (hard+3). (Insano like Drano)

	NOT TO BE hosed WITH: in battle, you count as a gang
	(3-harm gang small), with armor according to the circumstances.

Gear
	gently caress-off big guns
	The Big loving Gun (3-harm close/far area messy) (Machinegun)

	Serious Guns
	Speargun (3-harm close reload)
	AP ammo (Add AP to all your guns)

	Backup Weapons
	Sharktooth knuckleduster (2-harm hand)

	Armor
	Thrown together armor plates (2-armor, mostly protecting torso, legs, shoulders)

	Barter
	Oddments worth 1-barter

Hx
	+2 Asherah Enkidu
	0  Gull
	0  Marsh the Emissary
	+1 Nicaragua
	+2 Seca Laaola

Sockerbagarn fucked around with this message at 12:11 on Aug 24, 2015

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Captain_Indigo posted:

Seca: We don't have to be friends. There's near enough 300 people on this armada right now and I can be friends with any of them. You know who make up 99% of the population? Blood-stained, ice-eyed tattooed nobodies. Those are the cattle, those are the drones, those are the empty bodies. Why bother learning their loving names? I don't think that's really you. I guess my question is, what's the thing that you've done that makes you better or different, than those others? And the answer isn't that you're the best at what you do, because being the best drone don't mean poo poo.



Let me remind you that the last person to think I was a pointless pathetic drone was Bishop Oilheld. Only place that fucker lives now is a little inked cross three-fourths of the way between my left elbow and wrist. I'd never tell you I'm the best drone, the best icy killer, the best whatever, because you're right, it doesn't mean poo poo. It's also loving irrelevant. It doesn't matter what you do, it matters how you do it. See, the difference between you and me? You think that everyone on your stupid loving armada is there to serve you. What I see? It's more who I see. Vimm, Ricky Starfish, 7-Down, Tlacloco. They're all memories that someone might have. I bet you don't even know who Shuttlesam is. But look down. See that blade protuding from your gut? Bet you'll remember her now; she's quite skilled. And you didn't even know it. I'll remember Shuttlesam. Maybe blow her a kiss before you go?

I did.

Bye.

Captain_Indigo
Jul 29, 2007

"That’s cheating! You know the rules: once you sacrifice something here, you don’t get it back!"

Dominic 'Doom' Vega: You're 6'5 of rear end so utterly bad that reputation and appearance alone take care of most of your problems before they even arise. So tell me about somebody on the armada that scares you, and why.

Sockerbagarn
Sep 8, 2007

All makt åt Tengil, vår befriare.


It's true, if you've got more than poo poo for brains you get the hell out of my way, but there are a lot of dumb fucks in this place that try to harm me. It doesn't bother me much, keeps me tough and my edge sharp. Hell, I seek it out out sometimes, make my own problems if it's been a little too quiet. Any lower deck pub with a rep for being rowdy is my kind of place. Sometimes I do like it quiet though, but them quiet places are expensive and usually don't accept payment in blood.

Yeah I know, you asked me for someone I'm scared of and I gave you a loving list of my hobbies, enough stalling. I'm scared of the one that loving owns me. Yeah, that doc back on the boat, the one that saved my rear end and stitched me back together. Little miss Margaret who seems so normal. What's stopping me from crushing her like a bug? The answer should be nothing, but it ain't. Now that's what unsettles me. I'm not a man of honor or whatever bullshit excuse someone might use to act like a dumbass, who cares if she saved me right? Normally I'd be grateful, maybe take out a few of her enemies in case I'd need her help again but then we're through and done. But drat if I don't feel obliged to fulfill her every little desire and then ask nothing for it. I'm not sure if she put my head back together right.

I just try to stay out of her way as much as I can, it's simpler that way.

Comrade Gorbash
Jul 12, 2011

My paper soldiers form a wall, five paces thick and twice as tall.
Selkie the Touchstone


When the old world died, when the waters rose, there were some who knew enough to survive. And there were others who knew how to thrive. Who knew the sea, her power, her ways. Who were already at home in her embrace.

My ancestors were among them. Trained to fight in the sea and on it. To defeat any foe, face any danger. The Order of the Seal. For generations we were the guardians of peace and order. The ones who held the holds together, and protected them from the reavers.

But that was not our only purpose. My mother taught me that we had a greater cause. Our mission, the Great Work, was nothing less than the salvation of humanity itself. It was the last charge of the old world, our legacy, our reason. Everything we did, ultimately, served that purpose.

My purpose, now. When I was a child, my mother took the strongest warriors on a quest, to retrieve a clue to completing the Great Work. She was supposed be gone for a few weeks. By the time a year had passed, the Order was nearly gone.

With our strongest gone, the untrained, the weak, the elders, fought in their place, and died. As they fell, our foes pressed us harder. Jealous of our power, our secrets. Desiring power for themselves. I fought for the first time then, unpracticed as I was, with rifle and blade. I fought hard, but not well. I was wounded, unable to fight. And so I was still alive, one of the handful of survivors, when my mother returned.

She was the only one who did. Dying, raving, clutching a packet of blueprints and the Key. She did not seem to understand when Grandmother or I spoke to her, and we could not make sense of her ravings, about the burning light and the halls beneath the black waters. The only clear words she spoke were the ones right before she died, when she spoke my name and told me she loved me.

By morning, she was gone, and so were the few fighters stil alive. Fled, hope finally lost. And so too did Grandmother and I flee, burning what we left behind us. Exiled. We found refuge on an abandoned platform, in the storm-tossed and ice-ridden seas to the north. There, my Grandmother completed what my mother had begun.

She taught me the secrets of our Order. How to fight, how to dive, how to use explosives. That the darkness of the and of the night were my sisters and my allies. The secrets of the Great Work, and what little she knew of the blueprints, the Grand Design. And, so it could not be lost again, she and I marked it into my very skin.

For seven years we hid, and I learned. Until Grandmother died. I am truly the last now.

But the Great Work remains. The legacy of my mother, of my ancestors. I will see it done.

My exile is over. I return, with the Key about my neck and the Grand Design etched into my flesh, to see that their sacrifice was not in vain.



Notes:
• Selkie is using the unit patch as her token of hope for now, but may switch to the Key or the Grand Design (either the original or the tattoo) later.
• I imagine the Order of the Seal served a purpose similar to the Spartan Rangers in the Metro series, so they ended up with plenty of enemies. Also, I imagine opinions would differ was to whether they were saviors or tyrants.

Character Sheet posted:

Name: Selkie
Stats: Cool+1, Hard+2, Hot=0, Sharp+1, Scurvy-1
Looks: Woman, survival wear, striking face, steady eyes, thin body
Moves: Visionary, Indomitable, Know Your Enemy
Gear: Token of hope, SOG Knife (2-harm hand), rifle (2-harm far loud), reinforced fatigues (1-armor), 1-barter

Move Descriptions:
Visionary: when you share your vision of the future with another player’s character, roll+hard. On a 10+, hold 3 over them. On a 7–9, hold 2 over them. Whenever you like, you can spend your hold, 1 for 1, to have them mark experience. On a miss, they hold 1 over you, on the same terms.

Indomitable: when you go into battle, roll+hard. On a 10+, hold 3. On a 7–9, hold 2. On a miss, hold 1, but take -1forward. During the battle you can spend your hold 1 for 1 to:
• Name an npc within your reach. You kill, disable or disarm them (MC’s choice).
• Name a character within your reach. You redirect their attack to another character within your reach, or else to nowhere — into the ground or a wall or the sky.
• Name a character on the scene, but outside your reach. You cross the distance between you before they have time to adjust or react.
• Name a character within your reach. While you keep fighting, you intercept any attack directed at them and they suffer no harm.
• Ignore all harm to yourself from an incoming attack

Know your enemy: when you open your brain to the world’s psychic maelstrom, roll+hard instead of roll+scurvy.

Token of Hope:
You carry: a symbol of human purpose and achievement.

The symbol of the Order of the Seal, an old, worn patch passed from one leader of the order to the next.


quote:

When you go among people, offering hope, they respond by giving you food, shelter, companionship, trust, and any small thing you need, worth 1-barter or less, generously or grudgingly according to their nature.

When you go among people, exploiting their hope, they respond by giving you food, shelter, companionship, trust, any small thing you need, or even straight-up jingle, worth 1- or 2-barter. They won’t suffer you forever.

When you go among people, acting with hope, they respond by spreading your name everywhere they go, to everyone they meet, with admiration, revulsion, fear, or contempt, according to their nature

Special:
you and another character have sex, if you love them, all’s well and my blessings. If you don’t love them, permanently scribble out an improvement option you haven’t taken. Don’t scribble out "change your character to a new type."

Hx:
TBD

Improvement:
☐ get +1hard (max hard+3)
☐ get +1cool (max cool+2)
☐ get +1hot (max hot+2)
☐ get +1sharp (max sharp+2)
☐ get a new touchstone move
☐ get a new touchstone move
☐ get a followers (detail) and fortunes
☐ get a gang (detail) and leadership
☐ get a move from another playbook
☐ get a move from another playbook
-----------------------------------------
☐ get +1 to any stat (max stat+3)
☐ retire your character (to safety)
☐ create a second character to play
☐ change your character to a new type
☐ choose 3 basic moves and advance them.
☐ advance the other 4 basic moves.

Comrade Gorbash fucked around with this message at 22:40 on Aug 22, 2015

Captain_Indigo
Jul 29, 2007

"That’s cheating! You know the rules: once you sacrifice something here, you don’t get it back!"

Selkie: There is someone out there who is strongly opposed to your great work and wants the past to remain very much in the past. Who are they, why do they want things the way they are, and are you going to do anything about it other than be the best that you can be?

Comrade Gorbash
Jul 12, 2011

My paper soldiers form a wall, five paces thick and twice as tall.

Captain_Indigo posted:

Selkie: There is someone out there who is strongly opposed to your great work and wants the past to remain very much in the past. Who are they, why do they want things the way they are, and are you going to do anything about it other than be the best that you can be?

The Order had more than it's share of enemies, of blood vendettas. But that's because of what we did when we held power, when we were the protectors of the seas.

I can think of only one power that would oppose the Great Work for its own sake. The Doggers.

There are no better fishers or farmers on the face of the water. They know the currents, and the schools. They have the best nets, the best traps, the best hydroponics. Everyone relies on them. So they have great sway in all matters, when they chose to. But they're insular, religious. Worshippers of the Hidden Goddess. They see the rising of the waters as a just punishment for the wicked, and the coming of their promised paradise.



Seer Prospero leads them now. Young, devout, touched by the Goddess. A great navigator. Comfortable in his Clan's power and his faith. Generous, compassionate, courageous - it was he who braved Red Hook’s blockade and the Maelstrom to deliver food cargo to the starving on Troll. He was also the one who demanded the embargo of the Respubliko when they burned the Hidden Goddess’ temple, and killed his half brother, Speaker Mercutio. Now his sister, Speaker Valeria, raises a new temple.

He is man admired by many, and feared. The Great Work threatens everything he values.

I do not think I can change his mind. I must find some way to break his hold on those who might help me, or avoid his ire.

Captain_Indigo
Jul 29, 2007

"That’s cheating! You know the rules: once you sacrifice something here, you don’t get it back!"

Okay, thats recruitment.

Thank you very much to everyone who submitted. Choices were tough. To those who did not get in, hope to play with you in the future.

The characters will be:

Nicaragua the Maestro D'
Gull the Flagbearer
Marsh the Hocus
Asherah the Battlebabe Operator
Seka the Battlebabe
Dominic the Gunlugger

If there are drop outs I will be recasting from those already posted, keep an eye on the thread just in case.

To keep things smooth and get things moving, here is how we will do HX and Highlighted stats. It may mean that other player's wrestle a little narrative control from your character, but that happens in Dungeon World too and I quite like it.

Make a post containing:
Any rules that effect how other characters list HX to you on their sheets. This includes general and specific rulings.
Any rules that effect how you list other characters HX on your sheet.
The stat you think is most interesting for the player below you on the list above. Nicaragua picks for Gull, Gull for Marsh etc. Dominic picks for Nicaragua.

I am also choosing a stat for each of you:

Nicaragua - The joint may be smoking, but you need to Cool down.
Gull - There's nothing better than a Sharp dressed man.
Marsh - Fortune favours the Hot.
Asherah - You're a Scurvy dog, mutant.
Seka - Sometimes you got to go hard or go home.
Dominic - You're sharper than you look, friend.


Please update an HX section in your original post and your two highlighted stats as you get them.

Game will be starting in the morning. All aboard.

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Seca Laaola

I'm out in the public view. Everyone write Hx+1.
I don't trust Gull at all. I write Hx+3.

Dominic is the hardest gently caress out there. Take that as you will.

IShallRiseAgain
Sep 12, 2008

Well ain't that precious?

Asherah is the coolest fish lady around

HX
On your turn:
  • Any of them who are your followers, tell their players Hx+2. (I'm assuming there is nobody interested in this)
  • Tell everyone else Hx=0.
On the others’ turns:
  • Men like Gull are so predictable. I can see right through them. HX+3
  • Everyone else, whatever number they tell you, give it +1 and write it next to their character’s name.

IShallRiseAgain fucked around with this message at 01:16 on Aug 24, 2015

Sockerbagarn
Sep 8, 2007

All makt åt Tengil, vår befriare.
Dominic 'Doom' Vega

Ash fought shoulder to shoulder with me, we loving tore that place to shreds. Write Hx+2
Seca on the other hand left me bleeding and didn't do a drat thing about it. Write Hx-2
Nicaragua, you've got a lot of pretty ladies on that ship of yours, but you know they ain't got poo poo on you right? Write Hx+2
I shouldn't have to repeat myself, everyone knows you're hot.

Everyone else, write Hx=0

Seca, you left me to marinate in my own blood but we both know it was the smart thing to do. I get +1Hx with you.

Sockerbagarn fucked around with this message at 01:16 on Aug 24, 2015

Toph Bei Fong
Feb 29, 2008



Gull

On your turn:
Everyone, Hx = 0. I am a stranger to your ways.

On the others' turns:
Seca has crossed my path before. Hx +1. Be ever vigilant.

Nicaragua is the most honorable of this lot that I've met. Hx -1, because the innocent do not concern me.

Marsh is hardcore in his devotion.

Error 404
Jul 17, 2009


MAGE CURES PLOT
Since I re-did Ash to be an Operator at Indigo's request, I'm posting my new sheet here as well as doing my Hx.

ASHERAH ENKIDU - AQUATIC HUNTRESS (Operator)
Music to hunt monsters to


quote:

Playbook: Huntress (Operator)
XP:
Harm: 0:00
Armor:1
Look: Woman, Casual wear, Girlish face, Merciless eyes, Gorgeous body

Cool +2*
Hard +1
Hot +1
Sharp +0
Scurvy -1*

GEAR
  • Greathook (4*-harm hand area)
    chain, blades
  • Fashion: Bikini, with pants and boots for out of water, along with a gauntlet and elbow protection.
BARTER: 1
Hx
  • Nicaragua (+1)
  • Gull +1
  • Marsh +1
  • Seca +2
  • DOOM +3
IMPROVEMENT
☐ get +1cool (max cool+3)
☐ get +1hard (max hard+2)
☐ get +1sharp (max sharp+2)
☐ get a new operator move
☐ get a new operator move
☐ add a gig and you may change your crew
☐ add a gig and you may change your crew
☐ abandon or resolve an obligation gig for good
get a move from another playbook Battlebabe: Merciless
☐ get a move from another playbook

quote:

HUNTRESS MOVES:
  • MERCILESS keeping this now in lieu of an advance later.
    When you inflict harm, inflict +1harm.
  • MOONLIGHTING
    you get 2-juggling. Whenever there’s a stretch of downtime in play, or between sessions, choose a number of your gigs to work. Choose no more than your juggling. Roll+cool.
    On a 10+, you get profit from all the gigs you chose.
    On a 7–9, you get profit from at least 1; if you chose more, you get catastrophe from 1 and profit from the rest.
    On a miss, catastrophe all around.
    The gigs you aren’t working give you neither profit nor catastrophe. Whenever you get a new gig, you also get +1juggling.
    Paying gigs:
    Hunting (1-barter / embattled)
    Scavenging (1-barter / impoverished)
    Doing murders (3-barter / embattled)

    Obligation gig:
    Pursuing luxury (beauty in your life / you wind up in a bad spot)
  • EYE ON THE DOOR
    Name your escape route and roll+cool.
    On a 10+ you’re gone.
    On a 7–9, you can go or stay, but if you go it costs you:
    leave something behind, or take something with you, the MC will tell you what.
    On a miss, you’re caught vulnerable, half in and half out.
  • WORLD FLAVOR: SEABORNE
    You can breathe and move effortlessly underwater.
  • SPECIAL
    If you and another character have sex, get a new obligation gig: keeping [_________] happy (you keep them happy / you loving blow it).
    If you and the same character have sex again, don’t get duplicate gigs. Just the first time.

CREW
Given Ash's solitary nature, I'd say these folks are more like good friends in the community rather than any kind of formal gang.
Doom - (If Sockerbagarn is cool with it) Local big scary mofo, drinking buddy, and occasional backup.
Old Salt - A young seaborne girl, wise beyond her years. Local information broker/rumormonger/fixer. If I can find it, she can usually sell it.
Tweek - A hyperactive, somewhat incoherent mechanic. He has serious talent with machines, which is why anyone puts up with him.
Echo - A member of the Family working security on Nicaragua's ship. She keeps an ear out for lucrative jobs and Nic turns a blind eye as long as we give her a cut.


Hx
Doom once faced down dedicated violence to get me out of deep poo poo. I won't forget it.Hx+2
probably the same incident from his Hx with me :v:

I depend upon clear relationships.
everyone gets Hx+1 with me
Whatever number everyone tells me, give it +1.

Seca fronts like some kinda barely restrained psycho, but she's sharp as my Hook, gotta be careful with her.


Should I go ahead and roll moonlighting to get started for the game?

Sax Battler
Jul 31, 2007

Another bloody customs post,
Another fucking foreign coast,
Another set of scars to boast,
We Are The Road Crew.

Nicaragua

On your turn:
Seca is beautiful and dangerous, like a shard of glass, Hx+2
Everyone else, Hx+1

On the others’ turns:
Asherah is always welcome, I have Hx+3
On everyone else, i have +1


Gull, it must be hard living like that.

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Sockerbagarn
Sep 8, 2007

All makt åt Tengil, vår befriare.

Error 404 posted:

CREW
Doom - (If Sockerbagarn is cool with it) Local big scary mofo, drinking buddy, and occasional backup.

Yeah, definitely. Ash is good at scrounging up trouble for him and most of the time there's some jingle in it for him. She also knows better than to bother him with scavenging for seashells or whatever odd jobs she might end up taking that aren't quite in his area of expertise, which is appreciated. loving great to get drunk with too.

Final Hx for Doom:
Asherah Enkidu +2
Gull 0
Marsh the Emissary 0
Nicaragua +1
Seca Laaola +2

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