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I got frustrated with a game prototype I was making, having to source models. So I've spent some time learning about low poly modelling and UV texturing in 3dsMax. Playing with some toony proportions here. Character Series (WIP) by cYnborg Read through the previous posts and saw the photogrammetry examples. Took some photos of a plaster skull with my phone... I'm a bit creeped out at how easy it is. Skull photogrammetry Doesn't look like much, but it's a very close reproduction of the object. Cleaned up in max and mudbox, previewed in mudbox. cYn fucked around with this message at 19:10 on Sep 9, 2014 |
# ¿ Sep 9, 2014 08:20 |
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# ¿ Apr 26, 2024 16:23 |
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Hbomberguy posted:With the addition of a really simple basic UVW map (just default spherical one, with 'real world map size' unticked) the whole thing is fine. A weird spot was grey but ticking 'tile' in the texture's material editor fixed it. Thanks a lot for putting me on the right track. Now to make the thing actually look decent! I'll post the finished thing here when I get done with it. You could also try using a spherised cube instead.
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# ¿ Sep 17, 2014 08:34 |
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This is what happens if you move while I'm trying to photoscan you
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# ¿ Sep 20, 2014 20:38 |
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32MB OF ESRAM posted:That could be really cool, see if you can move more of the upper body next time and do some Cronenberg stuff. It had crossed my mind as a potentially cool glitch art thing.
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# ¿ Sep 22, 2014 08:10 |
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I'm using https://recap360.autodesk.com/index.aspx#home because it's quicker than trying to render on my desktop. Then 3ds and Mudbox.
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# ¿ Sep 22, 2014 12:58 |
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I made a thing Big http://i.imgur.com/uKplCEE.jpg Big http://i.imgur.com/1SZuVX4.jpg cYn fucked around with this message at 23:37 on Oct 1, 2014 |
# ¿ Oct 1, 2014 22:49 |
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Thanks, drawn out process... made the plaster skull(I use them for clay sculpting), photoscanned/photogrammatery, mudbox, 3ds + vray, photoshop. Yeah the first one is a bit crappy res. Planning on doing some portraits like this.
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# ¿ Oct 2, 2014 18:03 |
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sigma 6 posted:Just about done with that mono wheel. Lookin good.
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# ¿ Oct 15, 2014 18:48 |
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Yeah thanks I was thinking all those things too. It happened because he got distracted and moved, started talking. I carried on anyway. But now I do have a lot of ideas, the iteration is just a bit slow, it's a lot of work.
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# ¿ Oct 17, 2014 18:50 |
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Happy with this render. Might make some prints later. Going to move on to something else. detail
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# ¿ Oct 27, 2014 21:26 |
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Messing around with vehicle shapes, for my little deco, futurism, Metropolis inspired anti grav racer.
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# ¿ May 17, 2015 09:44 |
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Babe Magnet posted:those are some expensive looking dildoes Cars and cocks have always been interchangeable, I'm heading in the right direction.
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# ¿ May 17, 2015 18:55 |
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More sex toys as I try out colour schemes. The hard part is getting them to look the same in game as they do when you're texturing them outside of the engine. Substance Painter Unity Unity
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# ¿ Jun 1, 2015 18:15 |
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mutata posted:Are you using Unity 5? If you're using Unity 4, that does not have a PBR pipeline so your materials are going to come out quite different than they look in Substance. Unity 5, the skybox appears to make a big difference, as it should.
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# ¿ Jun 1, 2015 19:04 |
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In game render tests and I've thrown together a web page to commit myself to the project. http://www.projectpixel.net Needs more lens flare.
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# ¿ Jun 7, 2015 11:55 |
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Some rough footage https://www.youtube.com/watch?v=huaC2dhheTk
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# ¿ Jun 11, 2015 12:44 |
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Megaspel posted:I thought the Surface had Wacom digitizers, like the Galaxy Notes. I've heard plenty of other bad things about it mind you. Surface Pro, not standard Surface. Edit. Oh that was established, never mind.
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# ¿ Jun 16, 2015 12:42 |
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Eastdrom posted:
This is lovely, well done.
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# ¿ Mar 4, 2016 09:29 |
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Eastdrom posted:thanks. If anyone wants to make a wee snowboarding game, i can be that guy. Well if you want to do one just for a laugh, I could put it into the Santa ski jump "game" that I made for the awful xmas game jam. It's just a physics toy where you launch something down a ski ramp then try to get them to jump through a spinning ring and collect an item. But I did that in a couple of days, so obviously less poo poo.
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# ¿ Mar 5, 2016 08:48 |
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Yeahhh I don't have pm's. ryan at projectpixel.net Does it have rigging? If not I will give it a go, although I'm still kinda new to it. If you send it over, I'll have a look at putting it in tomorrow.
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# ¿ Mar 5, 2016 17:38 |
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Help :/ Dildo aesthetic aside, what does my missile look ok in 3dsmax but awful in real time?
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# ¿ Jun 5, 2016 09:57 |
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KiddieGrinder posted:Either collapse it to an editable Mesh, or apply an Edit Mesh modifier before you export it to .fbx. Wow thanks, I was messing around with smoothing groups etc for ages. Learned something new and important
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# ¿ Jun 5, 2016 11:02 |
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Just working on a pitch for an arms dealer. I'm going to hell. https://skfb.ly/OY6t
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# ¿ Jun 5, 2016 15:37 |
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Kanine posted:
That's really cool, I could see it in a Snow Crash game if it was ever made.
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# ¿ Jun 8, 2016 19:08 |
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Alan Smithee posted:Yeah, do you happen to be there? I guess the broader issue is the asset can be anywhere in the world, just a question of which artist pool is the best to draw from Does it look like a banana? If so I'm your man. https://memento.autodesk.com/projects/banana--2
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# ¿ Jun 9, 2016 08:18 |
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Looks good dude.
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# ¿ Jun 11, 2016 13:44 |
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Sphincter extruder.
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# ¿ Jul 9, 2016 10:26 |
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Line work stuff I'm messing around with at work, still very much rough proof of concept. Trying to get people into using real time 3d assets. Might end up making my own player with Unity. Still experimenting. https://skfb.ly/QNXR
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# ¿ Jul 20, 2016 18:50 |
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On holiday so I'm getting to play around. Started a chibi imp and playing around with line stuff in Unity.
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# ¿ Jul 26, 2016 16:48 |
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Yep, you just have to make sure the camera is up to spec. It's something I've been wanting to do since drones became a thing, but I can't afford the kit. Loads of examples out there.
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# ¿ Jul 26, 2016 19:41 |
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SVU Fan posted:Other than the fact that yeah it doesn't look anywhere near American feature film quality, huge chunks of the budget for Hollywood feature films are going towards things that aren't vfx. Most A-list actors are making far more than that $5mil budge just for being in the movie. People like RDJ are making $40+ million for each Avengers movie. A-list actors who aren't as big as RDJ working on movies that aren't as big as the Avengers are still making $5-7 million a movie. The only obvious thing I can see is the blurry texture seem down the middle of his head. Really cool portrait though.
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# ¿ Aug 28, 2016 19:26 |
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Trying to figure out toons may as well start here. Pose obviously thrown together because couldn't be arsed to rig right now. cYn fucked around with this message at 08:09 on Sep 13, 2016 |
# ¿ Sep 13, 2016 08:03 |
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Added some accessories. Jake next etc. https://skfb.ly/SXsw
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# ¿ Sep 13, 2016 21:55 |
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Practicing
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# ¿ Sep 18, 2016 19:12 |
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Somewhat off topic, I don't have the time to model a series of low low poly characters. I've found some on turbosquid (I think), but I'm going to need quite a few for the game I'm making. Current search term "low poly characters" is way to vague. Any suggestions, know of some place that has might be selling similar stuff?
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# ¿ Sep 28, 2016 21:37 |
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Kanine posted:why not just commission an artist I'd love to, but it's not my project, I can't make that call. The same reason why I'm not just making the models myself.
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# ¿ Sep 29, 2016 07:38 |
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Makin' a bear.
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# ¿ Oct 9, 2016 09:25 |
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In focus, the background is used for reference. Don't go for shallow depth of field. Unless you're using a turntable and software that works ok with the turntable method.
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# ¿ Oct 17, 2016 20:04 |
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I'm the VR guy at work. Which isn't saying much, but as clients are demanding it I'm getting taken more seriously. Currently we farm most of it out to our game studio, but I'm getting it established in our office. Most interest seems to be from car manufacturers and retailers at the moment. Like Jaguar. cYn fucked around with this message at 20:00 on Nov 11, 2016 |
# ¿ Nov 11, 2016 19:52 |
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# ¿ Apr 26, 2024 16:23 |
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cubicle gangster posted:We pitched to a couple and didnt get any bites Yeah it's mobile VR, tethered VR is still too awkward for that sort of thing.
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# ¿ Nov 12, 2016 09:54 |