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I'm kind of new to 3D software, but I'd say this is probably my best work so far. I'm working on a Dreadnought from WH40k, and I'm still messing with the joints. The Weighting on them is a bit iffy but for now it's decent. There's definitely room for improvement on it, though. I used C4D 10.5 in my advanced animation I/II class at school.
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# ¿ Sep 20, 2008 04:36 |
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# ¿ Apr 28, 2024 16:54 |
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As someone who is semi-new to the Animation/Modeling software that currently exists, I realize that there are many to choose from. For the past two years, I've been using Maxon's Cinema 4d. While it is good for general modeling, there are few good tutorials or lessons for it. Many of them require plug-ins that cost money which I can't afford. I've been looking at 3dsMax and Maya, but those also carry an insane price. Can anyone recommend to me an alternative to C4D that doesn't cost me money I don't have?
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# ¿ Mar 17, 2009 08:34 |
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I recently started getting back into moddelling/animation, but I'm having some really big problems with blender : I can't loving unwrap poo poo. I've looked through all the tutorials I could find, but nearly every single one pertains to unwrapping a box or cylinder. Not very helpful. I made this thing for a short space battle-type animation: Click here for the full 1280x1024 image. But I'm not really quite sure how to unwrap it. Tips and or tricks from you guys would be appreciated! Oh, and also all the detail parts are seperate from the main hull and are their own models for ease of future unwrapping and such
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# ¿ Dec 24, 2010 05:37 |
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ceebee posted:Looks like lots of Planar Mapping and Move and Sewing needs to be done. No idea what they call those two things in Blender. Also it's a good idea to UV one object that is repetitive and then just duplicate it so it retains the UVs, or transfer the UVs between identical objects if Blender has that. From what I've read of the manual, blender can transfer UV's between identical objects, so that's good. I'm not so sure about "Move and Sewing" though, so I will look that up. Thanks!
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# ¿ Dec 24, 2010 20:42 |
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Working on an Awesome Mech: Right now I'm cleaning up some problem spots and adding details here and there. E: For those who don't know, the mech is actually called the "Awesome"
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# ¿ Apr 13, 2012 23:37 |