|
First time i post something here, yay! Anyways, i finished this a few days ago. It's based on a concept by Cory Strader for the game Natural Selection 2. I think it came out so-so, a lot of it could've been done better but i don't want to put anymore time into it. For what it's worth, i learned a lot from making it. Click here for the full 1600x1200 image. Click here for the full 1600x1200 image.
|
# ¿ Mar 17, 2009 02:30 |
|
|
# ¿ Apr 28, 2024 15:16 |
|
I love Modo for modeling. It handles highpoly and lowpoly very nicely and i get a much more faster workflow in modo than maya or max, much because of it's easy customizability. I haven't touched the animation-tools yet but from what i've heard, they're not as good as the ones in maya or max. Modo also have a lot of bugs and can crash pretty easily but so can max and maya. Some of the features in Modo 401 looks really neat as well: http://www.luxology.com/modo/401.introduction/
|
# ¿ Mar 27, 2009 16:04 |
|
I made some Metal Gear Rising Fan-Art, thought i would cross-post it here as well. It's rendered in real-time in Marmoset Toolbag. Enjoy! and here's a shot with the wireframe:
|
# ¿ Jun 19, 2013 22:48 |