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Bloody Wanker
Dec 31, 2008
First time i post something here, yay!

Anyways, i finished this a few days ago. It's based on a concept by Cory Strader for the game Natural Selection 2. I think it came out so-so, a lot of it could've been done better but i don't want to put anymore time into it. For what it's worth, i learned a lot from making it.


Click here for the full 1600x1200 image.



Click here for the full 1600x1200 image.

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Bloody Wanker
Dec 31, 2008
I love Modo for modeling. It handles highpoly and lowpoly very nicely and i get a much more faster workflow in modo than maya or max, much because of it's easy customizability. I haven't touched the animation-tools yet but from what i've heard, they're not as good as the ones in maya or max. Modo also have a lot of bugs and can crash pretty easily but so can max and maya.

Some of the features in Modo 401 looks really neat as well:

http://www.luxology.com/modo/401.introduction/

Bloody Wanker
Dec 31, 2008
I made some Metal Gear Rising Fan-Art, thought i would cross-post it here as well.

It's rendered in real-time in Marmoset Toolbag.

Enjoy!







and here's a shot with the wireframe:

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