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I've been spending my quarantine days trying to learn more 3D poo poo. Here is my first attempt at baking normals from a high poly model to a low(er) poly model: https://www.youtube.com/watch?v=oRk2Mx6O8nM Neon Noodle fucked around with this message at 14:47 on Apr 9, 2020 |
# ¿ Apr 9, 2020 14:45 |
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# ¿ Apr 25, 2024 04:52 |
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TooMuchAbstraction posted:Those look fantastic honestly
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# ¿ May 14, 2020 12:08 |
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Modeling, rigging and starting to fool around with compositing: Neon Noodle fucked around with this message at 16:11 on Jun 18, 2020 |
# ¿ Jun 18, 2020 15:58 |
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Worked a bit more on the mouth rig and added some muppetish hair.
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# ¿ Jun 20, 2020 19:49 |
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Grease Pencil is freakin' amazing.
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# ¿ Jun 25, 2020 21:59 |
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Ugh it’s so great to me, I’m trying to master it because if you’re a 2D animator it unlocks huge doors for production... go look at what Ian Worthington has been doing with it (Worthikids)
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# ¿ Jun 26, 2020 00:01 |
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bones 4 beginners posted:So I'm trying to learn a bit about blender/3D stuff, and for a trial run I went and sculpted something. I tried to paint it but it was awful and someone advised me to redo the topology and I've started on that. But now I realize I have all these extra edges/vertices in random places, and that they don't all connect with each other, leaving gaps in the mesh. What's the best way to fix that? I've only done the donut tutorial before this so sorry if there's some super obvious fix. Here's a screencap to illustrate what I mean: What gearman said. Also for your own sanity, do some simple retopology tutorials. I’ve been banging my head against the wall trying to learn how to do it correctly and it’s full of annoying places to screw up that are hard to unscrew later. ALTERNATIVELY, if you just want to paint your mesh, you can do vertex paint instead of texture paint and for that you don’t need to UV unwrap, and it works OK even on a fairly dense mesh. ALSO 2.9 beta is out and supports multires.
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# ¿ Aug 7, 2020 12:49 |
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Use the Boolean modifier, then you can use any mesh to cut into another mesh non-destructively
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# ¿ Aug 14, 2020 23:58 |
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I am filled with confusing emotions
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# ¿ Aug 21, 2020 12:40 |
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Gorgeous! What softwares?
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# ¿ Sep 25, 2020 13:16 |
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Blender Reddit is full of memes about the default cube.
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# ¿ Oct 15, 2020 02:21 |
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Gorgeous, gorgeous work.
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# ¿ Oct 18, 2020 22:22 |
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https://www.youtube.com/watch?v=cYgqtHFuX60
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# ¿ Oct 29, 2020 13:18 |
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KinkyJohn posted:Is Blender + Octane + Houdini + Zbrush a good combo for game dev and a bit of everything? Blender is life
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# ¿ Dec 12, 2020 20:37 |
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Can you post your shader nodes? You will get probably 90% of what you want by learning Principled BDSF really well. Lower the Roughness to make things glossy, increase the Metallic, etc.
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# ¿ Jan 11, 2021 17:29 |
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Jenny Agutter posted:the whole thread was deleted, what was the gist
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# ¿ Jan 14, 2021 15:34 |
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There’s a new real-time line effect in the Blender long term development pipeline (a look up LANPR). For the effect you have, at least in Blender you can apply a bevel modifier with inverted normals and then a texture for the modifier to use. Cheaper than doubling the mesh, and you can adjust line thickness with a slider. For better effects (like multiple light sources), these tutorials are great: https://youtu.be/hp4V-9oFmnM
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# ¿ Jan 23, 2021 13:30 |
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EoinCannon posted:I have an old cintiq 21" from when they were 4:3. It must be more than 10 years old
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# ¿ Feb 9, 2021 21:02 |
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I love them.
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# ¿ Feb 18, 2021 14:02 |
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Can’t you put multiple bones in the armature, one for each wheel? Then parent the model. Or do I not understand what you’re saying
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# ¿ Apr 5, 2021 00:16 |
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no one knows who they were or what they were doing
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# ¿ Jun 1, 2021 04:26 |
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crossposting this from the YOSPOS blender thread: I made a film. https://vimeo.com/579458197
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# ¿ Aug 3, 2021 17:09 |
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Thank you! Yes I am the voice of the elephant.
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# ¿ Aug 3, 2021 18:54 |
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Do you know about Duplicate Linked?
Neon Noodle fucked around with this message at 20:20 on Feb 16, 2022 |
# ¿ Feb 16, 2022 20:16 |
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It's not idea but it seems to work, to make one armature with X number of bones, Duplicate Linked the underlying mesh X times, and then parent each linked duplicate to one bone of the single armature.
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# ¿ Feb 16, 2022 21:16 |
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Ahh, I see what you mean -- I didn't understand about the multi-segment structure for each of the limbs.
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# ¿ Feb 16, 2022 21:56 |
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I think unfortunately your best bet is to keep a copy of your master mesh at world origin and regenerate the array when you change it—but instead of making modular armature segments, make the entire armature for all the segments at once. Then if you need to regenerate the mesh you can parent it to the armature quickly even if you’ve already started posing.
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# ¿ Feb 16, 2022 23:52 |
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Jenny Agutter posted:welcome, friend
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# ¿ Mar 4, 2022 20:19 |
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FWIW there’s some demand in the developer community to overhaul and improve the NLA because it’s really powerful but opaque.
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# ¿ Jun 12, 2022 11:37 |
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Listerine posted:Hey does Blender have an easy to implement option to have an animated camera always look at an object, and if so what would it be called? You can apply a Track To constraint to the camera
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# ¿ Jun 30, 2022 12:05 |
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Beautiful, BEAUTIFUL sharks!!!
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# ¿ Sep 27, 2022 11:45 |
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Yeah I’d do a multires, then bake the details to normal map
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# ¿ Oct 25, 2022 11:49 |
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Yes, there is AddRoutes which gives full MIDI/OSC support.
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# ¿ May 12, 2023 19:52 |
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Elukka posted:The elites don't want you to know this but the different versions of Blender are free you can download them I have 458 versions of Blender
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# ¿ Jul 2, 2023 13:31 |
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# ¿ Apr 25, 2024 04:52 |
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That is a loving impressive rate of creative employment for a graduation class dude
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# ¿ Oct 23, 2023 23:03 |