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Hinchu posted:I'm blending a lot of the books together into my own amalgamation. TikTok makes his first appearance in Ozma of Oz. Return to Oz was the movie by... Disney I think. It combined the second and third Oz books, The Land of Oz & Ozma of Oz. There were 14 books originally written by L Frank Baum, while a whole hell of a lot more by other authors. Sweet I never knew that! I just remember Tik Tok from the Disney film and the Pumpkin guy. What a strange little movie. Loved it though. http://www.waltdisneysreturntooz.com/Set_Tik.htm There's a lovely page with the genesis of Tik Tok on it that shows what has to be one of the most uncomfortable costumes ever in film. Holy crap.
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# ¿ Apr 14, 2009 16:44 |
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# ¿ Apr 27, 2024 02:20 |
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Akaikami posted:Update on my Demon Prince ZBrush sculpt: Looks good, but the torso still looks just a tad too long. And I know he's a demon prince, but it's not quite exaggerated enough to be taken as so, and just looks like it's slightly out of proportion.
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# ¿ Apr 14, 2009 20:44 |
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They took the goddamned view cube thing and put it in there? That is the most worthless piece of poo poo "innovation" ever.
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# ¿ Apr 15, 2009 15:32 |
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EoinCannon posted:Heintje, those are some cool demo scenes This is really good except everything from the waist down, while in proportion to itself, actually looks slightly too small in proportion to the rest of the body. Other than that it looks great.
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# ¿ Apr 18, 2009 21:38 |
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kholdstayr posted:I've been playing around with Blender 3D over the weekend and I am working on this image: The glass is WAY WAY too thick. That's what is causing the odd refraction. Also the bowl and spoon quality seem poor compared to everything else, and the milk comes off as some sort of torn paper thing (around the spoon). But it's gettin' there! The milk and cereal in the bowl look nice.
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# ¿ Apr 20, 2009 07:08 |
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Handiklap posted:Did this one today. There's about 32 unique stone meshes, randomized mats. Mortar was with a relaxed blobmesh of all the stones, offset away from the facing. Everything else is pretty straightforward. wow blob meshing of the stones to create mortar? 32 unique stones? That seems just a tad overboard. There has to be more efficient ways to do that. Displacement, for one.
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# ¿ Apr 30, 2009 23:05 |
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EoinCannon posted:I'm with you Handiklap Ok the unique stones I can definitely understand. Sometimes you DO have to go overboard on that. But blobby surfaces for the mortar? What exactly does that accomplish? It offers zero benefit as far as I can see.
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# ¿ May 1, 2009 17:22 |
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Handiklap posted:It accomplishes getting the mortar to rise in relief as it nears each stone, despite the relative orientation or translations of the stones. If you've got a better way to do that, I'd love to hear it, seriously. Man that sounds so snarky, but I'm being earnest, please make this quicker than blobmeshing 1 million polys because I applied it to my full res meshes instead of a less dense clone since planning isn't my strong suit run on sentence. Okay I see what you're saying. However you have to ask yourself, is it noticeable? I can't really see it rising in relief near the stone's edges at all. It looks like a sligggghttly deformed plane with a soft bump on it. So you have to ask yourself "If I'm not getting close up on this..is it worth the effort to accomplish an effect that isn't noticeable from the distance I'm rendering at." I'm not trying to be a jerk, I mean there's nothing inherently wrong with what you did, and if you get close up on it then it could be a nice effect. But just judging from the distance of that render, the same effect could be gotten more efficiently with a slightly deformed plane with a soft bump. Can you get a render right up on the stones so I can see it better?
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# ¿ May 1, 2009 20:48 |
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dreggory posted:Aghh. I've been getting that on and off all day. Thought they had fixed it. Apparantly not. Weeeee. It's not too bad lighting wise. Obviously there are issues with the table and stuff...it doesn't match the overall 'quality' of the render. First and foremost tone down that burn from the sun on the wall (just above the table). Also that bright rear end white door takes your eye away from everything else. There are also some scale issues going on. With the door handle and the table and books/bookshelf.
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# ¿ May 6, 2009 06:49 |
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cubicle gangster posted:Wheeeee! Nice render, but gently caress reduce that kerning . It's way too much.
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# ¿ May 7, 2009 20:53 |
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cubicle gangster posted:Cad_Monkey2 - it's coming along a lot better now, but everything still seems slightly disjointed. I'd get some subtle dirt/ao in there, and it might be worth seeing how it looks with camera correction on. Great atmosphere, but holy crap the scale of the bar stools with the person seems really off. Unless those are wingback sized stools...which would be awesome!
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# ¿ May 11, 2009 18:15 |
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cubicle gangster posted:hah, they are. That's awesome and if they're based on a real product I need to get some stat.
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# ¿ May 11, 2009 21:27 |
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Oh man I've got a Maya 1.0 Mosquito laying around somewhere. I remember justifying the lighting as trying to be dark and "realistic" when I really couldn't figure out how to get the poo poo brighter (this was my very first 3D class).
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# ¿ May 22, 2009 06:28 |
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Not to mention that video has been around for a longgg time and I haven't seen anything come of it yet.
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# ¿ Jun 22, 2009 15:12 |
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SynthOrange posted:I got a bit depressed because this guy did this with no 3D software at all Well I'm fairly sure he used 3D layers in AE soooooo.
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# ¿ Aug 3, 2009 17:31 |
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Kirby posted:https://www.youtube.com/watch?v=34PEAK-kE1g I like how the girl is KG...Jack Black's partners name. Ha.
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# ¿ Sep 8, 2009 22:10 |
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A5H posted:Teaser 2 absolutely blew me away. Awesome. They are very very nice, but the loving constantly shifting focus got old real fast.
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# ¿ Sep 9, 2009 04:52 |
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My Quadro is currently causing major issues in Photoshop, Maya, After Effects, and loving anything else. My god I'm fairly sure it's making GBS threads the bed, but it's killing me.
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# ¿ Dec 8, 2009 05:24 |
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BigKOfJustice posted:Have you tried running certified drivers? You may have to roll back to an older version to get proper support. Yeah I've tried roughly 5,000 different drivers. Certified, uncertified, everything autodesk has said, everything my mama said. I'm fairly sure the card is just dying.
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# ¿ Dec 9, 2009 04:36 |
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Fur techniques. Besides something like Maya Fur, what techniques do ya'll use for large areas of hair?
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# ¿ Dec 16, 2009 23:26 |
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BigKOfJustice posted:Define large areas of hair. Thanks for all the info! It's an animal like a deer. We have Maya Complete, but were looking into Shave and a Haircut instead of upping to Maya Unlimited for budgetary reasons.
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# ¿ Dec 17, 2009 17:13 |
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Well CG Talk is a barren wasteland of just poo poo nowadays so..I have a quick tech problem. I have a project I created in Maya 2008 and now imported it into 2010. A fairly simple object that uses a targa for a reflection map. Simple "black off/white on." Works fine in 2008, but in 2010, no matter what file format I use (tiff/targa/jpeg) it won't map the reflection. It's just all reflective. It's outAlpha -> reflectivity. Has this changed?
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# ¿ Apr 20, 2010 03:38 |
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keyframe posted:Cgtalk is a barren wasteland..? what? Yeah I guess a lovely wasteland was better wording. It's not barren. Anyway yeah I tried recreating the shading network multiple multiple times. Nothing. Guh.
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# ¿ Apr 20, 2010 16:04 |
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keyframe posted:I am having a love affair with Octane Renderer. Excellent color and composition.
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# ¿ May 17, 2010 15:21 |
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cubicle gangster posted:I nearly spat my drink out when this first came on tv. Who the gently caress let a furry get a job in advertising. Sweet. Couple of small critiques. The truck/dust piece is really weak compared to everything else. I'd drop it. Also the style of the opening title is very nice, but is awkward and slow for the end credit piece.
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# ¿ May 31, 2010 18:26 |
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Veretas posted:Hey 3D thread, I just finished my run at Full Sail(I swear it isn't as terrible as most people say, but it's no CalArts) and I finished my demo reel. I just wanted to see what you guys thought. http://vimeo.com/12864490 Yeah I'd ditch the walk cycle. It's fine, but it's the only piece that is out of place and really your other character animation is good enough that you don't need to show a walk cycle. That's kind of implied. Other than that nice work. Short and to the point. Also I would get rid of that video game style theme. It's irrelevant to the work and is kind of distracting.
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# ¿ Jun 26, 2010 03:00 |
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Travakian posted:Welp, here goes. Would appreciate if you guys could not quote the url, going to edit out in about a day's time (after ample feedback garnered); kinda e-paranoid, likely without just cause. Pretty good work. The odd thing is that it doesn't have quite the zip/pop in the timing that most motion graphics have, but that's not bad. The only reason I mention that is that using a big band style tune kind of jars with the smoother slower animation. So, in short, maybe find a different audio track?
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# ¿ Jun 26, 2010 08:25 |
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Furious George posted:Sorry about that, it took too long and has too much content to make it free. I'll be lucky to break even on it given the hours put into it tbh, but it's something a lot of people have asked for. There's some other free ones on Ten24 if you're interested in character modelling at all though. Yeah at first I was like "what the hell I'm not buying a tutorial." But upon looking at it, it does appear you've put quite a bit of work into it. I still won't be buying it to be honest, but it does look fairly comprehensive.
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# ¿ Sep 11, 2010 21:31 |
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This is the renamer I've used for the past 10 years: http://www.albert.nu/default.asp?sub=programs/default.asp?sub=renamer/main.htm It's not very...intuitive. But it's simple and powerful and once you learn how to use it you can do poo poo super fast.
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# ¿ Sep 23, 2010 16:24 |
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Cross posting from the YouTube thread: http://vimeo.com/15630517 Alex Roman (of The Third & Seventh fame), did a full CG commercial for Silestone. Goddamn.
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# ¿ Nov 17, 2010 16:28 |
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So I finally got around to watching Legend of the Guardians: Owls of Ga'Hoole movie. Holy loving poo poo that is some of the best CG I've seen in recent years (in full-on CG movies).
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# ¿ Jan 16, 2011 07:41 |
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sigma 6 posted:Heheh . . . Zack Snyder directed it? Yeah and it's straight up 300 with Owls and a dash of Lord of the Rings.
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# ¿ Jan 17, 2011 01:24 |
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Mr Clownfish posted:Can anyone tell me how useful a tablet would be for modelling? (using maya) I was wondering whether it would provide any advantage over just using a mouse? Like...Wacom Tablet or Tablet computer?
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# ¿ Jan 18, 2011 05:30 |
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SVU Fan posted:It seems like it would be really counterproductive to extensively use a tablet for Maya rather than just the mouse. I got a tablet for use with photoshop and tried to use it with Maya a few times and it just made the process a ton slower. It's great and way fun for Zbrush and for any sort of texture painting or anything like that, but for vert pulling in Maya, it' a lot harder in my opinion. I totally disagree. It took a while to get used to, but once I finally got the hang of it, using a tablet with Maya was ten times faster than a mouse.
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# ¿ Jan 18, 2011 05:37 |
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SVU Fan posted:That's really interesting! In what way? It was annoying for me, but I gave up on it pretty quickly. I may just have to give it another shot It did take a while. My roommate came back from working on Lord of the Rings and he was totally sold on it so I forced myself to give it a go. Everything becomes just more fluid and feels like quick flicks of the wrist than anything else. It seems like you're able to do more with small subtle movements and it becomes less mechanical. Coupled with some solid custom marking menus and it really improves. I will say that every once in a while, picking a vertex or whatever screws up. Sometimes the small selections can be a pain, but I mostly attribute that to a familial tremor.
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# ¿ Jan 18, 2011 05:42 |
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Mr Clownfish posted:This was posted on BoingBoing today. I posted that in this thread back in November, not trying to call you out...just surprised it showed up so late on BoingBoing.
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# ¿ Jan 21, 2011 20:33 |
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-A n i m 8- posted:Amazing reel here : http://vimeo.com/19368587 Post that in the youtube thread too please!
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# ¿ Feb 3, 2011 02:35 |
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EoinCannon posted:It might not be the DOF that's causing the miniature feeling (although I'm not getting that too much). It may just be the geography of the scene, also the sturdy construction of the table gives it that kind of squat, miniature feeling to it. I would check the scale of the detail on the skirting board also, if that table is 57cm high, that is thin skirting board and probably wouldn't have that much fine detail on it It is definitely a large part of the DOF (which almost always causes a miniature effect when used incorrectly) and also there's nothing else in the scene for scale reference. And the angle is a bit low. Fixing those things can reduce the miniature effect.
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# ¿ Feb 8, 2011 16:24 |
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Edgar posted:I want to get a laptop for modeling in Maya and working with Unity. I was looking at Mac Book Pro's since they have Nvidia cards and Intel i7 cores, but I never worked on one in Maya before. Any suggestions? No idea about the tech (sorry), although I imagine any of them should be fine for the level of stuff you'd be doing in Unity. Any idea why you're going for a laptop specifically? Also what's up Unity buddy? I'm just getting into it myself and learning C# to do some hobbyist gaming!
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# ¿ Feb 8, 2011 21:20 |
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# ¿ Apr 27, 2024 02:20 |
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Anybody remember Project Messiah? Well they are doing a sort of experimental sales model for a limited time. http://projectmessiah.com/x6/shop.html Basic version is 10 bucks and Pro is 40 bucks IF enough people buy it. Once it expires it goes back to normal price and if enough people bought it you get your license. If not your money is refunded. It's no Maya, but it's a nice way to maybe get a decent animating tool legit and on the cheap for folks just messing around.
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# ¿ Feb 9, 2011 18:27 |