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_Gumby posted:I wrote this when I was bored over the weekend, it takes netflow/ipfix data, uses a geoip database to determine location of source/destination ip addresses, then draws a nice little visualisation of the data traveling. Its absolutely useless, but the higher-ups at my workplace thought it was super awesome, so that's always nice.. where do you work, fellow perthie? edit: missed the last page. Cool.
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# ¿ Aug 16, 2012 04:01 |
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# ¿ Apr 28, 2024 13:33 |
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This is kinda shameful (and definitely a plain looking screenshot) compared to some of the awesome work other people are doing, but it's the first thing in a while that's not some terrible enterprise program so I thought I'd post it. It uses the Battle.net public API to grab the current dump of your realm's current auction house status every time it updates (usually 1 per hour) and then tell you which auctions listed by your characters have sold or expired. As a bonus I added in a check for any auctions that are currently listed for less than vendor price and put in a little link you can click on to buy them out for some extra free money. Probably the only thing I really learnt on this simple project was how to format D&D-style gold.silver.copper amounts. C# code:
~Coxy fucked around with this message at 06:01 on Nov 20, 2012 |
# ¿ Nov 20, 2012 05:54 |
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peak debt posted:Well the good thing about knee injuries that make you spend your entire holiday period at home is that you at least get work done. I always wanted to play around a little more with HTML5 and did the below in 6 days: looks awesome! Got a bug for you though. In Firefox at least, you cannot press Backspace or any of the arrow keys inside the year text input box. Forward Delete works fine.
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# ¿ Jan 7, 2013 06:39 |
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Most contractor relationships are technically illegal in Australia but you'd have to complain to Fair Work or whatever to actually get anything done about it and most people like the increased hourly rate.
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# ¿ Apr 5, 2013 04:01 |
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Jick Magger posted:Welp I meant to post this yesterday, but forgot. Command+Shift+4, Michael.
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# ¿ May 13, 2013 04:45 |
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Shalinor posted:You're eventually going to redo the character sprite too, right? Have you considered a short delay between each speech bubble appearing? It looks good, but it seems a little jarring when you ask a question but immediately get both a response and your character's next line on screen at the exact same time.
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# ¿ May 16, 2013 05:48 |
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X is a bit "unintuitive" in that the server is the user's crappy machine with the display, and the client is the powerful computer in the CS department basement.
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# ¿ Dec 31, 2013 03:23 |
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pokeyman posted:Well that's cool as gently caress. Are you reverse engineering the format or is there some prior work on that? There is a whole mod for Mario Kart Wii which adds a shitload of tracks from previous titles. The only reason I bring it up is so that everyone reading this might be on the same page if they weren't already.
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# ¿ Apr 26, 2014 13:36 |
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I realise it would probably hit the character limit earlier, but I think it would look neater if he said "Two thousand, six hundred and seventy nine, ah ah ah!"
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# ¿ Jun 17, 2014 06:19 |
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aerique posted:Hopping on the bandwagon to say this is awesome. I believe Supreme Commander let you code your own AI in lua and run AI vs. AI bot matches.
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# ¿ Feb 12, 2015 09:59 |
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Gul Banana posted:working on an open source game lets you get the high of 'press button, thing happens' without having to put in all the effort! The new Escape Velocity is shaping up to be a real monster. <googles endless sky> Huh! Awesome!
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# ¿ Jan 24, 2016 02:42 |
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Man, I'm jealous that your dad sprung for the optional MPEG1 decoder card. I can't play VCDs on our family computer and have to play the low res edition of Return To Zork.
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# ¿ May 11, 2016 03:05 |
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# ¿ Apr 28, 2024 13:33 |
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Reminds me of when game engines first started to do bump mapping shaders and every single wall had to be made of pitted/bulbous stonework.
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# ¿ Aug 17, 2017 02:26 |