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Interrupt
Mar 30, 2010
Lately I've been working on a retro vector shooter as a way to learn the Android dev environment, and also a way to pare down and finally finish a game for once. I just put v1 out on the Market, a great feeling for someone that doesn't usually finish personal projects.

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Interrupt
Mar 30, 2010

aeiou posted:

I love vector graphics! Give us a link to the market so we can check it out.

You can find it at https://market.android.com/details?id=com.interrupt.retrospace if you're curious. I've heard from people on reddit that the calibration on startup didn't work on some devices but the calibration on unpause (screen tap) did.

Interrupt
Mar 30, 2010


Been working on a dungeon crawler engine inspired by blending roguelikes with Ultima Underworld, to the end of making an iOS / Android game. The world is tile based with per tile ceiling and floor heights, which has made implementing AABB collision super simple and should also allow me to piece together randomly generated floors. Basic combat and pathfinding is in, I'm now mulling over whether to implement an inventory system or do things Hack/Slash/Loot style and just let you swap out items.

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