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According to the site, the research code takes 5 minutes to render a single 800x600 frame, so it's not particularly realtime Also, I agree with BonoMan that these things always work nicely for demos, but for 'real life' footage it'll still need gobsmackingly large amounts of manual tweaking. Not to say that the algorithms can't be useful though, but I think there are plenty of companies (Foundry, 2d3) working on systems that are available and useful *now*, and they are doubtlessly also looking at these papers and trying to figure out how to apply the novel ideas to their existing products. Alternatively, they might be having money-fights, I'm not sure.
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# ¿ Aug 20, 2008 16:36 |
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# ¿ Apr 29, 2024 08:43 |
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I've been doing some of that too, quite some time ago And wayfinder, who's also on SA, did the music for another demo that got released at Breakpoint.
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# ¿ Apr 8, 2010 10:55 |
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schmuckfeatures posted:Is there any Cliffs Notes out there that would explain this kinda stuff succinctly to people who haven't done it before?
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# ¿ Nov 10, 2010 13:15 |