Ununnilium posted:Anyway, yeah; basically, doing evil things for a good reason is evil, from the D&D viewpoint. From the Book of Exalted Deeds:
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# ¿ Jan 31, 2007 11:39 |
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# ¿ Apr 19, 2024 23:03 |
TheFuzzyLumpkin posted:. . . Says the man who apparently does not know to fear the critical fumble.
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# ¿ Feb 7, 2007 01:46 |
Lafarga posted:The idea is that you don't give your players a straight-up fight like they're used to. Fireballs expand to fill available space (seriously, look up the volume of a stock D&D fireball one of these days, they're loving immense) Not in 3e. I think it just radiates out until it hits something it can't break through. Kinda a shame, since the old way let you do a lot of way more interesting things with it, but it's a LOT easier to deal with.
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# ¿ Feb 20, 2007 23:14 |
Gally posted:Well Erfworld has gotten into territory I honestly don't care about at all. Shame, the strip had a good start but has failed on so many levels at this point. Seriously, they're superdeformed little computer game people who speak in things like "Erf" and "Dwagons", why are we supposed to give a poo poo about their politics? EDIT: Oh, and can't forget "Croakamancer"
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# ¿ Mar 18, 2007 21:46 |
Gally posted:I think it only does that sometimes, right?
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# ¿ Mar 20, 2007 21:22 |
Gumby posted:And after a while, killing a ton of things massively lower-level than oneself results in no XP gain at all, IIRC. Stacking like 100 of them might get Belkar XP, but that sort of thing is discouraged by the DMG. In 3.0, I think they left that up to common sense... Oh, and in the monster manual? Toads were 1/10th CR. And had no attack. Dig a hole, fill with toads, pour some oil in, light it on fire... If I remember my math correctly, you could go from 0 to level 5 or so in one shot, which then let you put more toads in without running off to the top end of the chart for your level and do it again. In 3.5, toads and other minor critters with no attack are now CR "-", and the DMG expliticly discusses that 10,000 CR 0.1 critters are probalby not a CR 1000 encounter for a group of experinced PCs.
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# ¿ Apr 14, 2007 09:27 |
Ununnilium posted:The problem is, of course, when you get people who disagree on what "common sense" means, either out of of honest confusion or out of trying to game the system. (See early Magic: The Gathering for more of this.)
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# ¿ Apr 16, 2007 16:41 |
What the hell kind of strategy computer game(Man, this really reminds me of the Age of Wonders series for some reason) is he EDIT: I mean, that does seem to be a pretty good strategy given the postulates, but it's also exaclty why units slowly heal over time in most of these games rather than fully recovering every turn. As for what he's doing, he's using the fact that they're flying units and can't be attacked except by a limited selection of units to perform hit and run attacks on poo poo, and the "slow" dragons are shielding the central hex from anybody trying to attack, so the wounded units can avoid being attacked until the beginning of the next turn, so they're at full strength and can go out and do it again. If I'm following it right, he's planning to take out all the enemy seige engines so they can't actually get into the city, then take out targets of opportunity before retreating back to the city. Zereth fucked around with this message at 10:19 on May 4, 2007 |
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# ¿ May 4, 2007 09:52 |
Vanadium posted:Then how did it not kill the entire city including Durkon and Vaarsuvius?
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# ¿ May 11, 2007 18:55 |
greatn posted:Earlier in the thread someone mentioned you could make a cure minor wound wand with infinite charges for really cheap.
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# ¿ May 30, 2007 19:02 |
TheFuzzyLumpkin posted:Edit: Revised opinion: the giant golem teddy bear forces CAN counterattack, but not move to pursue Parson's forces. Thus Parson's little withdraws are all being listed as victories for the good guys, who took a while to put two and two together. So Parson isn't gaining exp, but he is doing them damage and not giving them a chance to injure him back. And the point of this exercise was to take out the collumn's seige equipment, so now they can't actually attack the city in any effective way, letting Parson pick them apart at leisure.
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# ¿ Jun 18, 2007 22:59 |
Taerkar posted:Additionally the siege towers apparently do not count as units as all that was 'croaked' was a single bat unit. God, I wish he'd just drop all the cutsey poo poo and the lol internet refernces, becuase the underying plot is somewhat interesting, but HEY TEDDY BEARS THAT'S FUNNY RIGHT
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# ¿ Jun 18, 2007 23:29 |
Ashcans posted:I still think that Erfworld would be irritating and too much effort to enjoy, in a sort of GPF way, but dropping all that would make it much better. The goofy references could be alright if they were few and far between, and reasonably done. OotS actually does this pretty well, when the characters break the fourth wall (kinda) to talk about game mechanics or acknowledge they're in a 'plot'. Erfworld just does it really badly, and uses horrible and outdated references anyway. As it is I only ever read a strip because someone mentions it in this thread, and then I want to punch him in the head. Halloween Jack posted:So basically, his troops attack, then run away from the fight before they can get counterattacked? No seige equipment means that huge army outside the city walls are now useless. So until they build and transport more, which will take a long time, he can concentrate his resources on the guys trying to get in through the underground route. Davethulhu posted:A column is a collection of units stationed together in the same "hex" (Parson calls this a "stack").
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# ¿ Jun 19, 2007 01:23 |
Robot Bastard posted:Looks like Erfworld is going for the "Jacob's Ladder" ending.
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# ¿ Nov 17, 2007 14:26 |
Potsticker posted:Yeah, I'm glad too. But, I don't see how it's going towards that scenario considering he blipped out in front of his friends on-panel. Unless the whole day for him has been a hallucination or whatever, but that just seems like it would be lovely writing.
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# ¿ Dec 6, 2007 07:37 |
The Werle posted:I'll defend Melf's acid arrow til the end of time. Color spray can be dang handy too.
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# ¿ Dec 14, 2007 09:57 |
MikeJF posted:Except the part where the rules say a gross violation of the code will cause a Paladin to lose his powers. Allowing for, say, non-gross violations in there somewhere?
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# ¿ Apr 8, 2008 21:03 |
IMJack posted:It got me to thinking; in this strip, Miko doesn't ping the monster as evil (before it puts her and her horse through the wall). Either it really isn't evil, or Miko (or Burlew) didn't think to Detect Evil on it.
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# ¿ Apr 17, 2008 19:41 |
Schwarzwald posted:Did the floating mouth appear before now?
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# ¿ Jun 12, 2008 06:58 |
That is the best name for a village ever.
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# ¿ Jun 18, 2008 04:47 |
ShadowCatboy posted:Yes yes yes YES! I knew it!
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# ¿ Jun 26, 2008 03:33 |
ShadowCatboy posted:Hmmmm... now that I think about it, how did those lizard people go in and out, presumably without triggering the memory charm? Does it only kick in when you cross the line? Sounds like quite a hole in the Oracle's defenses.
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# ¿ Jun 26, 2008 07:41 |
tazman posted:Am I wrong in this or just overthinking way way too much? (Or is Elan just Neutral Good?) I'm pretty sure Elan's supposed to be Chaotic Good. But yes, killing a (more or less) helpless prisoner who's surrendered isn't very Good either.
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# ¿ Sep 22, 2008 09:46 |
Yes, but remember Belkar's conversation with Maybe Shojo. Old Belkar would just murder them. New Belkar? He might talk them down so he can get surprise attacks in.
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# ¿ Nov 23, 2008 12:31 |
I've always interpreted it as V's "player" (not that the world seems to include them) never bothered filling out the Gender entry on the character sheet and is just refusing to at this point.
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# ¿ Feb 11, 2009 05:25 |
Shyrka posted:Considering the dragon would have teleported right on top of V's family, they're probably already dead in the time it took for that conversation with the imp.
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# ¿ Feb 13, 2009 02:38 |
Pope Guilty posted:What of it? Cabbit posted:He used Disjunction to counter the Anti-Magic Field; Disintegrate was used to, you know, try and disintegrate the dragon. Or his family, maybe; we won't know until we get a zoom out on and see whatever it was he targeted.
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# ¿ Mar 11, 2009 23:16 |
ZorbaTHut posted:I'm having a hard time deciding whether I'd want these axes to be a collection of nonlinear options or points on a line.
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# ¿ May 6, 2009 00:01 |
bartolimu posted:I'm pretty much loving Xykon too. I think we've seen his Epic Spell though - Maximized Energy Drain. That's about as mean as anything I've seen a GM do.
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# ¿ May 11, 2009 23:34 |
crime fighting hog posted:Okay this one flew right over my head. Elan: And remember that time you found the guys my party is looking for? Elan: No? Elan: Oh well next table.
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# ¿ Mar 28, 2010 18:10 |
Bow2Gaijin posted:The only thing that could make this better is if a surprise thunderstorm springs up during their fight.
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# ¿ Nov 22, 2010 17:17 |
Pope Guilty posted:Challenging Tarquin isn't smart, it's dramatic.
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# ¿ Nov 22, 2010 18:53 |
CapnAndy posted:Things are obviously coming to a head here. Haley sent those first two guards to the palace; Tarquin is going to know exactly what's going on the second they show up and I guarantee you his Sense Motive scores are as astronomical as Haley's Bluff. She won't be able to lie her way past him. Glibness gives you a +30 to Bluff rolls to lie.
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# ¿ Jan 17, 2011 18:34 |
Spiderdrake posted:I mean D&D is almost exclusively portrayed as up close and personal, relationship driven hack and slash fantasy, more akin to Conan than Tolkien. You're using high fantasy differently from what appears to be the more common usage of the term, which is what I was responding to.
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# ¿ Jun 1, 2011 03:13 |
Iggy Johnson posted:Wow. I'd almost rather an Alignment debate over this Update Debate. God drat.
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# ¿ Jul 20, 2011 11:09 |
Poil posted:Cantrips offer such power as dealing a d3 of damage or healing a hit point. Yes, healing a hit point.
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# ¿ Oct 30, 2011 11:35 |
KaLogain posted:Did you read the page? It is a kick starter group to print the War and XPs book, basically a kind of pre-order. Plus extra stuff, and you can pay more for some extra things.
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# ¿ Jan 23, 2012 08:18 |
Zore posted:And True Necromancer is a terrible prestige class for that reason, you're only going to hit level 7 and 6 spells and only a few of them. Most of the worthwhile undead raising spells are high level too, especially things that let you revive powerful humanoids or many hitdie monsters. Mystic Theurge will let you hit level 9 on one side easily and on both sides with minor shenanigens. If you really have to have both full arcane and divine spellcasting what you want to do is somehow cheat the entry requirements for the Beholder Mage prestige class, which is only available to beholders but gives you DOUBLE spellcasting progression. Yes, one level of it gives you the equivalent of two levels of a spellcasting class. (Because being a Beholder at all means you're fairly high level to start, so if they're ever going to get the high-level spells they need to cheat like this.)
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# ¿ Jan 25, 2012 21:19 |
Mostly I just wanted to bring up the very Beholder Mage PrC.
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# ¿ Jan 25, 2012 23:24 |
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# ¿ Apr 19, 2024 23:03 |
MikeJF posted:they all have either a series of cuts or runes on their bodies. Hrmm.
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# ¿ Feb 24, 2012 07:45 |