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cubicle gangster posted:Thats way I do it though (as said in my post), vray handles bumps fine. Very nice man, why is your lighting always perfect? Anyway, I think i'm finally making some headway with (onyx)trees and their materials: Maybe I should stop doing the redshift thing... also because I suck at it, and its getting a tad too common.
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# ¿ Jul 2, 2008 12:50 |
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# ¿ Apr 20, 2024 05:56 |
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cubicle gangster posted:comptex Comptex you say? No, can't say that I remember you talking about that. It would be great if you could put down some words, because I'm having a hard time getting a solid method of lighting my scenes. I often switch between "normal" lighting and vraysun/sky/cam in a scene because from one angle one method works great, but from another angle it looks crapola. Also, I'll be damned if I ever understand even one shred of Linear workflow.
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# ¿ Jul 3, 2008 15:06 |
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Heintje posted:RE linear workflow, I don't follow it to the card, but I use this lighting setup with vray sun etc: Yeah, that's what I do usually, but somehow it doesn't cut it for me (or my boss).. Redshift is when you simulate chromatic aberration by moving the red channel of your image a couple of pixels any which way. I'm sure there's loads of ways to do it, but that's the simplest. Alternatively you can use the photoshop lens correction filter, then it applies it only around the edges of your image, which will give you a more realistic rather than a stylish feel. edit uno: why Reinhard? What's so different about it? edit dos: i'm not sure i'm getting this 0.255 thing either, because when i set the output level of a bitmap to 0.255, it just fades to the diffuse color chosen.. or should that be black? International Log fucked around with this message at 17:54 on Jul 3, 2008 |
# ¿ Jul 3, 2008 17:31 |
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Heintje posted:Ah the redshift thing sounds really easy, will have a play with it. Hm, okay, that's at least making some sense to me. Also I viewed Lele's vraysun/sky tutorials, and know a lot more now. Problem is, all my scenes at work and at home are too complex to make those adjustments without it taking me days. Well, anyway, time to break up the wall of text with some imagery: It's a villa that isn't built yet, first picture is the swimming pool in the basement. Still having some problems making the glass sheets show that encase the exercise area, somehow the reflections refuse to show (or they don't have anything to reflect). edit for info: trees are onyxtree, rendered with vraysun/sky/cam, grass done as displacement. (except in the middle image) International Log fucked around with this message at 14:48 on Jul 4, 2008 |
# ¿ Jul 4, 2008 14:17 |
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Yup, you guys are right. It's rendering a new version now.
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# ¿ Jul 4, 2008 22:21 |
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DefMech posted:Saw this linked somewhere, it's loving incredible: http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/ I'm sorry, I can't think of anything to say since my head just exploded.
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# ¿ Jul 11, 2008 08:02 |
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Hey cubicle, that's 2 weekends I made this: Click for big. Done in a couple hours, vray with vraysky/sun/cam, original res 4000 something by 1900 something. I already got some complaints that the CA is too hard. Maybe they are right. International Log fucked around with this message at 23:24 on Jul 15, 2008 |
# ¿ Jul 15, 2008 21:32 |
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Martytoof posted:The only thing that stands out to me is the door on the immediate right, probably because of the handle. Other than that, it's amazing Thanks, yeah that's because of the perspective. It's a small space so my boss wanted me to use a high FOV which borks with the proportions...
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# ¿ Jul 16, 2008 07:46 |
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Hey we can't let this thread fall back to the 2nd page! Desperate leaf-material-thread-saving image: Onyxtree .. tree. Yes there is no material on the branches yet. Trying to get that tree look, but failing somewhat. Don't know how to get the leaves to be slightly different colors.
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# ¿ Aug 11, 2008 19:29 |
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DefMech posted:How do you like Onyx? I think we just bought it today. I've used SpeedTree, Xfrog and others, but have yet to even touch Onyxtree. I've noticed that lots of folks are using it these days. It's great, really. The models it produces are realistic, the only thing YOU have to do is make a proper material (and sometimes boost the leaf count). Which is the biggest problem... for me. Also the 3dsmax connection plugin is a bit iffy, not all the options that you have in the standalone version are present. Also getting proper specular highlights seems to be in the realm of the impossible. I guess vray doesn't want me to make realistic trees.
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# ¿ Aug 12, 2008 09:17 |
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Here's an animation i made for work, the GI isn't baked, so hence the flickering. Also the window still materials are crap, but good ones are being made now. Interior is yet to be designed.. http://www.vimeo.com/1557118
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# ¿ Aug 20, 2008 20:03 |
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cubicle gangster posted:Some results from this week! Awesome as always. I made this recently (clickable): The DoF is post, plus some shopping with the colors and whatnot. I think I'm finally getting the hang of this. International Log fucked around with this message at 22:12 on Sep 18, 2008 |
# ¿ Sep 18, 2008 22:02 |
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Not to derail or steal thunder, but our powers are needed here: http://forums.somethingawful.com/showthread.php?threadid=2969549 Your favourite smileys in 3d! I did and : Go, my brethren, go!
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# ¿ Sep 30, 2008 11:21 |
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Alan Smithee posted:In the thread you say you use Vray, how long did this take to render? I have a few more Vray questions but you don't have pms... I'd say about an hour each, maybe less. No I don't have PM's... maybe I should buy plat. Also, you could just ask here, plenty of people in this thread who know a lot of stuff. Naturally I would be more than happy to answer your questions.
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# ¿ Oct 7, 2008 11:06 |
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Alan Smithee posted:Well I'm new at this, so I'm trying to break down your model into steps. I'm more of a Maya user rather than Max but I assume you took a sphere polygon and then made booleans on the face for the expressions (teeth being entire new shapes)? Not sure how you approached the helmet except that it's probably a separate polygon from the head. No, I didn't use booleans. Polymodeling all the way, baby. The teeth are seperate objects, as well as the helm and all the small bits. I'm not sure what you mean with the materials, though.. The helmet material isn't textured, it's just a material that has a soft reflection, as well as the smiley material.
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# ¿ Oct 7, 2008 22:14 |
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Haha, man. It's funny that EVERYONE I know is reacting the same way to this. I also think the same thing, and I wonder what they are going to buy next. C4D? Vue? Lightwave?
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# ¿ Oct 24, 2008 13:16 |
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http://www.chaosgroup.com/forums/vbulletin/showthread.php?t=43650 Click here for the full 932x1100 image. This is how it's done, gentlemen. (sorry, forumlink is for registered vray users only)
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# ¿ Nov 13, 2008 18:49 |
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DefMech posted:So just how unlikely is it that with Maya and now XSI under Autodesk's wing, we'll see an overhaul of Max's material editor? I didn't say this, but Autodesk is doing a major UI (and core) overhaul for max 2011 (so that's after 2010, yes). If you tell anyone, i will come to your house and stab you!
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# ¿ Dec 5, 2008 11:30 |
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Stocking posted:Anybody know how i can get max to give me like a series of images of the outlines of the cross section of a model from bottom to top about 1cm apart? You can use the Section shape for that, it creates a shape outlining the mesh. like this: Click here for the full 1600x1016 image. I used it to make some CAD reference for a bridge console of a ship interior i had to viz, so that they can manufacture it. It was fun Might as well post something i made recently: Click here for the full 1600x729 image. Click here for the full 1536x698 image. Click here for the full 1536x698 image. The problem is, i modeled this house off a photo of a small real model (maquette?), which has no environment, and since i'm poo poo at designing, the environment is kinda... lovely. International Log fucked around with this message at 10:19 on Jan 6, 2009 |
# ¿ Jan 6, 2009 09:58 |
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Goodday gents, A chair i made at work and studio-ed at home: ninja edit: the wheel isn't in the floor, it has a flat tire. International Log fucked around with this message at 14:54 on Jan 27, 2009 |
# ¿ Jan 27, 2009 14:49 |
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TouchToneDialing posted:This is great! Any chance I could get you to take a sceenshot of the scene setup? Id love to see where the lights are and how you have the back drop. Thanks! This is a more finished version, but the lighting is practically the same: Click here for the full 1120x1200 image. Setup: Click here for the full 1502x854 image. The purple squares do nothing, just placeholders of windows i might put in.
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# ¿ Jan 28, 2009 20:32 |
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EoinCannon posted:A guy I know is writing a short film, I'm doing a bit of concepting and modeling for him. I modeled this much tonight from a concept sketch by a crazy talented illustrator he found. I don't know if I'm allowed to post the concept so I won't He drew a cool costume for him as well so I'll do that too. poo poo man, you got that whole anatomy thing wrapped around your finger. Here's another artsyfartsy render of my chair: Click here for the full 1120x1200 image.
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# ¿ Feb 6, 2009 00:06 |
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Aargh posted:That's a really nice fabric texture you have there. Thanks. It is but a mere bumpmap. sigma 6 posted:The Orphanage in SF is going under apparently. Had of lot classmates who went through there. I heard there were 6 studios in LA which recently went under too. But.. but.. what about the children man! I'm looking for another job now too, but thats because my current one sucks.. I'm the only one there that does what i do, so i can't grow career wise. Also the pay/boss/colleagues stink (some do literally!). But on the other hand, i do get some job security out of it, even though its apparent they couldn't manage finances in the past. They are low intensity arealights. If you render it without a vrayphyscam you get a very dark scene, but I used the camera options to brighten it up. EoinCannon posted:Love the lighting you bring to the studio renders Log. So clean Thanks!
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# ¿ Feb 6, 2009 11:06 |
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'Nother chair: Click here for the full 1872x1190 image. Artek Alvar Aalto 43 Chaise Lounge Chaise lounge chair from 1936-1937, first shown in the Finnish Pavilion designed by Aalto for the Paris World's Fair. Laminated birch cantilever arms/sled base.
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# ¿ Feb 9, 2009 00:52 |
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Thanks! It's quite simple actually, i just made some HDR's of a mini studio setup i have standing at home, and put those in my vraylights. Eoin: Yeah, i'm still trying to get the grain away. Right now the black leather and wood reflect subdivs are set to 32, DMC sampler is set to 2/5. Trying to figure out where its coming from. edit: I've set the material subdivs to 64(!), which seems to work: Click here for the full 1886x1200 image. roughly 40 minutes to render on a q6600. International Log fucked around with this message at 13:31 on Feb 9, 2009 |
# ¿ Feb 9, 2009 11:11 |
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Its just a heavily tiled noise map in the bump slot. Glossy reflections set to .7-ish. And a black diffuse color, that's all of the settings.
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# ¿ Feb 10, 2009 02:06 |
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Heintje posted:Oh, well that would work. I guess you just have to be careful of noise creeping into the render there. Yeah, if your reflection subdivs are high enough, you can set the blur of the noise itself to 0, and let vray handle the AA. Some closeups: Click here for the full 943x600 image. Click here for the full 943x600 image. Didn't have the subdivs high enough in the second, fixed that now, but too lazy to render.
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# ¿ Feb 11, 2009 00:36 |
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Slap me in the face if i'm going out of line here, but wouldn't it be cool to have a 3d "gang" logo like all the other subforums have?
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# ¿ Feb 13, 2009 09:35 |
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spottedfeces posted:Texture Update: Better, but: The field of view is huge, make it smaller (like 55-65 degrees), now you have 2 big empty areas on the left and right side of your image. Make the doorstills a lot thinner too, unless you're going for somekind of style.
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# ¿ Feb 15, 2009 00:22 |
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Elentor posted:Radically resized to not blow the forums, this is my latest model: Very nice, how long did that take you? Did you have sketches or did you design it yourself? Also: Caldari You doing stuff for EVE?
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# ¿ Mar 4, 2009 09:47 |
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Elentor posted:If you guys can rate or comment I'll appreciate, thanks! Gave you 4 stars since it still needs materials.
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# ¿ Mar 5, 2009 09:13 |
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Heintje posted:All of max just needs to be re-written, I could bitch for hours about how the software hasn't really gotten any better over the last 10 years in so so many ways, but I'll save that for when I'm next drunk with cg people. They fixed the "select every other object behind the one you want" bug! International Log fucked around with this message at 00:41 on Mar 7, 2009 |
# ¿ Mar 6, 2009 09:00 |
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Hey, guys, you know how they always have those photoshop threads in which they add something to an existing image a goon made? I'm just thinking the logistics in terms of 3d here, like file formats and stuff. ideas: Goonmansion? Well anyway, something to think about. edit: car Click here for the full 1800x992 image. edit2: I know the model is crap, by the way. I'm just doing some lighting stuff. Might repair the model one day. International Log fucked around with this message at 23:10 on Mar 16, 2009 |
# ¿ Mar 16, 2009 23:03 |
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Heintje posted:Houdini has a free learning addition available for download on their website, and it's node based like C4D. I won't lie though, it's poly editing and character animation tools aren't well developed as yet though. For making other cool stuff like things blowing up, particle effects and crazy procedural stuff it's The poo poo. So whats the learning curve on houdini? Always wanted to make awesome particle things, but when it comes to learning, i'm dumb.
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# ¿ Mar 17, 2009 23:03 |
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Heintje posted:<wordy words> *head explodes* No but really, that looks challenging indeed. I think i'd lose patience very quickly and would start throwing dinnerplates against the wall, or something like that. maybe I'm a bit more visual type person, I dunno. But i guess trying couldn't hurt...
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# ¿ Mar 21, 2009 23:57 |
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zeldadude posted:Thought I'd post this here. Just a beginners model, still working on it obviously, a ton is unfinished. Looks okay, could use a little . Windows need stills. Also, materials? Don't stop working on it though.
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# ¿ Apr 2, 2009 11:58 |
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Max 2010 is out! Didn't i say it was gonna get a UI overhaul? huh? huh?
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# ¿ Apr 6, 2009 17:46 |
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cubicle gangster posted:Yeah but it's not an overhaul, it's a slaughter. In my defense, i haven't tried it yet.
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# ¿ Apr 6, 2009 18:35 |
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less talking, more images. Click here for the full 1920x1080 image. Seawater is hard to make.
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# ¿ Apr 9, 2009 20:50 |
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# ¿ Apr 20, 2024 05:56 |
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Well i was just.. I wanted...
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# ¿ Apr 15, 2009 13:17 |