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Demoscene (http://en.wikipedia.com/wiki/Demoscene) production I designed and mostly coded: http://www.youtube.com/watch?v=0DCurP2a-FU OpenGL + GLU + GLEW for graphics and libSDL for windowing / timing code. Easily portable to pretty much any OS that can compile those libs and support shaders. The music uses a software synth called 4Klang by Alcatraz, and the visuals are mostly based on Lindenmayer system (L-system) fractals which are generated realtime and visualized in various ways. Da Gaspodin fucked around with this message at 20:40 on Sep 27, 2009 |
# ¿ Sep 27, 2009 20:32 |
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# ¿ Apr 17, 2024 09:58 |
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tripwire posted:Sick dude! Very nice effects. As someone who's trying to learn as much as they can about opengl, glu and l-systems, is there any chance you'd be willing to share your code with others? I'd love to know how you accomplished some of those 3d effects. http://code.assembla.com/taibao/subversion/nodes main.c contains pretty much everything. Beware, the code is a little bit unreadable as it was hacked together during extreme alcohol intake
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# ¿ Sep 30, 2009 18:14 |
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I made a small game to learn Processing. You can test it out at: http://www.cs.uta.fi/~vp79799/escapism
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# ¿ Feb 20, 2010 20:02 |
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Beseiged posted:I agree. I had a lot of fun playing this. I noticed nothing happens when you make it past 50 of 50, is this correct? There was a small bug with the hitting of enemy -> losing a life -> not spawning more enemies. This bug should be now fixed in version 0.2c And thanks for all the kind words! I really had fun working on this game for a weekend, and I think it turned out pretty well.
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# ¿ Feb 22, 2010 06:53 |
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This is something I've been planning of doing for ages and I finally got started on it. A multiplatform player / authoring tool for visual effects / demoscene productions / any OpenGL work. Supports syncpoints with a timeline, dynamically loading the effect files runtime (all the GL code is done with Lua) and sound hooks and playback from FMOD. The tool consists of three parts: - Compiled executable with FMOD interface and Lua interpreter. Pure C, ported to OSX, Linux and Windows. - The timeline and runtime debugging features done with Lua. - Effect code files done with Lua. Da Gaspodin fucked around with this message at 12:00 on Apr 13, 2010 |
# ¿ Apr 13, 2010 11:58 |
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LOLLERZ posted:I'm probably not the only person here who would totally appreciate a video of this in action. When we have the syncing features done I'll post some sample videos here. Could anyone recommend a GOOD, preferably FREE screencast / video capture program for OSX where I could demonstrate the features and speak to the mic while doing it, explaining what I'm doing?
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# ¿ Apr 15, 2010 13:43 |
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Commander Keen posted:If you're running Snow Leopard, QuickTime has screen recording w/ microphone input built in now. Seems to work pretty well. Thanks! It seems to work fine (though my actual demo effects run with a choppy framerate, but it doesn't matter). Here's a short video where I explain how the current (read: very early and feature lacking) skeleton engine works: http://www.youtube.com/watch?v=2Mq_cgwdpaQ I forgot to mention that the "player" with very easily portable and is just dependant on lua and fmod, all GL/glut Lua libs can be distributed as dll/bundle/so-files.
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# ¿ Apr 15, 2010 19:21 |
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Da Gaspodin posted:This is something I've been planning of doing for ages and I finally got started on it. Okay, now I have something that was actually MADE with it, our first demoscene production built with this system: http://www.youtube.com/watch?v=UpHMU7oFsjI (1080p recommended) http://low.fi/~visy/bilotrip_bravo.zip (binaries for win32 / Intel OSX) Inspired by government paranoia, telepathy and numbers stations.
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# ¿ May 3, 2010 06:35 |
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I've been working on a Processing.js prototyping page lately. It's basically a test bench for graphical effects featuring the whole Processing.js API and a gallery feature for saving your work / improving on somebody else's code. It's all anonymous and uncredited. http://low.fi/~visy/processing_js/proto Example effects: http://low.fi/~visy/processing_js/proto/index.php?gallery=b57f52f7353bc6c1a85930d456d63e46 http://low.fi/~visy/processing_js/proto/index.php?gallery=910adbddfafd25157a840311733233de http://low.fi/~visy/processing_js/proto/index.php?gallery=60b2106a641d4beb1cdaadb8af3a3e2e ¨ Da Gaspodin fucked around with this message at 17:13 on Jul 13, 2010 |
# ¿ Jul 13, 2010 08:52 |
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slovach posted:I tried making munching sqaures for it but it's brutally slow because I suck Definitely don't use set to set pixels, use rect and scale up your effect resolution!
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# ¿ Jul 14, 2010 08:07 |
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tef posted:A friend of mine did a similar hack, bolting processing.js to etherpad http://ethasketch.com/hNIviqLlWs
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# ¿ Jul 14, 2010 11:14 |
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My latest demo project. Lua 5.1 with OpenGL and GLUT bindings, FMOD for sounds and FreeImage for texture loading. For OSX / Intel Macs and Windows. http://pouet.net/prod.php?which=55575 http://low.fi/~visy/COINTELPRO_by_bilotrip.zip Also, here's a youtube capture: http://www.youtube.com/watch?v=ZUdLts0VG40 Da Gaspodin fucked around with this message at 08:10 on Aug 8, 2010 |
# ¿ Aug 8, 2010 02:20 |
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k-zed posted:(amazing what you can do in Lua these days)
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# ¿ Aug 14, 2010 18:33 |
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My latest project is a psychedelic Javascript/WebGL/HTML5/CSS3 demo. Online here: http://low.fi/~visy/webgl/mkultra/
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# ¿ May 22, 2011 20:38 |
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# ¿ Apr 17, 2024 09:58 |
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NOG posted:That is quite a large screen shot you have there. Does this require some special browser? In Safari and Firefox I get the same error:
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# ¿ May 23, 2011 13:49 |