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Hello 3D thread! Long time, no see. I recently rendered these Scrabble-like tiles for the splash screen of a iPhone game called Tile Sudoku that a friend developed: I learned how to use Reactor to make the tiles look like they fell on each other realistically. Then, I had to try an animation, even though it won't be used for anything. That is here: http://youtube.com/watch?v=05TIAMez7Jw In the animation you may notice that two of the tiles on the left intersect... I had this problem a lot when rendering the stills, too. Is there a better way to have Reactor 'recalculate' the scene without lifting one of the objects off the ground, starting the simulation again, and hoping it falls into a better position?
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# ¿ Jul 16, 2008 23:35 |
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# ¿ Apr 26, 2024 11:54 |