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If I want to run separate audio tracks from a computer such as voice chat and "everything else" to a mixer, so I can run spoken audio through hardware equalizers and compressors, is the best way to do it to just get a supplementary sound card and run both audio tracks like that? I'd rather have hardware buttons and faders to mess with than a DAW with a bunch of macros I'll have to set up. If I want even more than two tracks, is there an upgrade better than this type of sidegrade like one PCI-e solution with multiple audio outs?
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# ¿ Apr 9, 2021 20:43 |
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# ¿ Apr 18, 2024 15:38 |
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Flipperwaldt posted:It's pretty full on, but a mixer like the tascam model 12 is a multi in, multi out audio interface, it has inserts for hardware effects on two channels, plus a built-in effects processor and obviously the per channel EQ. There are similar things by other brands too. *The presets are MACKIE - Live, HUI - Pro Tools, MACKIE - Cubase, MACKIE - Cakewalk, MACKIE - Logic, MACKIE - DP according to the manual. kliras fucked around with this message at 17:04 on Apr 10, 2021 |
# ¿ Apr 10, 2021 16:54 |
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Will it present itself this way as 10/12 literal input/output devices in Windows so you don't have to use VACs and other stuff like that? I tried to find some manuals and YouTube videos, and the only thing I could find to show this was an Ableton example where it presented itself as one audio device but with multitrack support, so maybe that gave me the wrong idea. I don't have a great mental model about how mixers work in conjunction with various inputs, so it's super hard to read up on how stuff works. If I could just cut DAWs mostly out of the equation and leave everything for the hardware mixer, that would definitely be the dream.
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# ¿ Apr 10, 2021 18:50 |
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I mean, there's still something helpful about being reassured "no, it's not just you; it's really that difficult to find a mixer that does such a seemingly normal thing many people would love". Guess I'm not crazy for wanting one and not finding it. I guess settling for a separate sound card for voice chat and handling any additional sources through pure software is the way to go for now. I can't help wonder why streamers use such huge mixers for their workflows, but they probably spend their money in very different ways than I do. Not to mention that Fisher-Price-looking GoXLR crap some go by.
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# ¿ Apr 10, 2021 20:27 |
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Aside from basic dynamic/shotgun microphones, are there any interesting and cheapish very directional microphones you could use to isolate and identify noises if you wanna goof around with computers, motherboards, and fun stuff like that in a workshop? Or record something for videos. Just in case there is something specifically created for this rather than more general-purpose microphones.
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# ¿ Apr 24, 2021 15:41 |
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Alright, I'll check it out, thanks!
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# ¿ Apr 26, 2021 14:42 |
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Statutory Ape posted:Would Bluetooth be able to handle video game audio and music without weird latency or whatever? I use my headphones and regular Bluetooth, and they’re fine as long as you don’t watch stuff with faces talking.
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# ¿ Jun 14, 2021 11:40 |
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Just remember that aptX-LL is on its way out in favour of, sigh, aptX Adaptive.
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# ¿ Aug 20, 2021 12:22 |
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# ¿ Apr 18, 2024 15:38 |
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SwissArmyDruid posted:Am I correct in my reading of that that aptX-Adaptive is strictly worse at -LL's and -HD's strengths so that it can be a moderately-shite all-rounder codec that's better than original aptX? Knowing the joys of Bluetooth, I'm sure it's also going to be a delight to set up automatic preferences for low latency with an "adaptive" all-in-one technology. My current basic Bluetooth headphones struggle to maintain any connection, and I sure can't be arsed to troubleshoot what's interfering with it. I read up on this when I wanted something that would work decently for both an Apple TV and PS4/5, and I did not come away from that with a lot of optimism about the future of wireless low-latency audio! I don't even think Apple have properly announced their equivalent yet, presumably because it's using proprietary AirPlay to make wireless audio (bitrate + latency) work for their hardware and theirs alone which meant they couldn't announce support the same day they announced high-quality audio for iTunes. But that's probably going to get announced next month or something. kliras fucked around with this message at 13:43 on Aug 20, 2021 |
# ¿ Aug 20, 2021 13:36 |