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I feel like that shouldn't have happened just because it would be so tedious to make, even if you made a program to do it for you.
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# ¿ Nov 28, 2014 02:57 |
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# ¿ May 20, 2024 13:09 |
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Speaking of CAD and 3D modelling, autodesk gives all of its stuff out for free for 3 years if you're a student.
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# ¿ Jan 8, 2015 02:09 |
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I'm using SDL2# for a project, and I'm getting this error at runtime whenever the program tries to call an SDL method:code:
Edit: Obsurveyor figured it out; it was because I needed to put SDL2.dll in the same folder as the executable. Music Theory fucked around with this message at 00:02 on Mar 15, 2015 |
# ¿ Mar 14, 2015 23:12 |
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Inverness posted:I'm not sure why you had a problem here. The error message said quite clearly it was unable to load SDL2.dll. Why were you confused? Misread it & assumed that SDL2# had included everything it needed.
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# ¿ Mar 15, 2015 02:53 |
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First serious non-robot thing I've ever programmed. Just look at all that programmer art. The visible bit is the rendering engine (Although it's pretty much a lawnmower engine compared to most things that are called that). I programmed a lot of the physics and stuff beforehand because I didn't feel like learning SDL until I had to. If you look closely, you may notice that I did something wrong.
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# ¿ Mar 18, 2015 03:52 |
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ErIog posted:Mixed up x and y in your tile locations? Yep. I think I know why, though, so that will be an easy thing to fix.
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# ¿ Mar 18, 2015 12:24 |
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space kobold posted:I've decided to build my next game project around the idea that the core executable is closed source, and all gameplay is located in an open source library that's dynamically loaded. Basically having the engine be the .exe instead of an external library, and loading the gameplay logic like you would a plugin. Sounds cool to me, but why are you doing it in C?
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# ¿ Sep 2, 2015 00:00 |
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space kobold posted:C is clean and easy to understand, fast, is supported absolutely everywhere, and has a rather mind numbingly large collection of libraries and projects written in it. Just wondered, since I haven't seen any projects recently that specifically used just C.
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# ¿ Sep 2, 2015 00:49 |
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Manslaughter posted:I wish C# had multiple class inheritance. Whenever I think that, I end up finding a better way to do whatever it is I wanted to do with multiple inheritance.
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# ¿ Nov 19, 2015 17:51 |
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Sex Tragedy posted:I made a new twitch plays thing. Does anybody have any tips on getting viewership for it? Was going to respond that this seemed to belong in an LP related thread rather than this, but yeah I guess a Twitch Plays is kind of a game in and of itself. I don't have any tips for you, though; just wanted to say that.
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# ¿ Jan 15, 2016 05:15 |
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Could they not have shot the ray bottom to top?
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# ¿ Mar 12, 2016 01:26 |
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Could someone point me towards an introduction to procedural generation?
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# ¿ Jun 30, 2016 00:33 |
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Shalinor posted:Wang tiles are a pretty good starter: http://procworld.blogspot.com/2013/01/introduction-to-wang-tiles.html That reminded me that I've already read that article, and in fact have that website bookmarked. (Thanks though)
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# ¿ Jun 30, 2016 03:37 |
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SupSuper posted:Why would you wanna use C++ extensively. Now that Mono is open source or something (not sure how that happened, I think it has something to do with Microsoft?), I wonder if the C# for UE thing will get revived.
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# ¿ Aug 6, 2016 20:45 |
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How does Dark Souls get away with slow wind ups?
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# ¿ Sep 27, 2016 19:26 |
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# ¿ May 20, 2024 13:09 |
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RE: Godot Chat There's also Xenko, which is also open-source, will leave beta in April, uses C# (with the current version of .Net Standard, for those of you who hate that Unity's been on an old version of .Net forever), and will have a free indie license. I don't know if it's actually good, though, but it seems like it from what little I've seen. Also, I'm pretty sure they're also going to have Switch support in the April release, but that one I'm not entirely sure about. Music Theory fucked around with this message at 19:35 on Mar 25, 2017 |
# ¿ Mar 25, 2017 19:30 |